Rin Tohsaka Build
Rin Tohsaka is a 5★ Quantum character on the Path of Erudition in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.
Voice Actors
| JP | EN | CN | KR |
|---|---|---|---|
| Ueda Kana | — | Shuo Xiaotu | Kim Bo-min (김보민) |
Active codes (10)
Redeem codes →STARRAILGIFT
4TKSX77Y58QK
Rin Tohsaka Build
Priority: CRIT Rate & CRIT DMG (aim ~60-70% / 120-140%), ATK%, Speed, and Quantum DMG.
Main stats: Body = CRIT Rate/DMG · Feet = Speed (or ATK%) · Sphere = Quantum DMG · Rope = ATK%. A 4pc Quantum DMG set is ideal.
Guidance based on the character's ROLE & PATH (per game mechanics). Use the calculators below to optimize YOUR own build.
Eidolons
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Rin Tohsaka's Eidolon
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Rin Tohsaka's Eidolon
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Rin Tohsaka's Eidolon
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Rin Tohsaka's Eidolon
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Rin Tohsaka's Eidolon
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Rin Tohsaka's Eidolon
Skills & Traces
Skills
▾
Deals Quantum DMG equal to 140% of Rin Tohsaka's ATK to one designated enemy.
| Level | Effect |
|---|---|
| Lv.1 | Deals Quantum DMG equal to 50% of Rin Tohsaka's ATK to one designated enemy. |
| Lv.2 | Deals Quantum DMG equal to 60% of Rin Tohsaka's ATK to one designated enemy. |
| Lv.3 | Deals Quantum DMG equal to 70% of Rin Tohsaka's ATK to one designated enemy. |
| Lv.4 | Deals Quantum DMG equal to 80% of Rin Tohsaka's ATK to one designated enemy. |
| Lv.5 | Deals Quantum DMG equal to 90% of Rin Tohsaka's ATK to one designated enemy. |
| Lv.6 | Deals Quantum DMG equal to 100% of Rin Tohsaka's ATK to one designated enemy. |
| Lv.7 | Deals Quantum DMG equal to 110% of Rin Tohsaka's ATK to one designated enemy. |
| Lv.8 | Deals Quantum DMG equal to 120% of Rin Tohsaka's ATK to one designated enemy. |
| Lv.9 | Deals Quantum DMG equal to 130% of Rin Tohsaka's ATK to one designated enemy. |
| Lv.10 (max) | Deals Quantum DMG equal to 140% of Rin Tohsaka's ATK to one designated enemy. |
▾
Deals Quantum DMG equal to 225% of Rin Tohsaka's ATK to one designated enemy.
| Level | Effect |
|---|---|
| Lv.1 | Deals Quantum DMG equal to 90% of Rin Tohsaka's ATK to one designated enemy. |
| Lv.2 | Deals Quantum DMG equal to 99% of Rin Tohsaka's ATK to one designated enemy. |
| Lv.3 | Deals Quantum DMG equal to 108% of Rin Tohsaka's ATK to one designated enemy. |
| Lv.4 | Deals Quantum DMG equal to 117% of Rin Tohsaka's ATK to one designated enemy. |
| Lv.5 | Deals Quantum DMG equal to 126% of Rin Tohsaka's ATK to one designated enemy. |
| Lv.6 | Deals Quantum DMG equal to 135% of Rin Tohsaka's ATK to one designated enemy. |
| Lv.7 | Deals Quantum DMG equal to 146% of Rin Tohsaka's ATK to one designated enemy. |
| Lv.8 | Deals Quantum DMG equal to 158% of Rin Tohsaka's ATK to one designated enemy. |
| Lv.9 | Deals Quantum DMG equal to 169% of Rin Tohsaka's ATK to one designated enemy. |
| Lv.10 | Deals Quantum DMG equal to 180% of Rin Tohsaka's ATK to one designated enemy. |
| Lv.11 | Deals Quantum DMG equal to 189% of Rin Tohsaka's ATK to one designated enemy. |
| Lv.12 | Deals Quantum DMG equal to 198% of Rin Tohsaka's ATK to one designated enemy. |
| Lv.13 | Deals Quantum DMG equal to 207% of Rin Tohsaka's ATK to one designated enemy. |
| Lv.14 | Deals Quantum DMG equal to 216% of Rin Tohsaka's ATK to one designated enemy. |
| Lv.15 (max) | Deals Quantum DMG equal to 225% of Rin Tohsaka's ATK to one designated enemy. |
▾
Deals Quantum DMG equal to 750% of Rin Tohsaka's ATK to one designated enemy, and Quantum DMG equal to 250% of Rin Tohsaka's ATK to other enemy targets. When used, recovers 1 Skill Point(s) for allies, and increases the DMG taken by all enemies by 25%, lasting for 3 turn(s).
| Level | Effect |
|---|---|
| Lv.1 | Deals Quantum DMG equal to 300% of Rin Tohsaka's ATK to one designated enemy, and Quantum DMG equal to 100% of Rin Tohsaka's ATK to other enemy targets. When used, recovers 1 Skill Point(s) for allies, and increases the DMG taken by all enemies by 10%, lasting for 3 turn(s). |
| Lv.2 | Deals Quantum DMG equal to 330% of Rin Tohsaka's ATK to one designated enemy, and Quantum DMG equal to 110% of Rin Tohsaka's ATK to other enemy targets. When used, recovers 1 Skill Point(s) for allies, and increases the DMG taken by all enemies by 11%, lasting for 3 turn(s). |
| Lv.3 | Deals Quantum DMG equal to 360% of Rin Tohsaka's ATK to one designated enemy, and Quantum DMG equal to 120% of Rin Tohsaka's ATK to other enemy targets. When used, recovers 1 Skill Point(s) for allies, and increases the DMG taken by all enemies by 12%, lasting for 3 turn(s). |
| Lv.4 | Deals Quantum DMG equal to 390% of Rin Tohsaka's ATK to one designated enemy, and Quantum DMG equal to 130% of Rin Tohsaka's ATK to other enemy targets. When used, recovers 1 Skill Point(s) for allies, and increases the DMG taken by all enemies by 13%, lasting for 3 turn(s). |
| Lv.5 | Deals Quantum DMG equal to 420% of Rin Tohsaka's ATK to one designated enemy, and Quantum DMG equal to 140% of Rin Tohsaka's ATK to other enemy targets. When used, recovers 1 Skill Point(s) for allies, and increases the DMG taken by all enemies by 14%, lasting for 3 turn(s). |
| Lv.6 | Deals Quantum DMG equal to 450% of Rin Tohsaka's ATK to one designated enemy, and Quantum DMG equal to 150% of Rin Tohsaka's ATK to other enemy targets. When used, recovers 1 Skill Point(s) for allies, and increases the DMG taken by all enemies by 15%, lasting for 3 turn(s). |
| Lv.7 | Deals Quantum DMG equal to 488% of Rin Tohsaka's ATK to one designated enemy, and Quantum DMG equal to 163% of Rin Tohsaka's ATK to other enemy targets. When used, recovers 1 Skill Point(s) for allies, and increases the DMG taken by all enemies by 16%, lasting for 3 turn(s). |
| Lv.8 | Deals Quantum DMG equal to 525% of Rin Tohsaka's ATK to one designated enemy, and Quantum DMG equal to 175% of Rin Tohsaka's ATK to other enemy targets. When used, recovers 1 Skill Point(s) for allies, and increases the DMG taken by all enemies by 18%, lasting for 3 turn(s). |
| Lv.9 | Deals Quantum DMG equal to 563% of Rin Tohsaka's ATK to one designated enemy, and Quantum DMG equal to 188% of Rin Tohsaka's ATK to other enemy targets. When used, recovers 1 Skill Point(s) for allies, and increases the DMG taken by all enemies by 19%, lasting for 3 turn(s). |
| Lv.10 | Deals Quantum DMG equal to 600% of Rin Tohsaka's ATK to one designated enemy, and Quantum DMG equal to 200% of Rin Tohsaka's ATK to other enemy targets. When used, recovers 1 Skill Point(s) for allies, and increases the DMG taken by all enemies by 20%, lasting for 3 turn(s). |
| Lv.11 | Deals Quantum DMG equal to 630% of Rin Tohsaka's ATK to one designated enemy, and Quantum DMG equal to 210% of Rin Tohsaka's ATK to other enemy targets. When used, recovers 1 Skill Point(s) for allies, and increases the DMG taken by all enemies by 21%, lasting for 3 turn(s). |
| Lv.12 | Deals Quantum DMG equal to 660% of Rin Tohsaka's ATK to one designated enemy, and Quantum DMG equal to 220% of Rin Tohsaka's ATK to other enemy targets. When used, recovers 1 Skill Point(s) for allies, and increases the DMG taken by all enemies by 22%, lasting for 3 turn(s). |
| Lv.13 | Deals Quantum DMG equal to 690% of Rin Tohsaka's ATK to one designated enemy, and Quantum DMG equal to 230% of Rin Tohsaka's ATK to other enemy targets. When used, recovers 1 Skill Point(s) for allies, and increases the DMG taken by all enemies by 23%, lasting for 3 turn(s). |
| Lv.14 | Deals Quantum DMG equal to 720% of Rin Tohsaka's ATK to one designated enemy, and Quantum DMG equal to 240% of Rin Tohsaka's ATK to other enemy targets. When used, recovers 1 Skill Point(s) for allies, and increases the DMG taken by all enemies by 24%, lasting for 3 turn(s). |
| Lv.15 (max) | Deals Quantum DMG equal to 750% of Rin Tohsaka's ATK to one designated enemy, and Quantum DMG equal to 250% of Rin Tohsaka's ATK to other enemy targets. When used, recovers 1 Skill Point(s) for allies, and increases the DMG taken by all enemies by 25%, lasting for 3 turn(s). |
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When entering combat, gains 20 "Gem Energy." When an ally target consumes or recovers Skill Points, increases their CRIT DMG by 88% for 2 turn(s). For every 1 Skill Point consumed or recovered, Rin Tohsaka gains 1 "Gem Energy." If Rin Tohsaka holds 15 or more "Gem Energy," or if the current Skill Points are 7 or more, her Skill is enhanced to "Second Magic Experiment."
| Level | Effect |
|---|---|
| Lv.1 | When entering combat, gains 20 "Gem Energy." When an ally target consumes or recovers Skill Points, increases their CRIT DMG by 35% for 2 turn(s). For every 1 Skill Point consumed or recovered, Rin Tohsaka gains 1 "Gem Energy." If Rin Tohsaka holds 15 or more "Gem Energy," or if the current Skill Points are 7 or more, her Skill is enhanced to "Second Magic Experiment." |
| Lv.2 | When entering combat, gains 20 "Gem Energy." When an ally target consumes or recovers Skill Points, increases their CRIT DMG by 39% for 2 turn(s). For every 1 Skill Point consumed or recovered, Rin Tohsaka gains 1 "Gem Energy." If Rin Tohsaka holds 15 or more "Gem Energy," or if the current Skill Points are 7 or more, her Skill is enhanced to "Second Magic Experiment." |
| Lv.3 | When entering combat, gains 20 "Gem Energy." When an ally target consumes or recovers Skill Points, increases their CRIT DMG by 42% for 2 turn(s). For every 1 Skill Point consumed or recovered, Rin Tohsaka gains 1 "Gem Energy." If Rin Tohsaka holds 15 or more "Gem Energy," or if the current Skill Points are 7 or more, her Skill is enhanced to "Second Magic Experiment." |
| Lv.4 | When entering combat, gains 20 "Gem Energy." When an ally target consumes or recovers Skill Points, increases their CRIT DMG by 46% for 2 turn(s). For every 1 Skill Point consumed or recovered, Rin Tohsaka gains 1 "Gem Energy." If Rin Tohsaka holds 15 or more "Gem Energy," or if the current Skill Points are 7 or more, her Skill is enhanced to "Second Magic Experiment." |
| Lv.5 | When entering combat, gains 20 "Gem Energy." When an ally target consumes or recovers Skill Points, increases their CRIT DMG by 49% for 2 turn(s). For every 1 Skill Point consumed or recovered, Rin Tohsaka gains 1 "Gem Energy." If Rin Tohsaka holds 15 or more "Gem Energy," or if the current Skill Points are 7 or more, her Skill is enhanced to "Second Magic Experiment." |
| Lv.6 | When entering combat, gains 20 "Gem Energy." When an ally target consumes or recovers Skill Points, increases their CRIT DMG by 53% for 2 turn(s). For every 1 Skill Point consumed or recovered, Rin Tohsaka gains 1 "Gem Energy." If Rin Tohsaka holds 15 or more "Gem Energy," or if the current Skill Points are 7 or more, her Skill is enhanced to "Second Magic Experiment." |
| Lv.7 | When entering combat, gains 20 "Gem Energy." When an ally target consumes or recovers Skill Points, increases their CRIT DMG by 57% for 2 turn(s). For every 1 Skill Point consumed or recovered, Rin Tohsaka gains 1 "Gem Energy." If Rin Tohsaka holds 15 or more "Gem Energy," or if the current Skill Points are 7 or more, her Skill is enhanced to "Second Magic Experiment." |
| Lv.8 | When entering combat, gains 20 "Gem Energy." When an ally target consumes or recovers Skill Points, increases their CRIT DMG by 61% for 2 turn(s). For every 1 Skill Point consumed or recovered, Rin Tohsaka gains 1 "Gem Energy." If Rin Tohsaka holds 15 or more "Gem Energy," or if the current Skill Points are 7 or more, her Skill is enhanced to "Second Magic Experiment." |
| Lv.9 | When entering combat, gains 20 "Gem Energy." When an ally target consumes or recovers Skill Points, increases their CRIT DMG by 66% for 2 turn(s). For every 1 Skill Point consumed or recovered, Rin Tohsaka gains 1 "Gem Energy." If Rin Tohsaka holds 15 or more "Gem Energy," or if the current Skill Points are 7 or more, her Skill is enhanced to "Second Magic Experiment." |
| Lv.10 | When entering combat, gains 20 "Gem Energy." When an ally target consumes or recovers Skill Points, increases their CRIT DMG by 70% for 2 turn(s). For every 1 Skill Point consumed or recovered, Rin Tohsaka gains 1 "Gem Energy." If Rin Tohsaka holds 15 or more "Gem Energy," or if the current Skill Points are 7 or more, her Skill is enhanced to "Second Magic Experiment." |
| Lv.11 | When entering combat, gains 20 "Gem Energy." When an ally target consumes or recovers Skill Points, increases their CRIT DMG by 74% for 2 turn(s). For every 1 Skill Point consumed or recovered, Rin Tohsaka gains 1 "Gem Energy." If Rin Tohsaka holds 15 or more "Gem Energy," or if the current Skill Points are 7 or more, her Skill is enhanced to "Second Magic Experiment." |
| Lv.12 | When entering combat, gains 20 "Gem Energy." When an ally target consumes or recovers Skill Points, increases their CRIT DMG by 77% for 2 turn(s). For every 1 Skill Point consumed or recovered, Rin Tohsaka gains 1 "Gem Energy." If Rin Tohsaka holds 15 or more "Gem Energy," or if the current Skill Points are 7 or more, her Skill is enhanced to "Second Magic Experiment." |
| Lv.13 | When entering combat, gains 20 "Gem Energy." When an ally target consumes or recovers Skill Points, increases their CRIT DMG by 81% for 2 turn(s). For every 1 Skill Point consumed or recovered, Rin Tohsaka gains 1 "Gem Energy." If Rin Tohsaka holds 15 or more "Gem Energy," or if the current Skill Points are 7 or more, her Skill is enhanced to "Second Magic Experiment." |
| Lv.14 | When entering combat, gains 20 "Gem Energy." When an ally target consumes or recovers Skill Points, increases their CRIT DMG by 84% for 2 turn(s). For every 1 Skill Point consumed or recovered, Rin Tohsaka gains 1 "Gem Energy." If Rin Tohsaka holds 15 or more "Gem Energy," or if the current Skill Points are 7 or more, her Skill is enhanced to "Second Magic Experiment." |
| Lv.15 (max) | When entering combat, gains 20 "Gem Energy." When an ally target consumes or recovers Skill Points, increases their CRIT DMG by 88% for 2 turn(s). For every 1 Skill Point consumed or recovered, Rin Tohsaka gains 1 "Gem Energy." If Rin Tohsaka holds 15 or more "Gem Energy," or if the current Skill Points are 7 or more, her Skill is enhanced to "Second Magic Experiment." |
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After Archer uses his Skill "Caladbolg II: Fake Spiral Sword" to attack, if Skill Points are 3 or fewer or if "Caladbolg II: Fake Spiral Sword" has been actively used 5 times during the current "Circuit Connection" state, and the Joint Follow-Up ATK from "Freeform Tohsaka Style" has not been triggered, Rin Tohsaka and Archer will launch Joint Follow-Up ATK on all enemies, dealing Quantum DMG equal to 375% of Rin Tohsaka's ATK and 375% of Archer's ATK respectively, and recovering 4 Skill Point(s) for allies. This Joint Follow-Up ATK can only trigger once. The trigger count resets when Rin Tohsaka's turn ends.
| Level | Effect |
|---|---|
| Lv.1 | After Archer uses his Skill "Caladbolg II: Fake Spiral Sword" to attack, if Skill Points are 3 or fewer or if "Caladbolg II: Fake Spiral Sword" has been actively used 5 times during the current "Circuit Connection" state, and the Joint Follow-Up ATK from "Freeform Tohsaka Style" has not been triggered, Rin Tohsaka and Archer will launch Joint Follow-Up ATK on all enemies, dealing Quantum DMG equal to 150% of Rin Tohsaka's ATK and 150% of Archer's ATK respectively, and recovering 4 Skill Point(s) for allies. This Joint Follow-Up ATK can only trigger once. The trigger count resets when Rin Tohsaka's turn ends. |
| Lv.2 | After Archer uses his Skill "Caladbolg II: Fake Spiral Sword" to attack, if Skill Points are 3 or fewer or if "Caladbolg II: Fake Spiral Sword" has been actively used 5 times during the current "Circuit Connection" state, and the Joint Follow-Up ATK from "Freeform Tohsaka Style" has not been triggered, Rin Tohsaka and Archer will launch Joint Follow-Up ATK on all enemies, dealing Quantum DMG equal to 165% of Rin Tohsaka's ATK and 165% of Archer's ATK respectively, and recovering 4 Skill Point(s) for allies. This Joint Follow-Up ATK can only trigger once. The trigger count resets when Rin Tohsaka's turn ends. |
| Lv.3 | After Archer uses his Skill "Caladbolg II: Fake Spiral Sword" to attack, if Skill Points are 3 or fewer or if "Caladbolg II: Fake Spiral Sword" has been actively used 5 times during the current "Circuit Connection" state, and the Joint Follow-Up ATK from "Freeform Tohsaka Style" has not been triggered, Rin Tohsaka and Archer will launch Joint Follow-Up ATK on all enemies, dealing Quantum DMG equal to 180% of Rin Tohsaka's ATK and 180% of Archer's ATK respectively, and recovering 4 Skill Point(s) for allies. This Joint Follow-Up ATK can only trigger once. The trigger count resets when Rin Tohsaka's turn ends. |
| Lv.4 | After Archer uses his Skill "Caladbolg II: Fake Spiral Sword" to attack, if Skill Points are 3 or fewer or if "Caladbolg II: Fake Spiral Sword" has been actively used 5 times during the current "Circuit Connection" state, and the Joint Follow-Up ATK from "Freeform Tohsaka Style" has not been triggered, Rin Tohsaka and Archer will launch Joint Follow-Up ATK on all enemies, dealing Quantum DMG equal to 195% of Rin Tohsaka's ATK and 195% of Archer's ATK respectively, and recovering 4 Skill Point(s) for allies. This Joint Follow-Up ATK can only trigger once. The trigger count resets when Rin Tohsaka's turn ends. |
| Lv.5 | After Archer uses his Skill "Caladbolg II: Fake Spiral Sword" to attack, if Skill Points are 3 or fewer or if "Caladbolg II: Fake Spiral Sword" has been actively used 5 times during the current "Circuit Connection" state, and the Joint Follow-Up ATK from "Freeform Tohsaka Style" has not been triggered, Rin Tohsaka and Archer will launch Joint Follow-Up ATK on all enemies, dealing Quantum DMG equal to 210% of Rin Tohsaka's ATK and 210% of Archer's ATK respectively, and recovering 4 Skill Point(s) for allies. This Joint Follow-Up ATK can only trigger once. The trigger count resets when Rin Tohsaka's turn ends. |
| Lv.6 | After Archer uses his Skill "Caladbolg II: Fake Spiral Sword" to attack, if Skill Points are 3 or fewer or if "Caladbolg II: Fake Spiral Sword" has been actively used 5 times during the current "Circuit Connection" state, and the Joint Follow-Up ATK from "Freeform Tohsaka Style" has not been triggered, Rin Tohsaka and Archer will launch Joint Follow-Up ATK on all enemies, dealing Quantum DMG equal to 225% of Rin Tohsaka's ATK and 225% of Archer's ATK respectively, and recovering 4 Skill Point(s) for allies. This Joint Follow-Up ATK can only trigger once. The trigger count resets when Rin Tohsaka's turn ends. |
| Lv.7 | After Archer uses his Skill "Caladbolg II: Fake Spiral Sword" to attack, if Skill Points are 3 or fewer or if "Caladbolg II: Fake Spiral Sword" has been actively used 5 times during the current "Circuit Connection" state, and the Joint Follow-Up ATK from "Freeform Tohsaka Style" has not been triggered, Rin Tohsaka and Archer will launch Joint Follow-Up ATK on all enemies, dealing Quantum DMG equal to 244% of Rin Tohsaka's ATK and 244% of Archer's ATK respectively, and recovering 4 Skill Point(s) for allies. This Joint Follow-Up ATK can only trigger once. The trigger count resets when Rin Tohsaka's turn ends. |
| Lv.8 | After Archer uses his Skill "Caladbolg II: Fake Spiral Sword" to attack, if Skill Points are 3 or fewer or if "Caladbolg II: Fake Spiral Sword" has been actively used 5 times during the current "Circuit Connection" state, and the Joint Follow-Up ATK from "Freeform Tohsaka Style" has not been triggered, Rin Tohsaka and Archer will launch Joint Follow-Up ATK on all enemies, dealing Quantum DMG equal to 263% of Rin Tohsaka's ATK and 263% of Archer's ATK respectively, and recovering 4 Skill Point(s) for allies. This Joint Follow-Up ATK can only trigger once. The trigger count resets when Rin Tohsaka's turn ends. |
| Lv.9 | After Archer uses his Skill "Caladbolg II: Fake Spiral Sword" to attack, if Skill Points are 3 or fewer or if "Caladbolg II: Fake Spiral Sword" has been actively used 5 times during the current "Circuit Connection" state, and the Joint Follow-Up ATK from "Freeform Tohsaka Style" has not been triggered, Rin Tohsaka and Archer will launch Joint Follow-Up ATK on all enemies, dealing Quantum DMG equal to 281% of Rin Tohsaka's ATK and 281% of Archer's ATK respectively, and recovering 4 Skill Point(s) for allies. This Joint Follow-Up ATK can only trigger once. The trigger count resets when Rin Tohsaka's turn ends. |
| Lv.10 | After Archer uses his Skill "Caladbolg II: Fake Spiral Sword" to attack, if Skill Points are 3 or fewer or if "Caladbolg II: Fake Spiral Sword" has been actively used 5 times during the current "Circuit Connection" state, and the Joint Follow-Up ATK from "Freeform Tohsaka Style" has not been triggered, Rin Tohsaka and Archer will launch Joint Follow-Up ATK on all enemies, dealing Quantum DMG equal to 300% of Rin Tohsaka's ATK and 300% of Archer's ATK respectively, and recovering 4 Skill Point(s) for allies. This Joint Follow-Up ATK can only trigger once. The trigger count resets when Rin Tohsaka's turn ends. |
| Lv.11 | After Archer uses his Skill "Caladbolg II: Fake Spiral Sword" to attack, if Skill Points are 3 or fewer or if "Caladbolg II: Fake Spiral Sword" has been actively used 5 times during the current "Circuit Connection" state, and the Joint Follow-Up ATK from "Freeform Tohsaka Style" has not been triggered, Rin Tohsaka and Archer will launch Joint Follow-Up ATK on all enemies, dealing Quantum DMG equal to 315% of Rin Tohsaka's ATK and 315% of Archer's ATK respectively, and recovering 4 Skill Point(s) for allies. This Joint Follow-Up ATK can only trigger once. The trigger count resets when Rin Tohsaka's turn ends. |
| Lv.12 | After Archer uses his Skill "Caladbolg II: Fake Spiral Sword" to attack, if Skill Points are 3 or fewer or if "Caladbolg II: Fake Spiral Sword" has been actively used 5 times during the current "Circuit Connection" state, and the Joint Follow-Up ATK from "Freeform Tohsaka Style" has not been triggered, Rin Tohsaka and Archer will launch Joint Follow-Up ATK on all enemies, dealing Quantum DMG equal to 330% of Rin Tohsaka's ATK and 330% of Archer's ATK respectively, and recovering 4 Skill Point(s) for allies. This Joint Follow-Up ATK can only trigger once. The trigger count resets when Rin Tohsaka's turn ends. |
| Lv.13 | After Archer uses his Skill "Caladbolg II: Fake Spiral Sword" to attack, if Skill Points are 3 or fewer or if "Caladbolg II: Fake Spiral Sword" has been actively used 5 times during the current "Circuit Connection" state, and the Joint Follow-Up ATK from "Freeform Tohsaka Style" has not been triggered, Rin Tohsaka and Archer will launch Joint Follow-Up ATK on all enemies, dealing Quantum DMG equal to 345% of Rin Tohsaka's ATK and 345% of Archer's ATK respectively, and recovering 4 Skill Point(s) for allies. This Joint Follow-Up ATK can only trigger once. The trigger count resets when Rin Tohsaka's turn ends. |
| Lv.14 | After Archer uses his Skill "Caladbolg II: Fake Spiral Sword" to attack, if Skill Points are 3 or fewer or if "Caladbolg II: Fake Spiral Sword" has been actively used 5 times during the current "Circuit Connection" state, and the Joint Follow-Up ATK from "Freeform Tohsaka Style" has not been triggered, Rin Tohsaka and Archer will launch Joint Follow-Up ATK on all enemies, dealing Quantum DMG equal to 360% of Rin Tohsaka's ATK and 360% of Archer's ATK respectively, and recovering 4 Skill Point(s) for allies. This Joint Follow-Up ATK can only trigger once. The trigger count resets when Rin Tohsaka's turn ends. |
| Lv.15 (max) | After Archer uses his Skill "Caladbolg II: Fake Spiral Sword" to attack, if Skill Points are 3 or fewer or if "Caladbolg II: Fake Spiral Sword" has been actively used 5 times during the current "Circuit Connection" state, and the Joint Follow-Up ATK from "Freeform Tohsaka Style" has not been triggered, Rin Tohsaka and Archer will launch Joint Follow-Up ATK on all enemies, dealing Quantum DMG equal to 375% of Rin Tohsaka's ATK and 375% of Archer's ATK respectively, and recovering 4 Skill Point(s) for allies. This Joint Follow-Up ATK can only trigger once. The trigger count resets when Rin Tohsaka's turn ends. |
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Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.
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After using Technique, gains 10 "Gem Energy" at the start of the next battle.
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Deals Quantum DMG equal to 113% of Rin Tohsaka's ATK to all enemies. Then, consumes 3 "Gem Energy" to additionally deal Quantum DMG equal to 113% of Rin Tohsaka's ATK to one random enemy target. This repeats until "Gem Energy" is less than 3 or there are no enemy targets with current HP greater than 0. Can repeat up to 33 cycle(s). When used, if the current Skill Points are greater than 2, consumes Skill Points down to 2, and for each Point consumed, immediately gains 2 "Gem Energy."
| Level | Effect |
|---|---|
| Lv.1 | Deals Quantum DMG equal to 45% of Rin Tohsaka's ATK to all enemies. Then, consumes 3 "Gem Energy" to additionally deal Quantum DMG equal to 45% of Rin Tohsaka's ATK to one random enemy target. This repeats until "Gem Energy" is less than 3 or there are no enemy targets with current HP greater than 0. Can repeat up to 33 cycle(s). When used, if the current Skill Points are greater than 2, consumes Skill Points down to 2, and for each Point consumed, immediately gains 2 "Gem Energy." |
| Lv.2 | Deals Quantum DMG equal to 50% of Rin Tohsaka's ATK to all enemies. Then, consumes 3 "Gem Energy" to additionally deal Quantum DMG equal to 50% of Rin Tohsaka's ATK to one random enemy target. This repeats until "Gem Energy" is less than 3 or there are no enemy targets with current HP greater than 0. Can repeat up to 33 cycle(s). When used, if the current Skill Points are greater than 2, consumes Skill Points down to 2, and for each Point consumed, immediately gains 2 "Gem Energy." |
| Lv.3 | Deals Quantum DMG equal to 54% of Rin Tohsaka's ATK to all enemies. Then, consumes 3 "Gem Energy" to additionally deal Quantum DMG equal to 54% of Rin Tohsaka's ATK to one random enemy target. This repeats until "Gem Energy" is less than 3 or there are no enemy targets with current HP greater than 0. Can repeat up to 33 cycle(s). When used, if the current Skill Points are greater than 2, consumes Skill Points down to 2, and for each Point consumed, immediately gains 2 "Gem Energy." |
| Lv.4 | Deals Quantum DMG equal to 59% of Rin Tohsaka's ATK to all enemies. Then, consumes 3 "Gem Energy" to additionally deal Quantum DMG equal to 59% of Rin Tohsaka's ATK to one random enemy target. This repeats until "Gem Energy" is less than 3 or there are no enemy targets with current HP greater than 0. Can repeat up to 33 cycle(s). When used, if the current Skill Points are greater than 2, consumes Skill Points down to 2, and for each Point consumed, immediately gains 2 "Gem Energy." |
| Lv.5 | Deals Quantum DMG equal to 63% of Rin Tohsaka's ATK to all enemies. Then, consumes 3 "Gem Energy" to additionally deal Quantum DMG equal to 63% of Rin Tohsaka's ATK to one random enemy target. This repeats until "Gem Energy" is less than 3 or there are no enemy targets with current HP greater than 0. Can repeat up to 33 cycle(s). When used, if the current Skill Points are greater than 2, consumes Skill Points down to 2, and for each Point consumed, immediately gains 2 "Gem Energy." |
| Lv.6 | Deals Quantum DMG equal to 68% of Rin Tohsaka's ATK to all enemies. Then, consumes 3 "Gem Energy" to additionally deal Quantum DMG equal to 68% of Rin Tohsaka's ATK to one random enemy target. This repeats until "Gem Energy" is less than 3 or there are no enemy targets with current HP greater than 0. Can repeat up to 33 cycle(s). When used, if the current Skill Points are greater than 2, consumes Skill Points down to 2, and for each Point consumed, immediately gains 2 "Gem Energy." |
| Lv.7 | Deals Quantum DMG equal to 73% of Rin Tohsaka's ATK to all enemies. Then, consumes 3 "Gem Energy" to additionally deal Quantum DMG equal to 73% of Rin Tohsaka's ATK to one random enemy target. This repeats until "Gem Energy" is less than 3 or there are no enemy targets with current HP greater than 0. Can repeat up to 33 cycle(s). When used, if the current Skill Points are greater than 2, consumes Skill Points down to 2, and for each Point consumed, immediately gains 2 "Gem Energy." |
| Lv.8 | Deals Quantum DMG equal to 79% of Rin Tohsaka's ATK to all enemies. Then, consumes 3 "Gem Energy" to additionally deal Quantum DMG equal to 79% of Rin Tohsaka's ATK to one random enemy target. This repeats until "Gem Energy" is less than 3 or there are no enemy targets with current HP greater than 0. Can repeat up to 33 cycle(s). When used, if the current Skill Points are greater than 2, consumes Skill Points down to 2, and for each Point consumed, immediately gains 2 "Gem Energy." |
| Lv.9 | Deals Quantum DMG equal to 84% of Rin Tohsaka's ATK to all enemies. Then, consumes 3 "Gem Energy" to additionally deal Quantum DMG equal to 84% of Rin Tohsaka's ATK to one random enemy target. This repeats until "Gem Energy" is less than 3 or there are no enemy targets with current HP greater than 0. Can repeat up to 33 cycle(s). When used, if the current Skill Points are greater than 2, consumes Skill Points down to 2, and for each Point consumed, immediately gains 2 "Gem Energy." |
| Lv.10 | Deals Quantum DMG equal to 90% of Rin Tohsaka's ATK to all enemies. Then, consumes 3 "Gem Energy" to additionally deal Quantum DMG equal to 90% of Rin Tohsaka's ATK to one random enemy target. This repeats until "Gem Energy" is less than 3 or there are no enemy targets with current HP greater than 0. Can repeat up to 33 cycle(s). When used, if the current Skill Points are greater than 2, consumes Skill Points down to 2, and for each Point consumed, immediately gains 2 "Gem Energy." |
| Lv.11 | Deals Quantum DMG equal to 95% of Rin Tohsaka's ATK to all enemies. Then, consumes 3 "Gem Energy" to additionally deal Quantum DMG equal to 95% of Rin Tohsaka's ATK to one random enemy target. This repeats until "Gem Energy" is less than 3 or there are no enemy targets with current HP greater than 0. Can repeat up to 33 cycle(s). When used, if the current Skill Points are greater than 2, consumes Skill Points down to 2, and for each Point consumed, immediately gains 2 "Gem Energy." |
| Lv.12 | Deals Quantum DMG equal to 99% of Rin Tohsaka's ATK to all enemies. Then, consumes 3 "Gem Energy" to additionally deal Quantum DMG equal to 99% of Rin Tohsaka's ATK to one random enemy target. This repeats until "Gem Energy" is less than 3 or there are no enemy targets with current HP greater than 0. Can repeat up to 33 cycle(s). When used, if the current Skill Points are greater than 2, consumes Skill Points down to 2, and for each Point consumed, immediately gains 2 "Gem Energy." |
| Lv.13 | Deals Quantum DMG equal to 103% of Rin Tohsaka's ATK to all enemies. Then, consumes 3 "Gem Energy" to additionally deal Quantum DMG equal to 103% of Rin Tohsaka's ATK to one random enemy target. This repeats until "Gem Energy" is less than 3 or there are no enemy targets with current HP greater than 0. Can repeat up to 33 cycle(s). When used, if the current Skill Points are greater than 2, consumes Skill Points down to 2, and for each Point consumed, immediately gains 2 "Gem Energy." |
| Lv.14 | Deals Quantum DMG equal to 108% of Rin Tohsaka's ATK to all enemies. Then, consumes 3 "Gem Energy" to additionally deal Quantum DMG equal to 108% of Rin Tohsaka's ATK to one random enemy target. This repeats until "Gem Energy" is less than 3 or there are no enemy targets with current HP greater than 0. Can repeat up to 33 cycle(s). When used, if the current Skill Points are greater than 2, consumes Skill Points down to 2, and for each Point consumed, immediately gains 2 "Gem Energy." |
| Lv.15 (max) | Deals Quantum DMG equal to 113% of Rin Tohsaka's ATK to all enemies. Then, consumes 3 "Gem Energy" to additionally deal Quantum DMG equal to 113% of Rin Tohsaka's ATK to one random enemy target. This repeats until "Gem Energy" is less than 3 or there are no enemy targets with current HP greater than 0. Can repeat up to 33 cycle(s). When used, if the current Skill Points are greater than 2, consumes Skill Points down to 2, and for each Point consumed, immediately gains 2 "Gem Energy." |
Trace Bonuses
Weakness Break
| Skill | Move type | Toughness reduced |
|---|---|---|
| Bajiquan | Basic ATK | 30 |
| Jeweled Sword Zelretch | Skill | 60 |
| An Gal Ta Ki Gal Šè | Ultimate | 90 |
| Freeform Tohsaka Style | Talent | 60 |
| Attack | Overworld Attack | 30 |
| Second Magic Experiment | Skill | 60 |
One full combo (Basic ATK + Skill + Ultimate) from Rin Tohsaka breaks 240 Toughness in total.
Hits needed to break an enemy
| Enemy rank | Toughness (median) | Basic ATK hits | Skill casts |
|---|---|---|---|
| Minion | 120 | 4 | 1 |
| Elite | 360 | 12 | 3 |
| Elite Boss | 540 | 18 | 5 |
| Boss | 540 | 18 | 5 |
112/231 enemies in our bestiary are weak to Quantum — Rin Tohsaka's own element. View the Bestiary → · View Quantum-weak enemies →
Stats & Materials
Nurture Priority Order
Level 80 stats
Ascension Materials
Rin Tohsaka FAQ
How much Energy does Rin Tohsaka's Ultimate cost?
Rin Tohsaka's Ultimate costs 160 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.
What materials does Rin Tohsaka need to reach max Ascension?
See the full Ascension Materials list above, pulled directly from the latest game data.
Matching Light Cones
5★
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3★How to read this build page
Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.
Why the Light Cone and Relic picks make sense
Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.
- Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
- Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.
These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.
Trace/skill leveling order by role (a general guideline, not a fixed rule)
There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:
- DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
- Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
- Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
- Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.
Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.
Eidolons: how far E0 gets you, and which milestone is worth considering
General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.
How to think about SPD breakpoints
SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.
Where to dig deeper
This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:
- Tier list to see where this character stands against the full roster.
- Teams for full in-game comps with rotation order.
- Relic score to check how your current gear scores against the benchmark.
















