Last updated: 30/07/2026
The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.
Penacony, Land of the Dreams
The 2-piece grants +10% DMG to all allies sharing the wearer's Type, making it a powerful team-wide buff for mono-element compositions, though it is conditional on that team structure.
Data last updated: 2026-07-30
Penacony, Land of the Dreams is a Planar Ornaments (2-pc) relic set. Best paired with Welt.
Increases wearer's Energy Regeneration Rate by 5%. Increases DMG by 10% for all other allies that are of the same Type as the wearer.
Trivia — Verified From Game Data
2-Piece (verified from data-mine)
Energy Regen +5%
Characters Who Use This Set
2-piece or 4-piece?
Based on current data, 2 pieces are enough — no character is recorded as needing the full 4-piece bonus of this set, so you can mix it with another set on the remaining slots.
Relic stats
Main stats are not random: at max level you always get exactly this number.
- HP43.2%
- ATK43.2%
- DEF54%
- Physical DMG Boost38.8%
- Fire DMG Boost38.8%
- Ice DMG Boost38.8%
- Lightning DMG Boost38.8%
- Wind DMG Boost38.8%
- Quantum DMG Boost38.8%
- Imaginary DMG Boost38.8%
- Break Effect64.8%
- Energy Regeneration Rate19.4%
- HP43.2%
- ATK43.2%
- DEF54%
Sub-stats — value of one roll (5★)
Every +3 levels grants one roll, landing randomly on one of the three values below. These are the true values added to your stats; the in-game panel shows them rounded down.
| Stat | Low | Mid | High |
|---|---|---|---|
| HP | 33.9 | 38.1 | 42.3 |
| ATK | 16.9 | 19.1 | 21.2 |
| DEF | 16.9 | 19.1 | 21.2 |
| HP | 3.5% | 3.9% | 4.3% |
| ATK | 3.5% | 3.9% | 4.3% |
| DEF | 4.3% | 4.9% | 5.4% |
| SPD | 2 | 2.3 | 2.6 |
| CRIT Rate | 2.6% | 2.9% | 3.2% |
| CRIT DMG | 5.2% | 5.8% | 6.5% |
| Effect Hit Rate | 3.5% | 3.9% | 4.3% |
| Effect RES | 3.5% | 3.9% | 4.3% |
| Break Effect | 5.2% | 5.8% | 6.5% |
What main stat to run, by role
| Body | Feet | Planar Sphere | Link Rope | Sub-stat priority | |
|---|---|---|---|---|---|
| Main DPS | CRIT Rate or CRIT DMG | ATK% or SPD | the character's own Elemental DMG Boost | ATK% (or Break Effect for a break-focused kit) | CRIT comes first — aim for roughly a 1:2 ratio of CRIT Rate to CRIT DMG — then ATK%, then SPD. |
| Healer | HP% or Outgoing Healing Boost | HP% | HP% | Energy Regeneration Rate or HP% | HP% first, then SPD — healing output scales off the target's Max HP. |
| Tank / Shielder | DEF% or Effect Hit Rate | DEF% or SPD | DEF% | DEF% or Energy Regeneration Rate | DEF% first, then Effect Hit Rate, then SPD. |
| Support | No safe default — depends on the character's kit, check that character's page | SPD, almost always correct | No safe default — depends on the character's kit, check that character's page | Energy Regeneration Rate | SPD first; add Effect Hit Rate if the character applies debuffs. |
This is a default framework, not a hard rule. Some characters break from it because of their own kit — for example a support that needs CRIT DMG or Break Effect instead of Energy Regeneration Rate. Always check that character's page before locking in a set.
Basic rules you need before picking Relics
- Head always rolls flat HP, Hands always roll flat ATK — no need to check the main stat on these two, just look at the substats.
- Only Feet can roll SPD as a main stat; only the Link Rope can roll Energy Regeneration Rate as a main stat.
- A substat never duplicates that piece's own main stat, and the four substats never duplicate each other.
- Each piece caps at 4 substats. Every +3 upgrade grants one roll — either unlocking a new substat line or boosting an existing one at random.
- Enhancement cap by rarity: 2-star +6, 3-star +9, 4-star +12, 5-star +15. Starting substat count: 3-star 1–2 lines, 4-star 2–3 lines, 5-star 3–4 lines.
- The main stat is NOT random — at the level cap it's always the exact same fixed number. Only substats roll randomly.
- Quick filter trick: enhance to +9 and you already see enough substat quality to decide keep-or-salvage — don't burn all your resources to +15 before judging.
Should you keep or salvage this piece?
- Wrong main stat for the slot (e.g. an HP% Sphere on a Lightning DPS) → salvage it right away, don't get attached.
- Right main stat but the 4 substats don't have even one line of CRIT Rate / CRIT DMG / SPD (for a DPS role) → low value, salvage first.
- Right main stat plus at least 2 substats you actually need from the start → enhance to +9 and reassess — this piece is worth investing in.
Where can you get Relics?
- Cavern of Corrosion — the main source of the 4 Cavern Relic pieces, with 6 difficulty tiers tied to your account's Equilibrium Level; the higher your Equilibrium Level, the thicker the 5-star drop rate.
- Simulated Universe — source of the 2 Planar Ornament pieces, only unlocked from World 3 onward.
- Divergent Universe — a second source for Planar Ornaments, separate from the Simulated Universe.
- Operation Briefing — clearing these objectives also pays out Relics and related materials.
- In-game shops — some vendors sell full 4-piece sets directly for in-game currency.
- Treasure chests scattered across the main story maps.
- Story quest rewards, plus milestone rewards for leveling up your Trailblaze Level.
Relics unlock during the Belobog story arc. To target the exact set and slot you need instead of farming blind, use the Omni-Synthesizer: it runs on Relic Remains, which you get by salvaging Relics you don't use. The machine unlocks from Equilibrium Level 3 onward.
Every piece & its lore
Penacony's Grand HotelPlanar Sphere
Encapsulated in the plane is Penacony's main structure — the Reverie hotel. Guests staying here will travel to a world of sweet dreams and enjoy a feast of luxury and extravagance in a seemingly omnipotent metropolis.
The scenery gradually becomes more and more incredulous, and the senses feel as if one has been lifted by silk. Guests from other lands defy gravity and walk on walls. Strange toys come to life and roam the streets in celebration. The water from the spring turn into a giant whale and swim through the halls. Opening a window no longer show a view of the stars in the deep sky, but of the city's shifting streams of light and shadows, holding up the constant echoes of giant clocks and theaters. The guests finally realize that they were never awake, but are instead witnessing Penacony's true nature in a dream — a place where time stops in a neverending dreamscape.
Everyone knows that, under the rule of "The Family," the doors of Penacony are open to everyone amidst the stars. For a transcendent experience, for an inspirational excitement, for the soothing of worries and wounds — guests of the highest caliber come to surrender their pain in exchange for peace and tranquility, to drink the best of the best, and to wander in the sea of dreams. Some spend unforgettable holidays here and leave content, while others become obsessed with the festivities and settle down here. The star-studded hotel is the jewel of dream weavers, the kingdom of dream makers, and the playground of dream seekers.
Few guests are aware of the dusty history of the past — the thread that weaves the dreams comes from reality. The velvety splendor of today's Penacony was born of salty rust, heavy shackles, and deprived freedom. The Planet of Festivities was once an IPC prison, where countless inmates were relocated to salvage the overflowing Memory Bubbles for the Garden of Recollection. People repeated their endless toils until their bodies were as heavy as lead, but their souls became as light as bubbles. At some unknown point in time, the small cells cut off access to reality, but people's consciousnesses became linked in dreams. In the midnight bell, that shared dream seemed so real, reflecting the sheer hypocrisy of reality.
It lasted until the Destruction melted the chains of the IPC, the Trailblaze connected this frontier to the other stars, and the Harmony arrived upon invitation to sow the seeds of peace. Freedom finally broke ground and added a new name to the original dream — Penacony.
Today, there is no trace of the crumbling prison. In the dream world, a myriad of skyscrapers has been erected and the desert has been rebuilt and transformed into a metropolis — a new world for dreamers in search of wealth and opportunities, and a utopia for those in search of indulgence and pleasure. The past of the Planet of Festivities is like a photo that fell to the bottom of a cupboard — it exists, but is seen by no one.
Nowadays, the land of dreams is filled with songs of joy, and the noise of the past have been relegated to gossip, silently lost in the interlude of a comedy, in the behind-the-scenes of some cartoon, or in the side column of some magazine.
Penacony's Dream-Seeking TracksLink Rope
In Penacony's dreamscape city, intricate tracks meander between buildings, supporting the Spheroids that visitors ride in, and connecting rich and diverse dreams together.
Guests who are new to the place may be overwhelmed by this carnival stage, but do not be alarmed. Look up and see the metal tracks crisscrossing the skyscrapers and the Spheroids rapidly rolling along them. They are the most visible means of transportation in this dreamscape metropolis and guide guests to each and every place around the city.
Starting from the central station, the complicated Spheroid tracks are like the blood vessels of the metropolis. Whether it is the underground tunnels of the Moment of Daybreak, the vast fields of the Moment of Scorchsand, or the glittering stadium of the Moment of Stars, the colorful Spheroids roll on and on, delivering people to each station accurately, efficiently, safely, and comfortably, pouring a sleepless energy into the dream world of Penacony.
Dreams give a light and delicate texture to everything, and the nut-like Spheroids are regarded as both vehicles and as toys in the land of dreams. However, few remember that the Spheroids are actually imprisonment cages — the vehicle towards dreams are tools originally used for locking up prisoners.
A long time ago, the IPC sent a huge number of prisoners to the Asdana star system in an attempt to stop a catastrophe from spreading. There, people reclaimed memoria, gradually becoming lost between fantasy and reality. The spherical work chambers in vacuum became an unforgettable "memory" for the prisoners — the hard curved interior walls, the awful experience of tumbling around, the unbearable daily attendance — perhaps these pains ran too deep. When those who regained their freedom pioneered the barren dreamscape, the spherical cages came along with them.
But now, unlike in the past, peace and freedom have given birth to optimism. Instead of trying to destroy the inescapable nightmares over and over, it is better to add to them the color this place should have, to take them in, and embrace them. So, the spherical imprisonment cages of the past have become today's Spheroids.
In the present, the fast-moving colorful Spheroids moving all over Penacony and the slight reverberations coming from within them... are all quietly hidden in the light of the dream city, blending in with the ambitions and laughter, like a land of dreams where time forever stands still.
FAQ
How many pieces of Penacony, Land of the Dreams do I need for the bonus?
Penacony, Land of the Dreams is a Planar Ornament — it only has one 2-piece effect (Planar Sphere + Link Rope), see the effect table above.
Which characters should use Penacony, Land of the Dreams?
Characters that fit Penacony, Land of the Dreams: Welt, Silver Wolf, Bronya, Fu Xuan, Trailblazer · Fire.
Is Penacony, Land of the Dreams a Relic Set or a Planar Ornament?
Penacony, Land of the Dreams is a Planar Ornament — only 2 pieces (Planar Sphere/Link Rope), the bonus activates by wearing both.
Where do I farm Penacony, Land of the Dreams?
Penacony, Land of the Dreams farming location: Simulated Universe: World 8.
How to read this relic set page
Cavern Relics have 4 pieces: Head and Hand always carry fixed flat stats (HP and ATK), so only Body and Feet have a random main-stat you actually choose. The 2-piece effect unlocks with 2 out of 4 pieces from the same set; the 4-piece effect is stronger but needs all 4 and usually has its own trigger condition — read the exact text above before committing. Planar Ornaments only have 2 pieces (Planar Sphere + Link Rope) and only ever have one 2-piece effect, there is no 4-piece version.
The two types also differ in where you get them: Cavern Relics drop from the Cavern of Corrosion and cost Trailblaze Power per run; Planar Ornaments come from the Simulated Universe or Divergent Universe, which do NOT cost Trailblaze Power — you trade for them with items or completion rewards instead. A full loadout usually combines one 4-piece Cavern set (or two different Cavern sets at 2 pieces each) with one 2-piece Planar set — go 4-piece when that set gives a large, reliable damage buff, and mix 2+2 when you need to stack several smaller stats (e.g. ATK% from one set plus Elemental DMG% from another).
The "who should use this" list is pulled from cross-sourced build consensus and updates automatically as the meta shifts, it is not hand-picked. See the full set table on the Relics page, or check terms in the HSR Glossary.









