
Emilia is a Water Nikke in the Attacker class, manufactured by Abnormal. Stats and skill text below come straight from the game's data.
“With a heart of gold, she is one of the candidates for the throne of the Dragon Kingdom, Lugunica.”
Should you pull?
Should you pull?
CONSIDER IT — worthwhile if you lack a Water RL Attacker; not a priority if you already own a stronger RL Attacker or rarely face Fire-heavy content.
Review & Analysis
Emilia is a Water Attacker with an RL, burst stage III, from house Abnormal, ranked tier C.
Her mechanic: a full-charge attack grants Charge Speed +13.01% for 1 round and Charge Damage +2.01% scaled per unit of final Max Ammo; her s2 deals fixed damage to the main body equal to 58.99% of damage dealt on a full-charge hit, and entering Full Burst grants +3 Max Ammo for 10 seconds.
Her burst (Freezing Witch, 40s cooldown) boosts Explosion Range +101.24% for 10 seconds while Charge Speed drops -300% but Charge Damage jumps +1300.53% for a single shot — a slow-but-heavy combo suited to landing one massive hit on a boss's main body.
Being blunt: her tier C ranking reflects overall lower power compared to the SS/S Water/Electric Attackers currently available, and her kit leans heavily on full-charge builds, making her less flexible than higher-tier options.
Base Stats
Burst III
Skills
Lesser Spirit's BlessingSkill 1
Full Charge attacks: self Charge Speed +13.01% for 1 round. Charge Damage +2.01% for every unit in final Max Ammo, 1 round.
Great Spirit's MaceSkill 2
Full Charge hit: Fixed Damage to main body equal to 58.99% of damage dealt. Entering Full Burst: self Max Ammo +3 for 10 sec.
Freezing WitchBurst Skill
40 sec cooldown. Self Explosion Range +101.24% for 10 sec. Charge Speed -300% and Charge Damage +1300.53% for 1 shot.
Skill Investment Priority
Prioritize Burst skill first — the finishing blow, Charge Damage +1300.53% for a single shot, massive damage despite the Charge Speed -300% tradeoff. Then S1, Charge Damage +2.01% per unit of Max Ammo each round, scaling stronger as Max Ammo grows. S2 last, only granting +3 Max Ammo and fixed damage to the main body.
Skill investment roadmap (Skill 1/Skill 2/Burst — per KR community): 4/7/7 → 7/9/7 → 7/10/10 (serious raiding). Why: Skill 2 and Burst matter almost equally, far above Skill 1; only push to 7/10/10 for serious raid play.
Strengths & Weaknesses
Strengths
- Water counters Fire, giving her strong performance against Fire-element enemies.
- Her RL deals AoE damage on full charge, clearing adds effectively.
- As a newer-generation SSR Attacker, she has high base ATK.
Weaknesses
- Slow charge rhythm makes burst damage harder to deliver instantly compared to a fast-firing Attacker.
- No publicly confirmed self-buff mechanic, so she relies heavily on supporting units.
- Competes for the RL Attacker slot with several other meta units of the same weapon type.
Overload Priority
Recommended overload sub-stats for this unit (from community OL guides).
| Sub-stat | Priority | Rolls |
|---|---|---|
| ATK | 4x | |
| Elemental DMG | 4x | |
| Charge Speed | 3-4x | |
| Max Ammo | 2x |
General Info
Recommended Build
Collection Item (Doll) Priority
Exercising Commander Doll Ltd.
Gaze of Courage: ■ Activates at the start of the battle. Charge Damage Multiplier ▲ 9.47%. DEF ▲ 37%. | Grounding Pillar: ■ Activates at the start of the battle. Damage Taken ▼ 17%. Cover's Max HP ▲ 30%.
“Exercising is the best way to achieve a healthy body and mind. Take the towel and wipe off Commander's sweat for him.”
Recommended Teams
Campaign
- Breakthrough Team: Emilia · Liter · Blanc · Privaty · Modernia. Liter cuts cooldown so Emilia can burst again sooner; Blanc raises the whole team's damage taken during burst; Privaty buffs Emilia's ATK right before the burst window; Modernia is a secondary damage dealer, carrying output while Emilia is off burst.
- Sustained Firepower Team: Emilia · Volume · Mast · Admi · Drake. Volume cuts cooldown so Emilia can burst again sooner; Mast adds extra critical damage for Emilia; Admi buffs ATK plus reload speed, covering a slow weapon; Drake is a secondary damage dealer, carrying output while Emilia is off burst.
Arena / PvP
- One-Shot Team: Emilia · Scarlet · Blanc · Noir · Centi. Scarlet is a secondary damage dealer, carrying output while Emilia is off burst; Blanc raises the whole team's damage taken during burst; Noir refills ammo and raises magazine size for the team; Centi soaks up hits, extending the squad's survival time.
- Sturdy Team: Emilia · Mast · Volume · Jackal · Guillotine. Mast adds extra critical damage for Emilia; Volume cuts cooldown so Emilia can burst again sooner; Jackal pulls all enemy attacks so Emilia is free to deal damage; Guillotine pulls all enemy attacks so Emilia is free to deal damage.
Raid & Interception
- Long-Sustain Team: Emilia · Noise · Helm · Naga · Modernia. Noise holds aggro almost the entire fight while self-healing; Helm has strong lifesteal, offsetting HP lost in long fights; Naga increases damage dealt on core hits; Modernia is a secondary damage dealer, carrying output while Emilia is off burst.
- Boss-Sticking Team: Emilia · Liter · Novel · Guillotine · Alice. Liter cuts cooldown so Emilia can burst again sooner; Novel increases enemy damage taken over a long duration; Guillotine pulls all enemy attacks so Emilia is free to deal damage; Alice is a secondary damage dealer, carrying output while Emilia is off burst.





