Alice
SSR

Alice

Fire Attacker Tetra Unlimited
Meta TierS
HP583,734
ATK25,554
DEF3,552
30-second summary of Alice

Alice is a Fire Nikke in the Attacker class, manufactured by Tetra. Stats and skill text below come straight from the game's data.

“Alice has a wild imagination and views the entire world as a kind of sprawling fairytale kingdom.”

Updated: 2026-08-02

Should you pull?

Should you pull?

YES — per KR community consensus, Alice is a TOP-priority investment Attacker, nearly self-sufficient with her Burst's ATK/charge-speed buff, so she doesn't demand a specific team. Extremely worth pulling if you lack a main Fire Attacker or want a strong self-sufficient dealer for both Campaign and Raid.

Review & Analysis

Alice is a Fire Attacker manufactured by Tetra, ranked SS — a cornerstone of both mono-Fire teams and versatile boss/raid squads. Her Burst III self-buffs charging speed by 80.15% and ATK by 55.12%, turning her into a self-sufficient damage engine that doesn't depend on teammates. Skill 2 grants continuous Pierce while above 80% HP, or continuous HP recovery when HP drops below 80% — keeping her durable while solo-carrying. Skill 1 triggers on entering Full Burst, boosting charge speed and charge damage for the 2 allies with the highest ATK, helping other Attackers unleash their own power.

Base Stats

HP583,734
ATK25,554
DEF3,552
Max Ammo6
Reload Time2s

Skills

Normal Attack

■ Affects target(s).
Deals 69.04% of ATK as damage.
Charge Time: 1.5 sec.
Full Charge Damage: 350% of damage.

Energizing CarrotSkill 1

■ Activates when entering Full Burst. Affects 2 ally unit(s) with the highest ATK.
Charge Speed ▲ 11.67% for 10 sec.
Charge Damage ▲ 7% for 10 sec.

Healthy CarrotSkill 2

■ Affects self. Activates when above 80% HP.
Gain continuous Pierce.
■ Affects self. Activates when HP falls below 80%.
Continuously recover HP by 8.12% of attack damage.

WonderlandBurst Skill

■ Affects self.
Charging Speed ▲ 80.15% for 10 sec.
ATK ▲ 55.12% for 10 sec.

Skill Investment Priority

Prioritize Burst (self charge speed + ATK buff, her core power source) → Skill 2 (Pierce/HP recovery for sustain) → Skill 1 (charge buff for allies, supportive).

Skill investment roadmap (Skill 1/Skill 2/Burst — per KR community): 4/1/77/4/710/4/10. Why: Burst is by far the top priority, then Skill 1; Skill 2 is the lowest priority.

Strengths & Weaknesses

Strengths

  • Burst self-buffs Charging Speed by 80.15% and ATK by 55.12% for 10 seconds — nearly a self-contained damage machine, not reliant on outside buffers.
  • Skill 2 grants continuous Pierce above 80% HP (shots pass through targets), and continuous self-healing based on damage dealt below 80% HP — adapting to the situation.
  • Skill 1 buffs Charge Speed and Charge Damage for the top-2 ATK allies on Full Burst entry.
  • As an SR, fully-charged shots get a 350% damage multiplier, extremely strong thanks to her self ATK buff.

Weaknesses

  • Power depends almost entirely on Burst — if burst energy isn't full, her damage drops noticeably.
  • As an SR she needs charging and fires slower than AR/MG, even with the charge-speed buff.
  • Skill 2's Pierce effect only works above 80% HP, disappearing the moment her HP drops low (in exchange for self-healing).

Overload Priority

Recommended overload sub-stats for this unit (from community OL guides).

Sub-statPriorityRolls
Max Ammo 2-4x
Elemental DMG 2-4x
ATK 2-4x
Charge Speed 1-2x

Gear →

General Info

Meta Tier
Class
Attacker
Element
Fire
Weapon Type
SR
Manufacturer
Tetra
Squad
Unlimited
Voice Actors
Sung Ye-won · Kayli Mills · Hina Yōmiya
Illustrator
DDUCK KONG
Release date
4 nov 2022

Recommended Build

Cubes
Resilience Cube / Bastion Cube

Suggested by role & weapon. See: Gear · Cubes

Collection Item (Doll) Priority

PvE
9/10
PvP
4/10

Napping Commander Doll Ltd.

Gaze of Courage: ■ Activates at the start of the battle. Charge Damage Multiplier ▲ 9.47%. DEF ▲ 37%. | Grounding Pillar: ■ Activates at the start of the battle. Damage Taken ▼ 17%. Cover's Max HP ▲ 30%.

“Commander has finished working and looks exhausted. Sing a lullaby for him so he can have a good nap.”

Recommended Teams

Campaign

  • Core squad: Liter · Blanc · Alice · Privaty · Modernia. Alice spearheads via charge speed+dmg buff for top-2 ATK allies on Full Burst, self Pierce above 80% HP or lifesteal below, huge self-buff ulti; Liter fuels Burst uptime, Blanc opens with AoE to clear deficit, Privaty buffs ATK at Full Burst, Modernia finishes the wave.
  • General frame: Alice as main DPS + 1 CDR (Liter, Volume) + 1 buffer (Privaty, Admi) + 2 flex DPS (Yulha, Drake). Swap Alice for Modernia against a different element.

Arena (PvP)

  • Jackal-style one-shot: Centi · Blanc · Liter · Guillotine · Alice. Alice leans on charge speed+dmg buff for top-2 ATK allies on Full Burst, self Pierce above 80% HP or lifesteal below, huge self-buff ulti to burst first, while Centi/Blanc push max Burst for Guillotine's finisher.
  • Defensive variant: Noah · Alice · Centi · Liter · Guillotine. Noah tanks the opening rush so Alice can strike after the enemy's combo runs dry.

Raid/Interception

  • Main taunt team: Noise · Liter · Mast · Alice · Guillotine. Noise pulls hate, Mast pumps crit dmg, Alice unloads damage via charge speed+dmg buff for top-2 ATK allies on Full Burst, self Pierce above 80% HP or lifesteal below, huge self-buff ulti.
  • Sustain backup: Novel · Liter · Helm · Alice · Modernia. Novel/Helm keep HP stable so Alice can perform at full output.

Costumes

Sweet HomeMärchen Dream

Lore & Trivia

“Alice has a wild imagination and views the entire world as a kind of sprawling fairytale kingdom.”

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