Tove
SSR

Tove

Water Supporter Missilis Unlimited
Meta TierA
HP647,453
ATK21,307
DEF4,589
30-second summary of Tove

Tove is a Water Nikke in the Supporter class, manufactured by Missilis. Stats and skill text below come straight from the game's data.

“A mechanic knowledgeable in survival-related necessities. Although she makes occasional mistakes, her cheerful personality helped her fit in.”

Updated: 2026-08-02

Should you pull?

Should you pull?

CONSIDER IT — the community flags her as a very-high skill-investment priority once you own her, and an international community tier list's Story tier places her among solid usable units. Worth pulling if you own Zwei or Soda: Twinkling Bunny (a dedicated SG squad) or need a durable crit-rate buffer for long Solo Raid fights. Without any Shotgun Attacker and with gems tight, prioritizing a more universal Burst-I CDR like Liter first is reasonable.

Review & Analysis

Tove belongs to the Unlimited squad, a Shotgun-focused unit with a moderate ATK of 21,307. Skill 1 has a 5% chance on attack to reload 5.31% of her magazine (Emergency-Crafted Bullets), and when triggered it buffs the team's Max Ammo +2 (up to 3 stacks) and Critical Damage +5.24% for 5s. Skill 2, when Temporary Modification is fully stacked, permanently buffs the whole team's Critical Rate +3.32%, and specifically buffs Shotgun allies' Attack Speed +42.24% permanently — a specialized buffer for Shotgun-heavy teams. Her Burst, 'Miracle of Makeshifts', buffs ATK based on Temporary Modification stacks (2.32% team-wide, 24.21% for Shotgun allies) for 10s — the more Shotguns on the team, the stronger the effect.

Base Stats

HP647,453
ATK21,307
DEF4,589

Burst I

Skills

Emergency-Crafted BulletsSkill 1

There is a 5% chance of activating when attacking. Affects self. Emergency-Crafted Bullets: Reload 5.31% of the magazine(s). Activates during Emergency-Crafted Bullets. Affects all allies. Temporary Modification: Max Ammunition Capacity ▲ 2, stacks up to 3 time(s) and lasts for 5 sec. Critical Damage ▲ 5.24% for 5 sec.

Modification SuccessfulSkill 2

Only activates when Temporary Modification is fully stacked. Affects all allies. Critical Rate ▲ 3.32% continuously. Only activates when Temporary Modification is fully stacked. Affects all allies with a Shotgun. Attack Speed ▲ 42.24% continuously.

Miracle of MakeshiftsBurst Skill

Affects all allies. Miracle of Makeshifts: ATK ▲ 2.32% of caster's ATK. Mirrors the stack count of Temporary Modification. This effect lasts for 10 sec. Affects all allies with a Shotgun. Miracle of Makeshifts: ATK ▲ 24.21% of caster's ATK. Mirrors the stack count of Temporary Modification. This effect lasts for 10 sec.

Skill Investment Priority

Prioritize Skill 2 first since it grants a permanent team-wide Critical Rate/Attack Speed buff (especially strong for Shotgun allies), then Burst since it amplifies the ATK buff based on stacks, and Skill 1 last since its 5% proc chance makes it hard to control.

Skill investment roadmap (Skill 1 / Skill 2 / Burst, per community consensus): 6/4/4 (Skill 1 needs level 6 to hit its first meaningful ~4% breakpoint) → 9/10/7~10 (endgame, Skill 1 reaches ~5% at level 9). Why: all three skills contribute roughly equally, which is why the community treats her as a very-high investment priority once obtained — no single skill should be left low.

Strengths & Weaknesses

Strengths

  • Skill 1 procs randomly but grants a squad-wide max-ammo + crit-damage buff, rare for an SSR Supporter.
  • Skill 2 and her Burst reward Shotgun teammates heavily (attack speed, ATK), making her nearly irreplaceable in a dedicated SG squad.
  • Her Burst scales with accumulated Temporary Modification stacks, so she gets stronger the longer the fight runs — great for long Solo Raid fights.
  • Skill 2's crit-rate buff applies to the whole squad regardless of weapon type, so she's not picky about comp.

Weaknesses

  • Skill 1's proc chance is only 5% per shot, so its buff isn't guaranteed early in a fight.
  • Without a Shotgun teammate, her Burst and Skill 2 shrink to their baseline effect, losing a lot of value.
  • As a Burst I unit she fights hard for a slot against already-popular CDRs like Liter and Volume.
  • No survivability or healing tools of her own — needs another buffer/healer in tough content.

Overload Priority

Overload priority by weapon type — applies to every Nikke using this weapon.

Sub-statPriorityRolls
ATK 4x
Hit Rate 2-4x
Elemental DMG 2x
Max Ammo 1-2x

Gear →

General Info

Meta Tier
Class
Supporter
Element
Water
Weapon Type
AR · Energetic Survivor
Manufacturer
Missilis
Squad
Unlimited
Voice Actors
Cha Yeong-hui · Molly Elizabeth Ring · Shion Wakayama
Illustrator
Kim Hyung Tae
Release date
23 november 2023

Recommended Teams

Campaign

  • Pampered SG Team: Tove · Zwei · Soda: Twinkling Bunny · Liter · 1 flex Attacker. Skill 2 and Burst grant massive attack-speed and ATK bonuses specifically to Shotgun allies (Zwei, Soda: Twinkling Bunny), while Liter keeps the burst rhythm going. Flex Attacker: Modernia.
  • General Squad: Tove · Privaty · Alice · Naga · 1 flex Attacker. Her steady crit-rate buffs from Skill 1/2 stack great with Alice's crit-hungry kit.

Arena / PvP

  • Fast-Buff Team: Tove · Blanc · Centi · Guillotine · 1 flex Supporter. Even Skill 1's random proc is valuable in short PvP fights thanks to the instant max-ammo buff.

Raid & Interception

  • Sustained Solo Raid Team: Tove · Novel · Helm · Naga · 1 flex Attacker. Her Burst's ATK bonus scales with Temporary Modification stacks, so the longer the fight the stronger she gets — perfect for long raids; Novel/Helm keep the squad healed.

Costumes

SunblazeBaseball Fan

Lore & Trivia

“A mechanic knowledgeable in survival-related necessities. Although she makes occasional mistakes, her cheerful personality helped her fit in.”

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