
Soda: Twinkling Bunny is a Iron Nikke in the Attacker class, manufactured by Tetra. Stats and skill text below come straight from the game's data.
“Even though she is proficient in cleaning and little else, Soda ends up being the sole representative of Maid For You in the competition to keep the cafe from going under. She even suits up in a bunny outfit in the hopes that it will bring her good fortune!”
Updated: 2026-08-02
Should you pull?
Should you pull?
CONSIDER IT — An international community tier list ranks Soda: Twinkling Bunny B in Story, solidly usable but not yet a top-tier meta core for regular campaign; however, a mode-by-mode community tier list rates her S in Solo Raid, showing strong potential in long boss fights. Worth pulling if you enjoy a unique stack-then-detonate playstyle or need more Shotgun DPS for Solo Raid. If you prioritize fast campaign clears and gems are tight, you can save them for a lower-burst Attacker that's easier to deploy.
Review & Analysis
Base Stats
Burst III
Skills
Lucky Golden ChipSkill 1
Activates at the start of the battle. Affects self. Number of Golden Chip stacks ▲ 40. Activates after casting 3 normal attack(s) during Full Burst Time. Affects self. Golden Chip: Critical damage ▲ 1.32% continuously, stacks up to 50 time(s). Activates after casting 3 normal attack(s) during Full Burst Time. Affects self and 1 ally unit(s) with the highest ATK (except caster). Attack damage ▲ 10.51% for 2 sec.
Beginner's RewardsSkill 2
Activates when entering Burst stage 3. Affects all allies. Additional effects triggered according to the number of Golden Chip stacks. Previous effects trigger repeatedly: Stage 1: Golden Chip 10 stack(s) and above. Time Extension I: Full Burst Time Duration▲ 2 sec. Active during Full Burst Time. Stage 2: Golden Chip 20 stack(s) and above. Time Extension II: Full Burst Time Duration▲ 3 sec. Active during Full Burst Time. Activates when casting a normal attack during Full Burst Time. Affects 1 enemy unit(s) nearest to the crosshair. Additional effects triggered according to Time Extension state. Previous effects trigger repeatedly: Stage 1: When in Time Extension I state. Deals 52.04% of final ATK as damage. Stage 2: When in Time Extension II state. Deals 45.97% of final ATK as damage.
Onward, Soda!Burst Skill
Activates when using Onward, Soda! Additional effects triggered according to the number of Golden Chip stacks. Previous effects trigger repeatedly. Number of Golden Chip stacks ▼ 17 after the effect applied. Stage 1: Affects all enemies. Deals 628.7% of final ATK as damage. Stage 2: Activates when number of Golden Chip stacks is 20 and above. Affects self. Hit Rate ▲ 38.91% for 15 sec. Stage 3: Activates when number of Golden Chip stacks is 30 and above. Affects self. ATK ▲ 65.25% for 15 sec.
Skill Investment Priority
Skill investment roadmap (Skill 1 / Skill 2 / Burst, per community consensus): Skill 1 lv4~7 · Skill 2 lv9~10 · Burst lv10 (endgame). Why: Burst is her primary damage source, so it should always be maxed first; Skill 2 (extending Full Burst Time) ranks second since it grants the whole squad more time to deal damage; Skill 1 kicks off her stacking mechanic but can sit at level 4-7 if you need to save books for the other two skills.
Strengths & Weaknesses
Strengths
- She starts the fight with 40 Golden Chip stacks already loaded, no complex trigger condition needed to begin stacking.
- Skill 2 extends Full Burst Time duration, giving the whole squad extra time to deal damage — a rare and valuable effect.
- Her Burst deals 628.7% ATK AoE damage scaling with chip stacks, growing stronger the longer you invest, fitting both a long-game and an all-in playstyle.
- Her "gambling" Golden Chip mechanic creates a unique playstyle, distinct from other Shotgun Attackers.
Weaknesses
- An international community tier list only ranks her B in Story — not yet a top-tier meta Attacker for regular campaign.
- Her Burst consumes 17 Golden Chip stacks per use, requiring careful stack management so she doesn't "run out" mid-fight.
- Her peak value only shows when holding high chip stacks (20-30+), making it hard to reach full potential in short fights.
- As a Burst III unit she comes online slower than Burst I/II.
Overload Priority
Overload priority by weapon type — applies to every Nikke using this weapon.
| Sub-stat | Priority | Rolls |
|---|---|---|
| ATK | 4x | |
| Max Ammo | 2-4x | |
| Hit Rate | 1-4x | |
| Elemental DMG | 2x |
General Info
Recommended Teams
Campaign
- General Squad: Soda: Twinkling Bunny · Liter · Privaty · Naga · 1 flex Attacker (Guillotine or Modernia). Skill 1 starts battle with 40 Golden Chip stacks already loaded, then self-stacks crit damage and buffs herself plus the highest-ATK ally every 3 normal attacks during Full Burst Time.
- Extended Full-Burst Team: Soda: Twinkling Bunny · Blanc · Naga · 2 Attackers (Red Hood, Guillotine). Skill 2 extends Full Burst Time duration by 2-3 seconds depending on Golden Chip stacks, giving the whole squad extra time to unload damage.
Arena / PvP
- All-In Gamble Team: Soda: Twinkling Bunny · Blanc · Centi · Guillotine · 1 flex Supporter. Her Burst, Onward, Soda!, deals 628.7% ATK AoE damage scaling with Golden Chip stacks, with more stacks granting extra Hit Rate and ATK — strong for a decisive PvP damage dump.
Raid & Interception
Lore & Trivia
“Even though she is proficient in cleaning and little else, Soda ends up being the sole representative of Maid For You in the competition to keep the cafe from going under. She even suits up in a bunny outfit in the hopes that it will bring her good fortune!”
Art Gallery





