
Helm: Aquamarine is a Iron Nikke in the Attacker class, manufactured by Elysion. Stats and skill text below come straight from the game's data.
“Feeling the summer weather and seeing the ocean has Helm feeling more chipper, as she envisions steering The Admire on the aquamarine waters.”
Updated: 2026-08-02
Should you pull?
Should you pull?
CONSIDER IT — only worth pulling if you specifically need an Electric-shred Attacker, since her Burst is rated by the KR community as one of the weakest Bursts in the game. General players should prioritize other Attackers first.
Review & Analysis
Base Stats
Skills
Normal Attack
■ Affects target enemy.
Deals 13.65% of ATK as damage.
Admire AccompanimentSkill 1
■ Activates after landing 30 normal attack(s). Affects the target(s).
Deals 131.34% of final ATK as additional damage.
■ Activates when entering Full Burst. Affects all allies.
Effect changes according to the activation time(s)
Previous effects trigger repeatedly:
Once: Cooldown of Burst Skill ▼ 1.82 sec.
Twice: Cooldown of Burst Skill ▼ 2.2 sec.
Three times: Cooldown of Burst Skill ▼ 2.6 sec.
Aegis Cannon Suppression FireSkill 2
■ Affects 1 enemy unit(s) randomly.
Deals 105.58 of final ATK as damage.
■ Affects the same target(s) when they belong to Electric Code.
Damage Taken ▲ 5.64% stacks up to 5 time(s) and lasts for 5 sec.
Aegis Cannon OverloadBurst Skill
■ Affects all enemies.
Deals 105.58% of final ATK as damage.
■ Affects the same target(s) when they belong to Electric Code.
Deals 164.83% of final ATK as additional damage.
Skill Investment Priority
Skill investment roadmap (Skill 1/Skill 2/Burst — per KR community): 1/1/1 → 1/4/1 → 4/7/4 (graduate here) → 7/10/4. Why: Skill 2 is by far the priority, then Skill 1, Burst lowest — per multiple independent community sources.
Strengths & Weaknesses
Strengths
- Both Skill 2 and Burst deal bonus damage specifically against Electric-element targets, giving a clear armor-piercing edge in Electric-heavy content.
- Skill 2 stacks Damage Taken on its target up to 5 times, so the longer the fight goes, the more damage the enemy takes.
Weaknesses
- Her AR normal-attack multiplier is only 13.65% ATK, below the general average, so she relies heavily on skills for damage.
- Skill 1 needs 30 normal attacks to trigger, slow to come online in short fights.
- Per KR community consensus, Helm: Aquamarine's Burst is rated among the weakest Bursts in the game due to its low damage and lack of meaningful secondary effects outside the Electric-type bonus.
Overload Priority
Overload priority by weapon type — applies to every Nikke using this weapon.
| Sub-stat | Priority | Rolls |
|---|---|---|
| ATK | 4x | |
| Hit Rate | 2-4x | |
| Elemental DMG | 2x | |
| Max Ammo | 1-2x |
General Info
Recommended Build
Recommended Teams
Campaign
- Chain CDR Team: Liter · Helm: Aquamarine · Quency · Guillotine · 1 flex Attacker. Admire Accompaniment reduces the Burst Skill cooldown every time she enters Full Burst (up to -2.6 sec), letting the whole team chain bursts faster over the fight; Aegis Cannon Overload deals bonus damage if enemies are Electric.
Arena/PvP
- Electric Counter Team: Helm: Aquamarine · Quency · 1 flex Defender · Noir · Power. Aegis Cannon Suppression Fire stacks Damage Taken on Electric-element targets, letting Noir and Power finish off the opponent's Electric Nikkes fast in PvP.
Raid & Interception
Lore & Trivia
“Feeling the summer weather and seeing the ocean has Helm feeling more chipper, as she envisions steering The Admire on the aquamarine waters.”
Art Gallery





