
Guillotine is a Electric Nikke in the Attacker class, manufactured by Elysion. Stats and skill text below come straight from the game's data.
“To face her lonely fate, she writes cheesy posts such as "I am a watcher of the world. This is my destiny" or "I see the light in the dark" online.”
Updated: 2026-08-02
Should you pull?
Should you pull?
CONSIDER IT — per KR community assessment, Guillotine is a LOW investment-priority unit since she needs a lot of stacked hits to get strong, but she's still a formidable Arena one-shot pick alongside Scarlet/Mast (Jackal team). Pull if you need a strong Electric-element finisher for PvP — no need to invest deeply right away.
Review & Analysis
Base Stats
Skills
Normal Attack
■ Affects target enemy.
Deals 5.38% of ATK as damage.
Residual HeatSkill 1
■ Affects self. Activates after landing 100 normal attack(s).
Critical Rate ▲ 9.28% for 10 sec.
HP ▼ 2.01%.
Shroud of DarknessSkill 2
■ Affects self. Activates after landing 150 normal attack(s).
Critical Damage ▲ 14.46% for 5 sec.
■ Affects self. Activates when HP falls below 70%.
ATK ▲ 0.2% with every 1% of HP loss.
Dragon of the DeepBurst Skill
■ Affects the enemy with the highest ATK.
Deal damage equal to 1237.5% of ATK.
■ Affects the same target when HP falls below 50%.
Deal additional damage to the same target equal to 1237.5% of ATK.
Skill Investment Priority
Skill investment roadmap (Skill 1/Skill 2/Burst — per KR community): 1/4/1 → 4/7/4 → 4/10/4 (endgame) → 7/10/7~10 (Mast team). Why: Skill 2 matters most, then Burst, then Skill 1; overall a low investment-priority unit.
Strengths & Weaknesses
Strengths
- Burst deals 1237.5% ATK to the highest-ATK enemy, and another 1237.5% ATK if that target is below 50% HP — enough to one-shot nearly any single target.
- Skill 2 self-buffs Crit Dmg after 150 normal hits, and also gains ATK based on % HP lost below 70% HP — the lower her HP, the stronger she gets.
- Skill 1 self-buffs Crit Rate after 100 normal hits (at the cost of a small self-HP drain).
Weaknesses
- Both skills need a LOT of stacked normal attacks (100-150 hits) to trigger, not strong at the start of a fight.
- Skill 1 drains her own HP each activation, and Skill 2 also benefits from low HP — risks putting Guillotine in danger without a healer/taunt.
- Her MG normal attack is weak per round (5.38% ATK), needing sustained firing time to reach full potential.
Overload Priority
Recommended overload sub-stats for this unit (from community OL guides).
| Sub-stat | Priority | Rolls |
|---|---|---|
| Elemental DMG | 4x | |
| Max Ammo | 3-4x | |
| ATK | 4x | |
| Crit Rate | 2x | |
| Crit DMG | 2x |
General Info
Recommended Build
Recommended Teams
Campaign
- Self-Stacking Firepower Team: Guillotine with another main Attacker and a CDR — just let Guillotine fire continuously to stack Skill 1/2, no special handling needed.
Arena / PvP
- Jackal One-Shot Team (per rival intel): Scarlet · Blanc · 1 flex Supporter · Centi · Guillotine — Guillotine's Burst deals 1237.5% ATK to the highest-ATK enemy, and another 1237.5% ATK if the target is below 50% HP, enough to finish off even a tanky unit.
Raid & Interception
Costumes
Lore & Trivia
“To face her lonely fate, she writes cheesy posts such as "I am a watcher of the world. This is my destiny" or "I see the light in the dark" online.”
Art Gallery





