
Ada Wong
Ada Wong is a Electric Nikke in the Attacker class, manufactured by Abnormal. Stats and skill text below come straight from the game's data.
“Ada works alone, staying laser-focused on her mission and keeping emotional ties at bay. Her true motives, identity, and loyalties remain shrouded in secrecy—even the name "Ada Wong" is just an alias.”
Should you pull?
Should you pull?
CONSIDER IT — worthwhile if you lack an Electric RL Attacker; not a priority if you already own a stronger RL Attacker or rarely face Water-heavy content.
Review & Analysis
Ada Wong is an Electric Attacker, Burst III, RL user, geared toward true damage output and amplifying allies who already burst.
Her strength: on Full Burst, all Stage 3 allies who used their burst gain ATK +60% of Ada's ATK, True Damage +50%, and 10% lifesteal for 10s; s2 throws a Flash Grenade every 2s dealing 420% of final ATK as True Damage.
Best used in raid/boss teams built around burst-stage rotation and armor-piercing true damage, especially with squads that stack multiple bursts per cycle.
- Note: s1's strongest buff only applies to allies who already used their burst, so its value depends on the team's burst timing.
Base Stats
Burst III
Skills
Covert SupportSkill 1
On Full Burst: all Burst Stage 3 allies who used their Burst gain ATK +60% of caster's ATK, True Damage +50%, and recover 10% of damage dealt as HP, for 10s.
Flash GrenadeSkill 2
During Full Burst: every 2s tosses a Flash Grenade at nearest enemy, dealing 420% of final ATK as True Damage. On Burst use (self): Flash Grenade activation time -1s for 10s.
Secret AgentBurst Skill
Self ATK +40% and True Damage +42% for 10s. Special Modification: Charge Speed -300%, Charge Damage +1500%, for 1 round.
Skill Investment Priority
Prioritize S2 (Flash Grenade) first — it's the continuous True Damage source during Full Burst. Next raise Burst for self ATK/True Damage buff and shorter grenade activation time. S1 last since it only buffs Burst Stage 3 allies.
Skill investment roadmap (Skill 1/Skill 2/Burst, per common RL Attacker priority): 4/4/4 → 7/4/7 → 10/4/10. Why: prioritize Skill 1 (damage) and Burst equally, with Skill 2 lowest if it's a secondary effect.
Strengths & Weaknesses
Strengths
- Electric counters Water, giving her strong performance against Water-element enemies.
- Her RL deals AoE damage on full charge, clearing adds effectively.
- As a newer-generation SSR Attacker, she has high base ATK.
Weaknesses
- Slow charge rhythm makes burst damage harder to deliver instantly compared to a fast-firing Attacker.
- No publicly confirmed self-buff mechanic, so she relies heavily on supporting units.
- Competes for the RL Attacker slot with several other meta units of the same weapon type.
Overload Priority
General overload priority for this weapon type (no unit-specific data yet).
| Sub-stat | Priority | Rolls |
|---|---|---|
| Max Ammo | 2-4x | |
| ATK | 2x | |
| Charge DMG | 2-4x | |
| Charge Speed | 2-4x | |
| Elemental DMG | 1-2x |
General Info
Recommended Build
Collection Item (Doll) Priority
Exercising Commander Doll Ltd.
Gaze of Courage: ■ Activates at the start of the battle. Charge Damage Multiplier ▲ 9.47%. DEF ▲ 37%. | Grounding Pillar: ■ Activates at the start of the battle. Damage Taken ▼ 17%. Cover's Max HP ▲ 30%.
“Exercising is the best way to achieve a healthy body and mind. Take the towel and wipe off Commander's sweat for him.”
Recommended Teams
Campaign
- Electric RL team: Liter · Ada Wong · Privaty · 2 flex Attackers. Electric counters Water; her RL deals AoE damage on full charge, effective against stages with many Water-element enemies.
Arena / PvP
- Filler role: RLs need charge time, less suited to top PvP's ultra-fast one-shot style without CDR support.
Raid & Interception
- Add-clear team: her RL's AoE helps against bosses with multiple parts/adds; pair with a CDR to repeat bursts consistently.





