Scarlet
SSR

Scarlet

Electric Attacker Pilgrim Pioneer
Meta TierB
HP583,734
ATK25,554
DEF4,164
30-second summary of Scarlet

Scarlet is a Electric Nikke in the Attacker class, manufactured by Pilgrim. Stats and skill text below come straight from the game's data.

“Accustomed to close-quarters combat, fear is a foreign concept to her. Often has a playful smirk on her face as she does not take things seriously.”

Updated: 2026-08-02

Should you pull?

Should you pull?

CONSIDER IT — not a top priority if your gems are tight, but still worth it for newer players or anyone lacking an Electric Attacker who can wipe campaign stages fast. Scarlet is a permanent (non-limited) character, so there's no rush; if you're already prioritizing newer sustained-DPS Attackers (Scarlet: Black Shadow, Modernia, Rapi: Red Hood, Alice), it's fine to save gems for other banners and pick her up later during a permanent pull window. Pull if: you need an instant campaign-stage wipe, you're short on Electric-element units, or you want to build a one-shot Arena team around Guillotine.

Review & Analysis

Scarlet is an Electric Attacker wielding an AR with Burst III, a premier carry for Electric mono-element teams built on a high-risk HP-for-damage playstyle. Skill 1 Blood for Blood triggers after 10 normal attacks, stacking ATK up to 5 times at the cost of her current HP — the more she fights, the stronger and riskier she gets. Skill 2 Zatoichi counters attackers when hit and adds Critical Damage once her HP drops below 60%. Her Burst Scarlet Flash boosts Critical Rate below 50% HP, then unleashes massive AoE damage on all enemies — the lower her HP, the deadlier her Burst, true to a fearless glass-cannon.

Base Stats

HP583,734
ATK25,554
DEF4,164
Max Ammo20
Reload Time2.3s

Skills

Normal Attack

■ Affects target enemy.
Deals 27.08% of ATK as damage.

Blood for BloodSkill 1

■ Activates after landing 10 normal attacks(s). Affects self.
ATK ▲ 23.15%, stacks up to 5 times(s) and lasts for 5 sec.
Current HP ▼ 4.01%

ZatoichiSkill 2

■ Affects the attacker. 30% chance of casting when attacked.
[Target] Deals 138.24% of ATK as damage.
■ Affects self. Cast when HP falls below 60%.
Critical Damage ▲ 6.61%

Scarlet FlashBurst Skill

■ Affects self. Cast when HP falls below 50%.
Critical Rate ▲ 19.57% for 10 sec.
■ Affects all enemies.
Deals 849.15% of ATK as damage.

Skill Investment Priority

Prioritize Burst Scarlet Flash (main AoE damage, gains extra Critical Rate at low HP) → Skill 1 Blood for Blood (ATK stacking that fuels her damage, despite the HP cost) → Skill 2 (counter-damage + Critical Damage, secondary support).

Skill investment roadmap (Skill 1 / Skill 2 / Burst, per KR community consensus): 1/1/1 (functional — her high base stats already carry her) → 4/4/47/4/47/4/710/4/710/4/10 (endgame). Why: as a Pilgrim unit Scarlet has strong base stats but weak per-level growth, so she sits in the LOW investment-priority tier overall; among her own skills, Skill 1 (ATK buff) matters most, Burst comes next, and Skill 2 matters least — stopping at 4/4/4 is perfectly fine if you'd rather spend resources elsewhere.

Strengths & Weaknesses

Strengths

  • Stays relevant from early to late game thanks to high base damage and a wide pool of buffers that patch her weaknesses.
  • Burst deals massive AoE damage — strong enough to wipe an entire campaign stage or an enemy PvP squad in one shot.
  • Skill 1 self-buffs ATK off normal attacks, so she keeps dealing solid damage even without outside buffers.
  • Her Assault Rifle normal-attack multiplier is roughly double a standard AR's, partly compensating for her slow fire rate.

Weaknesses

  • As an AR user she struggles to hit enemy cores, which lowers normal-attack efficiency compared to faster-firing weapon types.
  • Low magazine size and long reload time — she needs a reload buffer or max-ammo overload to reach full potential.
  • Skill 1 drains her own HP per stack, which can put her in danger without a healer or a taunt unit on the team.
  • Burst generation is low for an AR user, so the squad can run short on burst energy without a dedicated support.

Overload Priority

Recommended overload sub-stats for this unit (from community OL guides).

Sub-statPriorityRolls
Max Ammo 4x
Elemental DMG 2-4x
Hit Rate 2-4x
ATK 2x

Gear →

General Info

Meta Tier
Class
Attacker
Element
Electric
Weapon Type
AR
Manufacturer
Pilgrim
Squad
Pioneer
Voice Actors
Jang Ye-na · Ratana · Reina Ueda
Illustrator
Xi Xeong
Release date
4 nov 2022

Recommended Build

Cubes
Resilience Cube / Bastion Cube

Suggested by role & weapon. See: Gear · Cubes

Collection Item (Doll) Priority

PvE
6/10
PvP
10/10

Cooking Commander Doll Ltd.

Gaze of Courage: ■ Activates at the start of the battle. Damage dealt when attacking core ▲ 17.04%. DEF ▲ 37%. | Grounding Pillar: ■ Activates at the start of the battle. Damage Taken ▼ 17%. Cover's Max HP ▲ 30%.

“Commander is cooking for you, who is always hard at work. He will definitely come up with a perfect dish. Please enjoy it.”

Recommended Teams

Campaign

  • Bunny Team: Liter · Blanc · Scarlet · Noir · 1 flex Attacker. Blanc lets you one-shot stages even under a heavy CP deficit, while Noir restocks ammo and boosts Scarlet's magazine size. Time Blanc's burst for when the target rapture appears. Swap Liter for Volume or N102; flex Attacker slot can be Modernia or Alice.
  • Fast Reload (early game): Liter · Admi · Scarlet · Privaty · 1 flex Attacker. Stacks reload speed to cover Scarlet's slow reload; value drops once you have max-ammo overload rolls. Resilience cube recommended. Flex Attacker should be a fast burst-gen unit (Rapi: Red Hood, Harran, Laplace) or a moderate one (Centi, Anis). Swap Liter for Dorothy, Volume, or N102.
  • Limited Edition Team: Volume · Mast · Scarlet · Anis: Sparkling Summer · 1 flex Attacker. Leans on Anis: Sparkling Summer's crit damage and reload buffs; since burst gen is low, the flex Attacker should be a fast burst-gen unit (Rapi: Red Hood, Alice, Centi, Anis, Privaty).
  • General archetype: 1 CDR + 1 burst-gen + at least 1 buffer + 3 damage dealers. CDR options: Liter, Volume, Dolla. Buffer options: Privaty, N102 (if you lack a CDR), Admi (if burst gen isn't a concern).

Arena / PvP

  • Jackal Team: Scarlet · Blanc · 1 flex Supporter · Centi · Guillotine (named for the one-shot playstyle). Swapping in Liter for the supporter slot makes the team nearly guaranteed to one-shot enemy squads. Scarlet's Skill 2 is especially strong against SMG/MG/handgun-heavy squads.

Raid & Interception

  • Helm Healing Team: Liter · Novel · Scarlet · 1 flex Attacker · Helm. Helm's heavy lifesteal offsets the HP that Scarlet's Skill 1 keeps draining. Flex Attacker slot works well as Modernia; any other lifesteal/healer unit can substitute for Helm if you don't own her.
  • Taunt Team: Noise · Liter · Mast · Scarlet · Guillotine. Noise holds aggro almost the entire fight while self-healing, keeping Scarlet from draining herself into danger. Swap Liter for Volume. In Solo Raid, replace Noise with a pure-taunt unit (no self-heal needed) so total squad damage doesn't drop.

Costumes

Racer's High

Lore & Trivia

“Accustomed to close-quarters combat, fear is a foreign concept to her. Often has a playful smirk on her face as she does not take things seriously.”

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