
Scarlet is a Electric Nikke in the Attacker class, manufactured by Pilgrim. Stats and skill text below come straight from the game's data.
“Accustomed to close-quarters combat, fear is a foreign concept to her. Often has a playful smirk on her face as she does not take things seriously.”
Updated: 2026-08-02
Should you pull?
Should you pull?
CONSIDER IT — not a top priority if your gems are tight, but still worth it for newer players or anyone lacking an Electric Attacker who can wipe campaign stages fast. Scarlet is a permanent (non-limited) character, so there's no rush; if you're already prioritizing newer sustained-DPS Attackers (Scarlet: Black Shadow, Modernia, Rapi: Red Hood, Alice), it's fine to save gems for other banners and pick her up later during a permanent pull window. Pull if: you need an instant campaign-stage wipe, you're short on Electric-element units, or you want to build a one-shot Arena team around Guillotine.
Review & Analysis
Base Stats
Skills
Normal Attack
■ Affects target enemy.
Deals 27.08% of ATK as damage.
Blood for BloodSkill 1
■ Activates after landing 10 normal attacks(s). Affects self.
ATK ▲ 23.15%, stacks up to 5 times(s) and lasts for 5 sec.
Current HP ▼ 4.01%
ZatoichiSkill 2
■ Affects the attacker. 30% chance of casting when attacked.
[Target] Deals 138.24% of ATK as damage.
■ Affects self. Cast when HP falls below 60%.
Critical Damage ▲ 6.61%
Scarlet FlashBurst Skill
■ Affects self. Cast when HP falls below 50%.
Critical Rate ▲ 19.57% for 10 sec.
■ Affects all enemies.
Deals 849.15% of ATK as damage.
Skill Investment Priority
Skill investment roadmap (Skill 1 / Skill 2 / Burst, per KR community consensus): 1/1/1 (functional — her high base stats already carry her) → 4/4/4 → 7/4/4 → 7/4/7 → 10/4/7 → 10/4/10 (endgame). Why: as a Pilgrim unit Scarlet has strong base stats but weak per-level growth, so she sits in the LOW investment-priority tier overall; among her own skills, Skill 1 (ATK buff) matters most, Burst comes next, and Skill 2 matters least — stopping at 4/4/4 is perfectly fine if you'd rather spend resources elsewhere.
Strengths & Weaknesses
Strengths
- Stays relevant from early to late game thanks to high base damage and a wide pool of buffers that patch her weaknesses.
- Burst deals massive AoE damage — strong enough to wipe an entire campaign stage or an enemy PvP squad in one shot.
- Skill 1 self-buffs ATK off normal attacks, so she keeps dealing solid damage even without outside buffers.
- Her Assault Rifle normal-attack multiplier is roughly double a standard AR's, partly compensating for her slow fire rate.
Weaknesses
- As an AR user she struggles to hit enemy cores, which lowers normal-attack efficiency compared to faster-firing weapon types.
- Low magazine size and long reload time — she needs a reload buffer or max-ammo overload to reach full potential.
- Skill 1 drains her own HP per stack, which can put her in danger without a healer or a taunt unit on the team.
- Burst generation is low for an AR user, so the squad can run short on burst energy without a dedicated support.
Overload Priority
Recommended overload sub-stats for this unit (from community OL guides).
| Sub-stat | Priority | Rolls |
|---|---|---|
| Max Ammo | 4x | |
| Elemental DMG | 2-4x | |
| Hit Rate | 2-4x | |
| ATK | 2x |
General Info
Recommended Build
Collection Item (Doll) Priority
Cooking Commander Doll Ltd.
Gaze of Courage: ■ Activates at the start of the battle. Damage dealt when attacking core ▲ 17.04%. DEF ▲ 37%. | Grounding Pillar: ■ Activates at the start of the battle. Damage Taken ▼ 17%. Cover's Max HP ▲ 30%.
“Commander is cooking for you, who is always hard at work. He will definitely come up with a perfect dish. Please enjoy it.”
Recommended Teams
Campaign
- Bunny Team: Liter · Blanc · Scarlet · Noir · 1 flex Attacker. Blanc lets you one-shot stages even under a heavy CP deficit, while Noir restocks ammo and boosts Scarlet's magazine size. Time Blanc's burst for when the target rapture appears. Swap Liter for Volume or N102; flex Attacker slot can be Modernia or Alice.
- Fast Reload (early game): Liter · Admi · Scarlet · Privaty · 1 flex Attacker. Stacks reload speed to cover Scarlet's slow reload; value drops once you have max-ammo overload rolls. Resilience cube recommended. Flex Attacker should be a fast burst-gen unit (Rapi: Red Hood, Harran, Laplace) or a moderate one (Centi, Anis). Swap Liter for Dorothy, Volume, or N102.
- Limited Edition Team: Volume · Mast · Scarlet · Anis: Sparkling Summer · 1 flex Attacker. Leans on Anis: Sparkling Summer's crit damage and reload buffs; since burst gen is low, the flex Attacker should be a fast burst-gen unit (Rapi: Red Hood, Alice, Centi, Anis, Privaty).
- General archetype: 1 CDR + 1 burst-gen + at least 1 buffer + 3 damage dealers. CDR options: Liter, Volume, Dolla. Buffer options: Privaty, N102 (if you lack a CDR), Admi (if burst gen isn't a concern).
Arena / PvP
- Jackal Team: Scarlet · Blanc · 1 flex Supporter · Centi · Guillotine (named for the one-shot playstyle). Swapping in Liter for the supporter slot makes the team nearly guaranteed to one-shot enemy squads. Scarlet's Skill 2 is especially strong against SMG/MG/handgun-heavy squads.
Raid & Interception
- Helm Healing Team: Liter · Novel · Scarlet · 1 flex Attacker · Helm. Helm's heavy lifesteal offsets the HP that Scarlet's Skill 1 keeps draining. Flex Attacker slot works well as Modernia; any other lifesteal/healer unit can substitute for Helm if you don't own her.
- Taunt Team: Noise · Liter · Mast · Scarlet · Guillotine. Noise holds aggro almost the entire fight while self-healing, keeping Scarlet from draining herself into danger. Swap Liter for Volume. In Solo Raid, replace Noise with a pure-taunt unit (no self-heal needed) so total squad damage doesn't drop.
Costumes
Lore & Trivia
“Accustomed to close-quarters combat, fear is a foreign concept to her. Often has a playful smirk on her face as she does not take things seriously.”
Art Gallery





