
Sin is a Electric Nikke in the Defender class, manufactured by Missilis. Stats and skill text below come straight from the game's data.
“Her voice will gradually seep into the minds of others, eventually turning them into puppets entirely under her control.”
Updated: 2026-08-02
Should you pull?
Should you pull?
CONSIDER IT — Sin is a Defender that both taunts and speeds up the squad's Burst cycle, worth considering if you lack a tank or need faster Burst rotation in multi-wave content; her Burst effect is less valuable against a single boss or low-target PvP.
Review & Analysis
Base Stats
Skills
Normal Attack
■ Affects target enemy.
Deals 13.65% of ATK as damage.
Full StopSkill 1
■ Activates when the last round of ammunition hits. Affects self.
Duplicate 15.03% HP of ally with the highest HP, lasts for 5 sec.
Attract: Taunt all enemies for 5 sec.
Hurry UpSkill 2
■ Activates after the Full Burst ends. Affects self.
Burst gauge loading speed ▲ 16.17% for 5 sec.
■ Activates when using Burst Skill. Affects self.
Effect changes according to the number of activation time(s). Previous effects trigger repeatedly.
Once: Recovers 15.3% of ATK damage as HP, lasts for 5 sec.
Twice: HP Potency ▲ 51% for 5 sec.
Thrice: DEF ▲ 43.2% for 5 sec.
Words can KillBurst Skill
■ Activates when enemy unit(s) (excluding Nikkes) are more than 4. Affects all enemies.
Damage Taken ▲ 12.23% for 5 sec.
■ Affects enemies within attack range.
Deals 176.32% of ATK as damage.
Skill Investment Priority
General guideline: 4/4/4 → 7/4/7 → 10/4/10. Why: Skill 1 (taunt + HP copy) and Burst (AoE damage + enemy damage-taken buff) are her two core effects and should come first; Skill 2 only supports Burst gauge recharge, so it can wait.
Strengths & Weaknesses
Strengths
- Skill 1 both copies 15.03% HP from the highest-HP ally and taunts for 5 seconds, combining survival and aggro control in one skill.
- Skill 2 speeds up Burst Gauge recharge after Full Burst, helping the squad cycle through Burst windows faster.
- Her Burst raises damage taken by enemies in crowded fights, especially effective against waves of many small enemies.
Weaknesses
- Her AR normal-attack multiplier is only 13.65% ATK, below the general average, so she relies heavily on skills for damage.
- Skill 1's taunt only triggers when the last bullet in the magazine hits, requiring good reload timing.
- The Burst's enemy-damage-taken buff only applies with 5+ non-Nikke enemies present, useless against a single boss or a low-target 1v1 PvP fight.
Overload Priority
Overload priority by weapon type — applies to every Nikke using this weapon.
| Sub-stat | Priority | Rolls |
|---|---|---|
| ATK | 4x | |
| Hit Rate | 2-4x | |
| Elemental DMG | 2x | |
| Max Ammo | 1-2x |
General Info
Recommended Build
Recommended Teams
Campaign
- Mob-Clear Team: Liter · Sin · Modernia · Noir · 1 flex Attacker. Words can Kill raises Damage Taken across the board once enemy count exceeds 4 — great for mob-heavy Campaign stages — plus AoE damage, and Full Stop's 5-sec taunt pulls fire off Modernia and Noir.
Arena/PvP
- Heavyweight Tank Team: Sin · Quency · 1 flex Supporter · Drake · Power. Full Stop's 5-sec taunt plus duplicating 15% HP from the highest-HP ally lets Sin soak the opening exchange; Hurry Up stacks effects with each burst use, so the longer the fight, the tankier Sin gets.
Raid & Interception
Costumes
Lore & Trivia
“Her voice will gradually seep into the minds of others, eventually turning them into puppets entirely under her control.”
Art Gallery





