
Guilty is a Wind Nikke in the Attacker class, manufactured by Missilis. Stats and skill text below come straight from the game's data.
“She runs the Rehabilitation Center and has strength far superior to other Nikkes. Unable to control her own power, she is locked up currently.”
Updated: 2026-08-02
Should you pull?
Should you pull?
CONSIDER IT — Guilty is a strong ATK-amplifying, armor-piercing Attacker, worth investing in if you already have a high-ATK Wind carry or are building a dedicated mono-Wind squad; her value drops significantly if the squad is not mono-element or lacks a strong ally to copy ATK from.
Review & Analysis
Base Stats
Skills
Normal Attack
■ Affects target(s).
Deals 231.4% of ATK as damage.
Mind if I Borrow This?Skill 1
■ Activates after landing 6 normal attack(s). Affects self.
Mind if I Borrow This?: Duplicate 8.81% ATK of ally with the highest ATK, stacks up to 5 time(s) and lasts for 10 sec.
Time to playSkill 2
■ Activates after landing 12 normal attack(s). Affects all Wind type allies.
Increases stack count of buffs by 1.
ATK ▲ 4.13% for 10 sec.
Gotcha...Burst Skill
■ Affects 1 enemy unit(s) with the highest DEF.
Deals 284.32% of ATK as damage.
■ Affects the same target(s) when Mind if I Borrow This? is fully stacked.
DEF ▼ 20.25% for 5 sec.
Deals 277.71% of ATK as additional damage.
Skill Investment Priority
General guideline: 4/1/7 → 7/4/7 → 10/4/10. Why: Skill 1 (ATK copy) and Burst (double damage + DEF-down) are her two core effects and should come first; Skill 2 only offers a mild Wind-element ATK buff, so it can wait.
Strengths & Weaknesses
Strengths
- Skill 1 copies ATK from the squad's strongest ally and stacks up to 5 times, turning Guilty into a damage amplifier when the team has a high-ATK carry.
- Her Burst precisely targets the highest-DEF enemy with double damage (284.32% plus 277.71% ATK once fully stacked) and a DEF-down effect — finishing power and armor-piercing in one skill.
- Skill 2 buffs ATK across the whole Wind-element roster, offering strong synergy in a mono-element squad.
Weaknesses
- Skill 1 needs 6 normal attacks to trigger, and its buff value depends entirely on the highest-ATK ally's stats — weak if the squad lacks a strong carry.
- Skill 2 only buffs Wind-element allies, useless if the squad is not mono-Wind.
- Needs time to build up (6 hits for Skill 1, 12 for Skill 2) before reaching peak power, slower than Attackers with instant buffs.
Overload Priority
Overload priority by weapon type — applies to every Nikke using this weapon.
| Sub-stat | Priority | Rolls |
|---|---|---|
| ATK | 4x | |
| Max Ammo | 2-4x | |
| Hit Rate | 1-4x | |
| Elemental DMG | 2x |
General Info
Recommended Build
Recommended Teams
Campaign
- Wind Armor-Break Team: Liter · Guilty · Epinel · Noir · 1 flex Wind Attacker. Gotcha... always targets the highest-DEF enemy, devastating against heavily armored enemies; Mind if I Borrow This? duplicates a % of the highest-ATK ally's ATK stat, stacking 5 times (pair her with a high-ATK Wind attacker) to keep amplifying her normal attack damage.
Arena/PvP
- Tank-Breaker Team: Guilty · Epinel · 1 flex Supporter · Noir · D. Gotcha... deals bonus damage and lowers DEF once Mind if I Borrow This? is fully stacked, letting Guilty punch through the tanky Defenders opponents often build in PvP.
Raid & Interception
- Heavy-Armor Boss Team: Rei · Guilty · Epinel · D · 1 flex Attacker. Gotcha... always hits the highest-DEF target — usually the boss in most Raid/Interception fights — while Mind if I Borrow This? copies ATK from D to keep her normal-attack damage high all fight.
Substitutes: Volume or Dorothy can replace Liter in the cooldown slot; Mast or Novel can replace Blanc for extra damage taken.
Costumes
Lore & Trivia
“She runs the Rehabilitation Center and has strength far superior to other Nikkes. Unable to control her own power, she is locked up currently.”
Art Gallery





