Mana
SSR

Mana

Wind Attacker Missilis M.M.R.
Meta TierC
HP583,734
ATK25,554
DEF4,164
30-second summary of Mana

Mana is a Wind Nikke in the Attacker class, manufactured by Missilis. Stats and skill text below come straight from the game's data.

“Mana not only oversees research into new technologies at M.M.R, but also assumes responsibility as the person in charge. Many consider her a role model due to her excellent work skills and straightforward approach to matters.”

Should you pull?

Should you pull?

CONSIDER IT — since the publisher has not released her detailed skill data yet, real combat strength cannot be fully assessed. Only pull if you are genuinely short on Wind-element units; otherwise it is fine to wait for full skill info before deciding.

Review & Analysis

Mana is a Wind Attacker using an AR, burst slot III, built around sustained damage plus built-in team sustain.

  • Core strength: Metal Gamma grants self ATK +58.08% at battle start, heals all allies 2.04% of Max HP every 10 normal attacks, and can revive the highest-ATK downed ally.
  • Her burst "Fatal Error!" gives herself Sustained Damage +52.8% for 10s and hits the nearest enemy for 396% final ATK per second over 10s.

Best for prolonged boss/raid fights where the self-heal and one-time revive matter; her burst is single-target focused, so she falls off against spread-out mobs, and the resurrection only fires once per battle.

Base Stats

HP583,734
ATK25,554
DEF4,164

Burst III

Skills

Metal GammaSkill 1

At battle start (once): self Metal Gamma (ATK +58.08% continuously). While in Metal Gamma, after 10 normal attacks: heal all allies 2.04% of caster's Max HP. If an ally is KO'd: resurrect 1 highest-ATK downed ally at 96% HP, then remove Metal Gamma.

Metal SigmaSkill 2

At battle start (once): self Metal Sigma (Burst Gauge fill speed +70.4% continuously). On Full Burst in Metal Sigma: Attack Damage +21.12% and ATK +63.36% for 10 sec, then remove. On Full Burst: ally with longest Charge Time gets -0.18 sec for 10 sec.

Fatal Error!Burst Skill

Self Sustained Damage +52.8% for 10 sec. Nearest enemy takes 396% of final ATK as sustained damage every 1 sec for 10 sec.

Skill Investment Priority

Priority: S1 > S2 > Burst. S1's Metal Gamma is a large continuous self ATK buff plus team-sustaining heal/resurrect utility, making it the strongest direct damage/survival investment. S2 boosts Burst Gauge fill and grants a temporary Attack Damage/ATK spike plus team charge-time reduction — valuable but more situational. Burst deals repeating sustained damage to the nearest enemy and scales less critically than the two passives.

No detailed skill data is available yet for a precise numeric roadmap. General guideline: level evenly to 4/4/4 when you first get her, then wait for community priority data before investing further.

Strengths & Weaknesses

Strengths

  • Wind element plus the Attacker class lets her fill a main-damage gap when the squad lacks a Wind unit.
  • Assault Rifle has a much higher normal-attack multiplier than fast-firing weapons (SMG/MG), suited to a steady sustained-damage playstyle.

Weaknesses

  • The publisher has not released her detailed skill kit, so a precise strength comparison against other Attackers is not yet possible.
  • Shares the AR weapon type's general downsides: harder to hit enemy cores, slower fire rate than SMG/MG.

Overload Priority

General overload priority for this weapon type (no unit-specific data yet).

Sub-statPriorityRolls
ATK 4x
Hit Rate 2-4x
Elemental DMG 2x
Max Ammo 1-2x

Gear →

General Info

Meta Tier
Class
Attacker
Element
Wind
Weapon Type
AR · Somnus
Manufacturer
Missilis
Squad
M.M.R.
Voice Actors
Lee Myung-hee · Skyler Davenport<ref>https://x.com/TheBlindPsychic/status/1589484529986981889</ref> · Mai Nakahara
Illustrator
Mikan03_26
Release date
16 january 2025

Recommended Build

Cubes
Bastion / Resilience

Suggested by role & weapon. See: Gear · Cubes

Collection Item (Doll) Priority

PvE
5/10
PvP
6/10

Cooking Commander Doll Ltd.

Gaze of Courage: ■ Activates at the start of the battle. Damage dealt when attacking core ▲ 17.04%. DEF ▲ 37%. | Grounding Pillar: ■ Activates at the start of the battle. Damage Taken ▼ 17%. Cover's Max HP ▲ 30%.

“Commander is cooking for you, who is always hard at work. He will definitely come up with a perfect dish. Please enjoy it.”

Recommended Teams

Campaign

  • Standard CDR team: Liter · Blanc · Noir · Privaty · Mana. Liter fills the Burst gauge fast, Blanc opens with a strong AoE buff, Noir refills ammo and mag size, Privaty buffs damage; Mana closes as the main damage dealer with the last Burst. Swap Liter for Volume or Dolla if unowned.
  • General team archetype: 1 CDR + 1 burst generator + at least 1 buffer + Mana alongside 2 flex attackers (Modernia, Alice). CDR picks: Liter, Volume, Dolla. Buffer picks: Privaty, Admi, N102.

Arena/PvP

  • Jackal-style burst team: Mana · Blanc · Centi · Guillotine · 1 flex Supporter (Liter recommended). Blanc and Centi rush Burst so Mana can land the finishing hit turn one; Guillotine cleans up the rest of the enemy team.

Raid & Interception

  • Helm healing team: Liter · Novel · Mana · Modernia · Helm. Helm's strong lifesteal offsets the HP Mana burns through skill usage; Novel reduces incoming damage for the whole team.
  • Taunt team: Noise · Liter · Mast · Mana · Guillotine. Noise holds aggro and self-heals, giving Mana a safe window to unload Wind damage. Swap Liter for Volume if you need more burst generation.

Keep Exploring

Wind characters