Reroll
How to reroll a fresh account in NIKKE to land a strong starting roster.
Rerolling means starting a new account, pulling early, and only keeping it if you land characters you like — otherwise start over on a new guest account.
Updated: 2026-08-01









Are you in the group that should reroll?
REROLL if you play competitively or go F2P/low-spend — most renewable gems from mid-to-late game come from competitive content, and many Pilgrims/Over-specs are near-mandatory to enjoy the game fully.
No rush if you play casually — each reroll takes about 10–20 minutes, so just play naturally and save gems to pull later.
How to reroll (3 steps)
Play until gacha unlocks and claim every starter reward and code available.
Check your first pulls — if you land a strong SSR (especially a good Supporter or Defender), keep this account.
Not happy with the pulls? Log out of the guest account and start a new one to reroll again.
Tutorial pull mechanics & manufacturer rates
The tutorial 10-pull GUARANTEES exactly one SSR — no more, no less. The tutorial pool is unlimited, so you can land any SSR from the three main manufacturers (Elysion, Missilis, Tetra).
Only Pilgrim and event-limited units CANNOT come from the tutorial pull — Crown included. To get them you save your wishlist and pull their own banners.
Pilgrims are the strongest manufacturer but their non-rate-up drop rate is only 0.5% (vs 3.5% for standard units), so aiming for at least one Pilgrim/Over-spec while rerolling is the most cost-effective long term.
Notable SSRs
SSR characters currently in the database — NOT a meta ranking yet, just a reference while the full tier list is being finished.
Should You Reroll in NIKKE?
The short answer for NIKKE: reroll isn't strongly encouraged right now, which runs against the usual gacha instinct of "you need a perfect roster from day one." The reason comes down to the game's own design — NIKKE leans heavily idle-game, meaning a large share of progression (resources, EXP, upgrade materials) is designed to accumulate on its own over real time, rather than being fully gated behind landing an SSR pickup on your very first pulls.
Because that resource clock starts ticking the moment an account is created, every hour spent rerolling (wiping the account, starting over, pulling again) is an hour your main account isn't passively banking free resources. For most players, the more sensible approach is to start early on a single account, accept an imperfect opening roster, and focus on steadily stockpiling jewel for future pickup banners that matter — rather than burning early playtime on repeated restarts.
There's also a technical hurdle: guest accounts are blocked from rerolling, so starting fresh requires a new email for every attempt — a much higher time/effort cost per reroll than games that only need a local data wipe. Combined with an idle-heavy design that doesn't reward a perfect opening all that much, most players are better off skipping reroll entirely and putting that effort into long-term accumulation instead.
The Reroll Principle: Pull Until You Land Your Core Pickup
If you do decide to reroll, the most important principle is locking in the right goal before you start: it's not about hoarding as many SSRs as possible, it's about pulling until you land the one SSR pickup character carrying the current banner — the character you've already identified as the long-term core for the playstyle you're aiming for. A pile of random SSRs in mismatched roles won't help nearly as much as a single strong pickup to build around.
Rates worth knowing before you pull: SSR on a regular, non-pickup banner sits at 4%; the slice reserved specifically for the current pickup SSR is 2%; if that banner belongs to the Pilgrim manufacturer, the pickup rate is lower than a standard banner's (Pilgrims carry a base drop rate of just 0.5% versus 3.5% for standard manufacturers, the same gap that applies here). Since pickup odds aren't high, go into each reroll attempt expecting to spend the entire free pull allotment a new account gets before judging the result and deciding whether to keep that account or start over.
Because guest accounts are blocked from rerolling, every fresh attempt needs its own new email — so it's more time-efficient to line up several emails ahead of time and batch your attempts rather than doing one reroll at a time.
The 200 Mileage Pity: A Safety Net That Never Expires
Beyond raw SSR/pickup luck, NIKKE has a fixed safety-net mechanic — the pity — built around Gold Mileage: every 10 pulls earns 10 Gold Mileage, and once you've banked 200 Gold Mileage, you can exchange it directly for the current banner's SSR pickup character — no more relying on luck at that point.
The key thing about that 200 Mileage threshold is that it never disappears when a banner ends — Mileage carries over across every banner you pull on. If you're short of 200 this month, next month's total simply picks up where you left off and keeps adding, until you eventually cross the line. In other words, even after a specific pickup banner has come and gone, whatever Mileage you've banked was never wasted.
For new players weighing whether to reroll, this is the real argument against rushing into it: since Mileage is a permanent, non-expiring safety net, a single account played consistently from early on — even with an unlucky opening and zero pickup SSRs — is guaranteed to hit that 200 Mileage mark sooner or later, instead of betting everything on a handful of lucky early pulls.
Rerolling repeatedly: Log Out + salted Gmail (skip the 30-day wait)
A deleted account still keeps its data for 30 days before it can register again — so deleting the account is NOT the fast way to reroll. The practical method: use the Log Out button on the account screen to return to the lobby and start a new account immediately, no reinstall needed, paired with a salted Gmail — add +anything before the @ (e.g. [email protected]) so one Gmail can register many NIKKE accounts. (Clearing app data through a file manager used to be a way around the wait, but it was blocked after a recent anti-emulator crackdown and no longer works.)
One reroll run takes about 10–12 minutes: finish Chapter 1 (around the 10-minute mark) to unlock the tutorial pull screen, a 10-pull guaranteed to give exactly 1 SSR — no more, no less. Then open the mailbox for 3800 Gems — enough for about 12 more pulls (300 Gems each, 3000 for a 10-pull). Repeat until you land your target SSR.
Extended reroll: unlock the Ordinary Banner (35-40 pulls/run)
How to maximise each reroll run (≈30-35 min, 35-40 pulls) to hunt Pilgrims:
- After Stage 2-1, do NOT pull the tutorial banner (it only gives 1 SSR, no Pilgrim).
- Use your 3000 gems for a 10-pull on Special Recruit → this exploit unlocks Ordinary Recruit and lets you spend the tickets meant for the tutorial pull on Ordinary instead (which CAN drop multiple SSR + Pilgrims).
- Push through Chapter 2 + redeem live CD-Keys → adds ~10-15 more pulls.
- Special and Ordinary share the same Pilgrim rate — spend on either.
Aim for ≥1 Pilgrim/Over-spec (0.5% vs standard 3.5%) — the long-term snowball advantage.
Best reroll targets
Aim to land one of these SS-tier SSRs when rerolling — they anchor the strongest teams.
















