
Anis: Star is a Electric Nikke in the Defender class, manufactured by Tetra. Stats and skill text below come straight from the game's data.
“The expansive armament Star is a short-range laser weapon capable of releasing an intense burst of light-based heat. This light burst takes on the shape of a star (☆). Although originally designed primarily for close-quarters combat, it has been modified to suit Anis, allowing the same ability to be activated at long range through the use of special ammunition.”
Updated: 2026-08-02
Should you pull?
YES. Her kit branches by squad setup: if she's the only Burst I unit, Skill 1 (Starfall) grants a permanent ATK +40.01% and cuts the whole team's Burst cooldown by 7.48s (My Own Star path); otherwise she switches to the Everyone's Star path, healing and buffing the team instead. Her Burst, Star Anis, summons stars that auto-attack for 40.01% of final ATK every 0.25s over 10s, while also boosting the whole team's DEF by 55.01%. With top-tier HP/DEF in the current data, she's a strong pick if you need an RL Defender who both tanks and supports the whole squad.
Review & Analysis
Anis: Star is an Electric Defender, Burst I, RL user, focused on accelerating burst gauge fill and providing long-lasting ATK buffs.
Her strength: at battle start she boosts Burst Gauge fill speed +6% for the whole team; if she is the only Burst I ally, she gains My Own Star — a permanent ATK +40.01% plus a 7.48s burst cooldown reduction for all allies; otherwise she re-triggers Everyone's Star for other Burst I allies.
Best in burst-rotation squads that need a reliable Burst I unit, and especially strong when she is the sole Burst I character on the team.
- Note: her biggest payoff, My Own Star, only fires when there is no other Burst I ally, so squad building matters.
Base Stats
Burst I
Skills
Normal Attack
Deals 61.3% of ATK as damage. Charge Time: 1 s. Charge Damage: 250%. Reload Time: 2 s. Burst Generation: 1.4%. Ammo 6.
StarfallSkill 1
■ Activates at the start of battle as long as the skill user is alive. Affects all allies. Burst Gauge filling speed ▲ 6% continuously. ■ Activates at the start of battle and when Full Burst ends. Effects vary according to squad formation. Only one set of effects is applied. If there are no other standard Burst 1 allies:. Effect 1: Affects self. Cancels Everyone's Star. Effect 2: Affects self. My Own Star: ATK ▲ 40.01%. This effect is continuous and cannot be removed. Effect 3: Affects all allies. Cooldown of Burst Skill ▼ 7.48 sec. If there are any other Burst 1 allies:. Effect 1: Affects self. Cancels My Own Star. Effect 2: Affects self. Everyone's Star: Re-enters Burst and changes to Stage 1. This effect is continuous and cannot be removed. ■ Activates when landing a Full Charge attack. Affects the target. Deals 120.13% of final ATK as additional damage.
StardustSkill 2
■ Activates when entering Full Burst while in My Own Star status. Affects all allies. ATK ▲ 35.01% of the skill user's ATK for 10 sec. ■ Activates when performing a Full Charge attack while in Everyone's Star status. Affects all allies. Restores 1.26% of the skill user's final Max HP as HP. ■ Activates when entering Full Burst. Affects self and all allies with lower final DEF than self. Projectile Explosion Damage ▲ 92.03% for 10 sec. ■ Activates when entering Full Burst. Affects all allies. Attack Damage ▲ 34% for 10 sec.
Star AnisBurst Skill
Cooldown: 20s. ■ Affects self. Shooting Stars. Function: Generates stars around Anis that attack random targets automatically. Damage: 40.01% of final ATK. Attack Interval: 0.25 sec. Duration: 10 sec. Additional Effects. Charge time is fixed at 0.7 sec for 10 sec. Explosion Radius ▲ 100% for 10 sec. DEF ▲ 55.01% for 10 sec. ■ Activates while in My Own Star status. Affects self. Attack Damage ▲ 35.2% for 10 sec. ■ Activates while in Everyone's Star status. Affects all allies. Max HP ▲ 15.02% of the skill user's max HP for 10 sec.
Skill Investment Priority
Prioritize the Burst Skill (Star Anis) first — it summons stars that auto-attack repeatedly (40.01% ATK every 0.25s for 10s) plus DEF and star-state buffs, her most consistent damage-and-support source. Next, Skill 1 (Starfall) grants a permanent ATK+40.01% (My Own Star) or squad Burst cooldown reduction, a long-term power foundation. Skill 2 (Stardust) depends on which star state is active and is more situational, so it comes last.
4/4/4 (playable) → 7/4/7 → 10/7/10 (final, as an RL Defender with damage-sharing). Prioritize Burst and Skill 1 first — Burst drives the team-wide DEF/heal utility while Skill 1 decides which branch (My Own Star/Everyone's Star) she runs; Skill 2's branch-dependent buff can be leveled later.
Strengths & Weaknesses
Strengths
- Both HP (711171) and DEF (4900) sit at the top of the current dataset, strong tanking potential.
- Uses a Rocket Launcher — the same AoE weapon line as base Anis, likely keeping a similar damage-sharing mechanic.
- An SSR Defender that directly upgrades the Counters squad's tank role over the SR version.
Weaknesses
- ATK is only 17059, lower than several other SSR Defenders in the data (e.g. Centi/Poli are comparable), so she isn't expected to contribute much main damage.
- Doll info is unconfirmed, needs an additional source check.
Overload Priority
Overload priority by weapon type — applies to every Nikke using this weapon.
| Sub-stat | Priority | Rolls |
|---|---|---|
| Max Ammo | 2-4x | |
| ATK | 2x | |
| Charge DMG | 2-4x | |
| Charge Speed | 2-4x | |
| Elemental DMG | 1-2x |
General Info
Recommended Build
Collection Item (Doll) Priority
Recommended Teams
Campaign
- Frontline tank team: Liter · Blanc · Anis: Star · Privaty · Modernia. Anis: Star soaks damage and holds the line, Liter fills Burst, Blanc opens AoE, Privaty buffs, Modernia finishes with Electric damage.
- General team archetype: Anis: Star as the primary shield + 1 CDR (Liter, Volume) + 1 burst generator + 2 flex attackers (Modernia, Alice). Prioritize Anis: Star on stages with dangerous AoE damage.
Arena/PvP
- Jackal-style burst team: Centi · Blanc · Liter · Guillotine · Anis: Star. Anis: Star blocks the opening counterattack so Centi/Blanc can max out Burst for Guillotine's finish.
Raid & Interception
- Primary taunt team: Anis: Star · Liter · Mast · Modernia · Guillotine. Anis: Star takes all aggro instead of Noise, keeping the team alive long enough for Modernia and Guillotine to deal Electric damage.
- Backup healing team: Noise · Liter · Novel · Helm · Anis: Star. Pairing Anis: Star with Noise/Helm creates a double defensive layer for hard Solo Raid content.
Costumes
Lore & Trivia
“The expansive armament Star is a short-range laser weapon capable of releasing an intense burst of light-based heat. This light burst takes on the shape of a star (☆). Although originally designed primarily for close-quarters combat, it has been modified to suit Anis, allowing the same ability to be activated at long range through the use of special ammunition.”
Art Gallery





