
Anis: Star
Anis: Star is a Electric Nikke in the Defender class, manufactured by Tetra. Stats and skill text below come straight from the game's data.
“The expansive armament Star is a short-range laser weapon capable of releasing an intense burst of light-based heat. This light burst takes on the shape of a star (☆). Although originally designed primarily for close-quarters combat, it has been modified to suit Anis, allowing the same ability to be activated at long range through the use of special ammunition.”
Should you pull?
CONSIDER. Her HP/DEF numbers promise a strong tank role, but skill data is still missing to confirm real mechanics; pull if you lack a durable SSR Defender, otherwise wait for more data before investing.
Review & Analysis
Anis: Star is an Electric Defender, Burst I, RL user, focused on accelerating burst gauge fill and providing long-lasting ATK buffs.
Her strength: at battle start she boosts Burst Gauge fill speed +6% for the whole team; if she is the only Burst I ally, she gains My Own Star — a permanent ATK +40.01% plus a 7.48s burst cooldown reduction for all allies; otherwise she re-triggers Everyone's Star for other Burst I allies.
Best in burst-rotation squads that need a reliable Burst I unit, and especially strong when she is the sole Burst I character on the team.
- Note: her biggest payoff, My Own Star, only fires when there is no other Burst I ally, so squad building matters.
Base Stats
Burst I
Skills
StarfallSkill 1
At battle start: Burst Gauge fill speed +6% for all allies. If no other Burst I allies: gain My Own Star (ATK +40.01% permanent) + all allies Burst cooldown -7.48s; else re-enter Burst Stage 1 (Everyone's Star). Full Charge hits: +120.13% final ATK bonus.
StardustSkill 2
In My Own Star: entering Full Burst grants all allies ATK +35.01% of caster's ATK for 10s. In Everyone's Star: Full Charge restores 1.26% of caster's Max HP. On Full Burst: self and lower-DEF allies Projectile Explosion Damage +92.03% for 10s; all allies Attack Damage +34% for 10s.
Star AnisBurst Skill
Summons stars auto-attacking random targets: 40.01% final ATK per hit every 0.25s for 10s; fixes charge time at 0.7s, Explosion Radius +100%, DEF +55.01% for 10s. My Own Star: self Attack Damage +35.2%. Everyone's Star: all allies Max HP +15.02% for 10s.
Skill Investment Priority
Prioritize the Burst Skill (Star Anis) first — it summons stars that auto-attack repeatedly (40.01% ATK every 0.25s for 10s) plus DEF and star-state buffs, her most consistent damage-and-support source. Next, Skill 1 (Starfall) grants a permanent ATK+40.01% (My Own Star) or squad Burst cooldown reduction, a long-term power foundation. Skill 2 (Stardust) depends on which star state is active and is more situational, so it comes last.
4/4/4 (playable) → 7/4/7 → 10/7/10 (final, estimated as an RL Defender with damage-sharing). Tentatively follows the base Anis pattern (damage-share skill + DEF-lowering burst outrank the passive skill); needs founder confirmation once full skill text is available.
Strengths & Weaknesses
Strengths
- Both HP (711171) and DEF (4900) sit at the top of the current dataset, strong tanking potential.
- Uses a Rocket Launcher — the same AoE weapon line as base Anis, likely keeping a similar damage-sharing mechanic.
- An SSR Defender that directly upgrades the Counters squad's tank role over the SR version.
Weaknesses
- No detailed skill descriptions are in the current source — can't confirm the exact mechanics without a founder fetch.
- ATK is only 17059, lower than several other SSR Defenders in the data (e.g. Centi/Poli are comparable), so she isn't expected to contribute much main damage.
- Doll info is unconfirmed, needs an additional source check.
Overload Priority
General overload priority for this weapon type (no unit-specific data yet).
| Sub-stat | Priority | Rolls |
|---|---|---|
| Max Ammo | 2-4x | |
| ATK | 2x | |
| Charge DMG | 2-4x | |
| Charge Speed | 2-4x | |
| Elemental DMG | 1-2x |
General Info
Recommended Build
Collection Item (Doll) Priority
Recommended Teams
Campaign
- Frontline tank team: Liter · Blanc · Anis: Star · Privaty · Modernia. Anis: Star soaks damage and holds the line, Liter fills Burst, Blanc opens AoE, Privaty buffs, Modernia finishes with Electric damage.
- General team archetype: Anis: Star as the primary shield + 1 CDR (Liter, Volume) + 1 burst generator + 2 flex attackers (Modernia, Alice). Prioritize Anis: Star on stages with dangerous AoE damage.
Arena/PvP
- Jackal-style burst team: Centi · Blanc · Liter · Guillotine · Anis: Star. Anis: Star blocks the opening counterattack so Centi/Blanc can max out Burst for Guillotine's finish.
Raid & Interception
- Primary taunt team: Anis: Star · Liter · Mast · Modernia · Guillotine. Anis: Star takes all aggro instead of Noise, keeping the team alive long enough for Modernia and Guillotine to deal Electric damage.
- Backup healing team: Noise · Liter · Novel · Helm · Anis: Star. Pairing Anis: Star with Noise/Helm creates a double defensive layer for hard Solo Raid content.





