Gear

How the Gear system and manufacturer set bonuses work in NIKKE.

Gear covers 4 equipment slots per Commander; when a squad fields multiple Nikkes from the same manufacturer (Elysion, Missilis, Tetra, Pilgrim, Abnormal), Gear grants extra manufacturer-specific bonuses.

Slot: Head (Helm)Stat tendency: HP + ATK. Each Nikke can equip up to 4 pieces (1/slot), slot cannot be changed, and each piece is bound to 1 Nikke.
Slot: Torso (Chest)Stat tendency: HP + ATK. Each Nikke can equip up to 4 pieces (1/slot), slot cannot be changed, and each piece is bound to 1 Nikke.
Slot: Arm (Gloves)Stat tendency: ATK + DEF. Each Nikke can equip up to 4 pieces (1/slot), slot cannot be changed, and each piece is bound to 1 Nikke.
Slot: Leg (Boots)Stat tendency: HP + DEF. Each Nikke can equip up to 4 pieces (1/slot), slot cannot be changed, and each piece is bound to 1 Nikke.
What is Overload (OL)Overload (OL) is a random sub-stat system rolled on the highest Tier gear (Overload tier), up to 3 sub-stat lines per piece.
Increase Element Damage DealtValue range: 9.54% – 29.16% · roll weight 10%
Increase Hit RateValue range: 4.77% – 14.63% · roll weight 12%
Increase Max Ammunition CapacityValue range: 27.84% – 85.37% · roll weight 12%
Increase ATKValue range: 4.77% – 14.63% · roll weight 10%
Increase Charge DamageValue range: 4.77% – 14.63% · roll weight 12%
Increase Charge SpeedValue range: 1.98% – 6.09% · roll weight 12%
Increase Critical RateValue range: 2.30% – 7.07% · roll weight 12%
Increase Critical DamageValue range: 6.64% – 20.36% · roll weight 10%
Increase DEFValue range: 4.77% – 14.63% · roll weight 10%
Lock & Reroll OL LinesYou can LOCK one or more sub-stat lines before rerolling the rest. Lock cost increases with each use (the first lock costs 2 Custom Module, rerolling with 1 locked line also costs 2 Custom Module...). Unlocking does NOT refund the Custom Module already spent.
OL Priority — Attacker (DPS)Main priority: Increase ATK, Increase Max Ammunition Capacity. Secondary: Increase Element Damage Dealt (content-dependent), Charge Speed/Charge Damage (weapon-dependent), Critical Rate/Critical Damage (only for Nikkes with their own crit mechanic)
OL Priority — Supporter/DefenderMain priority: Increase ATK (amplifies buff/skill value). Secondary: Hit Rate (for SMG), Max Ammo (for reload-dependent Nikkes). Note: avoid stats that conflict with the mechanic — for example Max Ammo can REDUCE the effectiveness of CDR (cooldown reduction) on certain specialized supports
OL Priority — Specialist (Healer)Prioritize Charge Speed to shorten the interval between heals
AR / SMGPriority: ATK, Hit Rate. Secondary: Element Damage, Max Ammo
Sniper RiflePriority: Max Ammo, ATK. Secondary: Charge Speed / Charge Damage
ShotgunPriority: ATK, Hit Rate, Max Ammo. Secondary: Crit Rate / Crit Damage
Rocket LauncherPriority: Max Ammo, Charge Speed/Charge Damage. Secondary: ATK
Machine GunPriority: Max Ammo, ATK. Secondary: Crit Rate / Crit Damage
Gear Enhancement (Enhance)Gear from Tier 3 and above can be leveled up (enhance level) using Credit + Boost Module (EXP module). Cost scales up sharply by tier — for example Tier 3 Level 1 costs 540 credit, Tier 10 Level 5 costs up to 1,080,000 credit (Credit and EXP module cost are EQUAL at each milestone according to source)
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