NIKKE Teams

Squad suggestions by role and Burst stage in Goddess of Victory: NIKKE.

Deficit (Stage Penalty)

NIKKE has a penalty mechanic tied to the combat-power gap (often called Stage Penalty/Deficit): the further your team's combat power falls below a stage's recommended power, the more your damage dealt drops and your damage taken rises, scaling with the gap. That's why, in high-deficit stages, building the right team (a complete Burst I/II/III chain, matching elements, a Supporter or Defender) matters more than raw combat power, since an optimized team helps offset the penalty.

Team-building Tips for Beginners

Build your beginner team around the Burst-chain principle: a 5-member team can only trigger Full Burst when all 3 slots — Burst I, Burst II, Burst III — are filled. Missing Burst I means the chain never opens; missing Burst II breaks it midway; missing Burst III means no one unloads damage at the final slot. Check this before worrying about elements. Once the chain is complete, prioritize matching elements for damage resonance, and add a Supporter or Defender if you need to survive longer fights.

Beginner Team (Story/Campaign)

A beginner-friendly team built entirely from easily obtained story characters: it fills all 3 Burst slots needed to trigger Full Burst — Burst I (Liter/Neon/Volume buff Burst gauge charging), Burst II (Anis), Burst III (Rapi unloads damage). Missing any slot jams the Burst chain and you won't reach the damage window.

Electric Team (Electric mono-element)

All Electric element for elemental damage resonance. Full Burst chain covered: I (Noise/Exia recover ammo + charge Burst), II (Biscuit), III (Scarlet + Harran serve as main DPS). Having the whole team on one element optimizes buffs/cubes that boost elemental damage.

Fire Team (Fire mono-element)

All Fire element. Full Burst chain covered: I (Yan/Soda supporters raise ATK + charge Burst), II (Nihilister), III (Modernia's MG keeps firing continuously + Alice's sniper builds charge). Mono-element stacks Fire damage on targets weak to Fire.

Water Team (Water mono-element)

All Water element. Full Burst chain covered: I (Mary: Bay Goddess + Dorothy — two supporters buffing/healing), II (Makima), III (Helm + Privaty as DPS). Two Burst I supporters allow smooth Burst rotation, keeping Full Burst up consistently.

Iron Team (Iron mono-element)

All Iron element. Full Burst chain covered: I (Liter buffs the whole team's ATK + Rapunzel heals/shields), II (Centi), III (Snow White + Maxwell — two snipers that pierce boss part armor). The heal lets the team hold up through long raids.

Versatile Team (Boss/Raid — element-agnostic)

A universal buff core that isn't tied to any element, usable against most bosses: I (Liter raises ATK + Rapunzel heals), II (Dolla), III (Alice charges Burst + Modernia provides sustained DPS). 2 supporters + 1 healer + 2 DPS forms a stable Burst chain that survives well in hard content.