
Maxwell is a Iron Nikke in the Attacker class, manufactured by Missilis. Stats and skill text below come straight from the game's data.
“Strongest member of Matis and an ace in technology. Intelligent, rational and talkative, but smart and hides her true feelings behind a smile.”
Updated: 2026-08-02
Should you pull?
Should you pull?
YES — per KR community assessment, Maxwell is a HIGH investment-priority Attacker, especially good in a Matis team (Laplace, Drake) or as main dealer alongside fast burst-gen allies like Alice, Snow White. Worth pulling if you lack a Pierce Iron-element Attacker or need a dealer for add-heavy stages.
Review & Analysis
Base Stats
Skills
Normal Attack
■ Affects target enemy.
Deals 69.04% of ATK as damage.
Charge Time: 1 sec.
Full Charge Damage: 250% of damage.
Straight ShotSkill 1
■ Activates when entering Full Burst. Affects 2 allies with the highest ATK.
Charge Speed ▲ 4.48% for 10 sec.
ATK ▲ 43.1% for 10 sec.
Spark ShotSkill 2
■ Activates when there are above 5 enemy unit(s), excluding Nikkes. Affects self.
Critical Rate ▲ 4.83%.
Critical Damage ▲ 13.91%.
Pierce ShotBurst Skill
■ Affects self.
Change the Weapon in use:
Damage: 813.42% ATK
Max Ammunition Capacity: 1 round(s)
Additional Effect: Pierce
Skill Investment Priority
Skill investment roadmap (Skill 1/Skill 2/Burst — per KR community): 4/4/4 (Alice/Snow White team) → 7/4/7 (used as dealer) → 10/4/7 → 10/4/10. Why: Burst and Skill 1 matter equally, both well above Skill 2.
Strengths & Weaknesses
Strengths
- Burst switches his weapon to fire a single Pierce shot dealing 813.42% ATK, hitting multiple lined-up targets.
- Skill 1 buffs Charge Speed and ATK by 43.1% for the top-2 ATK allies right at Full Burst — synergizes well with other SR/RL Attackers.
- Skill 2 automatically raises Crit Rate and Crit Dmg when there are more than 5 enemies on the map, very strong in add-heavy stages.
- As an SR Attacker, fully-charged normal attacks get a 250% damage multiplier, keeping him consistent even off-burst.
Weaknesses
- Skill 1's buff only goes to the top-2 ATK allies — Maxwell himself misses out if he isn't in that top 2.
- Skill 2 depends on enemy count on the map — useless in single-boss fights.
- Burst's Pierce shot has only a single round per activation, requiring precise aim so the shot isn't wasted.
Overload Priority
Recommended overload sub-stats for this unit (from community OL guides).
| Sub-stat | Priority | Rolls |
|---|---|---|
| ATK | 2-4x | |
| Charge DMG | 2-4x | |
| Elemental DMG | 2x | |
| Crit Rate | 1-2x | |
| Crit DMG | 1-2x |
General Info
Recommended Build
Collection Item (Doll) Priority
Napping Commander Doll Ltd.
Gaze of Courage: ■ Activates at the start of the battle. Charge Damage Multiplier ▲ 9.47%. DEF ▲ 37%. | Grounding Pillar: ■ Activates at the start of the battle. Damage Taken ▼ 17%. Cover's Max HP ▲ 30%.
“Commander has finished working and looks exhausted. Sing a lullaby for him so he can have a good nap.”
Recommended Teams
Campaign
- Breakthrough Team: Maxwell · Liter · Blanc · Privaty · Modernia. Liter cuts cooldown so Maxwell can burst again sooner; Blanc raises the whole team's damage taken during burst; Privaty buffs Maxwell's ATK right before the burst window; Modernia is a secondary damage dealer, carrying output while Maxwell is off burst.
- Sustained Firepower Team: Maxwell · Volume · Mast · Admi · Drake. Volume cuts cooldown so Maxwell can burst again sooner; Mast adds extra critical damage for Maxwell; Admi buffs ATK plus reload speed, covering a slow weapon; Drake is a secondary damage dealer, carrying output while Maxwell is off burst.
Arena / PvP
- One-Shot Team: Maxwell · Scarlet · Blanc · Noir · Centi. Scarlet is a secondary damage dealer, carrying output while Maxwell is off burst; Blanc raises the whole team's damage taken during burst; Noir refills ammo and raises magazine size for the team; Centi soaks up hits, extending the squad's survival time.
- Sturdy Team: Maxwell · Mast · Volume · Jackal · Guillotine. Mast adds extra critical damage for Maxwell; Volume cuts cooldown so Maxwell can burst again sooner; Jackal pulls all enemy attacks so Maxwell is free to deal damage; Guillotine pulls all enemy attacks so Maxwell is free to deal damage.
Raid & Interception
- Long-Sustain Team: Maxwell · Noise · Helm · Naga · Modernia. Noise holds aggro almost the entire fight while self-healing; Helm has strong lifesteal, offsetting HP lost in long fights; Naga increases damage dealt on core hits; Modernia is a secondary damage dealer, carrying output while Maxwell is off burst.
- Boss-Sticking Team: Maxwell · Liter · Novel · Guillotine · Alice. Liter cuts cooldown so Maxwell can burst again sooner; Novel increases enemy damage taken over a long duration; Guillotine pulls all enemy attacks so Maxwell is free to deal damage; Alice is a secondary damage dealer, carrying output while Maxwell is off burst.
Costumes
Lore & Trivia
“Strongest member of Matis and an ace in technology. Intelligent, rational and talkative, but smart and hides her true feelings behind a smile.”
Art Gallery





