Rapi: Red Hood
SSR

Rapi: Red Hood

Fire Attacker Elysion Matis
Meta TierSS
HP583,734
ATK25,554
DEF3,539
30-second summary of Rapi: Red Hood

Rapi: Red Hood is a Fire Nikke in the Attacker class, manufactured by Elysion. Stats and skill text below come straight from the game's data.

“Though Rapi once struggled with finding her own self-identity, the support of the Commander and her comrades helped her gain the confidence necessary to decide what path she must take.”

Updated: 2026-08-02

Should you pull?

YES. Her Burst, Power of Inheritance, has two stages: Stage I cuts allied Burst cooldown by 20s and buffs the whole team's ATK, while Stage III lands a single-target hit worth up to 2808% of final ATK — support and finisher in one Burst. Skill 1 adapts to squad composition (either cutting cooldowns or self-buffing ATK by 95.04%), and Skill 2 adds strong bonus damage to Electric Code enemies after 120 normal attacks. Well worth pulling if you want an MG Attacker that is both self-sufficient and team-supportive.

Review & Analysis

Rapi: Red Hood is a Fire Attacker in burst slot I/III, functioning as a hybrid between burst-chain support and frontline damage dealer.

Her core strength is s1: on Full Burst she can either cut allied Burst Skill cooldown by 7.48s and raise Attack Damage by 8.02% for 10s, or self-buff ATK by 95.04% and interruption Parts damage by 48%; Burst III adds 2808% extra damage to the nearest enemy.

Best used in PvE boss/interception content that needs a flexible Fire Attacker who both accelerates the burst rotation and deals real damage.

  • Note: the s1 effect is an either/or choice based on squad composition, not a stack of both, so value swings with your lineup.

Base Stats

HP583,734
ATK25,554
DEF3,539

Burst III

Skills

Normal Attack

Deals 5.57% of ATK as damage. Charge Time: 0 s. Charge Damage: 100%. Reload Time: 2.5 s. Burst Generation: 0.05%. Ammo 300.

Battlefield AssessmentSkill 1

■ Activates at the start of battle and when Full Burst ends. Effect varies according to squad formation. Only one effect is applied. Activates if there are no standard Burst 1 allies. Affects self. Combat Assist: Changes to Burst Stage 1. This effect is continuous and cannot be removed. Activates if there are standard Burst 1 allies. Affects self. Cancels Combat Assist. ■ Activates when entering Full Burst while in the Combat Assist state. Affects all allies. Cooldown of Burst Skill ▼ 7.48 sec. Attack Damage ▲ 8.02% for 10 sec. ■ Activates when entering Full Burst while not in the Combat Assist state. Affects self. ATK ▲ 95.04% for 10 sec. Damage to Interruption Parts ▲ 48% for 10 sec.

Attachable ProjectilesSkill 2

■ Activates at the start of battle. Affects self. Converts damage to Elemental Advantage damage against Electric Code enemies. This effect is continuous and cannot be removed. Projectile Attachment Damage ▲ 150.72% continuously. Projectile Explosion Damage ▲ 100.6% continuously. ■ Activates after 120 normal attacks. Affects self. Attachable Projectiles. Effect: Launches attachable projectiles that attach to hit locations. When entering Full Burst, the projectiles explode. Projectile Attachment Damage: Deals 88.11% of final ATK as damage. Projectile Explosion Damage: Deals 88.11% of final ATK as damage. Max Ammunition Capacity: 1 round(s).

Power of InheritanceBurst Skill

Cooldown: 40s. When used in Burst Stage 1: Squad Support Action Style. ■ Affects self. Cooldown of Burst Skill ▼ 20 sec. Explosion Radius ▲ 100.62% for 10 sec. ■ Affects all allies. ATK ▲ 18.01% of the skill user's ATK for 10 sec. When used in Burst Stage 3: High-Mobility Close-Range Combat Weapon. ■ Affects the enemy nearest to the crosshair. Deals 2808% of final ATK as additional damage. ■ Affects self. Explosion Radius ▲ 100.62% for 10 sec. Projectile Attachment Damage ▲ 421.2% for 10 sec. Skill 2's requirement for triggering attachable projectiles ▼ 60 for 10 sec.

Skill Investment Priority

Max the Burst Skill (Power of Inheritance) first — Stage III alone deals 2808% bonus damage to the nearest enemy plus a huge projectile-attachment boost, making it Rapi's core damage source. Next prioritize Skill 2 (Attachable Projectiles) since it directly scales projectile-attachment/explosion damage (+150.72%/+100.6%) and adds bonus damage against Electric Code enemies. Skill 1 is mostly squad utility (Burst cooldown reduction, small Attack Damage buff) so it can wait.

Skill investment roadmap (Skill 1/Skill 2/Burst — per KR community): 4/4/44/7/77/10/1010/10/10. Why: Burst is by far the priority, Skill 2 well above Skill 1; leveling Skill 1 from 1 to 10 only adds ~13% burst damage, so it can stay low.

Strengths & Weaknesses

Strengths

  • High SSR base stats (HP 583734 · ATK 25554), a big step up from the original SR Counters lineup.
  • Uses a large-magazine Machine Gun, sustaining continuous fire well in long fights.
  • An upgraded version of Rapi in the Matis squad, well suited to the main-damage role at SSR rarity.

Weaknesses

  • Belongs to the Matis squad rather than the original Rapi/Anis/Neon Counters squad, so she doesn't fully benefit from the old Counters set synergy.
  • No doll (companion gear) listed in current data — needs confirmation.

Overload Priority

Recommended overload sub-stats for this unit (from community OL guides).

Sub-statPriorityRolls
Elemental DMG 4x
ATK 4x
Charge Speed 3-4x
Max Ammo 1x

Gear →

General Info

Meta Tier
Class
Attacker
Element
Fire
Weapon Type
MG · Seven Dwarves Zero
Manufacturer
Elysion
Squad
Matis
Voice Actors
Kim Bo-na · Kayli Mills · Yui Ishikawa
Release date
1 january 2025

Recommended Build

Cubes
Bastion / Resilience

Suggested by role & weapon. See: Gear · Cubes

Collection Item (Doll) Priority

PvE
10/10
PvP
5/10

Recommended Teams

Campaign

  • Fast-Burst Team: Rapi: Red Hood · Liter · Privaty · 1 flex buffer · 1 flex damage dealer. Rapi: Red Hood uses a Machine Gun as her main damage tool and is widely known for very fast burst generation, so pair her with a CDR for constant bursts.

Arena / PvP

  • One-Shot Team with Scarlet: Rapi: Red Hood · Scarlet · Blanc · 1 flex Supporter · 1 flex slot. Pair her with other one-shot Attackers to maximize burst count within a short match.

Raid & Interception

  • Sustained DPS Team: Rapi: Red Hood · 1 flex healer · 1 flex CDR · 2 flex damage dealers. Her Machine Gun has a large magazine, keeping constant fire uptime through long raids without running dry mid-fight.

Costumes

Red FlavorCherished RedShining Light

Lore & Trivia

“Though Rapi once struggled with finding her own self-identity, the support of the Commander and her comrades helped her gain the confidence necessary to decide what path she must take.”

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