
Drake is a Fire Nikke in the Attacker class, manufactured by Missilis. Stats and skill text below come straight from the game's data.
“Member of Matis squad. Highly irascible, arrogant and prone to outbursts but those who know her well understand that she is not so difficult.”
Updated: 2026-08-02
Should you pull?
Should you pull?
YES — Drake is both a wide-area damage dealer and a self-contained team buffer (Hit Rate/ATK) right at Full Burst, extremely effective in a Matis team (with Laplace, Maxwell for squad bonus). Worth pulling for newer players who need a versatile Fire Attacker, or for anyone building out the full 3-unit Matis lineup.
Review & Analysis
Base Stats
Skills
Normal Attack
■ Affects target(s).
Deals 214.3% of ATK as damage.
OverchargeSkill 1
■ Activates at the beginning of Full Burst. Affects all allies.
Hit Rate ▲ 11.85% for 10 sec.
ATK ▲ 11.85% for 10 sec.
ThunderboltSkill 2
■ Activates after 10 hits. Affects 3 enemies with the lowest HP.
Deals 98.55% of ATK as damage.
Drake SpecialBurst Skill
■ Affects enemies within the attack range.
[Target] Deals 1254% of ATK as damage.
■ Affects self.
Max Ammunition Capacity ▲ 72.18% for 10 sec.
Skill Investment Priority
Skill investment roadmap (Skill 1/Skill 2/Burst): 4/4/4 (functional) → 7/4/7 → 10/7/10 (endgame). Why: Burst drives most of her wide-area damage so it's top priority; Skill 1 (whole-team Hit Rate/ATK buff) is nearly as important since it affects the whole squad, not just Drake; Skill 2 only clears adds so it can come last.
Strengths & Weaknesses
Strengths
- Skill 1 buffs Hit Rate and ATK for the ENTIRE SQUAD the instant Full Burst starts — few Attackers bring a wide-area team buff like this.
- Burst deals 1254% ATK wide-area damage to every enemy in range, while also boosting her own max ammo capacity by 72.18% for 10 seconds.
- Skill 2 automatically dumps bonus damage onto the 3 lowest-HP targets every 10 hits, clearing adds without extra input.
- Shotgun normal attacks hit hard, useful both up close and in burst combos.
Weaknesses
- The Hit Rate/ATK buff from Skill 1 only fires exactly when Full Burst starts, wasted if the team doesn't capitalize right away.
- Shotgun means shorter effective range than AR/SR, a disadvantage against long-range bosses/enemies.
- Burst's wide-area damage splits across many targets, so it's less optimal than dedicated single-target one-shot Attackers in Arena.
Overload Priority
Overload priority by weapon type — applies to every Nikke using this weapon.
| Sub-stat | Priority | Rolls |
|---|---|---|
| ATK | 4x | |
| Max Ammo | 2-4x | |
| Hit Rate | 1-4x | |
| Elemental DMG | 2x |
General Info
Recommended Build
Recommended Teams
Campaign
- Fast-Clear Team: Drake · Dorothy · Anis: Sparkling Summer · Naga · Scarlet. Dorothy cuts cooldown so Drake can burst again sooner; Anis: Sparkling Summer boosts both crit rate and reload speed; Naga increases damage dealt on core hits; Scarlet is a secondary damage dealer, carrying output while Drake is off burst.
- Breakthrough Team: Drake · Liter · Blanc · Privaty · Modernia. Liter cuts cooldown so Drake can burst again sooner; Blanc raises the whole team's damage taken during burst; Privaty buffs Drake's ATK right before the burst window; Modernia is a secondary damage dealer, carrying output while Drake is off burst.
Arena / PvP
- Counter Team: Drake · Noah · Rouge · Maxwell · Laplace. Noah raises a shield that reduces incoming damage; Rouge adds another ATK buff for the whole team; Maxwell is a secondary damage dealer, carrying output while Drake is off burst; Laplace is a secondary damage dealer, carrying output while Drake is off burst.
- One-Shot Team: Drake · Scarlet · Blanc · Noir · Centi. Scarlet is a secondary damage dealer, carrying output while Drake is off burst; Blanc raises the whole team's damage taken during burst; Noir refills ammo and raises magazine size for the team; Centi soaks up hits, extending the squad's survival time.
Raid & Interception
- Anti-Aggro Team: Drake · Moran · Mast · Naga · Drake. Moran purely tanks aggro without cutting team damage; Mast adds extra critical damage for Drake; Naga increases damage dealt on core hits; Drake is a secondary damage dealer, carrying output while Drake is off burst.
- Long-Sustain Team: Drake · Noise · Helm · Naga · Modernia. Noise holds aggro almost the entire fight while self-healing; Helm has strong lifesteal, offsetting HP lost in long fights; Naga increases damage dealt on core hits; Modernia is a secondary damage dealer, carrying output while Drake is off burst.
Costumes
Lore & Trivia
“Member of Matis squad. Highly irascible, arrogant and prone to outbursts but those who know her well understand that she is not so difficult.”
Art Gallery





