
Helm is a Water Nikke in the Attacker class, manufactured by Elysion. Stats and skill text below come straight from the game's data.
“Leader of Aegis, a naval squad formed for combat on the surface. As there are no oceans within the Ark, she trains her members to face real naval combat one day.”
Updated: 2026-08-02
Should you pull?
Should you pull?
PULL — Helm is a rare permanent Attacker that both boosts squad-wide crit and heals through her Burst, especially valuable if you're running a self-draining carry like Scarlet or lack a healer. Newer players can safely pull her since she is a permanent, non-limited character.
Review & Analysis
Base Stats
Skills
Normal Attack
■ Affects target(s).
Deals 69.04% of ATK as damage.
Charge Time: 1 sec.
Full Charge Damage: 250% of damage.
Frontline CommandSkill 1
■ Activates when the last bullet hit the target. Affect all allies.
Critical Rate of normal attack ▲ 14.64% for 5 sec.
Fire AwaySkill 2
■ Affets all allies.
Damage to interruption part ▲ 3.08% permanently.
■ Activates when entering Full Burst. Affects all allies.
ATK damage ▲ 11.85% for 10 sec.
Aegis CannonBurst Skill
■ Affects enemies within the attack range.
Deals 1237.5% of ATK as damage.
■ Affects all allies.
Restores 54.45% of attack damage as HP for 10 sec.
Skill Investment Priority
General guideline: 4/4/4 → 7/4/7 → 10/4/10. Why: Skill 1 (squad-wide crit) and Burst (damage + heal) are her two core value drivers and should come first; Skill 2 only ramps up gradually, so it can wait.
Strengths & Weaknesses
Strengths
- Skill 1 boosts squad-wide normal-attack Critical Rate by 14.64%, a useful AoE buff for any team needing stable crit.
- Her Burst deals a massive 1237.5% ATK AoE hit within range and heals the squad for 54.45% of damage dealt as HP — finishing power plus sustain, especially good for self-draining carries.
- Skill 2 permanently boosts damage to interruption parts, a stable stacking value with no RNG involved.
Weaknesses
- Skill 1 only triggers when the last bullet in the magazine hits, requiring good reload timing.
- Her Burst damage is huge but limited to attack range, not a true full-screen AoE like some other Attackers.
- As a Sniper Rifle user she needs Charge Time to unlock her full normal-attack damage.
Overload Priority
Overload priority by weapon type — applies to every Nikke using this weapon.
| Sub-stat | Priority | Rolls |
|---|---|---|
| Max Ammo | 2-3x | |
| ATK | 2-4x | |
| Charge Speed | 2-4x | |
| Charge DMG | 2x | |
| Elemental DMG | 2x |
General Info
Recommended Build
Recommended Teams
Campaign
- Crit Buff Team: Helm · Mast · a crit-damage carry (Scarlet) · Volume · 1 flex Attacker. Helm's Skill 1 boosts squad-wide normal-attack Critical Rate by 14.64% when her magazine's last bullet hits, pairing with Mast to give your main carry a stable crit foundation.
Arena / PvP
- Skill 2 permanently adds 3.08% damage to interruption parts and grants a squad-wide 11.85% ATK damage boost during Full Burst — buffs that build up over time, better suited to prolonged fights than instant one-shot plays.
Raid & Interception
Costumes
Lore & Trivia
“Leader of Aegis, a naval squad formed for combat on the surface. As there are no oceans within the Ark, she trains her members to face real naval combat one day.”
Art Gallery





