Elegg: Boom And Shock
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Elegg: Boom And Shock

Water Attacker Missilis Electric Shock
30-second summary of Elegg: Boom And Shock

Elegg: Boom And Shock is a Water Nikke in the Attacker class, manufactured by Missilis. Stats and skill text below come straight from the game's data.

“She finds that the ship appears well-maintained, but power is still being supplied to it. Elegg, now filled with curiosity, can't wait to head out to sea and unearth the secrets behind this mysterious vessel. Then, she comes across something presumed to be a ghost and works diligently to uncover its identity.”

Should you pull?

Should you pull?

CONSIDER IT — good if you need a sustained-damage Water MG Attacker for long-fight content; skip if you prioritize fast one-shot PvP or already own a stronger MG Attacker.

Review & Analysis

Elegg: Boom And Shock is a Water Attacker using a machine gun, burst slot III, built around a ghost-collecting mechanic.

  • Skill 1 captures a ghost every 100 hits (max 13); with 1+ ghosts, Water Code allies get ATK +16.2%, and 4+ ghosts grants bonus strong-element damage.
  • Her burst "13 Ghosts" deals 800% of final ATK x13 hits when ghosts are maxed at 13 — a huge payoff if timed well.

Best in longer fights with Water Code allies to spread the ATK buff around. Downside: needs time to stack ghosts, so she is weak in short fights — currently tier D.

Base Stats

HP583,734
ATK25,554
DEF3,539

Burst III

Skills

Hello GhostSkill 1

At battle start: possess 1 random enemy for 6 sec. Allies' cumulative 100 hits capture 1 ghost (max 13), every 6 sec. Water Code allies: with 1+ ghost, ATK +16.2% of caster's ATK; with 4+ ghosts, Damage as strong element +35%.

GhostbusterSkill 2

On Burst use: self ATK +40% for 10 sec. When a ghost is captured at max capacity: all enemies take 1100% of final ATK as damage.

13 GhostsBurst Skill

If ghosts not 13: random enemies take 800% of final ATK, x6, ghosts -6 (min 1). If ghosts 13: 800% of final ATK, x13, ghosts -9.

Skill Investment Priority

Priority: S2 > S1 > Burst. S2's self ATK+40% on Burst use plus the massive 1100% burst hit when ghosts cap out is Elegg's main damage lever, so it's leveled first. S1 builds ghost stacks and grants Water Code allies ATK/elemental damage — strong team support that scales the whole squad, making it second. Burst's damage scales with ghost count rather than level alone, so it gains comparatively less from investment.

Skill investment roadmap (Skill 1/Skill 2/Burst — per KR community): 4/4/47/7/7 (graduate here) → 7/7/107/10/10. Why: Burst matters most; Skill 1 and Skill 2 are roughly equal and well below Burst.

Strengths & Weaknesses

Strengths

  • Water counters Fire, giving her strong performance against Fire-element enemies.
  • Her MG's large magazine allows long sustained fire without frequent reloads.
  • Steady DPS throughout a fight, with little dependence on combos or trigger conditions.

Weaknesses

  • Individual MG bullet damage is lower than AR/SR, needing time to reach high total damage.
  • Accuracy drops the longer she fires continuously, making it easy to miss the core on moving targets.
  • No burst-damage spike mechanic, less effective in content requiring a quick one-shot.

Overload Priority

General overload priority for this weapon type (no unit-specific data yet).

Sub-statPriorityRolls
ATK 4x
Max Ammo 3-4x
Elemental DMG 2x
Crit Rate 1-2x
Crit DMG 1-2x

Gear →

General Info

Meta Tier
Class
Attacker
Element
Water
Weapon Type
MG · BFG
Manufacturer
Missilis
Squad
Electric Shock
Voice Actors
Kim Hyeon-ji · Abby Espiritu · Ayasa Itō
Illustrator
JAM
Release date
24 july 2025

Recommended Build

Cubes
Bastion / Resilience

Suggested by role & weapon. See: Gear · Cubes

Collection Item (Doll) Priority

PvE
6/10
PvP
2/10

Recommended Teams

Campaign

  • Water MG team: Liter · Elegg: Boom And Shock · Privaty · 2 flex Attackers. Her Machine Gun deals steady continuous damage, needing a Critical Damage buffer to optimize DPS through the whole stage.

Arena / PvP

  • Filler role: MG has a steady fire rate but needs time to reach full damage, less suited to the ultra-fast one-shot style of top PvP.

Raid & Interception

  • Sustained damage team: her MG maintains steady DPS over long fights, good for Union Raid / Solo Raid that require enduring multiple rounds.

Keep Exploring

Water characters