
Rei is a Water Nikke in the Defender class, manufactured by Tetra. Stats and skill text below come straight from the game's data.
“Hates being told but still acts like a third-grader from the M.M.R. Vocational School. Has the awareness of a senior and looks after her underclassmen."”
Updated: 2026-08-02
Should you pull?
Should you pull?
CONSIDER IT — Rei is a specialized Defender protecting your carry via a decoy, worth considering for squads with a fragile carry or lacking a tank; her investment value is rated medium-to-high by the KR community, not a top priority if you already have a more stable taunt/shield Defender.
Review & Analysis
Base Stats
Skills
Normal Attack
■ Affects target enemy.
Deals 9.15% of ATK as damage.
Senior SupportSkill 1
■ Activates after 60 normal attack(s). Affects all allies.
$bcolFills Burst Gauge $bfcol by 2.47 %.
■ Affects decoy when decoy exists
Recovers HP by 2.1% of the caster's Max HP.
Fighting SpiritSkill 2
■ Activates at the start of the battle. Affects self.
Decoy: Recovers avatar with 96% of caster's Max HP for 240 sec.
Model Senior StudentBurst Skill
■ Affects self
Attracts for 5 sec.
Damage Taken ▼ 14.4% for 10 sec.
■ Affects the decoy when decoy exists.
Recovers 2.27% of caster's Max HP every 1 sec for 10 sec.
Skill Investment Priority
Skill investment roadmap (Skill 1/Skill 2/Burst — per KR community): 4/7/7 → 7/9/9 (clean graduation) → 10/10/10 (lower value than expected). Why: Skill 2 matters most, then Burst, Skill 1 least; pushing past 7/9/9 gives diminishing returns.
Strengths & Weaknesses
Strengths
- Skill 2 spawns a decoy that absorbs damage in place of allies, healing it for up to 96% Max HP over 240 seconds — a rare carry-protection tool for a Defender.
- Her Burst self-Attracts and lowers damage taken by 14.4%, stacking with the decoy for two consecutive layers of defense.
- Skill 1 both fills the Burst Gauge and heals the decoy, supporting both burst rhythm and decoy durability at the same time.
Weaknesses
- Her SMG normal-attack multiplier is only 9.15% ATK, contributing almost no damage outside her skills.
- Skill 1 needs 60 normal attacks to trigger, slow to come online in short fights.
- Her entire kit revolves around the decoy/aggro-diversion, with no damage buff or CDR for allies.
Overload Priority
Overload priority by weapon type — applies to every Nikke using this weapon.
| Sub-stat | Priority | Rolls |
|---|---|---|
| ATK | 4x | |
| Hit Rate | 2-4x | |
| Elemental DMG | 2x | |
| Max Ammo | 1-2x |
General Info
Recommended Build
Recommended Teams
Campaign
- Decoy Stall Team: Liter · Rei · Modernia · Noir · 1 flex Attacker. Fighting Spirit deploys a decoy at the start of battle that absorbs most incoming hits and self-heals for 96% Max HP over 240 sec, letting Modernia and Noir unload safely through most of a long Campaign stage.
Arena/PvP
- Opening Tank Team: Rei · Quency · 1 flex Supporter · Drake · Power. The Fighting Spirit decoy soaks the opponent's opening barrage in place of the carries, combined with Model Senior Student's self-taunt and damage reduction, letting Drake and Power survive the most dangerous opening phase of a PvP match.
Raid & Interception
Lore & Trivia
“Hates being told but still acts like a third-grader from the M.M.R. Vocational School. Has the awareness of a senior and looks after her underclassmen."”
Art Gallery





