
Ein is a Electric Nikke in the Attacker class, manufactured by Missilis. Stats and skill text below come straight from the game's data.
“Somewhat unruly at times, is a big softie on the inside. Her dream is to succeed in the fashion world and make a killing. To that end, she holds a deep admiration for the Talentum Squad.”
Updated: 2026-08-02
Should you pull?
Should you pull?
YES — her Burst buff package (-77% non-core penalty, +70% Critical Damage, +76% Burst damage) is very strong for a single finishing window, and Skill 2 adds 90.81% of final ATK as true damage every time a Near Feather is summoned, while her Burst also fires 300.02% of final ATK as true damage at the 10 highest-DEF enemies. Well worth pulling for a Burst-focused Electric Attacker built around true damage.
Review & Analysis
Ein is an Electric Attacker with an SR, burst stage III, from house Missilis.
Her defining mechanic is summoning "Near Feathers": she summons 4 at battle start, and each feather summon fires 90.81% final ATK true damage at a random enemy, while entering burst stage III grants self ATK +70.12% for 10 seconds.
Her burst (Feather All-Range) summons 6 more feathers, boosts True Damage +55.3% and Charge Damage +140.68% for 10 seconds, and deals 300.02% final ATK true damage to the 10 highest-DEF enemies — strong against crowded or high-DEF/part-heavy encounters.
One thing to weigh: most of Ein's damage comes from automated true damage via her feathers rather than her own charged shots, so her playstyle differs from traditional charge-focused Attackers.
Base Stats
Burst III
Skills
Feather StandbySkill 1
At battle entry: summons 4 Near Feathers. Entering Burst Stage 3: self ATK +70.12% for 10 sec.
Feather ShotSkill 2
On Near Feather summon: 1 random enemy takes 90.81% of final ATK as true damage. Full Charge attacks: self Charge Damage +80% for 1 shot.
Feather All-RangeBurst Skill
Self: summons 6 Near Feathers, True Damage +55.3% and Charge Damage +140.68% for 10 sec. 10 highest-DEF enemies take 300.02% of final ATK as true damage.
Skill Investment Priority
Prioritize Burst (Feather All-Range) since it summons more Near Feathers, boosts True and Charge Damage, then unleashes heavy true damage on the 10 highest-DEF enemies; then S2 (Feather Shot) for true damage on feather summon plus Charge Damage buff on Full Charge; S1 (Feather Standby) is lower priority as it's just an ATK buff entering Burst Stage 3.
Skill investment roadmap (Skill 1/Skill 2/Burst — per KR community): 7/7/7 (minimum) → 9/9/9 → 10/10/10 (near-endgame). Why: All three skills scale strongly and fairly evenly (roughly 53-77% growth from level 1 to 10 each), so invest in them evenly.
Strengths & Weaknesses
Strengths
- Per KR community info, her Burst stacks 3 effects: -77% damage penalty on non-core parts, +70% Critical Damage, +76% Burst damage — an extremely strong buff package for a single Burst window.
- As an Electric-element Attacker, she can fill the main-damage role for squads lacking that element.
Weaknesses
- Her true damage output depends on how many Near Feathers are summoned (4 at battle start, plus 6 more on Burst) — outside those summon windows, she has far fewer true-damage triggers.
- Her power leans heavily on the Burst window, so she may fall off between Bursts without outside support buffs.
Overload Priority
Overload priority by weapon type — applies to every Nikke using this weapon.
| Sub-stat | Priority | Rolls |
|---|---|---|
| Max Ammo | 2-3x | |
| ATK | 2-4x | |
| Charge Speed | 2-4x | |
| Charge DMG | 2x | |
| Elemental DMG | 2x |
General Info
Recommended Build
Collection Item (Doll) Priority
Napping Commander Doll Ltd.
Gaze of Courage: ■ Activates at the start of the battle. Charge Damage Multiplier ▲ 9.47%. DEF ▲ 37%. | Grounding Pillar: ■ Activates at the start of the battle. Damage Taken ▼ 17%. Cover's Max HP ▲ 30%.
“Commander has finished working and looks exhausted. Sing a lullaby for him so he can have a good nap.”
Recommended Teams
Campaign
- Standard CDR team: Liter · Blanc · Noir · Privaty · Ein. Liter fills the Burst gauge fast, Blanc opens with a strong AoE buff, Noir refills ammo and mag size, Privaty buffs damage; Ein closes as the main damage dealer with the last Burst. Swap Liter for Volume or Dolla if unowned.
- General team archetype: 1 CDR + 1 burst generator + at least 1 buffer + Ein alongside 2 flex attackers (Modernia, Alice). CDR picks: Liter, Volume, Dolla. Buffer picks: Privaty, Admi, N102.
Arena/PvP
- Jackal-style burst team: Ein · Blanc · Centi · Guillotine · 1 flex Supporter (Liter recommended). Blanc and Centi rush Burst so Ein can land the finishing hit turn one; Guillotine cleans up the rest of the enemy team.
Raid & Interception
- Helm healing team: Liter · Novel · Ein · Modernia · Helm. Helm's strong lifesteal offsets the HP Ein burns through skill usage; Novel reduces incoming damage for the whole team.
- Taunt team: Noise · Liter · Mast · Ein · Guillotine. Noise holds aggro and self-heals, giving Ein a safe window to unload Electric damage. Swap Liter for Volume if you need more burst generation.
Costumes
Lore & Trivia
“Somewhat unruly at times, is a big softie on the inside. Her dream is to succeed in the fashion world and make a killing. To that end, she holds a deep admiration for the Talentum Squad.”
Art Gallery





