Ein
SSR

Ein

Electric Attacker Missilis School Circle
Meta TierA
HP583,734
ATK25,554
DEF3,552
30-second summary of Ein

Ein is a Electric Nikke in the Attacker class, manufactured by Missilis. Stats and skill text below come straight from the game's data.

“Somewhat unruly at times, is a big softie on the inside. Her dream is to succeed in the fashion world and make a killing. To that end, she holds a deep admiration for the Talentum Squad.”

Updated: 2026-08-02

Should you pull?

Should you pull?

YES — her Burst buff package (-77% non-core penalty, +70% Critical Damage, +76% Burst damage) is very strong for a single finishing window, and Skill 2 adds 90.81% of final ATK as true damage every time a Near Feather is summoned, while her Burst also fires 300.02% of final ATK as true damage at the 10 highest-DEF enemies. Well worth pulling for a Burst-focused Electric Attacker built around true damage.

Review & Analysis

Ein is an Electric Attacker with an SR, burst stage III, from house Missilis.

Her defining mechanic is summoning "Near Feathers": she summons 4 at battle start, and each feather summon fires 90.81% final ATK true damage at a random enemy, while entering burst stage III grants self ATK +70.12% for 10 seconds.

Her burst (Feather All-Range) summons 6 more feathers, boosts True Damage +55.3% and Charge Damage +140.68% for 10 seconds, and deals 300.02% final ATK true damage to the 10 highest-DEF enemies — strong against crowded or high-DEF/part-heavy encounters.

One thing to weigh: most of Ein's damage comes from automated true damage via her feathers rather than her own charged shots, so her playstyle differs from traditional charge-focused Attackers.

Base Stats

HP583,734
ATK25,554
DEF3,552

Burst III

Skills

Feather StandbySkill 1

At battle entry: summons 4 Near Feathers. Entering Burst Stage 3: self ATK +70.12% for 10 sec.

Feather ShotSkill 2

On Near Feather summon: 1 random enemy takes 90.81% of final ATK as true damage. Full Charge attacks: self Charge Damage +80% for 1 shot.

Feather All-RangeBurst Skill

Self: summons 6 Near Feathers, True Damage +55.3% and Charge Damage +140.68% for 10 sec. 10 highest-DEF enemies take 300.02% of final ATK as true damage.

Skill Investment Priority

Prioritize Burst (Feather All-Range) since it summons more Near Feathers, boosts True and Charge Damage, then unleashes heavy true damage on the 10 highest-DEF enemies; then S2 (Feather Shot) for true damage on feather summon plus Charge Damage buff on Full Charge; S1 (Feather Standby) is lower priority as it's just an ATK buff entering Burst Stage 3.

Skill investment roadmap (Skill 1/Skill 2/Burst — per KR community): 7/7/7 (minimum) → 9/9/910/10/10 (near-endgame). Why: All three skills scale strongly and fairly evenly (roughly 53-77% growth from level 1 to 10 each), so invest in them evenly.

Strengths & Weaknesses

Strengths

  • Per KR community info, her Burst stacks 3 effects: -77% damage penalty on non-core parts, +70% Critical Damage, +76% Burst damage — an extremely strong buff package for a single Burst window.
  • As an Electric-element Attacker, she can fill the main-damage role for squads lacking that element.

Weaknesses

  • Her true damage output depends on how many Near Feathers are summoned (4 at battle start, plus 6 more on Burst) — outside those summon windows, she has far fewer true-damage triggers.
  • Her power leans heavily on the Burst window, so she may fall off between Bursts without outside support buffs.

Overload Priority

Overload priority by weapon type — applies to every Nikke using this weapon.

Sub-statPriorityRolls
Max Ammo 2-3x
ATK 2-4x
Charge Speed 2-4x
Charge DMG 2x
Elemental DMG 2x

Gear →

General Info

Meta Tier
Class
Attacker
Element
Electric
Weapon Type
SR · Young Punk
Manufacturer
Missilis
Squad
School Circle
Voice Actors
Won Esther · Jalitza Delgado · Nao Oshika
Release date
25 july 2024

Recommended Build

Cubes
Onslaught / Adjutant

Suggested by role & weapon. See: Gear · Cubes

Collection Item (Doll) Priority

PvE
6/10
PvP
7/10

Napping Commander Doll Ltd.

Gaze of Courage: ■ Activates at the start of the battle. Charge Damage Multiplier ▲ 9.47%. DEF ▲ 37%. | Grounding Pillar: ■ Activates at the start of the battle. Damage Taken ▼ 17%. Cover's Max HP ▲ 30%.

“Commander has finished working and looks exhausted. Sing a lullaby for him so he can have a good nap.”

Recommended Teams

Campaign

  • Standard CDR team: Liter · Blanc · Noir · Privaty · Ein. Liter fills the Burst gauge fast, Blanc opens with a strong AoE buff, Noir refills ammo and mag size, Privaty buffs damage; Ein closes as the main damage dealer with the last Burst. Swap Liter for Volume or Dolla if unowned.
  • General team archetype: 1 CDR + 1 burst generator + at least 1 buffer + Ein alongside 2 flex attackers (Modernia, Alice). CDR picks: Liter, Volume, Dolla. Buffer picks: Privaty, Admi, N102.

Arena/PvP

  • Jackal-style burst team: Ein · Blanc · Centi · Guillotine · 1 flex Supporter (Liter recommended). Blanc and Centi rush Burst so Ein can land the finishing hit turn one; Guillotine cleans up the rest of the enemy team.

Raid & Interception

  • Helm healing team: Liter · Novel · Ein · Modernia · Helm. Helm's strong lifesteal offsets the HP Ein burns through skill usage; Novel reduces incoming damage for the whole team.
  • Taunt team: Noise · Liter · Mast · Ein · Guillotine. Noise holds aggro and self-heals, giving Ein a safe window to unload Electric damage. Swap Liter for Volume if you need more burst generation.

Costumes

Handmade Festa

Lore & Trivia

“Somewhat unruly at times, is a big softie on the inside. Her dream is to succeed in the fashion world and make a killing. To that end, she holds a deep admiration for the Talentum Squad.”

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