
Dolla is a Wind Nikke in the Supporter class, manufactured by Tetra. Stats and skill text below come straight from the game's data.
Updated: 2026-08-02
Should you pull?
Should you pull?
YES — a high-quality CDR usable across every mode (Campaign/Arena/Raid); her role is similar to other meta CDRs so she rarely becomes outdated. Prioritize her if your squad lacks a burst-cooldown reducer.
Review & Analysis
Base Stats
Skills
Normal Attack
■ Affects target(s).
Deals 69.04% of ATK as damage.
Charge Time: 1 sec.
Full Charge Damage: 250% of damage.
EntrepreneurshipSkill 1
■ Affects all allies.
ATK ▲ 16.16% for 5 sec.
Risk SharingSkill 2
■ Activates when entering Full Burst. Affects all allies.
Effect changes according to the activation time(s). Previous effects trigger repeatedly:
Once: Cooldown of Burst Skill ▼ 1.82 sec.
Twice: Cooldown of Burst Skill ▼ 2.2 sec.
Three times: Cooldown of Burst Skill ▼ 2.6 sec.
■ Activates when using Burst Skill. Affects all allies.
Effect changes according to the activation time(s). Previous effects trigger repeatedly:
Once: ATK ▲ 7.72% for 5 sec.
Twice: Critical Rate ▲ 4.21% for 5 sec.
Three Times: Critical Rate ▲ 13.22% for 5 sec.
R&D ShotBurst Skill
■ Affects 1 enemy unit(s) with the highest DEF.
Deals 734.69% of ATK as damage.
Skill Investment Priority
Skill investment roadmap (Skill 1/Skill 2/Burst): 1/1/1 → 4/4/1 → 4/7/1 → 4/10/1. Why: Skill 2 (cooldown reduction + ATK/Crit buff) is her core value, so max it first; Skill 1 only gives a small flat ATK buff so it can stop early; Burst level barely matters since it mainly exists to trigger the CDR chain.
Strengths & Weaknesses
Strengths
- Skill 2 both cuts Burst Skill cooldown and grants ATK/Crit on burst use — a two-in-one CDR/buffer.
- Her burst targets the highest-DEF enemy, effective against heavily armored bosses.
Weaknesses
- Skill 2's effect scales up with repeated activations, so early in a fight her value is lower.
- No AoE damage or healing — a pure support role that needs strong Attackers alongside her to matter.
Overload Priority
Overload priority by weapon type — applies to every Nikke using this weapon.
| Sub-stat | Priority | Rolls |
|---|---|---|
| Max Ammo | 2-3x | |
| ATK | 2-4x | |
| Charge Speed | 2-4x | |
| Charge DMG | 2x | |
| Elemental DMG | 2x |
General Info
Recommended Build
Recommended Teams
Campaign
- Double-buff squad: Liter · Blanc · Modernia · Dolla · Alice. Dolla layers in team ATK buff, Burst CD reduction on Full Burst entry (stacking), high single-target dmg ulti, helping Liter/Blanc clear faster while Alice/Modernia finish.
- General frame: Dolla as secondary buffer + 1 CDR (Liter, Volume) + 1 tank/burst-gen (Centi, Anis) + 2 flex DPS (Scarlet: Black Shadow, Liberalio).
Arena (PvP)
- Burst-race team: Centi · Blanc · Liter · Dolla · Guillotine. Dolla leverages team ATK buff, Burst CD reduction on Full Burst entry (stacking), high single-target dmg ulti to get Guillotine's finisher off before the enemy.
- Defensive variant: Noah · Centi · Dolla · Liter · Jackal. Dolla supports from the backline while Noah/Jackal tank the opening rush.
Raid/Interception
- Taunt + buff team: Noise · Dolla · Novel · Helm · Guillotine. Dolla layers team ATK buff, Burst CD reduction on Full Burst entry (stacking), high single-target dmg ulti while Noise pulls hate and Novel/Helm stabilize HP.
- Burst-optimized team: Dolla · Liter · Mast · Modernia · Guillotine. Dolla tightens the combat rhythm via team ATK buff, Burst CD reduction on Full Burst entry (stacking), high single-target dmg ulti, Mast pumps crit dmg for Guillotine's kill.
Costumes
Art Gallery





