
Prika
Prika is a Water Nikke in the Supporter class, manufactured by Tetra. Stats and skill text below come straight from the game's data.
“She strongly believes that talent is more important than anything, and that it is more important for success than even one's character. Although she exhibits confidence and dignity no matter who she's interacting with, and never second-guesses her own thoughts, she is surprisingly mentally fragile.”
Should you pull?
Should you pull?
CONSIDER IT — mainly for collectors or players lacking a Water Supporter with side damage; not a top pick once you already own a stronger meta Supporter.
Review & Analysis
Prika is a Water Supporter (SR, Burst II) who grants team-wide "Performance" status combining healing and charge-damage buffs.
Her burst Get Ready for an Amazing Show! grants all allies Performance for 25s, restoring 3.04% of her Max HP per second and increasing Charge Damage +25%, and it synergizes with Mint's Sing Along, extending Performance duration +21s and Attack Damage +25.01%.
She's most valuable in sustained PvE content needing consistent healing and charge-damage uptime, especially paired with other Performance/Sing Along units like Mint; her value ramps up over long fights rather than quick clears.
Base Stats
Burst II
Skills
Let's Get the Show StartedSkill 1
On Full Charge: all allies gain Projectile Explosion Damage +20%, Pierce Damage +13.09%, ATK +20% of caster's ATK for 3s. While in Performance status: self gains HP restore potency +49.92% and Pierce, both continuous.
One More Song!Skill 2
On Full Burst: self Max HP +19.98% for 10s. If Sing Along triggers while in Performance (Encore): initiator gains permanent Assigned Part: Singing; all allies Performance duration +21s and Attack Damage +25.01% for 10s.
Get Ready for an Amazing Show!Burst Skill
Grants all allies Performance: restores 3.04% of caster's final Max HP as HP every 1s for 25s, and Charge Damage +25% for 25s.
Skill Investment Priority
Prioritize S2 first — Sing Along/Encore unlocks the strongest team buff: Performance duration +21s and Attack Damage +25.01% for all allies. Then S1, since every Full Charge grants the team explosion/pierce damage and ATK scaling off Prika's own ATK. Burst skill is the sustain/Charge Damage foundation with fixed values, so it can be leveled last.
Skill investment roadmap (Skill 1/Skill 2/Burst, per common Supporter priority): 1/1/1 → 4/4/4 → 7/4/7. Why: prioritize Skill 1 and Burst for team support first, leaving Skill 2 for last since it has less direct impact on total damage.
Strengths & Weaknesses
Strengths
- Water counters Fire, useful against Fire-element enemies/opponents.
- Her SR deals high single-target damage on core hits, unusual for a Supporter.
- As a Supporter she has high HP/DEF, holding the line better than an Attacker.
Weaknesses
- Slow charge rhythm makes burst damage harder to deliver instantly compared to a dedicated Attacker.
- Her specific buff role isn't as standout as top-tier meta Supporters.
- Missing the core sharply reduces her damage contribution.
Overload Priority
General overload priority for this weapon type (no unit-specific data yet).
| Sub-stat | Priority | Rolls |
|---|---|---|
| Max Ammo | 2-3x | |
| ATK | 2-4x | |
| Charge Speed | 2-4x | |
| Charge DMG | 2x | |
| Elemental DMG | 2x |
General Info
Recommended Build
Collection Item (Doll) Priority
Napping Commander Doll Ltd.
Gaze of Courage: ■ Activates at the start of the battle. Charge Damage Multiplier ▲ 9.47%. DEF ▲ 37%. | Grounding Pillar: ■ Activates at the start of the battle. Damage Taken ▼ 17%. Cover's Max HP ▲ 30%.
“Commander has finished working and looks exhausted. Sing a lullaby for him so he can have a good nap.”
Recommended Teams
Campaign
- Water SR Supporter team: Prika · Privaty · 2 Water Attackers · 1 flex Attacker. Water counters Fire; her full-charge SR deals high single-target damage while she still buffs the team.
Arena / PvP
- Filler role: SRs need aim time, rarely used in top PvP which favors fast play; useful when you need another Water Supporter.
Raid & Interception
- Long-fight support team: useful against Fire bosses where you want both buffing and extra single-target damage; pair with a CDR to keep buffs cycling.





