
Mint is a Iron Nikke in the Supporter class, manufactured by Tetra. Stats and skill text below come straight from the game's data.
“Despite looking fragile, she possesses the most formidable mental fortitude among all the members. She understands better than anyone that singing and dancing alone are not enough to succeed as a pop star.”
Updated: 2026-08-02
Should you pull?
Should you pull?
CONSIDER IT — mainly for collectors or players lacking an Iron RL Supporter; not a top pick once you already own Liter or Volume.
Review & Analysis
Mint is an Iron Supporter (RL, Burst II) with a dual "Singing/Dancing" mode that offers flexible offense or sustain buffs.
Her burst Let's Sing Together! grants all allies Attack Damage +30.02%, Max Ammo +40%, and Crit Damage +45.05% for 10s, while full-charge attacks in Singing mode add ATK +45.02% of her ATK to allies.
She's a solid general-purpose support for either offense (Singing) or healing (Dancing) teams; her benefits depend on which Assigned Part is active, so she doesn't stack both modes' bonuses at once.
Base Stats
Burst II
Skills
Here I Go!Skill 1
On Full Charge while Assigned Part: Singing: all allies gain ATK +45.02% of caster's ATK for 3s. On Full Charge while Assigned Part: Dancing: all allies recover 1.8% of caster's final Max HP every 1s for 3s.
Fantastic Performance!Skill 2
Entering Burst Stage 3 while in Assigned Part: Singing: all allies gain Critical Rate +19.94%, Projectile Explosion Damage +50%, Pierce Damage +32.72%, all for 10s.
Let's Sing Together!Burst Skill
Grants Mint one Assigned Part based on current status: Dancing then gains Singing; otherwise gains Dancing (continuous). All allies get Sing Along: Attack Damage +30.02%, Max Ammo +40%, Critical Damage +45.05%, all for 10s.
Skill Investment Priority
Prioritize S2 (Fantastic Performance!): it buffs the whole team's Critical Rate +19.94%, Projectile Explosion Damage +50%, and Pierce Damage +32.72% on entering Burst Stage 3 — her widest team-damage impact. Level S1 (Here I Go!) alongside it since Full Charge grants ATK +45% (Singing) or continuous HP recovery (Dancing) to the whole team. Burst Skill can stay lower priority since its ATK/Ammo/Crit Damage buffs already have strong fixed values and are less level-dependent than S1/S2, which scale off Mint's own ATK.
Skill investment roadmap (Skill 1/Skill 2/Burst, per common RL Supporter priority): 1/1/1 → 4/4/4 → 7/4/7. Why: prioritize Skill 1 and Burst for team support, leaving Skill 2 for last since it has less direct impact on overall damage.
Strengths & Weaknesses
Strengths
- Iron counters Electric, giving her an edge against Electric-element enemies/opponents.
- Her RL deals AoE damage on full charge, clearing adds effectively.
- As a Supporter she has high HP/DEF, holding the line better than an Attacker.
Weaknesses
- Slow charge rhythm makes burst damage harder to deliver instantly compared to a dedicated Attacker.
- Her specific buff role isn't as standout as top-tier meta Supporters.
- Easily edged out of high-end teams by other RL Supporters like Liter or Volume.
Overload Priority
Overload priority by weapon type — applies to every Nikke using this weapon.
| Sub-stat | Priority | Rolls |
|---|---|---|
| Max Ammo | 2-4x | |
| ATK | 2x | |
| Charge DMG | 2-4x | |
| Charge Speed | 2-4x | |
| Elemental DMG | 1-2x |
General Info
Recommended Build
Collection Item (Doll) Priority
Exercising Commander Doll Ltd.
Gaze of Courage: ■ Activates at the start of the battle. Charge Damage Multiplier ▲ 9.47%. DEF ▲ 37%. | Grounding Pillar: ■ Activates at the start of the battle. Damage Taken ▼ 17%. Cover's Max HP ▲ 30%.
“Exercising is the best way to achieve a healthy body and mind. Take the towel and wipe off Commander's sweat for him.”
Recommended Teams
Campaign
- Sustained Firepower Team: Mint · Scarlet · Drake · Noir · Volume. Scarlet is a secondary damage dealer, carrying output while Mint is off burst; Drake is a secondary damage dealer, carrying output while Mint is off burst; Noir refills ammo and raises magazine size for the team; Volume cuts cooldown so Mint can burst again sooner.
- Fast-Clear Team: Mint · Maxwell · Laplace · Dorothy · Naga. Maxwell is a secondary damage dealer, carrying output while Mint is off burst; Laplace is a secondary damage dealer, carrying output while Mint is off burst; Dorothy cuts cooldown so Mint can burst again sooner; Naga increases damage dealt on core hits.
Arena / PvP
- Sturdy Team: Mint · Alice · Modernia · Noah · Mast. Alice is a secondary damage dealer, carrying output while Mint is off burst; Modernia is a secondary damage dealer, carrying output while Mint is off burst; Noah raises a shield that reduces incoming damage; Mast adds extra critical damage for Mint.
- Counter Team: Mint · Drake · Maxwell · Guillotine · Rouge. Drake is a secondary damage dealer, carrying output while Mint is off burst; Maxwell is a secondary damage dealer, carrying output while Mint is off burst; Guillotine pulls all enemy attacks so Mint is free to deal damage; Rouge adds another ATK buff for the whole team.
Raid & Interception
- Boss-Sticking Team: Mint · Alice · Novel · Noise · Volume. Alice is a secondary damage dealer, carrying output while Mint is off burst; Novel increases enemy damage taken over a long duration; Noise holds aggro almost the entire fight while self-healing; Volume cuts cooldown so Mint can burst again sooner.
- Anti-Aggro Team: Mint · Scarlet · Moran · Mast · Drake. Scarlet is a secondary damage dealer, carrying output while Mint is off burst; Moran purely tanks aggro without cutting team damage; Mast adds extra critical damage for Mint; Drake is a secondary damage dealer, carrying output while Mint is off burst.
Costumes
Lore & Trivia
“Despite looking fragile, she possesses the most formidable mental fortitude among all the members. She understands better than anyone that singing and dancing alone are not enough to succeed as a pop star.”
Art Gallery





