
Eve is a Iron Nikke in the Attacker class, manufactured by Abnormal. Stats and skill text below come straight from the game's data.
“A member of the 7th Airborne Squad. Like other airborne squad members, she possesses outstanding physical abilities. For some reason, she appears rather naive about the world.”
Should you pull?
Should you pull?
CONSIDER IT — worthwhile if you lack an Iron AR Attacker; not a priority if you already own a stronger AR Attacker or rarely face Electric-heavy content.
Review & Analysis
Eve is an Iron Attacker using an AR, burst slot III — a crit-focused carry who is fully buffed from the start of battle.
- She enters battle with a permanent +60% Critical Rate and +50% ATK (of her own ATK) plus +25% Max Ammo continuously.
- Her burst Counter Chain (40-second cooldown) deals 457.14% of final ATK x6 to a random enemy and doubles her Exospine buffs for 10 seconds; hitting Electric Code enemies triggers additional bonus effects.
She shines in PvE/raid content against Electric Code enemies, or in teams that want steady damage without needing setup, since her buffs are active from the start.
Caveat: her burst has a long 40-second cooldown and hits a random target, making her less reliable against single bosses; her Electric bonus is wasted against other elements — more of a secondary DPS than a top-tier carry.
Base Stats
Burst III
Skills
Impact-Type ExospineSkill 1
At battle entry: Critical rate +60% continuously. After 44 critical hits: Unstable Energy deals 240% of final ATK, x3. Hitting Electric Code enemies: Damage taken +10% for 10 sec.
Eagle Eye-Type ExospineSkill 2
At battle start: ATK +50% of caster's ATK and Max Ammo +25% continuously. After 10 normal attacks vs Electric Code: reload 3 rounds.
Counter ChainBurst Skill
40 sec cooldown. Deals 457.14% of final ATK, x6 vs random enemy. Self Exospine Mk2 for 10 sec, scaling Impact and Eagle Eye by 100%.
Skill Investment Priority
Prioritize S1 (Impact-Type Exospine) for its +60% Critical Rate at battle entry and stacking crits into a heavy x3 Unstable Energy nuke; then Burst (Counter Chain) for its own AoE-ish damage and doubling S1/S2 effects for 10 seconds; S2 (Eagle Eye-Type Exospine) is lower priority as mostly ammo/reload utility.
Skill investment roadmap (Skill 1/Skill 2/Burst, per common AR Attacker priority): 4/4/4 → 7/4/7 → 10/4/10. Why: prioritize Skill 1 (core damage) and Burst equally, with Skill 2 lowest if it's a secondary effect.
Strengths & Weaknesses
Strengths
- Iron counters Electric, giving her strong performance against Electric-element enemies.
- Her AR balances range, damage, and fire rate, adapting well to many situations.
- Steady DPS throughout a fight when landing core hits consistently.
Weaknesses
- Needs consistent core hits to reach peak efficiency, dropping off sharply against evasive or mobile enemies.
- No burst-damage spike like SMG/RL Attackers, less effective in fast one-shot content.
- Competes for the AR Attacker slot with several other meta units of the same weapon type.
Overload Priority
General overload priority for this weapon type (no unit-specific data yet).
| Sub-stat | Priority | Rolls |
|---|---|---|
| ATK | 4x | |
| Hit Rate | 2-4x | |
| Elemental DMG | 2x | |
| Max Ammo | 1-2x |
General Info
Recommended Build
Collection Item (Doll) Priority
Cooking Commander Doll Ltd.
Gaze of Courage: ■ Activates at the start of the battle. Damage dealt when attacking core ▲ 17.04%. DEF ▲ 37%. | Grounding Pillar: ■ Activates at the start of the battle. Damage Taken ▼ 17%. Cover's Max HP ▲ 30%.
“Commander is cooking for you, who is always hard at work. He will definitely come up with a perfect dish. Please enjoy it.”
Recommended Teams
Campaign
- Breakthrough Team: Eve · Liter · Blanc · Privaty · Modernia. Liter cuts cooldown so Eve can burst again sooner; Blanc raises the whole team's damage taken during burst; Privaty buffs Eve's ATK right before the burst window; Modernia is a secondary damage dealer, carrying output while Eve is off burst.
- Sustained Firepower Team: Eve · Volume · Mast · Admi · Drake. Volume cuts cooldown so Eve can burst again sooner; Mast adds extra critical damage for Eve; Admi buffs ATK plus reload speed, covering a slow weapon; Drake is a secondary damage dealer, carrying output while Eve is off burst.
Arena / PvP
- One-Shot Team: Eve · Scarlet · Blanc · Noir · Centi. Scarlet is a secondary damage dealer, carrying output while Eve is off burst; Blanc raises the whole team's damage taken during burst; Noir refills ammo and raises magazine size for the team; Centi soaks up hits, extending the squad's survival time.
- Sturdy Team: Eve · Mast · Volume · Jackal · Guillotine. Mast adds extra critical damage for Eve; Volume cuts cooldown so Eve can burst again sooner; Jackal pulls all enemy attacks so Eve is free to deal damage; Guillotine pulls all enemy attacks so Eve is free to deal damage.
Raid & Interception
- Long-Sustain Team: Eve · Noise · Helm · Naga · Modernia. Noise holds aggro almost the entire fight while self-healing; Helm has strong lifesteal, offsetting HP lost in long fights; Naga increases damage dealt on core hits; Modernia is a secondary damage dealer, carrying output while Eve is off burst.
- Boss-Sticking Team: Eve · Liter · Novel · Guillotine · Alice. Liter cuts cooldown so Eve can burst again sooner; Novel increases enemy damage taken over a long duration; Guillotine pulls all enemy attacks so Eve is free to deal damage; Alice is a secondary damage dealer, carrying output while Eve is off burst.





