
Makima is a Water Nikke in the Defender class, manufactured by Abnormal. Stats and skill text below come straight from the game's data.
“A Devil Hunter working directly under the Chief Cabinet Secretary.”
Updated: 2026-08-02
Should you pull?
Should you pull?
PULL if you lack a self-healing Defender with an anti-one-shot Indomitability mechanic; especially valuable in PvP and tough Solo Raid. If you already have an equally strong Defender, you can CONSIDER saving her for later.
Review & Analysis
Base Stats
Skills
Normal Attack
■ Affects target enemy.
Deals 8.73% of ATK as damage.
Show Me What You GotSkill 1
■ Activates when attacked 20 time(s). Affects all allies.
Reloading Speed ▲ 36.96% for 10 sec.
DEF ▲ 14.78% for 10 sec.
Seems I've Been NoticedSkill 2
■ Activates after landing 120 normal attack(s). Affects self.
Attact: Taunt all enemies for 3 sec.
■ Activates when taking lethal damage. Affect self.
Gains indomitability for 7 sec. Activates 1 time per battle.
Cooldown of Burst Skill ▼ 11.58 sec.
Can You Be Quiet?Burst Skill
■ Affects self.
Gain Pierce for 10 sec.
Recover 34.02% of attack damage as HP over 10 sec.
■ Activates during indomitability. Affects self.
HP Potency ▲ 41.02% for 10 sec.
Skill Investment Priority
Skill investment roadmap (Skill 1/Skill 2/Burst, per KR community): 4/4/4 → 7/4/7 → 10/7/10. Why: Skill 1 (reload speed+DEF buff) and Burst (lifesteal+Pierce) matter equally since they directly determine her tankiness; Skill 2 (taunt+Indomitability) only needs a moderate level since its core effect (Indomitability) doesn't scale with skill level.
Strengths & Weaknesses
Strengths
- Her Ultimate self-heals 34.02% of damage dealt as HP plus Pierce, letting her hold the line without a dedicated healer.
- Skill 2 grants Indomitability for 7 sec on lethal damage (once per battle) — near-immune to opening one-shots.
- Skill 1 buffs reload speed + DEF for the whole team once triggered, both defending herself and supporting allies.
Weaknesses
- As a Defender her personal damage is low, not a primary DPS source for the team.
- Indomitability only triggers once per battle; once used, she can still go down like a normal Defender.
- Her skills need a hit-count threshold (20/120) to trigger, slow to come online in short or easy stages.
Overload Priority
Overload priority by weapon type — applies to every Nikke using this weapon.
| Sub-stat | Priority | Rolls |
|---|---|---|
| ATK | 4x | |
| Hit Rate | 2-4x | |
| Elemental DMG | 2x | |
| Max Ammo | 1-2x |
General Info
Recommended Build
Recommended Teams
Campaign
- Absolute Anti-Wipe Team: Liter · Makima · Modernia · Noir · 1 flex Attacker. Seems I've Been Noticed grants 7 sec of invincibility when Makima takes a lethal hit (once per battle) plus reduces Burst Skill cooldown — a safety net that can save the whole team from an unexpected wipe in tough Campaign stages.
Arena/PvP
- Debuff-Resistant Tank Team: Makima · Quency · 1 flex Supporter · Drake · Power. Show Me What You Got buffs reload speed and DEF for the whole team after being attacked 20 times, helping Drake and Power keep a steady firing rhythm between PvP combat phases.
Raid & Interception
Costumes
Lore & Trivia
“A Devil Hunter working directly under the Chief Cabinet Secretary.”
Art Gallery





