Aria
SSR

Aria

Water Attacker Tetra Prima Donna
Meta TierD
HP583,734
ATK25,554
DEF3,539
30-second summary of Aria

Aria is a Water Nikke in the Attacker class, manufactured by Tetra. Stats and skill text below come straight from the game's data.

Updated: 2026-08-02

Should you pull?

Should you pull?

CONSIDER IT — worth pulling if you lack an early-Burst Critical Damage buffer or need another Water unit with self-shielding; not a top priority if you already have an equivalent buffer or a stronger CDR.

Review & Analysis

Aria is a Water Attacker manufactured by Tetra. Despite her Attacker classification, her kit leans toward team support: Skill 1 boosts critical damage for all allies the moment Full Burst begins, and Skill 2 boosts critical rate for the whole team on the last bullet hit — together making every Attacker's crits hit harder. Her Burst generates a shield for the whole team based on her max HP, while also boosting her own hit rate — combining squad protection with improved shooting stability.

Base Stats

HP583,734
ATK25,554
DEF3,539
Max Ammo300
Reload Time2.33s

Skills

Normal Attack

■ Affects target enemy.
Deals 5.47% of ATK as damage.

AllegroSkill 1

■ Activates at the beginning of Full Burst. Affects all allies.
Critical Damage ▲ 26.99% for 10 sec.

LacrimosoSkill 2

■ Activates when the last bullet hits the target. Affects all allies.
Critical Rate ▲ 7.03% for 5 sec.

Da Capo AriaBurst Skill

■ Affects all allies.
Generate a Shield with 37.86% of the caster's Max HP for 10 sec.
■ Affects self.
Hit Rate ▲ 30.37% for 15 sec.

Skill Investment Priority

Prioritize Skill 1 (team-wide critical damage buff, triggers right at Full Burst) → Burst (team shield) → Skill 2 (critical rate buff, short duration).

Skill investment roadmap (Skill 1/Skill 2/Burst, per KR community): 1/1/14/4/47/4/710/4/10. Why: Skill 1 (early-burst Critical Damage buff) and Burst (HP shield) matter equally, while Skill 2 (last-bullet Critical Rate buff) is lowest priority due to its short-lived effect.

Strengths & Weaknesses

Strengths

  • Skill 1 buffs the whole team's Critical Damage right when entering Full Burst, triggering automatically with no complex condition.
  • Ultimate both grants a squad-wide HP shield and boosts her own Hit Rate — good support and self-defense at once.
  • Her MG's continuous fire makes Skill 2's last-bullet Critical Rate buff trigger consistently.

Weaknesses

  • The Ultimate's HP shield scales off her own Max HP, so she needs an HP-focused build to reach full support value.
  • No Burst CDR mechanic, so her support-loop value is lower than Liter or Volume.
  • Her MG's normal-attack damage isn't as high as faster weapons if built as a Support.

Overload Priority

Overload priority by weapon type — applies to every Nikke using this weapon.

Sub-statPriorityRolls
ATK 4x
Max Ammo 3-4x
Elemental DMG 2x
Crit Rate 1-2x
Crit DMG 1-2x

Gear →

General Info

Meta Tier
Class
Attacker
Element
Water
Weapon Type
MG
Manufacturer
Tetra
Squad
Prima Donna
Voice Actors
Lee So-eun · Michelle Marie · Yū Kobayashi
Release date
4 nov 2022

Recommended Build

Cubes
Resilience Cube / Vigor Cube
Overload (OL) Priority
Increase Max Ammunition Capacity › Increase ATK › Increase Critical Damage

Suggested by role & weapon. See: Gear · Cubes

Recommended Teams

Campaign

  • Team-Wide Crit Team: Liter · Aria · Modernia · Noir · 1 flex Attacker. Allegro buffs Critical Damage for the whole team the instant Full Burst starts, and Lacrimoso adds Critical Rate on every full-charge shot, turning the whole squad into a consistent crit machine through Campaign; Da Capo Aria also shields everyone.

Arena/PvP

  • Opening Shield Team: Aria · Quency · 1 flex Supporter · Drake · Power. Da Capo Aria shields the whole team for 37.86% Max HP right on burst, letting Drake and Power survive the opponent's opening barrage in PvP.

Raid & Interception

  • Sustained Crit Team: Rei · Aria · Biscuit · Guilty · 1 flex Attacker. The Critical Rate/Damage buffs from Allegro and Lacrimoso hold steady throughout the fight, well-suited to crit-carry squads grinding long Raid/Interception fights.

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