Snow White: Heavy Arms
SSR

Snow White: Heavy Arms

Water Attacker Pilgrim Goddess
Meta TierSS
HP583,734
ATK25,554
DEF3,552
30-second summary of Snow White: Heavy Arms

Snow White: Heavy Arms is a Water Nikke in the Attacker class, manufactured by Pilgrim. Stats and skill text below come straight from the game's data.

“All her memories have been restored, and her personality remains the same as the original Snow White. She holds a grudge against the Queen for insulting Liliweiss.”

Updated: 2026-08-02

Should you pull?

Should you pull?

CONSIDER IT — worth pulling if you need a strong Water SR Attacker for single-target boss damage, especially useful in Solo Raid; not a priority if you already have a strong SR Attacker or your current content doesn't need single-target focus.

Review & Analysis

Snow White: Heavy Arms is a Water Attacker (SR, Burst III) built as a multi-target lock-on sniper with strong anti-part damage.

Full-charge attacks hit up to 5 locked-on enemies for 41.9% final ATK to all plus 105.59% final ATK sequentially per ammo, while S2 raises Damage to Parts by +62.64% during full charge.

She excels against bosses/raids with multiple targets or destructible parts, especially with charge-speed support; her fixed 1.2s charge playstyle makes her less effective against single unbreakable targets.

Base Stats

HP583,734
ATK25,554
DEF3,552

Burst III

Skills

Normal Attack

Deals 69.04% of ATK as damage. Charge Time: 1.2 s. Charge Damage: 250%. Reload Time: 2 s. Burst Generation: 2.8%. Ammo 6.

Seven Dwarves V+VISkill 1

■ Activates every 0.2 sec while charging. Affects the enemy unit nearest to the crosshair that is not in Lock-On status. Lock-On. Function: Designates the enemy as a target of Seven Dwarves. Max Lock-On targets: 5. Deactivation condition: Performing a normal attack or taking cover. ■ Activates every 0.2 sec while charging. Affects self. Auto Fire Ready. Function: Loads Seven Dwarves with ammo. Effect: DEF ▲ 42.24% continuously. Max ammo loaded by Auto Fire Ready: 5. Deactivation condition: Performing a normal attack. ■ Activates every 0.2 sec while charging. Affects all enemies in Lock-On status. Damage Taken ▲ 4.2% for 4 sec. ■ Activates when attacking with Full Charge. Auto Fire. Function: Attacks Lock-On targets with Seven Dwarves. Effect 1: Deals 41.9% of final ATK as damage. Affects all enemies. Effect 2: Deals 105.59% of final ATK as damage. Affects Lock-On targets. Attacks sequentially based on the amount of ammo loaded by Auto Fire Ready. ■ Activates when attacking with Full Charge while in Seven Dwarves Fully Active status. Affects self. Number of uses of Seven Dwarves Fully Active ▼ 1. ■ Activates when performing a normal attack while not in Full Burst. Affects self. Removes Seven Dwarves Fully Active.

Shades of WhiteSkill 2

■ Activates at the start of battle. Affects self. Fixes charge time at 1.2 sec continuously. ■ Activates during Full Charge. Affects self. Gains Pierce for 5 sec. ATK ▲ 46.84% for 5 sec. Damage to Parts ▲ 62.64% for 5 sec. ■ Activates when entering Burst Stage 3. Affects self. ATK ▲ 73.92% for 10 sec. ■ Activates when at Full Charge only while in Seven Dwarves Fully Active status. Affects self. Charge Damage ▲ 528% for 1 round(s). Sequential attack damage ▲ 158.4% for 1 round(s).

Seven Dwarves Fully ActiveBurst Skill

Cooldown: 40s. ■ Affects self. Attack Damage ▲ 84.48% for 10 sec. Seven Dwarves Fully Active. Function: Increases max number of Lock-On targets and max ammo loaded by Auto Fire Ready, but also increases Charge Time. Number of uses: 2. Effect 1: Fixes charge time at 3.2 sec continuously. Effect 2: Max Lock-On targets ▲ 10 continuously. Effect 3: Max ammo loaded by Auto Fire Ready ▲ 10 continuously. Deactivation condition: When the number of uses reaches 0. ■ Affects all destructible projectiles. Deals 41.9% of final ATK as damage.

Skill Investment Priority

Prioritize Skill 2 (Shades of White) first — it's the strongest damage buff in the kit: fixes charge time at 1.2s, adds Pierce and Parts damage, and while Fully Active adds a huge Charge damage+528% / sequential damage+158.4%. Next, Skill 1 (Seven Dwarves V+VI) is the core Lock-On + Full Charge mechanic that generates repeated damage per locked target. The Burst Skill (Seven Dwarves Fully Active) is important for enabling Fully Active mode, but its own self-buff numbers are comparatively smaller, so it ranks last.

Skill investment roadmap (Skill 1/Skill 2/Burst, per common SR Attacker priority): 4/4/47/4/710/4/10. Why: SR Attackers typically weigh Skill 1 (core damage) and Burst equally, with Skill 2 lowest if it's a secondary effect.

Strengths & Weaknesses

Strengths

  • Water counters Fire, giving her strong performance against Fire-element enemies.
  • Her SR deals extremely high single-target damage on core hits, far above standard weapons.
  • Large full-charge damage multiplier, capable of melting tanky bosses in just a few shots.

Weaknesses

  • Needs aim/charge time, giving her a slower damage rhythm than fast-firing Attackers.
  • Missing the core sharply reduces her actual damage efficiency.
  • Less effective in content with many small targets since she leans toward single-target damage.

Overload Priority

Recommended overload sub-stats for this unit (from community OL guides).

Sub-statPriorityRolls
ATK 4x
Elemental DMG 2x
Crit Rate 2x
Crit DMG 2x
Charge Speed 1-2x

Gear →

General Info

Meta Tier
Class
Attacker
Element
Water
Weapon Type
SR · Seven Dwarves I + II
Manufacturer
Pilgrim
Squad
Goddess
Voice Actors
So Yeon · Laura Stahl · M・A・O
Illustrator
ludaf
Release date
1 january 2026

Recommended Build

Cubes
Onslaught / Adjutant

Suggested by role & weapon. See: Gear · Cubes

Collection Item (Doll) Priority

PvE
10/10
PvP
10/10

Recommended Teams

Campaign

  • Standard CDR team: Liter · Blanc · Noir · Privaty · Snow White: Heavy Arms. Liter fills the Burst gauge fast, Blanc opens with a strong AoE buff, Noir refills ammo and mag size, Privaty buffs damage; Snow White: Heavy Arms closes as the main damage dealer with the last Burst. Swap Liter for Volume or Dolla if unowned.
  • General team archetype: 1 CDR + 1 burst generator + at least 1 buffer + Snow White: Heavy Arms alongside 2 flex attackers (Modernia, Alice). CDR picks: Liter, Volume, Dolla. Buffer picks: Privaty, Admi, N102.

Arena/PvP

  • Jackal-style burst team: Snow White: Heavy Arms · Blanc · Centi · Guillotine · 1 flex Supporter (Liter recommended). Blanc and Centi rush Burst so Snow White: Heavy Arms can land the finishing hit turn one; Guillotine cleans up the rest of the enemy team.

Raid & Interception

  • Helm healing team: Liter · Novel · Snow White: Heavy Arms · Modernia · Helm. Helm's strong lifesteal offsets the HP Snow White: Heavy Arms burns through skill usage; Novel reduces incoming damage for the whole team.
  • Taunt team: Noise · Liter · Mast · Snow White: Heavy Arms · Guillotine. Noise holds aggro and self-heals, giving Snow White: Heavy Arms a safe window to unload Water damage. Swap Liter for Volume if you need more burst generation.

Lore & Trivia

“All her memories have been restored, and her personality remains the same as the original Snow White. She holds a grudge against the Queen for insulting Liliweiss.”

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