
Anchor is a Wind Nikke in the Defender class, manufactured by Elysion. Stats and skill text below come straight from the game's data.
“Her love for marine life and the sea spurred her to join the Navy. Has top-tier surveillance skills, loves fishing but is quirky and always excoriated by Helm.”
Updated: 2026-08-02
Should you pull?
Should you pull?
CONSIDER IT — as an SR she does not require heavy gem investment; worth keeping as a stopgap taunt Defender for newer players or anyone lacking a tank, especially useful in projectile-heavy content. Not worth chasing specifically since SR units are also obtainable through normal sources.
Review & Analysis
Base Stats
Skills
Normal Attack
■ Affects target(s).
Deals 61.3% of ATK as damage.
Charge Time: 1 sec.
Full Charge Damage: 250% of damage.
GSSkill 1
■ Activates when the last bullet hits the target. Affects the target.Taunt for 5 sec.
■ Activates when the last bullet hits the target. Affects self.
DEF ▲ 23.82% for 5 sec.
MDSSkill 2
■ Activates when entering battle. Affects self.
$bcolWhen attacking an enemy projectile, damage dealt to that projectile $bfcol▲ 25.6% continuously.
CIWSBurst Skill
■ Affects all enemies.
Deals 304.45% of final ATK as damage.
Skill Investment Priority
General guideline: 4/4/4 → 7/4/7 → 10/4/10. Why: Skill 1 (taunt + DEF) and Burst (AoE damage) are her two main effects and should come first; Skill 2 only matters in specific projectile-interception situations, so it can wait.
Strengths & Weaknesses
Strengths
- Skill 1 both taunts for 5 seconds and self-buffs DEF by 23.82%, combining aggro control and survivability in one skill.
- Her Burst deals 304.45% ATK AoE damage to all enemies — a rare amount of AoE burst damage for a Defender.
- Skill 2 continuously ramps up damage against intercepted enemy projectiles, especially valuable in projectile-heavy Interception content.
Weaknesses
- As an SR, her base stats and power ceiling sit below dedicated SSR taunt Defenders.
- Skill 1's taunt only triggers when the last bullet in the magazine hits, requiring good reload timing.
- No healing mechanic, so she needs a healer paired with her to hold up against heavy firepower.
Overload Priority
Overload priority by weapon type — applies to every Nikke using this weapon.
| Sub-stat | Priority | Rolls |
|---|---|---|
| Max Ammo | 2-4x | |
| ATK | 2x | |
| Charge DMG | 2-4x | |
| Charge Speed | 2-4x | |
| Elemental DMG | 1-2x |
General Info
Recommended Build
Recommended Teams
Campaign
- Anti-Projectile Shield Team: Liter · Anchor · Modernia · Noir · 1 flex Attacker. MDS boosts damage when shooting down enemy projectiles/missiles, extremely strong against stages with projectile-firing enemies; GS taunts for 5 sec and buffs DEF, letting Modernia and Noir unload safely through Full Burst.
Arena/PvP
- Opening Aggro Team: Anchor · Quency · 1 flex Supporter · Drake · Power. GS taunts for 5 sec right after the last bullet lands, pulling the enemy's fire off Drake and Power during their opening burst; Quency stacks extra Critical Damage on the pair.
Raid & Interception
- Anti-Missile Boss Team: Rei · Anchor · Biscuit · Guillotine · 1 flex Attacker. MDS makes Anchor especially effective against bosses that fire missiles/projectiles, common in Raid/Interception; constant taunting plus Biscuit's healing keeps the team standing.
Costumes
Lore & Trivia
“Her love for marine life and the sea spurred her to join the Navy. Has top-tier surveillance skills, loves fishing but is quirky and always excoriated by Helm.”
Art Gallery





