
Mary: Bay Goddess is a Water Nikke in the Supporter class, manufactured by Tetra. Stats and skill text below come straight from the game's data.
“To protect her friends who are risking their lives for a seaside sojourn, Mary provides them with medical assistance with her makeshift clinic.”
Updated: 2026-08-02
Should you pull?
Should you pull?
CONSIDER IT — Mary: Bay Goddess shines best in an all-Water team and long-form content (Raid, Interception) thanks to her scaling-over-time effects; in short matches (Arena) her value drops since there's no time to build up. Pull if you're building a dedicated Water-element lineup.
Review & Analysis
Base Stats
Skills
Normal Attack
■ Affects target(s).
Deals 65.95% of ATK as damage.
Charge Time: 1 sec.
Full Charge Damage: 250% of damage.
Seaside SunshineSkill 1
■ Activates when entering Full Burst. Affects all allies.
Effect changes according to the number of activation time(s). Previous effects trigger repeatedly:
Once: Recovers 1.05% of caster's final Max HP every 1 sec for 5 sec.
Twice: Recovers 3.69% of caster's final Max HP every 1 sec for 5 sec.
Three times: Recovers 6.86% of caster's final Max HP every 1 sec for 5 sec.
Waves Kiss The FeetSkill 2
■ Activates when using Burst Skill. Affects all Water Code allies.
Effect changes according to the number of activation time(s). Previous effects trigger repeatedly:
Once: Damage as strong element ▲ 20.85% for 3 sec.
Twice: Damage as strong element ▲ 13.88% for 5 sec.
Three times: Damage as strong element ▲ 8.36% for 10 sec.
Tranquil WatersBurst Skill
■ Affects all Water Code allies.
ATK ▲ 23.23% for 3 sec.
■ Affects all allies.
Map HP ▲ 27.87% of the caster's final Max HP for 10 sec.
Skill Investment Priority
Skill investment roadmap (Skill 1/Skill 2/Burst): 4/4/4 (functional) → 7/4/7 → 10/4/10 (endgame). Why: Skill 1 and Skill 2 are both stacking-over-time mechanics, so they matter equally and should be raised alongside Burst (wide-area ATK + Max HP buff); none should be neglected since all three feed her long-fight playstyle.
Strengths & Weaknesses
Strengths
- Skill 1 heals over time and SCALES UP with each activation (up to 6.86% per second for 5 seconds on the third trigger), so healing value grows strongly in long fights.
- Skill 2 similarly scales up Water-element damage buffs for the whole Water Code squad with each Burst Skill use.
- Burst buffs Water-element ATK and Max HP squad-wide.
- As an SR, fully-charged normal attacks get a 250% multiplier.
Weaknesses
- Both Skill 1 and Skill 2 need MULTIPLE activations to reach peak value, not strong from the start of a fight.
- Skill 2's Water damage buff only helps Water-element teammates, useless in a mixed-element lineup.
- As an SR, good range but slower fire rate than AR/MG.
Overload Priority
Overload priority by weapon type — applies to every Nikke using this weapon.
| Sub-stat | Priority | Rolls |
|---|---|---|
| Max Ammo | 2-3x | |
| ATK | 2-4x | |
| Charge Speed | 2-4x | |
| Charge DMG | 2x | |
| Elemental DMG | 2x |
General Info
Recommended Build
Recommended Teams
Campaign
- Double-buff squad: Liter · Blanc · Modernia · Mary: Bay Goddess · Alice. Mary: Bay Goddess layers in repeating heal on Full Burst entry, Water-code damage buff, team map-HP buff, helping Liter/Blanc clear faster while Alice/Modernia finish.
- General frame: Mary: Bay Goddess as secondary buffer + 1 CDR (Liter, Volume) + 1 tank/burst-gen (Centi, Anis) + 2 flex DPS (Viper, Brid).
Arena (PvP)
- Burst-race team: Centi · Blanc · Liter · Mary: Bay Goddess · Guillotine. Mary: Bay Goddess leverages repeating heal on Full Burst entry, Water-code damage buff, team map-HP buff to get Guillotine's finisher off before the enemy.
- Defensive variant: Noah · Centi · Mary: Bay Goddess · Liter · Jackal. Mary: Bay Goddess supports from the backline while Noah/Jackal tank the opening rush.
Raid/Interception
- Taunt + buff team: Noise · Mary: Bay Goddess · Novel · Helm · Guillotine. Mary: Bay Goddess layers repeating heal on Full Burst entry, Water-code damage buff, team map-HP buff while Noise pulls hate and Novel/Helm stabilize HP.
- Burst-optimized team: Mary: Bay Goddess · Liter · Mast · Modernia · Guillotine. Mary: Bay Goddess tightens the combat rhythm via repeating heal on Full Burst entry, Water-code damage buff, team map-HP buff, Mast pumps crit dmg for Guillotine's kill.
Lore & Trivia
“To protect her friends who are risking their lives for a seaside sojourn, Mary provides them with medical assistance with her makeshift clinic.”
Art Gallery





