
Viper is a Water Nikke in the Attacker class, manufactured by Tetra. Stats and skill text below come straight from the game's data.
“She always seems to be on edge, and gives off a very effervescent vibe. Her fellow Exotic team members believe she is somewhat of a push over.”
Updated: 2026-08-02
Should you pull?
Should you pull?
YES — Viper is both a solid damage-dealing Attacker and a self-contained ATK/Hit Rate team buffer from the start of the fight, plus high survivability from target-avoidance. Well worth pulling if you lack a Water Attacker or need a flexible buffer-dealer for the Exotic squad.
Review & Analysis
Base Stats
Skills
Normal Attack
■ Affects target(s).
Deals 220.4% of ATK as damage.
Snake SenseSkill 1
■ Activates when the target appear. Affects all allies.
ATK ▲ 28.98% for 10 sec.
Hit Rate ▲ 11.13% for 10 sec.
Snake ScaleSkill 2
■ Affects self.
Hit Rate ▲ 3.43%
■ Activates when entering Full Burst. Affects self.
Vamp: Excludes 1 ally unit from enemies' target for 10 sec. Loses effect when the caster takes damage. Invincible for 1 sec.
Snake BiteBurst Skill
■ Affects designated 1 enemy unit(s).
Deals 462.85% of ATK as damage.
■ Activates when the designated enemy unit(s) include the stage target. Affects the same enemy unit(s).
DEF ▼ 19.83% for 10 sec.
Skill Investment Priority
Skill investment roadmap (Skill 1/Skill 2/Burst): 4/4/4 (functional) → 7/4/7 → 10/4/10 (endgame). Why: Skill 1 (whole-team ATK/Hit Rate buff) affects the whole squad so it's as high priority as Burst (main-target DEF-down); Skill 2 only helps her own survival so it can wait.
Strengths & Weaknesses
Strengths
- Skill 1 auto-buffs ATK by 28.98% and Hit Rate by 11.13% for the ENTIRE SQUAD as soon as the target appears — triggers early, no complex conditions needed.
- Burst lowers the stage target's DEF by 19.83% for 10 seconds when it matches the designated target, opening the door for squad-wide damage.
- Skill 2 removes herself from enemy targeting and grants 1 second of invincibility on Full Burst — rare survivability for an Attacker.
- As a Shotgun user, normal attack damage is high (220.4% ATK per hit) at close range.
Weaknesses
- Burst's DEF-down only applies if the target matches the stage's designated target, which isn't always the case.
- Shotgun range is short, a disadvantage against long-range bosses/enemies.
- Skill 2's target-avoidance effect ends the moment Viper takes damage — not absolute invincibility.
Overload Priority
Overload priority by weapon type — applies to every Nikke using this weapon.
| Sub-stat | Priority | Rolls |
|---|---|---|
| ATK | 4x | |
| Max Ammo | 2-4x | |
| Hit Rate | 1-4x | |
| Elemental DMG | 2x |
General Info
Recommended Build
Recommended Teams
Campaign
- Core squad: Liter · Blanc · Viper · Privaty · Neve. Viper spearheads via team ATK+Hit Rate buff on enemy spawn, 1s invincible on Full Burst entry; Liter fuels Burst uptime, Blanc opens with AoE to clear deficit, Privaty buffs ATK at Full Burst, Neve finishes the wave.
- General frame: Viper as main DPS + 1 CDR (Liter, Volume) + 1 buffer (Privaty, Admi) + 2 flex DPS (Modernia, Brid). Swap Viper for Milk against a different element.
Arena (PvP)
- Jackal-style one-shot: Centi · Blanc · Liter · Guillotine · Viper. Viper leans on team ATK+Hit Rate buff on enemy spawn, 1s invincible on Full Burst entry to burst first, while Centi/Blanc push max Burst for Guillotine's finisher.
- Defensive variant: Noah · Viper · Centi · Liter · Guillotine. Noah tanks the opening rush so Viper can strike after the enemy's combo runs dry.
Raid/Interception
- Main taunt team: Noise · Liter · Mast · Viper · Guillotine. Noise pulls hate, Mast pumps crit dmg, Viper unloads damage via team ATK+Hit Rate buff on enemy spawn, 1s invincible on Full Burst entry.
- Sustain backup: Novel · Liter · Helm · Viper · Modernia. Novel/Helm keep HP stable so Viper can perform at full output.
Costumes
Lore & Trivia
“She always seems to be on edge, and gives off a very effervescent vibe. Her fellow Exotic team members believe she is somewhat of a push over.”
Art Gallery





