Viper
SSR

Viper

Water Attacker Tetra Exotic
Meta TierD
HP583,734
ATK25,554
DEF4,012
30-second summary of Viper

Viper is a Water Nikke in the Attacker class, manufactured by Tetra. Stats and skill text below come straight from the game's data.

“She always seems to be on edge, and gives off a very effervescent vibe. Her fellow Exotic team members believe she is somewhat of a push over.”

Updated: 2026-08-02

Should you pull?

Should you pull?

YES — Viper is both a solid damage-dealing Attacker and a self-contained ATK/Hit Rate team buffer from the start of the fight, plus high survivability from target-avoidance. Well worth pulling if you lack a Water Attacker or need a flexible buffer-dealer for the Exotic squad.

Review & Analysis

Viper is a Water Attacker with an SG, playing more like a tactical support than a pure damage dealer. Skill 1 "Snake Sense" triggers the moment a target appears, buffing the whole team's ATK and Hit Rate — a strong opening-round buff. Skill 2 "Snake Scale," on entering Full Burst, excludes one ally from enemy targeting and grants herself 1 second of invincibility, though the effect ends if she takes damage. Her Burst "Snake Bite" deals heavy single-target damage and also lowers DEF if the target is the stage's designated enemy. This mix of team buffing and aggro control makes her flexible across team comps.

Base Stats

HP583,734
ATK25,554
DEF4,012
Max Ammo9
Reload Time1.7s

Skills

Normal Attack

■ Affects target(s).
Deals 220.4% of ATK as damage.

Snake SenseSkill 1

■ Activates when the target appear. Affects all allies.
ATK ▲ 28.98% for 10 sec.
Hit Rate ▲ 11.13% for 10 sec.

Snake ScaleSkill 2

■ Affects self.
Hit Rate ▲ 3.43%
■ Activates when entering Full Burst. Affects self.
Vamp: Excludes 1 ally unit from enemies' target for 10 sec. Loses effect when the caster takes damage. Invincible for 1 sec.

Snake BiteBurst Skill

■ Affects designated 1 enemy unit(s).
Deals 462.85% of ATK as damage.
■ Activates when the designated enemy unit(s) include the stage target. Affects the same enemy unit(s).
DEF ▼ 19.83% for 10 sec.

Skill Investment Priority

Prioritize Burst (main single-target damage plus DEF shred) → Skill 1 (team-wide ATK/Hit Rate buff, triggers early each stage) → Skill 2 (situational defensive/aggro utility).

Skill investment roadmap (Skill 1/Skill 2/Burst): 4/4/4 (functional) → 7/4/710/4/10 (endgame). Why: Skill 1 (whole-team ATK/Hit Rate buff) affects the whole squad so it's as high priority as Burst (main-target DEF-down); Skill 2 only helps her own survival so it can wait.

Strengths & Weaknesses

Strengths

  • Skill 1 auto-buffs ATK by 28.98% and Hit Rate by 11.13% for the ENTIRE SQUAD as soon as the target appears — triggers early, no complex conditions needed.
  • Burst lowers the stage target's DEF by 19.83% for 10 seconds when it matches the designated target, opening the door for squad-wide damage.
  • Skill 2 removes herself from enemy targeting and grants 1 second of invincibility on Full Burst — rare survivability for an Attacker.
  • As a Shotgun user, normal attack damage is high (220.4% ATK per hit) at close range.

Weaknesses

  • Burst's DEF-down only applies if the target matches the stage's designated target, which isn't always the case.
  • Shotgun range is short, a disadvantage against long-range bosses/enemies.
  • Skill 2's target-avoidance effect ends the moment Viper takes damage — not absolute invincibility.

Overload Priority

Overload priority by weapon type — applies to every Nikke using this weapon.

Sub-statPriorityRolls
ATK 4x
Max Ammo 2-4x
Hit Rate 1-4x
Elemental DMG 2x

Gear →

General Info

Meta Tier
Class
Attacker
Element
Water
Weapon Type
SG
Manufacturer
Tetra
Squad
Exotic
Voice Actors
Jo Kyung-yi · Samantha Berman · Tomori Kusunoki
Illustrator
DORE
Release date
19 jan 2023

Recommended Build

Cubes
Resilience Cube / Wingman Cube
Overload (OL) Priority
Increase ATK › Increase Hit Rate › Increase Max Ammunition Capacity

Suggested by role & weapon. See: Gear · Cubes

Recommended Teams

Campaign

  • Core squad: Liter · Blanc · Viper · Privaty · Neve. Viper spearheads via team ATK+Hit Rate buff on enemy spawn, 1s invincible on Full Burst entry; Liter fuels Burst uptime, Blanc opens with AoE to clear deficit, Privaty buffs ATK at Full Burst, Neve finishes the wave.
  • General frame: Viper as main DPS + 1 CDR (Liter, Volume) + 1 buffer (Privaty, Admi) + 2 flex DPS (Modernia, Brid). Swap Viper for Milk against a different element.

Arena (PvP)

  • Jackal-style one-shot: Centi · Blanc · Liter · Guillotine · Viper. Viper leans on team ATK+Hit Rate buff on enemy spawn, 1s invincible on Full Burst entry to burst first, while Centi/Blanc push max Burst for Guillotine's finisher.
  • Defensive variant: Noah · Viper · Centi · Liter · Guillotine. Noah tanks the opening rush so Viper can strike after the enemy's combo runs dry.

Raid/Interception

  • Main taunt team: Noise · Liter · Mast · Viper · Guillotine. Noise pulls hate, Mast pumps crit dmg, Viper unloads damage via team ATK+Hit Rate buff on enemy spawn, 1s invincible on Full Burst entry.
  • Sustain backup: Novel · Liter · Helm · Viper · Modernia. Novel/Helm keep HP stable so Viper can perform at full output.

Costumes

Shine of LovePunky StreetToxic Rabbit

Lore & Trivia

“She always seems to be on edge, and gives off a very effervescent vibe. Her fellow Exotic team members believe she is somewhat of a push over.”

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