
Mary is a Water Nikke in the Supporter class, manufactured by Tetra. Stats and skill text below come straight from the game's data.
“She is a proficient doctor, kind and considerate to patients and people around her. She often uses jokes and comforting words to make her patients feel at ease.”
Updated: 2026-08-02
Should you pull?
Should you pull?
CONSIDER IT — Mary is a steady healing Supporter, very useful for newer players not yet skilled at dodging, or for long-form content (Raid, Interception); if Pepper or Mary: Bay Goddess already covers your Seraphim team's healer slot, you don't need another.
Review & Analysis
Base Stats
Skills
Normal Attack
■ Affects target(s).
Deals 201.5% of ATK as damage.
CPRSkill 1
■ Activates when the last bullet hits the target. Affects 1 allies with the lowest HP.
Recovers 8.4% of the caster's Max HP as HP.
NursingSkill 2
■ Activates at the beginning of Full Burst. Affects all allies.
Restored HP ▲ 23.78%.
Angel in WhiteBurst Skill
■ Affects all allies. Activates when above 50% HP.
DEF ▲ 19.8% for 10 sec.
■ Affect all allies.
Recovers HP by 39.6% of the caster's Max HP.
Skill Investment Priority
Skill investment roadmap (Skill 1/Skill 2/Burst — per KR community): 4/7/4 → 7/9/7 → 10/10/10. Why: Skill 1 and Burst matter equally, both above Skill 2.
Strengths & Weaknesses
Strengths
- Burst heals 39.6% max HP for the whole squad along with a 19.8% DEF buff, bailing out the team in dangerous moments.
- Skill 1 automatically heals the lowest-HP ally after every last-bullet hit, no timing needed.
- Skill 2 boosts healing received by 23.78% right when Full Burst starts, amplifying every other healing source on the team.
- As a Shotgun user, she also contributes 201.5% ATK normal-attack damage.
Weaknesses
- The Burst DEF buff/heal only triggers while Mary is above 50% HP; if she gets low, Burst loses some of its value.
- Shotgun range is short, easy to get shot down if positioned poorly.
- A pure support role, not suited to teams needing fast stage clears through damage.
Overload Priority
Overload priority by weapon type — applies to every Nikke using this weapon.
| Sub-stat | Priority | Rolls |
|---|---|---|
| ATK | 4x | |
| Max Ammo | 2-4x | |
| Hit Rate | 1-4x | |
| Elemental DMG | 2x |
General Info
Recommended Build
Recommended Teams
Campaign
- Double-buff squad: Liter · Blanc · Modernia · Mary · Alice. Mary layers in heals lowest-HP ally, team heal at Full Burst start, DEF buff + big heal on Burst, helping Liter/Blanc clear faster while Alice/Modernia finish.
- General frame: Mary as secondary buffer + 1 CDR (Liter, Volume) + 1 tank/burst-gen (Centi, Anis) + 2 flex DPS (Viper, Brid).
Arena (PvP)
- Burst-race team: Centi · Blanc · Liter · Mary · Guillotine. Mary leverages heals lowest-HP ally, team heal at Full Burst start, DEF buff + big heal on Burst to get Guillotine's finisher off before the enemy.
- Defensive variant: Noah · Centi · Mary · Liter · Jackal. Mary supports from the backline while Noah/Jackal tank the opening rush.
Raid/Interception
- Taunt + buff team: Noise · Mary · Novel · Helm · Guillotine. Mary layers heals lowest-HP ally, team heal at Full Burst start, DEF buff + big heal on Burst while Noise pulls hate and Novel/Helm stabilize HP.
- Burst-optimized team: Mary · Liter · Mast · Modernia · Guillotine. Mary tightens the combat rhythm via heals lowest-HP ally, team heal at Full Burst start, DEF buff + big heal on Burst, Mast pumps crit dmg for Guillotine's kill.
Costumes
Lore & Trivia
“She is a proficient doctor, kind and considerate to patients and people around her. She often uses jokes and comforting words to make her patients feel at ease.”
Art Gallery





