Neon: Blue Ocean
SSR

Neon: Blue Ocean

Water Attacker Elysion Counters
Meta TierD
HP583,734
ATK25,554
DEF3,539
30-second summary of Neon: Blue Ocean

Neon: Blue Ocean is a Water Nikke in the Attacker class, manufactured by Elysion. Stats and skill text below come straight from the game's data.

“Trapped on Blue Water Island and frustrated at the paucity of available Firepower, Neon dedicates herself to harnessing the power of Water.”

Updated: 2026-08-02

Should you pull?

YES. A Water main-damage SSR with burst-stacking mechanics that suit long fights; worth pulling if you lack a Water Attacker or want a team that counters Fire Code targets, especially for players getting their first SSR for the Counters squad.

Review & Analysis

Neon: Blue Ocean is a Water Machine Gun (MG) Attacker from Elysion who specializes in countering Fire-element enemies. Her Burst, Full Hydro Shot, switches to a special weapon for 7 seconds, dealing continuous damage and extra bonus damage when the target belongs to the Fire Code — extremely strong against Fire bosses and mobs. Upper Wave stacks Parts Damage for herself each time she uses Burst, up to 3 stacks, making her increasingly effective at breaking destructible boss parts. Water Jet grants bonus elemental damage against her strong-element target whenever she enters Burst stage 3, also stacking up to 3 times over longer fights.

Base Stats

HP583,734
ATK25,554
DEF3,539
Max Ammo300
Reload Time2.5s

Skills

Normal Attack

■ Affects target enemy.
Deals 5.57% of ATK as damage.

Upper WaveSkill 1

■ Activates when using Burst Skill. Affects self.
Effect changes according to the number of activation time(s). Previous effects trigger repeatedly:
Once: Parts Damage ▲ 12.4% for 20 sec.
Twice: Parts Damage ▲ 12.4% for 20 sec.
Three times: Parts Damage ▲ 12.4% for 20 sec.

Water JetSkill 2

■ Activates when entering Burst stage 3. Affects self.
Effect changes according to the number of activation time(s). Previous effects trigger repeatedly:
Once: Damage as strong element ▲ 20.56% for 10 sec.
Twice: Damage as strong element ▲ 20.2% for 10 sec.
Three times: Damage as strong element ▲ 20.2% for 10 sec.

Full Hydro ShotBurst Skill

■ Affects self.
Change the weapon in use:
Damage: 11% of final ATK
Last for: 7 sec.

■ Activates when the target belongs to Fire Code.
Deals 11% of final ATK as additional damage.

Skill Investment Priority

Prioritize Burst Full Hydro Shot (weapon switch, sustained damage plus Fire-Code bonus) → Upper Wave (Parts Damage stacking on each Burst) → Water Jet (elemental damage stacking, requires reaching Burst stage 3).

4/4/4 (playable) → 7/4/7 → 10/4/10 (final). Prioritize the burst and Skill 1 since both directly raise base damage and stacking Parts Damage; Skill 2 depends on repeated Burst stage-3 entries, so level it slower.

Strengths & Weaknesses

Strengths

  • Her burst weapon-switch deals 11% final ATK, plus another 11% if the target is Fire Code — big total damage against the right element.
  • Skill 1 stacks Parts Damage by 12.4% each burst use, up to 3 stacks within 20 seconds.
  • Skill 2 raises strong-element damage by 20.56%~20.2% on entering Burst stage 3, stacking across multiple rotations.

Weaknesses

  • MG normal attack deals only 5.57% ATK — extremely low, contributing almost nothing outside burst.
  • Both sub-skills need repeated triggers (multiple burst uses, multiple stage-3 entries), so she needs a long fight to reach full stacks.
  • The Fire Code bonus damage only matters against that specific element and is dead weight versus other-element enemies.

Overload Priority

Overload priority by weapon type — applies to every Nikke using this weapon.

Sub-statPriorityRolls
ATK 4x
Max Ammo 3-4x
Elemental DMG 2x
Crit Rate 1-2x
Crit DMG 1-2x

Gear →

General Info

Meta Tier
Class
Attacker
Element
Water
Weapon Type
MG
Manufacturer
Elysion
Squad
Counters
Voice Actors
Jang Mi · Xanthe Huynh · Rina Hidaka
Illustrator
Kim Hyung Tae
Release date
22 june 2023

Recommended Build

Cubes
Bastion Cube / Wingman Cube
Overload (OL) Priority
Increase Max Ammunition Capacity › Increase ATK › Increase Critical Damage

Suggested by role & weapon. See: Gear · Cubes

Recommended Teams

Neon: Blue Ocean (Attacker, Water element) anchors every team below and holds a slot in all five.

Campaign

  • Fast-Clear Team: Neon: Blue Ocean · Dorothy · Anis: Sparkling Summer · Naga · Scarlet. Dorothy cuts cooldown so Neon: Blue Ocean can burst again sooner; Anis: Sparkling Summer boosts both crit rate and reload speed; Naga increases damage dealt on core hits; Scarlet is a secondary damage dealer, carrying output while Neon: Blue Ocean is off burst.
  • Breakthrough Team: Neon: Blue Ocean · Liter · Blanc · Privaty · Modernia. Liter cuts cooldown so Neon: Blue Ocean can burst again sooner; Blanc raises the whole team's damage taken during burst; Privaty buffs Neon: Blue Ocean's ATK right before the burst window; Modernia is a secondary damage dealer, carrying output while Neon: Blue Ocean is off burst.

Arena / PvP

  • Counter Team: Neon: Blue Ocean · Noah · Rouge · Maxwell · Laplace. Noah raises a shield that reduces incoming damage; Rouge adds another ATK buff for the whole team; Maxwell is a secondary damage dealer, carrying output while Neon: Blue Ocean is off burst; Laplace is a secondary damage dealer, carrying output while Neon: Blue Ocean is off burst.
  • One-Shot Team: Neon: Blue Ocean · Scarlet · Blanc · Noir · Centi. Scarlet is a secondary damage dealer, carrying output while Neon: Blue Ocean is off burst; Blanc raises the whole team's damage taken during burst; Noir refills ammo and raises magazine size for the team; Centi soaks up hits, extending the squad's survival time.

Raid & Interception

  • Anti-Aggro Team: Neon: Blue Ocean · Moran · Mast · Naga · Drake. Moran purely tanks aggro without cutting team damage; Mast adds extra critical damage for Neon: Blue Ocean; Naga increases damage dealt on core hits; Drake is a secondary damage dealer, carrying output while Neon: Blue Ocean is off burst.
  • Long-Sustain Team: Neon: Blue Ocean · Noise · Helm · Naga · Modernia. Noise holds aggro almost the entire fight while self-healing; Helm has strong lifesteal, offsetting HP lost in long fights; Naga increases damage dealt on core hits; Modernia is a secondary damage dealer, carrying output while Neon: Blue Ocean is off burst.

Lore & Trivia

“Trapped on Blue Water Island and frustrated at the paucity of available Firepower, Neon dedicates herself to harnessing the power of Water.”

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