
Vesti: Tactical Upgrade
Vesti: Tactical Upgrade is a Fire Nikke in the Attacker class, manufactured by Elysion. Stats and skill text below come straight from the game's data.
“As the primary offensive member of Absolute — Elysion's most elite squad — she is well-known for raining hellfire upon any enemy, in any situation. Although Vesti is typically shy and timid by nature, she becomes excitable beyond all measure when unleashing a fusillade of her full arsenal in battle.”
Should you pull?
Should you pull?
CONSIDER IT — detailed skill data for Vesti: Tactical Upgrade isn't fully published at time of writing, so real combat power is hard to assess precisely. Pull if you lack a Fire-element Rocket Launcher Attacker or want to collect the Vesti lineup; if Laplace/Maxwell/Julia already cover your RL/AR core, wait for more community reviews before investing heavily.
Review & Analysis
Vesti: Tactical Upgrade is a Fire Attacker (RL, Burst III) built around full-charge true damage output.
Her burst Missile Container Online deals 492.3% of final ATK as true damage to all enemies including parts every 40s, while S2 adds 266.6% final ATK true damage on full-charge hits.
She shines in boss/raid fights with breakable parts, ideally paired with ATK or charge-speed support; her damage is front-loaded around the 40s burst cooldown rather than steady ammo DPS.
Base Stats
Burst III
Skills
Missile GuideSkill 1
Full Charge attacks when not in Missile Guide: self Charge Speed +100% and Charge Damage +58.5% for 3 rounds. Also on reloading to max ammo, removing the Missile Guide effect.
Monster StageSkill 2
Full Charge attacks: 266.6% of final ATK as true damage. In Battle Formation during Full Charge: ATK +20% for 3 sec. Target with Explosive Round: self Projectile explosion damage +20% for 3 sec.
Missile Container OnlineBurst Skill
Every 40 sec. Self Explosion Radius +100% and True Damage +60% for 10 sec. Deals 492.3% of final ATK as Burst true damage to all enemies including parts.
Skill Investment Priority
Prioritize S2 first — steady true damage, every Full Charge deals 266.6% final ATK as true damage plus conditional ATK/explosion buffs. Then S1, boosting Charge Speed +100% and Charge Damage +58.5% for faster Full Charge cycling, multiplying overall DPS. Burst skill last — a fixed 40s-cooldown nuke.
Skill investment roadmap (Skill 1/Skill 2/Burst): 4/4/4 (functional) → 7/4/7 → 10/4/10 (endgame). Why: for Elysion Rocket Launcher Attackers in general, Burst and Skill 1 typically carry most of the damage value so prioritize them, while Skill 2 tends to be secondary support and can wait until fuller skill data is published.
Strengths & Weaknesses
Strengths
- An Attacker using Rocket Launcher — a heavy single-charge weapon good for blowing up boss parts over an area on hit.
- Elysion manufacturer, Absolute squad — fits teams built around concentrated single-target firepower rather than spread damage.
- As a newer unit, base stats are usually tuned generous enough to be accessible even without heavy overload investment.
Weaknesses
- Long RL charge time, easy to get interrupted without a fast burst-gen unit or CDR on the team.
- Detailed skill data (damage coefficients, secondary effects) isn't fully published yet at time of writing, making it hard to rank precisely against veteran RL Attackers (Laplace, Maxwell).
- Like any RL user, easily interrupted by CC or bad positioning — needs a Defender for cover.
Overload Priority
General overload priority for this weapon type (no unit-specific data yet).
| Sub-stat | Priority | Rolls |
|---|---|---|
| Max Ammo | 2-4x | |
| ATK | 2x | |
| Charge DMG | 2-4x | |
| Charge Speed | 2-4x | |
| Elemental DMG | 1-2x |
General Info
Recommended Build
Collection Item (Doll) Priority
Recommended Teams
Campaign
- General Fire Team: Vesti: Tactical Upgrade · 1 CDR (Liter/Volume) · 1 ATK buffer (Admi/Privaty) · 2 flex Attackers of other elements for coverage. RL is a heavy single-charge weapon, so pair with a fast burst-gen unit (Centi, Anis) to shorten downtime between charged shots.
Arena / PvP
- Heavy Single-Shot Team: run with a CDR and other RL/SR Attackers (Julia, Guillotine) to stack up big charged-shot damage within a short Arena match.





