
Lucilla
Lucilla is a Water Nikke in the Defender class, manufactured by Tetra. Stats and skill text below come straight from the game's data.
Updated: 2026-08-02
Should you pull?
Should you pull?
CONSIDER IT — Lucilla is an extremely durable Defender thanks to Taunt plus damage reduction, very useful for hard Raid/Interception content; if you already have another taunt Defender (like Noise, Jackal) covering that role, no rush — best prioritized by newer players lacking a Water shield.
Review & Analysis
Base Stats
Skills
Normal Attack
■ Affects target enemy.
Deals 10.32% of ATK as damage.
Noblesse ObligeSkill 1
■ Activates when the last bullet hits the target. Affects the target.
[Target] DEF ▼ 8.4% for 10 sec.
[Target] ATK ▼ 8.4% for 10 sec.
Queenly DispositionSkill 2
■ Activates at the beginning of Full Burst. Affects all enemies.
Taunt continuously for 15.09 sec.
■ Activates at the beginning of Full Burst. Affects self.
Sustained Damage ▼ 57.86% for 15 sec.
Snow QueenBurst Skill
■ Affects 10 enemies with the highest ATK.
[Target] Deals 163.1% of ATK as damage.
■ Affects all allies. Activates when above 50% HP.
DEF ▲ 12.93% for 10 sec.
Skill Investment Priority
Skill investment roadmap (Skill 1/Skill 2/Burst): 4/4/4 (functional) → 7/4/7 → 10/7/10 (endgame). Why: Skill 2 (Taunt + damage reduction) is the life-and-death value for a Defender so it's top priority alongside Burst (wide-area ATK-down + DEF buff); Skill 1 only debuffs one target so it can wait.
Strengths & Weaknesses
Strengths
- Skill 2 auto-Taunts all enemies continuously for 15 seconds right at Full Burst, while also lowering her own damage taken by 57.86% for 15 seconds — an extremely durable shield, nearly immune while taunting.
- Skill 1 lowers both the target's DEF and ATK (8.4% each) on the last bullet, softening the target while reducing the damage it deals.
- Burst lowers ATK on the 10 highest-ATK enemies plus buffs squad-wide DEF while above 50% HP — reducing wide-area damage pressure.
Weaknesses
- A pure defense/debuff role, Lucilla's own damage is very low (normal attack only 10.32% ATK per hit).
- Skill 2's Taunt effect doesn't work against some bosses immune to aggro-pulling.
- The Burst DEF buff only triggers while Lucilla is above 50% HP, needing healer support if she gets low.
Overload Priority
Overload priority by weapon type — applies to every Nikke using this weapon.
| Sub-stat | Priority | Rolls |
|---|---|---|
| ATK | 4x | |
| Hit Rate | 2-4x | |
| Elemental DMG | 2x | |
| Max Ammo | 1-2x |
General Info
Recommended Build
Recommended Teams
Campaign
- Frontline squad: Liter · Lucilla · Blanc · Privaty · Modernia. Lucilla anchors the formation via shreds enemy DEF+ATK on last bullet, self-taunt+damage reduction at Full Burst start, AoE ulti + team DEF buff; Liter fuels Burst, Blanc opens with AoE, Privaty buffs ATK, Modernia finishes.
- General frame: Lucilla as main shield + 1 CDR (Liter, Volume) + 1 burst-gen + 2 flex DPS (Viper, Brid). Prioritize Lucilla on stages with dangerous AoE damage.
Arena (PvP)
- Jackal-style one-shot: Centi · Blanc · Liter · Guillotine · Lucilla. Lucilla soaks the opening counter via shreds enemy DEF+ATK on last bullet, self-taunt+damage reduction at Full Burst start, AoE ulti + team DEF buff, letting Centi/Blanc push max Burst for Guillotine's finisher.
- Anti one-shot variant: Noise · Lucilla · Centi · Jackal · Naga. Lucilla and Jackal share the damage so the team survives the enemy's opening burst.
Raid/Interception
- Main taunt team: Lucilla · Liter · Mast · Modernia · Guillotine. Lucilla pulls all hate via shreds enemy DEF+ATK on last bullet, self-taunt+damage reduction at Full Burst start, AoE ulti + team DEF buff, keeping the team alive long enough for Modernia/Guillotine to burst.
- Sustain backup: Noise · Liter · Novel · Helm · Lucilla. Pairing Lucilla with Noise/Helm forms a double defensive layer for tough Solo Raids.
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