
Yulha is a Fire Nikke in the Attacker class, manufactured by Tetra. Stats and skill text below come straight from the game's data.
“The leader of Triangle who protects the squad with all her effort. Possesses superb skills in office and on battlefield, but has an ill temperament.”
Updated: 2026-08-02
Should you pull?
Should you pull?
CONSIDER IT — Yulha is strongest once she's tanked long enough to trigger Calm, better suited to long-form content (Raid, Interception) than short Arena matches. Pull if you lack a Fire-element SR Attacker or need a dealer-protector hybrid for hard content.
Review & Analysis
Base Stats
Skills
Normal Attack
■ Affects target(s).
Deals 68.23% of ATK as damage.
Charge Time: 1 sec.
Full Charge Damage: 250% of damage.
Tough LeadershipSkill 1
■ Activates when attacked 30 time(s). Affects self.
Calm: Critical Rate ▲ 24.53% for 20 sec.
The WeakenerSkill 2
■ Affects 5 allies with the lowest HP.
ATK ▲ 90.75% for 5 sec.
Shares damage taken for 10 sec.
Busy BeeBurst Skill
■ Affects all enemies.
Deals 457.87% of ATK as damage.
■ Affects the same targe(s) when in Calm status.
Deals 457.87% of ATK as damage.
Skill Investment Priority
Skill investment roadmap (Skill 1/Skill 2/Burst): 4/4/4 (functional) → 7/4/7 → 10/4/10 (endgame). Why: Skill 1 (triggers Calm, the foundation amplifying Burst) matters as much as Burst so raise them together; Skill 2 (damage-sharing protection) is useful but can wait since it doesn't directly boost Yulha's own damage.
Strengths & Weaknesses
Strengths
- Burst deals 457.87% ATK wide-area damage, hitting again for another 457.87% ATK if in Calm status — nearly double damage when the condition is met.
- Skill 1 auto-enters Calm (+24.53% Crit Rate for 20 seconds) after being attacked 30 times, turning getting hit into an advantage.
- Skill 2 buffs ATK by 90.75% for the 5 lowest-HP allies and shares the damage they take for 10 seconds — a strong buff and team protection combined.
- As an SR, normal attacks stay consistent.
Weaknesses
- Calm status from Skill 1 needs 30 hits taken to trigger — can't be activated on demand.
- Skill 2 makes Yulha absorb extra damage on behalf of allies, risky without a healer supporting her.
- Burst's doubled damage only happens once in Calm status, not consistent from the start of a fight.
Overload Priority
Overload priority by weapon type — applies to every Nikke using this weapon.
| Sub-stat | Priority | Rolls |
|---|---|---|
| Max Ammo | 2-3x | |
| ATK | 2-4x | |
| Charge Speed | 2-4x | |
| Charge DMG | 2x | |
| Elemental DMG | 2x |
General Info
Recommended Build
Recommended Teams
Campaign
- Core squad: Liter · Blanc · Yulha · Privaty · Alice. Yulha spearheads via self crit rate after taking 30 hits, ATK buff for 5 lowest-HP allies + damage share, AoE ulti bonus in Calm state; Liter fuels Burst uptime, Blanc opens with AoE to clear deficit, Privaty buffs ATK at Full Burst, Alice finishes the wave.
- General frame: Yulha as main DPS + 1 CDR (Liter, Volume) + 1 buffer (Privaty, Admi) + 2 flex DPS (Modernia, Drake). Swap Yulha for Modernia against a different element.
Arena (PvP)
- Jackal-style one-shot: Centi · Blanc · Liter · Guillotine · Yulha. Yulha leans on self crit rate after taking 30 hits, ATK buff for 5 lowest-HP allies + damage share, AoE ulti bonus in Calm state to burst first, while Centi/Blanc push max Burst for Guillotine's finisher.
- Defensive variant: Noah · Yulha · Centi · Liter · Guillotine. Noah tanks the opening rush so Yulha can strike after the enemy's combo runs dry.
Raid/Interception
- Main taunt team: Noise · Liter · Mast · Yulha · Guillotine. Noise pulls hate, Mast pumps crit dmg, Yulha unloads damage via self crit rate after taking 30 hits, ATK buff for 5 lowest-HP allies + damage share, AoE ulti bonus in Calm state.
- Sustain backup: Novel · Liter · Helm · Yulha · Modernia. Novel/Helm keep HP stable so Yulha can perform at full output.
Lore & Trivia
“The leader of Triangle who protects the squad with all her effort. Possesses superb skills in office and on battlefield, but has an ill temperament.”
Art Gallery





