
Ram is a Wind Nikke in the Defender class, manufactured by Abnormal. Stats and skill text below come straight from the game's data.
“Used to be a prodigy of the Demons, where she once possessed immeasurable power. However, this power has vanished after she lost her horn.”
Updated: 2026-08-02
Should you pull?
SITUATIONAL. Ram is a stable support Defender with a short-cooldown active shield/DEF buff and a team-wide Burst shield, but she lacks damage and needs an Emilia's Faction lineup to fully use Skill 1. Worth pulling if you lack a self-sufficient Defender and have no dedicated healer; skippable if another Defender/buffer already covers this role.
Review & Analysis
Base Stats
Burst I
Skills
Normal Attack
Affects target enemy. Deals 69.04% of ATK as damage. Charge Time: 1 sec.
Full Charge Damage: 250% of damage. Deals 200% damage when attacking core.
FuraSkill 1
Activates after landing 5 normal attack(s). Affects the target(s). ATK ▼ 3.77% for 5 sec. Activates when Full Burst ends with an ally from the same squad still on the battlefield. Affects self. of Burst Skill ▼ 20.16 sec.
Sister's AuthoritySkill 2
Affects self. Max HP ▲ 20.36% without restoring HP for 10 sec. Affects 2 ally unit(s) with the lowest remaining HP. DEF ▲ 5.67% of caster's DEF for 5 sec.
Don't Bother RamBurst Skill
Affects all allies. Generates a Shield with 5.04% of the caster's final Max HP for 10 sec.
Skill Investment Priority
Suggested skill roadmap (Skill 1/Skill 2/Burst): 4/4/4 → 4/8/4 → 4/10/8 → 10/10/10. Why: Skill 2 is her only self-timed shield/DEF buff so it comes first; Burst grants a team-wide shield so it follows; Skill 1 only pays off with a surviving squadmate, so it is last.
Strengths & Weaknesses
Strengths
- Active Skill 2 with a short 15s cooldown, letting her control HP/DEF buff timing instead of relying on trigger RNG.
- Team-wide Burst shield that helps the whole squad absorb wide damage.
- Can self-reduce her own Burst cooldown when a squadmate is alive.
Weaknesses
- Skill 1's cooldown reduction only works with a surviving Emilia's Faction squadmate, unreliable outside that squad.
- No meaningful active damage output, a pure defense/support role.
Overload Priority
Overload priority by weapon type — applies to every Nikke using this weapon.
| Sub-stat | Priority | Rolls |
|---|---|---|
| Max Ammo | 2-3x | |
| ATK | 2-4x | |
| Charge Speed | 2-4x | |
| Charge DMG | 2x | |
| Elemental DMG | 2x |
General Info
Recommended Teams
Campaign
- Emilia's Faction Defender core: Ram · 1 Emilia's Faction squadmate · 1 flex healer · 2 flex damage dealers. Ram needs a surviving squadmate to self-reduce her Burst cooldown.
Arena / PvP
- Shield-tank team: Ram · 1 flex CDR · 1 flex healer · 2 flex damage dealers. Her team-wide Burst shield helps the whole squad outlast long PvP matches.
Raid & Interception
- Self-sufficient tank team: Ram · 1 flex healer · 1 flex CDR · 2 flex damage dealers. Her active 15s Skill 2 lets Ram cover herself and 2 low-HP allies without a dedicated healer.
Lore & Trivia
“Used to be a prodigy of the Demons, where she once possessed immeasurable power. However, this power has vanished after she lost her horn.”
Art Gallery





