Factions

42 factions/organizations in Genshin Impact — their role in the story, related characters.

Content sourced from miHoYo's official HoYoWiki (wiki.hoyolab.com) — official text, not a paraphrase.

42

A (5)

Abyss Order

An organization comprised of the cursed Khaenri'ahns and non-human monsters. They are the enemies of surface civilization and thrive in many corners of the world. Their main goal is to destroy the world under the rule of The Seven.

Attributes: Name: Abyss Order · Type: Organization · Founder: Chlothar Alberich

Properties: Notable MembersA Khaenri'ahn nobleman who was cursed after the . He's a founder of the Abyss Order.TwinPrincess/Prince of the Abyss Order, who became the leader after Chlothar disappeared.A clerk of the Abyss Order who is interested in the ancient civilization of and .KlingsorA former member of the Order of Skeptics and the descendant of the Schwanenritter, Hadura. During the exploration of the old Khaenri'ahn ruins, he succumbed to the call of the Abyss.RelationshipsOne of the Khaenir'ahn Sinners, who awakened Chlothar Alberich's son. In admiration of his power, Chlothar promised to worship this "god" and later founded the Abyss Order.The Abyss Order's project to design a mechanism that can weave the Ley Lines.The Abyss Order used Chlothar's dead son to create the Loom of Fate.The Abyss Order wanted to create a new mechanical god from the Overlord of the Vortex. They would use "the Defiled Statue" as a base, attaching Osial's limbs to it, and the new core that shall replace the orb usually held by the Statue of The Seven would be the eye of the very first Field Tiller. This god was supposed to "topple the divine thrones of Celestia."The Abyss Order manipulated the poisoned Dvalin to turn against the Anemo Archon and the Mondstadters, whom he had protected for centuries.The Abyss Order promised to return the god's powers to the King of the North Wind if he would serve them.Abyssal MonstersRelated Items

Adventurers' Guild

An organization based in Snezhnaya that recruits adventurers and accepts and distributes commissions. They have a representative office in every major city. Their motto is "Ad astra abyssosque!"

Attributes: Name: Adventurers' Guild · Type: Organization · TCG Action Card: Adventurers' Guild

Properties: RelationshipsThe receptionist for the Adventurers' Guild. She's a bionic puppet whose versions are in every Guild's office.MastersCyrusMondstadt branch masterLiyue branch masterKamalSumeru branch masterNotable Members

Angels

Also known as Heavenly envoys, their primary duties were to help people. They were later expelled from Celestia and consequently lost their bodies and minds.

Attributes: Name: Angels · Type: Species · Region: Celestia · Creator: Heavenly Principles

Properties: Notable AngelsFirst angelThe first angel was in the depths of the earth near a silver tree. When the Voyager from a distant world asked her about the most forbidden origins of the world and revealed her identity, the fetters laid upon her by the Primordial One broke apart, and she understood what it meant to serve herself. The first angel handed over the power of creation, which belonged to the lord of the firmaments, to mortals, and they created . The angel and the Voyager fell in love with each other and decided to go against the laws established by the Heavenly Principles. For this betrayal, the first angel was stripped of her name and flesh, and all angels were cursed: If they dared gaze into another's eyes, and to one alone offer the love that was meant for all, then not only would their divine beauty crumble into the wind, but their minds would fall to dust, until from the fallen one's remains, a Seelie would rise, forever drifting in search of fading memories to consume.The Lord of the Night is an angel who created the in Natlan.SybillaA seer who survived the first flood and lost her mind and body. Appears as a Golden Bee. Sybilla predicted the rise and fall of and sacrificed herself so that Remus could create the Great Symphony, Phobos.Nabu Malikata is one of the few angels who retained her body and mind. She ruled Sumeru along with and .One of the angels who retained her body and mind but lost her voice. She helped the people of . Nicole is also a member of the .RelationshipsThe Heavenly Principles created angels from light itself. The silver wings of the angels shimmered like moonlit flames, their heads were adorned with crowns of sevenfold radiance, and their names were the love promised to all creatures by the heavenly god, or the power over all the peoples of the earth. The angels were the most faithful servants in the heavenly court and envoys to the people who prospered under their protection.After the war with the invaders from beyond the skies, the angels were banished from Celestia and lost their minds and bodies.Angels were close to Aria, Canon, and Sonnet.After their expulsion, the angels evolved into the Seelie — empty husks that lead adventurers to treasures.After the first angel lost her name and memory, a wolf wandered into her royal palace. She named him Boreas, taught him human speech, and blessed him with powers.Related Items

Aranara

Greater Lord Rukkhadevata's familiars and spirits of the forest.

Attributes: Name: Aranara · Region: Sumeru · Type: Species · Creator: Greater Lord RukkhadevataAshvattha Tree

Properties: RelationshipsThe Greater Lord planted the Ashvattha Tree, from which the Aranara were born. They are her familiars (after all information of Greater Lord Rukkhadevata was erased from , the Aranara became considered the familiars of ).The Traveler's SiblingNara Varuna, who saved the forest 500 years agoPariDendro Archon's familiarsVanaranaAranara's homeNotable MembersThe first AranaraOne of the eldest Aranara, who hid Vanarana in dreams sacrificing their physical body and turning into the Tree of Dreams.Aranara who turned into the Ashvattha Tree to get .'s friend who was trying to save her from the Withering.Aranara who takes care of the Devantaka Mountain's forest.Aranara-merchantStorytellerRelated Books and Items

Adepti

Adepti are a group of immortal illuminated beasts of Liyue, who have protected people for millennia.

Attributes: Name: Adepti · Type: Group of immortals · Region: Liyue · Leader: Rex Lapis

Properties: Notable AdeptiRex Lapis, the Prime of Adepti.A crane Adeptus from Mt. Aocang.A crane Adeptus from Mt. Hulao.A stag Adeptus from Qingyun Peak.A deer Adeptus, who saved Mt. Tianheng from destruction.A goose Adeptus and the previous owner of the Fantastic Compass.Streetward Rambler, an Adeptus who decided to live within mortals.A carp Adeptus from Chenyu Vale.A snake Adeptus from Chenyu Vale.Conqueror of Demons and the last Yaksha.Leader of The Yakshas, also known as Marshal Vritras.General Kapisas, one of the strongest Yakshas, who had a talent for clothing design.One of the five strongest Yakshas, also known as General Chizapus.One of the five strongest Yakshas, also known as General Musatas.PervasesA bird Yaksha, who died during the Archon War.A Half-Adeptus, whose mother is a Qilin Adeptus. She is the secretary at Yuehai Pavilion.A Half-Adeptus, whose father is an Adeptus. She is one of the few half-illuminated-beasts who have yet to sign a contract with Rex Lapis, because she was born into peaceful times and signed a contract with her parents to "live happily."A Suanni, known as the Mountain Lord. Although she wasn't worshiped as Adeptus, she's an illuminated beast with the powers of Adepti.Lone Butterfly of the Crimson FlameJade-Plumed SilverwingGold-Eyed Celadon MareThe Three Beasts of Tao Dou, also known as the Three Immortals of Tao Dou, lived on the mountain where the divine tree grew. Although they are not referred to as Adepti, they are immortal, auspicious beasts, all with the power to take on human forms similar to those of the Adepti.Angel who received her title from the people and not from the Prime of Adepti. Gold-Eyed Celadon Mare is one of her Three Deadly Selves.GuhuaHe is believed to be an Adeptus who ascended to Celestia.Marchosius, the Stove God, whose true form is a panda. Although Marchosius is not referred to as Adeptus, he is an immortal illuminated beast with the powers of Adepti.

Lore: AdeptiAdepti are immortal illuminated beasts of Liyue, who have protected people for millennia. As humans have a higher purpose, only those of non-human status can be Adepti. No one is born an Adeptus, and no one remains an Adeptus forever, so all of non-human status can become an Adeptus. The word "Adeptus" is merely a title, so not all illuminated beasts are referred to as such. The Adepti are known as the "mighty and illuminated" Adepti, and this "illumination" refers to the light of a third "eye" that they possess, which allows them to use elemental powers without a Vision. For humans, the third "eye" takes the form of a Vision, but Adepti, pure elemental beings, are closer to the origin of ultimate truth than ordinary mortals. They were born amongst the elemental energy that courses between heaven and earth, so channeling elemental power is something that can be done almost subconsciously. They do not require the aid of an external focus to do so, let alone a Vision. It is not known for certain how Adepti get their Visions, however, when they take the human form, they tend to use a Vision to follow human rules.Half-Adepti, who have a mixture of human and illuminated beast blood flowing through their veins, likely can't change their form and have an appearance of both illuminated beasts and humans/ Thus, Ganyu has horns, and Yanfei has antlers and scales. Their life expectancy is much longer than ordinary people because some half-Adepti live for more than 3,000 years. Although half-Adepti have a natural ability to resonate with the world, they receive Visions like mortal people, which help them to enhance their powers.Rex Lapis, the Geo Archon, is the Prime of Adepti who can bless other Adepti as part of their "illumination." One such blessing is the ability to create small, autonomous pocket worlds and Adepti's abodes. Although Adepti of the north, Fujin and Herblord, were worshiped as Adepti, they don't have an Adeptal name and don't have some of the southern Adepti powers, like the ability to create abodes. Each Adeptus has their own powers. Thus, Rex Lapis and Menogias could control the Geo element, Xiao and Cloud Retainer could control the Anemo element, Indarias could control Pyro, and Bonanus and Bosacius could control Hydro and Electro powers, respectively. Adepti can use their powers even to save humans from death, although mortals can't bear such energy.When Adepti die, there's a tradition of "sending Adepti off," which is called the Rite of Parting and allows Adepti to ascend. This Rite is a ceremony that requires special costumes, a special time, place, weather, and an audience. Some people believe that Adepti ascended to Celestia or were even born there, but no one really knows the truth of their birth and death.Many Adepti live in Jueyun Karst, which is considered the realm of the Adepti of Liyue, usually unreachable by mortals. However, there are special "Herb Gatherers" who make their living by collecting valuable natural resources found only in Jueyun Karst. Other mortals need the special Sigil of Permission to enter the sacred lands. Some Adepti make traps for careless travelers and Treasure Hoarders, so no one will disturb them.Related Entries:Archon WarLong before the Archon War, when Rex Lapis had not yet received a Gnosis, he, along with other Gods and Adepti, founded Liyue and the Guili Assembly. Guizhong, the God of Dust, imparted her wisdom along with her skill to craft machinery onto humanity. Marchosius, the Stove God, gave people the knowledge of cooking and creating ovens. Together with other Adepti, they defended their people. In those distant times, Adepti of the south, who served Rex Lapis, were friends with Adepti of the north, who served another Goddess. Adepti often had tea parties, spent their time together, played music, and sang.When the Archon War began, Liyue's lands became a battlefield. The Goddess of the north and her servants, Fujin and Herblord, fought with Rex Lapis; the Guili Plains were flooded, and the Adepti helped the inhabitants to move to Liyue Harbor, which later became the main city. Many Adepti were killed in this war. Marchosius sacrificed himself for the people, losing his powers and memory and turning into Guoba. Skybracer sacrificed his antlers to support a collapsing mountain, ensuring the safety of villagers, and kept on fighting until his blood was drained and his life ran out. Herblord and Fujin went against their Goddess to protect people and lost all their Adeptal energy. 3700 years ago, Adepti entered into a contract with Rex Lapis and promised to protect Liyue Harbor.After the Archon War, the lands of Liyue were plagued by pestilence and famine. The rotting remains of the defeated gods spread across the world, reborn into demons. The monsters' rage manifested in the form of diseases, monster infestations, and other strange occurrences. Then, Rex Lapis summoned the Yakshas to vanquish the demons. They swore an oath: "Restore order through slaughter, purge evil through battle. To this, we dedicate our lives." Being the most fierce and warlike of all the Adepti, they were ready to do anything to protect the lands.Long ago, during the war between the Adepti and demons, a girl named Qiqi wandered into the realm of the Adepti. While out gathering herbs, she injured her right leg in a fall and sought refuge in a cavern. As she was bandaging her leg, Qiqi could hear the sounds of battle in the distance. Caught in the crossfire, during the final moments of her life, Qiqi feared death. Longing to live and missing her family, Qiqi yearned to return to the happier days. She reflected, if only she could freeze time, and tears fell from her moribund eyes upon the Vision that had appeared before her. Perhaps it was this girl's pure desire to live that ended the war between the Adepti and demons, as the heavens willed. The Adepti could not bear to let her die, and each imparted a portion of their strength to her, meaning to breathe life back into her body. Qiqi was revived, but the unbridled power of the Adepti seething within her soon drove her insane. Seeking to end the disturbance, Mountain Shaper had no choice but to seal the hapless maiden in amber. Hundreds of years later, the amber containing Qiqi was discovered by mortals and later given to the Wangsheng Funeral Parlor for burial. During transportation along a bumpy road, Qiqi awakened, broke the amber, and escaped. Following her old habit of gathering herbs, she headed into the mountain forest to resume her task, and it was there that she met Doctor Baizhu. The owner of the Bubu Pharmacy, obsessed with achieving eternal life, agreed to take Qiqi in as his apprentice.Related Entries:Death of Rex LapisAfter defeating all the rival gods in Liyue during the Archon War,ascended to the divine throne to receive the Geo Gnosis and become the Geo Archon. Together with the Adepti, Morax ruled the Nation of Contracts, and soon Liyue became a major trading nation. 3,700 years into his reign, Morax decided to pass the rule of Liyue to the Adepti and its people, ultimately leaving the post of an Archon. To achieve this goal, he played out his death in front of the mortals of the region and entered into "a contract to end all contracts" with the Cryo Archon. While the loss of his divine ability to defend Liyue was too great a price to pay, the Tsaritsa was able to offer Morax a deal that balanced the scales, and in exchange, Rex Lapis gave his Gnosis to the Fatui Harbinger, Signora.During the performance, Morax orchestrated his own death at one of the Rites of Descension. Upon learning of the incident, the Adepti were furious, believing that the Qixing, Liyue's mortal rulers, had failed in their duties by allowing for the Archon's death. Cloud Retainer sought to annihilate all of Liyue Harbor, convinced that the Archon's death would herald catastrophic events. She believed that the people needed to be liberated from the impending turmoil that would ensue. Once Rex Lapis came to them in a dream, the Adepti decided to temporarily reconcile with Liyue Qixing to protect people from the threat. Osial, Overlord of the Vortex, was defeated by Rex Lapis during the Archon War and then summoned by the Fatui Harbinger, Childe, in hopes of luring out Rex Lapis and obtaining his Gnosis for Tsaritsa. Adepti modified the Guizhong Ballista to turn it into an engine of war, and through the joint efforts of the Milleliths, Liyue Qixing, and Adepti, the ancient god was stopped, and Liyue was saved.After this battle, the Adepti completely entrusted the reign to Liyue Qixing. When Osial's wife, Beisht, wanted to attack Liyue again to avenge her husband, they no longer interfered and allowed the people to defend the city themselves.Related Entries:Eight AdeptsDuring the Archon War, there was a divine mountain in Liyue with a giant tree on its summit. This tree was a god named "Tao Dou," originally known as "Bune." Back then, people thought that behind Tao Dou was the realm of the dead, and if you committed grave sins in life, your soul would be unable to pass beyond that tree and into the afterlife. About two to three thousand years ago, the Eight Adepts rose up — eight people and beasts who laid down a great magic array to purify Tao Dou. He cared greatly for all living things and volunteered to sanctify himself to pacify the underworld. Without the god's will, not even eight Adepti would have been able to overpower him, much less the Eight Adepts. Tao Dou was sealed in a secret palace in the Qingce Mountains called the "Hidden Palace of Zhou Formula" along with other evil spirits, and the palace itself was enchanted using the Seven-Eight Gates method. After that, Tao Dou's remains sank into the Ley Lines and became a border, separating the living of Liyue from the dead in Liyue. The mortals continued to preserve and maintain the god's new form for thousands of years.Among the Eight Adepts, there were three joined forces: the Three Hermits of Guizang, the Two Sages of Lianshan, and the Three Beasts of Tao Dou. Although they possessed powers comparable to those of the Adepti, many of them were ordinary mortals. One of the hermits was called "Wind Reader," he came from the Twelve Tribes of the Chenyu Vale, and his descendants became the founders of the Lan clan and the ancient art of Qimen Divination. The second hermit mastered the art of fishing with a rod and line, and became known to the people as the "Yunlai Angler." It is believed that Yunlai Swordsmanship, which Yuheng of the Liyue Qixing, Keqing, uses, was based on Yunlai Angler's rod-wielding techniques. The third hermit was the Wuwang Kid, also known as Old Man Wuwang. According to legend, he always presented himself in child form and was a master of Qihuang sigils, which he used to catch demons, heal disease, and protect lives from the encroaching presence of death. The Lianshan Sages included Sage Hu, a master of gourd crafts, and Sage Jian, an expert in bronze mirrors. Little is known about them, but they were known to have mastered the secret art of Lianshan, earning them the title of the Two Sages of Lianshan. A hidden palace is located deep in the mountains south of the Stone Gate. It is believed to be where they retreated for cultivation. The Three Beasts of Tao Dou, also known as the Three Immortals of Tao Dou, lived on the mountain where the divine tree grew. They were known as the Lone Butterfly of the Crimson Flame, the Jade-Plumedand the Gold-Eyed Celadon Mare. These were three auspicious beasts, all with the power to take on human form similar to those of the Adepti. During Tao Dou's purification ceremony, the Lone Butterfly sacrificed herself, Silverwing and Wind Reader traveled together, and the white horse went to live in seclusion in the Qingce mountain range. Although they all had remarkable powers, purifying a god of Tao Dou's caliber was no mean feat. They had to use the secret art of Seven-and-Eight-Gates Array, which involved obfuscating one of the gates so that evil couldn't escape. The Lone Butterfly was in charge of the hidden gate that was chosen to be obfuscated, and so she disappeared from the world in the process. According to legend, Old Man Wuwang looked up to her a lot, took up her mantle, and kept her legacy alive, passing it on to the founders of the Wangsheng Funeral Parlor. Thus, the Butterfly sacrificed her life to restore order to the realm of the dead, some chance meetings ensured that future generations continued using her methods to guard the border between life and death. Although she herself disappeared from the world, her mission to protect Liyue is still alive and well, thousands of years on.Related Entries:CelebrationsDuring the Archon War, the people of Liyue illuminated the night sky with lanterns to serve as a reminder of the way home to their warriors and to never lose sight of themselves. Lantern Rite is an annual festivity to honor these heroes. Fallen Adepti are commemorated during the Lantern Rite in the form of the Mingxiao Lantern — a giant lantern with a Plaustrite as the central stone in them. During the festivals that the Traveler and Paimon attended, Skybracer, Sea Gazer, Menogias, and White Horse Adeptus were commemorated.In modern Liyue tradition, releasing lanterns with wishes into the sky originates from Lang-Gan. In ancient times, there was a ritual of worshipping Zibai, who showed the people how to use the plow and spade to purge the land of weeds, till the soil, and heap up the earth to make it fertile. Zibai taught the mortals to sow grain and bestowed the promise of life upon every seed. The heavenly messenger blessed the millet and the beans and ensured their stalks and vines stretched forth without end. Zibai graced the wheat and rice so that their heavy heads were filled with plump, glistening grain, and people harvested the fruits of the field, turning them into sacred wine both for honored guests and to present as an offering to the angel. Every step of the ritual had to be performed so that Zibai would witness the depth of the people’s piety and respect. Since the angel was in the sky, people sent their wishes heavenward in the form of lanterns, praying for good fortune and blessings in the coming years.For many centuries, Liyue has celebrated the Moonchase festival in honor of the Stove God, Marchosius, a dear friend of Rex Lapis who sacrificed his intelligence and power to save Liyue, eventually becoming Guoba. Legend has it that while some Adepti were pursuing the Adeptal path, they would wander across mountains and rivers, enjoying various gourmet dishes, using such means to quiet their hearts. Their path would be called the "Trail of Delicacies" by those who came after. Moonchase originally served as a rite exclusive to the Adepti, but now Moonchase Festival is a celebration of the arrival of the fall by moonlight, when people eat their favorite foods, spend time with friends and relatives, and enjoy the moon and the flowers. The Moonchase Festival has undergone a long evolution, the earliest form being an Adeptal ritual for communicating with the moon known as the "Moonchase Rite." Rex Lapis once personally performed this ceremony in hopes of contacting a fragment of the soul of thewhose soul was sealed in the moon, and after all these years, the moon didn't respond.Related Entries:LegendsThere are many legends about Adepti. The first legend is about stone statues that appear all across the vast land of Liyue. Legend has it that in some corners of the land, ancient stone beasts wake at night in the cool of the fall and look around at a world that has slowly become alien to them. Hearing the sounds of frogs and insects greeting them, they respond with deep, soulful cries from their petrified throats. Then they roam around Liyue, inspecting once more the land they used to protect. The elders of Qingce Village say that these statues are illuminated beasts who once fought alongside Rex Lapis in the Archon War. After the war ended, the tide subsided, and peace was restored. The illuminated beasts were no longer required to serve as defenders of the common people, and one by one they retreated to more secluded parts of the country. There they lived free from concern for mortal affairs. But some illuminated beasts remembered with fondness the glorious days when they served under Rex Lapis, and they pined for the years they protected Liyue. Though they were not of the mortal realm, nor were they immortal, for them, too, life would one day come to an end. Thus, they beseeched Rex Lapis to turn their ephemeral flesh bodies into everlasting stone. The merciful Geo Archon granted their request and made them as such.The second legend tells a story about Qilin, a type of noble, gentle, and benevolent illuminated beast. Qilin often roam the mountain forests but appear only on nights when starlight shines upon clear dew. For sustenance, they drink only spring water and eat only fragrant herbs. It is said that Qilin will never harm living things, refusing even to step on an insect or break a blade of grass. People believe that a Qilin's characteristics, behavior, and every movement are dictated by an age-old etiquette that has remained unchanged for a thousand years. Legend has it that several thousand years ago, a herb gatherer was bathing in a mountain pool when to his surprise, a passing Qilin began to eat the clothes that he had left by the water's edge. The illuminated beast was too young to understand human notions of shame and privacy and had yet to learn the conduct of illuminated beasts in the mortal realm. To make up for her crude behavior and to avoid startling the vulnerable mortal with her otherworldly Adeptal appearance, she transformed into one of human bearing. As the pale light of the full moon fell onto the pool, she appeared before the herb gatherer. Together, they started a journey among flowers and bamboo groves. Qilin interpreted for the mortal the language of the birds, revealed to him the mountain dwelling of the Adepti, and they shared dreams. As the herb gatherer began to stir at the first light of dawn, he awoke to find that the noble illuminated beast had vanished without a trace. Some people say that the Qilin lived together with the mortals, gave birth to children, and grew accustomed to human life.The third legend is about a martial nomad, Guhua. He was the master of the Rainslasher, a dimly fluorescent greatsword with no sharp edge. Years ago, it was known as the "Beacon of the Nether" by the mountain bandits, because seeing it meant there was no way back. Legend has it that Guhua was an Adeptus. While he lived, bandits dared not act, and the wilderness knew a peace like that of the city. At the end of his journey, Guhua ascended to the heavens in a purple haze and became a star. One to whom Guhua had shown kindness founded what is now known as the Guhua School in his honor. Once, the Guhua Clan was well-known, but now it's a dying art that has been in constant decline for several hundred years.The fourth legend is a local legend in Fontaine. Many generations ago, a traveler from Fontaine, wandering through Liyue, slipped and fell into a lake. As he sank and gasped for breath, he heard a wondrous tune in the air. They say it was the most beautiful, moving melody he had ever heard. Even in that life-and-death moment, the ethereal music seized his full attention and almost made him forget the fact that he was drowning. When he finally came to, he found that he had already been brought ashore. Not too far from him stood an unfamiliar woman with an almost divine aura. Once she saw that he was no longer in danger, she left without a word. The traveler tried to run after her to show his gratitude. Although a mere dozen paces separated them, no matter how quickly he gave chase, he drew no closer and remained a dozen paces behind. In the end, all he could do was bow in thanks to the woman as he watched her walk away towards the rivers and mountains in the distance before he turned around and made his way home. Once he returned to Fontaine, he began to learn an instrument to spread his story far and wide, just like the bards. After generations of retelling, embellishing, and dramatizing, people have come to think of that lady as something like a fairy. The story's become something of a local legend in Fontaine. It's called "The Lady Overlooking the Lake." People now say that if you go down to the lakeside and play an instrument, so long as you play a pleasing melody, you will hear a fairy lady, who is hiding out of sight, playing along with you.The fifth legend is about a complex, famous dish in Liyue cuisine, Adeptus' Temptation. Specially selected ingredients are submerged and slowly boiled into soup stock. It is believed that the recipe scribbled from memory alone was enough to urge the Adepti to once again return to the world of men.The sixth legend tells of the Archon War and Cloud Retainer. In the distant past, before the prosperous port city was ever established, the lords once worshipped as gods fought for reasons of their own. In this fight, the entire mortal world was stained with fire, blood, separation, and betrayal. Those who lost everything in the tumult fled to the mountains, where they begged the Adepti for shelter. Survivors were pursued by countless monsters who had long since lost their senses. Their names were unknown, their forces innumerable. These forces came on like a flood, destroying all in their path. The master the monsters had once revered had fallen. In truth, the fierce roaring of these senseless beasts existed as a final mourning howl. Few mortals were aware that the lord who had once safeguarded these mountains and waters had perished, leaving only a handful of vigilant Yaksha to stand between them and impending disaster. After several days of battle, the monsters came on as an endless horde. According to one version of the legend, when everything hung in the balance, an Adeptus with azure and white feathers burst from the clouds like a descending gale. This Crane-Adeptus turned the tides of a hopeless cause, defeating the flow of monsters. Another version states at this most perilous moment, two jade-carved cranes hurtled from the skies above, unleashing the power of a hail of sigils on the monsters to destroy them as swiftly as a chill wind disperses an expanse of cloud. When the survivors had finally gathered the courage to turn and look, they saw not cranes but a hovering Adeptus with a folding fan in hand. According to a third version, the might of this Adeptus so exceeded mortal capability that the ancestors had heard only the cry of a crane, and before them in an instant, the endless monsters turned to ash like dust as it dissipated into sunlight.Another legend of the Archon War tells of the Adeptus Skybracer. During the Archon War, there was an epic battle between demons and Adepti. Legend has it that the skies turned black and that winds and waves howled as high as houses. A vile demon struck with all its might, but Skybracer dodged the attack, and the hit landed on Mt. Tianheng with an impact so powerful the base of the mountain cracked. Suddenly, there was a thunderous sound of giant rocks cascading down the mountains, and the whole of Mt. Tianheng was on the verge of collapse. Skybracer knew he had to act quickly, so he summoned a fellow Adeptus, and with the strike of his polearm, this Adeptus tore clean the antlers of the Skybracer's head. Skybracer used his own blood-drenched antlers as a wedge to prop up the mountain. Blood coated his head, and grotesquely, he wiped his hand across his soaked skull, beginning the race back up the mountain to erase the vile demon from the face of the earth. He looked like a king of the demons himself in this moment, but to the sight of the people who lived below the mountain, Skybracer was their savior, a great and merciful Adeptus who had kept them all from certain doom. In this battle, the people thought almost as highly of him as they thought of the Lord of Geo. He fought with the demons until his blood was drained and his life ran out. The blood he lost in the battle turned into the Bishui River, and Mt. Tianheng stands tall and proud to this day because of Skybracer's sacrifice.Many legends of Liyue make mention of a mysterious White Horse Adeptus. Traces of her tale are found across various books and folktales, with differing accounts of her appearance provided by different sources. The elders of Qingce Village say she became a steed as white as snow and that in the days of the Archon War, she aided Rex Lapis in attaining supremacy over the mortal realm. In the Chenyu Vale, she is considered the "Daughter of Time." Some believe her to be the Gold-Eyed Celadon Mare from The Sanctification of Tao Dou. Others whisper that her eyes, being like amber touched with gold, hold the power to gaze through the desolate wastelands of time itself. And the last insists that she has always lived on the moon, listening to the wishes of mortals while keeping watch over the world of flickering lights below. Although people call her an Adeptus, she did not receive this title from the Prime of Adepti, Morax, having instead been named so by the people. One of the legends about the White Horse Adeptus tells of an encounter with a boy who got lost in a bamboo forest. There, he met a slender woman garbed in white who offered to help drive him out of the forest. While they were spending the night in the woods, she told different stories about three Moons and the times before Archons were born."Long ago, three bright moons once hung high in the night sky. These three moons were sisters, their years numbering more than those of the Geo Archon and their year of birth predating the very bedrock upon which Liyue Harbor now rests.The moons were daughters of prose and song, sovereign over the night sky. They navigated the heavens above in their silver carriage, alternating with one another thrice a month. If the reign was not promptly passed from one sister to the next, a terrible disaster would occur that very day.These three luminous moons shared but one love, the stars of daybreak. Only at the fleeting moments when day and night converged could one of the three sisters pass the fading stars and gaze upon the chambers of the morning stars. Moments later, as the new dawn would break over the horizon, the carriage would quickly ferry the night's sister away.The three sisters shared an equal affection for their one and only love, much like the affection they shared for one another. But this was all before the world was smashed against the tides of great calamity.With time, disasters overturned the sovereign carriage and laid ruin to the halls of the stars. The three sisters of the night turned against one another, leading to their eternal parting by death. Only one of their pale corpses now remains, ever shedding its cold light..."At dawn, they went their separate ways. In the dawn's glow, the boy heard a whinnying cry that then grew distant. He turned and looked, and there was nothing behind him but a single strand of hair that had come to rest on his shoulder. Many years later, the boy, who was a boy no longer, would remember that moment, and he would understand: the gap between them was like a yawning chasm. His fate was to leave his home and go to Liyue Harbor, to seek the riches the Geo Archon had bestowed upon him. Hers, then, was to hide herself away, away from the majestic, kindly gaze of that great Lord of Geo, and protect those ancient tales that even she was beginning to forget.A second legend tells of a young man cultivating his arts in the Valley of Hidden Jade who unexpectedly encountered an Adeptus one night as she passed through the same woods. Her stories of distant times enchanted him so much he forgot the moon's rising and falling, the cycle and orbit of stars, and the first croaks of frogs and cries of the cicadas at dawn. The woman in white robes took him on a tour of secluded abodes where the Adepti dwelled and there had him watch an unfinished game of chess and venture to the bottom of a clear river to explore the courts of deceased deities. In their time together, they wandered atop steep cliffs overlooking desolate cities left behind by the mountain tribes. The Adeptus and the young man explored dreams of the fish that played beneath the springs, danced together like ancestral mages revering the serpent, accompanied the demons and gods of the mountain, and fell into deep slumber only when the cicadas had fallen silent. The young man wondered what an Adeptus would think of such a lovely night. Noticing this, she replied to him with a smile, her eyes squinted into slits. She decided to satisfy his curiosity. The Adepti experienced time differently than mortals. In the eyes of the Adeptus, time was a barren wasteland with neither beginning nor end, blanketed in spider-silk threads stretched to unknown distances. Everything walks or runs — even mountains motionless to mortal sight, may dissipate like rolling clouds here. In her eyes, she sprinted forever alongside all movements, shattering every wave, dispersing all sediment, caring only to run from this moment to the future. The mountain people had viewed her as time's daughter, a white horse leaping from a pure spring, one whom no shackles could bind. The shepherds of the plains had pursued her steps, freeing themselves from the fetters of the wilderness and embarking on a migratory search for the waterweeds, and thus did the golden-white foal blaze the trail for all herds in the land. The kingdom of the ocean depths once saw her as an emissary, their imagination granted her scales and tail plumage, and they fell down to worship her light. In the days when mortals received the blessings of the heavens, great heroes and wandering champions would visit the clear springs in search of her blessing, fighting over the tenderness she left in her hurried wake. When the moon palace collapsed, the chariot fell, and the three moon sisters were slain, these legends were lost along the descent of disaster and downfall of bygone mortals. Trapped within her shell of starry sky, the Adeptus was forced to tarry within the stagnant, foreign land, awaiting her mother's thousand threads and the erosion of hardy stone. When the golden-eyed woman finished her story, the young man had asked her name, to which she had only responded with laughter. Many years later the young man, now old and grey, recalled this moment by chance. By then, he had honed his swordplay to flow like water, founded his own sect, and become a teacher — yet he never could comprehend the final story she told him. As for her, she still sprints along the threads of fate, concealing her trail beneath the forests and springs, far from the gaze of the gods, guarding the ancient stories that slip away, even from her to this day.According to another legend, the White Horse Adeptus encountered a girl in the forest who had slipped on a cliff and fell as she was gathering herbs for Mora to help her ailing mother. Ziqiao threw the herbs to the fish and offered to tell the girl a story, suggesting that in exchange, she could go on to sell the tale at a bookstore. The Adeptus told her how long ago, when the three moons still shone in the sky, the kingdom of Lang-Gan flourished under their light. This kingdom was the home of the divinewho blessed the lands with gentle winds and generous rain. In gratitude, the people revered her as a Goddess of Soil and Grain. When the moons crumbled and the kingdom lay in ruins, the divine emissary could not accept this fate and granted the people protection. She led the survivors to the east, where they found a new home, and for disobeying the will of the heavens, the divine messenger was imprisoned in the skies, never to see the human world again. After finishing her story, the White Horse Adeptus stated that she had made it up, that it was time for the girl to go home. Suddenly, a wind blew through the forest, and the Adeptus disappeared. Surprised, the girl took off running, and as she left the forest, her ruined home appeared before her, looking as though hundreds of years had passed. Afterwards, the girl awoke where she had fallen, her basket filled with the herbs she had gathered. Just when she grew convinced the incident had been a dream, a white horse galloped over the cliff. As the girl grew up, she told her story to the descendants of the Lu family, the same family who later opened the Baiju Guesthouse in honor of the White Horse Adeptus.In ancient times, people believed that lunar eclipses were manifestations of the Zhanzhu — toad-like creatures dwelling in the heavens. Each one was plump and bloated like a warty, overfed toad, the Zhanzhu possessed a strange magic that allowed them to steal people's wishes, to suckle upon even the essence of the moon itself. It was believed that on Lantern Rite, when the lanterns first glowed and the full moon shone its brightest, the world was awash in silver light. To the eyes of the Zhanzhu, the full moon is nothing more than a giant, round pancake, waiting to be gnawed and misused for their mischief. Legend has it that one day the Zhanzhu, the Moon Devourer, opened his blood-red maw and let out a long howl, swallowing the full moon in one gulp. Legend has it that like a rice ball, it vanished into his stomach, and at that moment, the world was plunged into darkness, with the little Zhanzhu moving at their master's command, rushing forth to wreak havoc. Suddenly, the White Horse Adeptus appeared, having lived on the moon and being older than the Geo Archon himself. Deprived of moonlight, she found herself surrounded by countless demons. When defeat seemed inevitable, the legend says the villagers of Chenyu Vale released the festival's Xiao Lanterns into the sky, lighting the heavens to aid the Adeptus in battle.Related Entries:

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Curatorium of Secrets

A deep chasm filled with immense amounts of intelligence. They say that a northlands-spanning intel network lies behind this institution.

Attributes: Name: Curatorium of Secrets · Type: Organization · Region: Nod-Krai · Leader: Nefer

Properties: EmployeesThe owner and founder of the Curatorium of Secrets, who eliminated all the crime bosses in Nod-Krai. She is the head of the Northern Intelligence Network and the force behind the Voynich Guild.The best employee of the Curatorium of Secrets, who joined Nefer after the Seahook Gang was destroyed.AshruThe secretary of the Curatorium of Secrets and Nefer's cat. He's 's messenger, through whom he communicated with Nefer.RelationshipsVoynich GuildThe Curatorium is closely related to the most influential merchant guild.LeagueAn administrative body created in Nod-Krai to protect and resolve problems. Nefer is a member of the League as a representative of the Curatorium of Secrets.The Traveler often helps the Curatorium and completes various commissions.Related QuestsRelated Items

Lore: Curatorium of SecretsAs Nod-Krai is a highly autonomous region, there are no administrative organizations to act as police. Instead, people often turn to the Voynich Guild or the Curatorium of Secrets to resolve problems. The Curatorium of Secrets is a gathering place for intelligence and a true power behind the scenes of the Voynich Guild. This establishment can handle any task for a price, and many strange rumors circulate about its owner. Like the Guild, the Curatorium is known for its neutrality, so it cannot interfere in conflicts between different factions. Thus, the Curatorium's boss couldn't openly help the Frostmoon Scions' Moonchanter retrieve their stolen relic from the Fatui, so she had to fire her employee so she could help outside the organization. The Curatorium of Secrets is the headquarters of the Northern Intelligence Network, a worldwide black market for information. Any faction can buy or sell any information. The boss of the Curatorium of Secrets and the Northern Intelligence Network has informants, business partners, and clients all over the world. The main informant from Mondstadt is Diluc Ragnvindr, a wine magnate and Darknight Hero. The Northern Intelligence Network also collaborates with Yelan, a secret agent in the employ of the Liyue Department of Civil Affairs. She always pays cash upfront, leaving no slightest room to cash in a favor in the future, and will throw down twice, even three times, the asking price without flinching for even the most sensitive intel. One of the regular business partners from Sumeru is Dori Sangemah Bay. She not only brings Mora but also various news from her homeland. When Dori first arrived in Nasha Town, her Jinn lost consciousness due to kuuvahki, and Dori found herself in a life-or-death situation. The owner of the Curatorium of Secrets came to her aid, and now the merchant always offers a thirty percent discount on the purchase of intel or goods.One of the responsibilities of the Voynich Guild and the Curatorium of Secrets is the organization and conduct of the Nod-Krai Trade Expo. A long time ago, back before Nasha Town even had its name, the place was essentially one giant black market. With no administrative oversight, trade that was prohibited elsewhere was fair game here. So, the place began to attract business from all over Teyvat. Over time, more and more people settled there, and what was once a black market became what is now Nasha Town. The spirit of free trade has been a local staple ever since, and eventually, the "Nod-Krai Trade Expo" was born, which takes place every year with the opening of the shipping routes. All transactions concluded at the expo are protected, including those considered illegal elsewhere. The Guild's responsibilities include registering participants, providing storage and sales space, and resolving disputes. One day, Fontaine and Liyue's special services arrived at the expo to track down a criminal group that had long been supplying unusually powerful weapons. Neither the Special Patrol nor the Department of Civil Affairs could find a single lead until someone let slip the source of the weapons, leading directly to the Nod-Krai Trade Expo. Since the Voynich Guild receives a commission from both sellers and buyers for transactions, the owner of the Curatorium couldn't allow the Special Patrol and the Department to carry out the arrest on the expo grounds, but she did allow the operation to be conducted off-site to maintain neutrality.Related Entries:NeferThe boss of the Curatorium of Secrets is Nefer. She was born in Sumeru to the Shimti tribe, descended from refugees from Tulaytullah. Her father, Sinuhe, the tribe's chief, once rescued people from the Sumeru Akademiya, who gave him their address in exchange for aid in the desert and promised him the status of a special ambassador. Sinuhe hoped that with the Akademiya's help, he could lead his tribe out of the desert and give them a better life. After one of the sandstorms, the Shimti well was filled with sand, and the chief was forced to draw water from another tribe's well, which incurred their wrath. Sinuhe wrote a letter to the Akademiya asking for help and to enroll his daughter, but they never responded. War broke out between the tribes, and the entire Shimti tribe, except for little Nefer, was wiped out. With her entire family gone, Nefer settled for a time in Aaru Village. When the people of Aaru approached the Akademiya seeking a talented and intelligent girl, Nefer hoped to enroll in the Amurta Darshan. But when she arrived in town, she was enrolled in Vahumana without a placement exam, with a dismissive remark about the desert people. At the time, it was believed that the entire purpose of desert-dwellers' existence was to record the history of their tribe, thereby providing material for cautionary tales and polite conversation. The students didn't consider her an equal either: they asked if it was true that desert people couldn't count, were always fighting with each other, and drank animal blood. Nefer felt as if she were an interesting curiosity to them, a footstool for them. She tried to justify herself and prove that the desert people were not what they imagined, but she still felt she didn't belong at the Akademiya. Remembering her father's letters to the Akademiya, Nefer decided to examine a box of old letters and discovered that her father's letter had never been read. After promising her father she would show him how to lie properly, Nefer, bidding farewell to her only friend, left the Akademiya and set out into the desert to avenge her family. She approached the Iab tribe as a special ambassador of the Akademiya and promised to pay fifty million Mora for the right to excavate their well. The day after the deal was concluded, a second tribe, Unut, attacked the Iab tribe, which meant they had a traitor. In reality, Nefer approached the leader of the Unut tribe herself, promising to pay him fifty million Mora for the elimination of the second tribe. The next morning, both tribes were completely annihilated, having killed each other due to Nefer's deception.After avenging the destruction of her tribe, the girl returned to her village, only to find it in ruins. Only the ancient temple of the Ibis King, one of King Deshret's seven pillars, stood untouched, as if neither war nor sandstorms could shake it. Near the temple, the girl noticed a black kitten, which served as a vessel for the spirit of Thoth. The cat, Ashru, led her to the heart of the temple, where the Ibis King made a deal with her and asked her a riddle. King Deshret had once locked away the Three Kings, Thoth, Sobek, and Heryshaf, in Aaru on the far shore of eternity, the ultimate dreamland of all desert dwellers. He told the Ibis King that he could be freed from his eternal curse if he chose people who could give the correct answers to three riddles. When Thoth asked Nefer what determines truth and falsehood, she answered, "a liar's soul," the last time. Liars are the best at seeing through the falsehoods of the world, but if you want them to tell you the truth, you have to reach their souls. The Ibis King found the girl's answer convincing enough, so he rewarded her with a special chess box capable of revealing secrets. It was thanks to this box that Nefer was able to learn about the Rächer of Solnari's past, using the remains of his heart as a mediator. But her answer was not what King Deshret wanted, so Thoth remained imprisoned in Aaru. Furthermore, thanks to the Ibis King's connection with the Moon, Nefer has received the Moon Wheel. But instead of "the gaze of the gods," she feels as if she is being watched by that old trickster. The girl took Ashru, the kitten who had escorted Nefer to the Ibis King, with her. She believed that one day Thoth would use his body again to communicate with her. Now, Ashru works as a Curatorium of Secrets receptionist and secretary, and welcomes the clients. Several years later, when a calamity began in Sumeru, Nefer answered all three riddles and freed the Three Kings. After Nefer received the chess box from the Ibis King, she traveled to Nod-Krai. At the time, it was completely under the control of crime bosses. Nefer knew that even the most loyal lieutenants dreamed of overthrowing the bosses who sat on the throne. She eliminated all the leaders, giving the lieutenants a chance to rise to power, only to tear each other apart. Nefer herself had only to wait for the dust to settle. When she founded the Curatorium of Secrets, the place immediately became shrouded with rumors. Some believed that the owner performed mysterious rituals and kept war hounds chained up, and when the time came, she would unleash them to bring destruction upon all. One day, a young man drew his blade against her and declared that no matter how meticulous a schemer Nefer was, she was still flesh and blood, and all he needed was one moment of reckless courage to bring her down. Nefer didn't even pay attention to this threat and merely praised the young man for being the only one who had dared to act from the heart. For this courage, she decided to reward him with knowledge and told him about the kind of people who could truly walk the path of victory. And although she knew he wouldn't make it far, she had gained a new temporary employee of the Curatorium of Secrets. Some time after its opening, the Curatorium of Secrets announced that anyone could now place a commission there, just like at the Adventurers' Guild. At first, parents forbade their children from even approaching the place, telling them scary legends. But the children knew that Nefer gave them sweets and told them interesting stories. The Curatorium's first ordinary client was a girl whose parents had disappeared. Jahoda, the best employee, easily discovered clues and saved the girl's parents from bandits. As a reward, Nefer asked for only a single hairpin from the little girl's head. After this, more and more people dared to enter this mysterious place.Related Entries:JahodaThe best and only full-time employee of the Curatorium of Secrets is Jahoda, who was forced into thievery and murder as a child. When Jahoda first joined the Seahook Gang, she was a little girl who muttered stories incessantly before going to bed. One day, the gang took all the money they had swindled from a dishonest merchant. After compensating the victims, each gang member received a substantial reward. When one of them reached for a necklace from the merchant's belongings, the latter lunged forward, trying to snatch it. He burst into tears, telling the story that the necklace contained the only remaining photograph of his wife and daughter. The thieves didn't believe it and took the necklace, but when it came time to divide the loot, neither the necklace nor Jahoda was anywhere to be found. At first, the thieves thought Jahoda might have betrayed them for the necklace, until one of them, Zinaida, asked if the girl had gone to return it to the merchant. When Jahoda returned, her guilty expression only confirmed their suspicions, and the boss of the Seahook Gang sighed wearily, deducting the necklace's price from Jahoda's reward. Later, when Jahoda was already working in the Curatorium of Secrets, she met the merchant again, who was immensely grateful to her.When Nefer had first arrived in Nod-Krai and was eliminating crime bosses, the Seahook Gang was no exception, and under the influence of Mora, he was eliminated by his own gang. Jahoda, who by then had acquired numerous scars and a fever, set out to take revenge on the man who ordered her boss's assassination, Ratfan. Despite her illness and having been shot twice and hit with a hammer, Jahoda infiltrated his camp and defeated all the guards, but was too weak to kill Ratfan. As she had done many times before, she planned to return the following night. She became a legend among thieves: some said they were haunted by her obsessive spirit, others that she had become the Wild Hunt, and only Ratniki could stop her. But in truth, she was just a girl who needed a reason to grow up. The next night, Ratfan set a trap for Jahoda, and she calmly stepped into it. Ratfan offered her Mora, gems, fame, and riches, but she didn't need any of it. Jahoda learned of Ratfan's location from Nefer, who simply wanted to eliminate him by proxy. The girl couldn't pay for the service, but she promised to work for Nefer. At first, Nefer decided she had no use for this sick, starved, scarred girl without an arm. She offered to introduce Jahoda to the Treasure Hoarders or the Adventurers' Guild, but the latter firmly refused. Nefer suddenly clapped her hands, cutting off the conversation. She'd heard everything she needed to. "The rest doesn't matter, but since you said you'd work for me and could do anything... I believe we have a deal." Thus, a contract was forged between Nefer and Jahoda, and although the girl didn't have time to figure out the situation, she now had a place to hide. One day, Jahoda saw a familiar necklace in the Adventurers' Guild, one that her former gang colleague, Ihanti, had left as a reward for a quest. Ihanti asked for the stolen items to be returned, and Jahoda volunteered to do so. When she returned the items from the Treasure Hoarders, Ihanti was in an awful state: he was almost blind and seriously ill. When she met Ihanti, he refused to see a doctor and asked Jahoda to let him go, giving her a rag doll as a parting gift. Although Jahoda wanted to bring him at least some medicine, when she returned, Ihanti was already dead. The girl then promised that she would not suffer the same fate.When Jahoda hadn't yet received a Vision, Nefer gave her a turquoise glass ball to give her authority when carrying out assignments. Nefer also spread rumors about the Vision, and the attitude toward the girl noticeably improved: rewards became more generous, and the assignments more challenging and demanding. And although Jahoda felt great pressure from the increasingly difficult assignments, she worked even harder. One day, Nefer returned from a night walk and saw Jahoda trying to help people even in her sleep because she possessed the Vision. As Nefer was about to leave, she caught a fleeting glimmer of turquoise. A lie told a thousand times suddenly became true, and for her diligence and desires, Jahoda received a real Vision.Related Entries:CommissionsThe Curatorium of Secrets provides a wide range of services, including finding cats for the Frostmoon Scions, purchasing fishing gear from Liyue, identifying suspects, delivering medical supplies to the Lightkeepers, purchasing robot parts, sending letters to other countries, settling debts, and much more. One of the Curatorium's clients was Gaming, a Wushou dancer from Liyue. He had come to Nod-Krai to perform a traditional dance for one of the elders as a birthday present and then heard about work opportunities there. Gaming hoped Nefer could introduce him to local suppliers to find high-quality wood for the stage. Another client of the Curatorium was Chevreuse, captain of the Special Patrol. She contacted Nefer to find a suitable training location for her squad. They had spent too much time in Fontaine and had become accustomed to the training routine, so Chevreuse decided to organize their training in a new location under unexpected circumstances. Besides Chevreuse, Chef Escoffier from Fontaine also contacted the Curatorium of Secrets. She came to Nod-Krai in search of new ingredients and encountered a robot girl who smelled of krumkake. Escoffier then contacted the Curatorium to find this girl and ask for the recipe. Sometimes, Nefer invites experts from other countries to offer them work. The boss of the Curatorium of Secrets invited Emilia, a forensic cleaner from Fontaine, to conduct an investigation. A wealthy man died suddenly, and someone managed to cover up the traces, the only clue being a strange odor in the room. Since the man left a huge inheritance, his family generously paid Nefer. She gathered specialists to investigate, and she, with her extensive connections, quickly assembled a worthy team. It included a formidable fighter from Fontaine, a smart scholar from Sumeru, an insightful investigator from Inazuma, and a resourceful merchant from Liyue. Emilia joined the team as the "Aroma Analyst."The Curatorium of Secrets occasionally participates in the investigation of murders and other crimes. Thanks to the support of the Voynich Guild and the assistance of the Traveler and Paimon, the Curatorium participated in the investigation of the murder of Sergeant Major Sousi of the Lightkeepers. There were no signs of a struggle in his room, and the only suspect was Sousi's colleague, Ratnik Flins, who was seen leaving the room. The Traveler and Paimon were able to identify the killer as Rerir, one of the Five Sinners of Khaenri'ah, who possessed the ability to assume the appearance of other people. Another of the Curatorium's investigations was the case of Hark the Crackjaw. One day, the ship Atlas, on which Hark was helmsman, crashed, leaving him as the only survivor. People said he first visited Snezhnograd and then joined a caravan, but then, during an argument, he accidentally killed a fellow caravan member, prompting a reward to be offered for his capture. On the run, Hark sought refuge with the hermit Derwent on Lempo Isle, and although the hermit recognized him, he still sheltered the criminal. Hark soon killed Derwent and took his place, disguising himself as a hermit. He wore a mask to hide the scar on his chin and killed a merchant. Thanks to the investigation of the Curatorium of Secrets' best employee, Hark the Crackjaw was found and stopped.Related Entries:

Media: Trailers and Story TeasersNod-Krai Ecology Teaser - "The Moon's Bounty"August 29, 2025Here in Nod-Krai, the power of kuuvahki is not to be underestimated.Before you arrive, why not listen to some intel about the moon?YouTube:

Collective of Plenty

One of the six tribes of Natlan, also known as Teteocan. The tribe's people live alongside the Tatankasaurs.

Attributes: Name: Collective of Plenty · Type: Tribe · Region: Natlan · Chief: Acatl · TCG Action Card: Collective of Plenty

Properties: Notable MembersAhpubThe founder of the tribe who first fought alongside the first Pyro Archon, , but later joined in pursuing the dragons.The Pyro Archon, Mavuika's, friend and the hero of the tribe, who joined Tenoch and went to the future Mare Jivari 500 years ago during the .FietenaA masked hero and Wanjiru's disciple who lived about 500 years ago.CopanHead of the Saurian Relic Association who went to about 490 years ago in the search for the Jade of Return.Tribal chiefFitness trainer. She is a hero of the Collective of Plenty, who has been acknowledged by her Ancient Name.Stalwart warrior and orchard owner from the Collective of Plenty.RelationshipsTribal companionsVolcano LordA huge, hulking monster, with a body like a salamander, with a black and purple body. He seized power after his ancestor, Dragon Sovereign Xiuhcoatl, died.AreaRelated Items

Media: Trailers and Story Teasers"Collective of Plenty's Whirlwind Tour"March 14, 2025The members of the Collective of Plenty are brimming with passion for sports and running.It feels as though every inch of land and every corner, bears the trace of both saurians and humans alike, who once dashed by in a blur of speed.YouTube:IllustartionsCollective of PlentyMarch 17, 2025Hello, Traveler~Welcome to the Collective of Plenty — a tribe nestled at the foot of a volcano, where strength is revered! Pack your bags and follow your temporary guide as we explore this bountiful land of farming and fecundity, and experience its unique culture and customs!

Children of Echoes

One of the six tribes of Natlan, also known as Nanatzcayan. The tribe's people are famous for mining and live alongside the Tepetlisaurs.

Attributes: Name: Children of Echoes · Type: Tribe · Region: Natlan · Chief: Pacal

Properties: Notable MembersIxquiehThe founder of the tribe and one of the six heroes of Natlan, who fought alongside the first Pyro Archon, . She later defended the Saurians from her twin brother, Ahpub, and 's orders. She bore the Ancient NameSakkukA peacemaker and one of the heroes who defeated the ruler of the Cinder City. She bore the Ancient NameA former chief and one of the six heroes of Natlan, who went with Tenoch to the future Mare Jivari during the 500 years ago. His companion was a Saurian, Muhuru. He bore the Ancient NameTraoreLegendary Elder of the Children of Echoes who fought along with the warriors from during the Cataclysm 500 years ago. According to a legend, Traore defeated the Volcano Lord with the Shadow Pins.MonetechA tribal chief who lived a few centuries ago during the last Bloomflower Trials.Tribal chiefThe most famous engraver of the tribe, who can forge an Ancient Name. She is one of the six heroes of Natlan, who has been acknowledged by her Ancient NameNatlanese hero, who has won in the Night Warden Wars. Her Ancient Name isTribal storyteller.Real Titu went to about 490 years ago, and now his "mask" is used by .Researcher for the Saurian Relics Association, responsible for scholarly inquiries into certain tribal customs.He lived about 2,000 years ago, and now his "mask" is used by .AreaRelationshipsTribal companionsRelated Books and Items

Lore: Children of EchoesTheare a tribe living alongside the Tepetlisaurs and located in the Tequemecan Valley. They were founded about two thousand years ago by the Natlan hero, Ixquieh, who overthrew the ancient dragons along with Natlan's first Pyro Archon. The Tequemecan Valley is rich in solid phlogiston and various fossils, making the Nanatzcayan famous for their mines, weapons manufacturing, and jewelry making. The Children of Echoes work closely with stone, which is one of the tribe's symbols. The Tepetlisaurs, thanks to their digging abilities, help locate the best ore and gemstones. The tribe is also known for its dances and holds a daily "Drillbit Dance" competition. The current chief of the Nanatzcayan is Pacal, who prefers not to interfere in the lives of the tribe members but rather to support and protect them.In addition to weapons and jewelry, some of the tribe's blacksmiths can forge Ancient Names. Natlan is a nation of heroes whose valiant deeds are preserved and passed down through the generations as stories. The Wayob of each tribe selects powerful warriors and awards them withcarved into obsidian. All obsidian in Natlan comes from the Children of Echoes, and only a few merchants sell it outside of the tribe. An Ancient Name can be seen as a "title" and a sign of the stories of all who bear it. By mentioning an Ancient Name, Natlanese are reminded of the epic sagas of the heroes of the past. In addition, the Tocaitl allows the stories of the past to be carefully preserved, like relics passed down through the generations. The Wayob decide who is worthy of inheriting an Ancient Name. Once a successor is selected, the Name becomes theirs to bear, and their deeds are then preserved within it. As time passes, Ancient Names come to represent the heroic deeds of more and more bearers, and their value becomes even more profound. In turn, the accomplishments preserved within it serve as an inspiration for the next generation of successors. The Ancient Names are endowed with the ability to read information from the Ley Lines, while the Wayob act as a transmitter and help the bearer perceive this information.Engravers of the Ancient Names can only forge them with the Wayob's consent, as all the memories it carries are stored in the Ley Lines, and a Wayob's help is needed to extract them. In order to convey the meaning of an Ancient Name as accurately as possible, engravers must verify the deeds of people who are long dead. This usually comes down to checking scrolls, but even then, it is difficult to tell how accurate the records are. Incorporating a fictitious story or lie into an Ancient Name will render it flawed, potentially causing cognitive problems for the bearer. Forging an Ancient Name is an act of creation and can cost the life of the engraver. The engraver must take disparate concepts from across the Night Kingdom and condense them into a heroic epic. If the Ancient Name is like a seed, then the life of the craftsman is the outer shell, serving as its protection. Once that process is complete, the seed will sprout, and having served its purpose, the outer shell will gradually disappear.Forging an Ancient Name for a Natlanese is no easy task, but creating an Ancient Name for an outlander is an even greater challenge. In all of Natlan's history, only one new name has ever been forged for an outsider, the Traveler. They played a crucial role in the battle against the Abyss, so the Pyro Archon decided to create an Ancient Name for them to ensure their safety. The name engraver, Xilonen, agreed to take on this task, knowing that it could cost her life. With a gift from the Lord of the Night herself, Xilonen was able to record the stories of all the Traveler's acquaintances in Natlan about their exploits and create a new Ancient Name,while preserving her life.Although the forging of an Ancient Name requires the consent of the Wayob, there are ways to create it without their participation. An engraver from the Children of Echoes, Tlazolli, used the Blazegem Inscription to create a vast repository of memories for her deceased daughter. The new Ancient Name was meant to unite all the extracted memories of the people associated with her, but Tlazolli did not take into account that people's memories can store feelings and emotions. Thus, the image of her daughter was distorted and tainted by the Abyss.Related Entries:IxquiehWell over two thousand years ago, ancient dragons ruled Natlan, and people lived under their oppression. At that time, a woman named Ixquieh lived in the Tequemecan Valley. She had been separated from her twin brother, Ahpub, since childhood. Their father died at the hands of the Dragonlord, and their mother sacrificed herself to protect her children. If not for the assistance of the Collective of Plenty and the clans of the mines, Ahpub and Ixquieh's reunion would have been impossible. In the years when the war chiefs of the tribes had abandoned their noble cause of slaying wicked dragons and were plunged into endless warfare, a hero named Xbalanque, unprophesied, unchronicled by any plan, appeared. He rose from the black lands and walked from tribe to tribe, wearing a crown woven from golden flowers and wielding a great blade of obsidian. Thus, the Grand Alliance was founded, uniting all the tribes. Among those who joined Xbalanque were Ixquieh and Ahpub. Together with other heroes, they went to war against the ancient dragons, and when Xbalanque slew thethey swore an oath at his body. They swore to end the death, destruction, and suffering so that the powerful could no longer oppress the weak, and light would shine upon the valley. Ixquieh founded the Children of Echoes and received the Ancient Name"O Brave Hero, should thy path lead to executing fell dragons""O Brave Hero, if your path leads to stamping out suffering""We swear upon sacred Yaxche and the ancestors""Ahpub's blowdarts and Ixquieh's forge-fires shall be yours to use."One day, Ixquieh and her brother challenged a dragon who had proclaimed itself the sun god. They forged an imitation gemstone that seemed perfectly identical to the original, with a fire previously unknown to mortals. They fooled the earthquake-causing great dragon into drinking the elixir, which stripped it of its power, and the dragon was buried alive amidst the mountains. After overthrowing the Flamelord, Ixquieh studied the dragons' machinery to use it for the benefit of humanity. The dragons used phlogiston-forging techniques to forge various materials directly from phlogiston, and Ixquieh, dubbed the "Hero of the Forged Flame," rediscovered this method. Later, she set her workshop on fire to prevent Och-Kan from gaining possession of her research, and the Hero of the Forged Flame's entire legacy was destroyed.When Xbalanque entered the Sacred Flame, he left the rule of Natlan to his best friend, Och-Kan. The latter despised everything associated with dragons and persecuted anyone who showed even the slightest sympathy for their civilization. The surviving dragons and their descendants were forced into hiding. Among them was the Eleventh Dragonlord, "Mirror of the Dawning Morn," the proudest of all the sovereign rulers and the most hostile toward humanity. When the Pyro Sovereign fell, she could not accept the dragons' defeat and plunged into utter despair and madness. Deprived of her territory, she was tormented by the question of whether to strike back at humanity and exact revenge or search for a new home. In the end, her mind split into two parts: one, the sovereign ruler who swore revenge against humanity; the other, a malfunction, who longed to seek a new home. The sovereign ruler approached Ixquieh and Lianca, the founder of the Flower-Feather Clan, to trick them into destroying the "malfunction," but they saw through her. Lianca turned the Eleventh Lord's plan against her, sealing her within a dragon prison. Ixquieh implanted the Moon Wheel, left to Lianca by her adoptive mother, into the core of the "malfunction." They sent the latter on its journey, hoping that even after a thousand years, it would find a home.After the beginning of Och-Kan's reign, Ixquieh and Ahpub grew distant. When the ruler of the Grand Alliance ordered the extermination of the Saurians, only Ahpub answered the call. He went to the Children of Echoes to demand the surrender of the Saurians, but Ixquieh refused. After several days of confrontation, the hero invited his sister to talk at the place of their reunion, intending to remind her of the oath. When Ixquieh told her brother about the betrayal of Xbalanque's ideals, he put a blade to her neck. Ixquieh threw herself directly onto her brother's sword, attempting to force him into taking their lives together. Ahpub, holding his sister in his arms, entered the incinerating fire and perished with her. On that day, both Teteocan and Nanatzcayan lost their leaders.Related Entries:The Fall of OchkanatlanWhen the followers of the first Pyro Archon built the Grand Alliance on the ruins of the dragon civilization, Och-Kan discovered that beneath the flooded ruins lay a core capable of powering the entire city. He asked to send one person from ten families of each tribe to build irrigation structures to drain the water, and the Children of Echoes' master, Manqu, answered the call. Deep within the ruins, the workers unearthed a statue from the dragon era, which sealed one of the sovereign rulers. Furthermore, the workers began dying from the contamination, forcing the ruins to be sealed with a stone slab and the entire excavation site to be burned. Manqu was among those trapped near the dragon statue. As he was lying under the grotesque statue, doomed to die, surrounded by all-consuming flames in Och-Kan's fire, he suddenly saw a young woman whose face was more beautiful than the purest crystal and whose eyes were more beautiful than the purest turquoise. Despite her beauty, her face was so nauseatingly repulsive. Her smile was laced with a cruel and arrogant malice. The craftsman opened his mouth to beg her to save him, but his lips burned beyond all recognition, and he could not utter a single word. The woman held his face in her hand, and from those turquoise eyes, golden tears fell into Manqu's eyes. He then saw a colossal creation, far larger than the rolling mountains, floating in the sky like a volcanic cloud; countless metal birds greedily sucking dark blood and shadows driven by flowing flames, climbing high from distant horizons to the moon up in the sky. She sneered by his ear that people could crawl around beneath the heavens, trembling away while seeking their inglorious graves, and that the ancient dragons had fought an inveterate foe as formidable as an entire world. Through the turquoise eyes of the woman, the craftsman saw naught but endless, unfathomable darkness and void that no language could describe. Then, Manqu screamed at the top of his lungs and, stumbling, crawled towards the secret path, but his scream was drowned in the laughter of the woman. When the craftsman woke up, he was completely alone. He didn't know if the woman existed or if it was delirium, or if it was tears or drops of water that fell from the giant dragon statue behind her, but he was alive.While Manqu was passing the time in dirty taverns, he met the daughter of the mines, Sakkuk, who was looking for the craftsman who had created a masterful turquoise feather for her father. She bore the Ancient Name of her predecessor, Ixquieh, and was among those who followed the scarlet-eyed youth from the Flower-Feather Clan to overthrow the tyrant of Cinder City. The scars of a burn by a raging blaze marred the half of the master's face that was hidden under a hat, the flesh a melted slurry of blood, but Sakkuk was not afraid and handed him the plume. When he learned that the man to whom he gave the feather was the girl's father, the craftsman agreed to serve her and her master. When their rebellion succeeded, the people spoke of the mastermind behind the plan, a skilled artisan who remained nameless. Manqu planned to disconnect the city from the power source and turn off the core to lead the youth with scarlet eyes to Och-Kan's throne room.The scarlet-eyed youth, guided through numerous trials, was able to defeat the tyrant of the forbidden city. Still, the artisan, Manqu, could not escape the burning city because the Flower-Feather Clan had walled up the secret exits. To emulate Xbalanque, the first human to ascend, he sacrificed his heart and then returned from the Night Kingdom, becoming the second Pyro Archon of Natlan. So that people would know that every human can become the god that guides them, the scarlet-eyed youth asked Sakkuk, who was in love with him, to erase his name from history.After Sakkuk returned to her tribe, she asked to make the long-dulled feather for her again. She promised the craftsman that when the time came, she would give them a turquoise crown in return. It was after witnessing the crooked corpse agonizingly hunched beneath the black beast's butcher blade that she understood that the crown would wait alone for its master. For many years, she collected jewelry that was signed by Manqu, gifting those who presented them with precious gems. Even if it were a forgery, she would take it all the same. The mistress of the mines did not want the crude forgeries to stain the good name of an artisan who created the originals, and deceivers with forgeries were always punished. At the end of her life, Sakkuk collected all the works bearing Manqu's name and walked into the dark night, never to return. According to legend, on the next day, the people stood under the tree where she had placed the turquoise crown and swore an oath to follow her final orders, blotting from history the name of the masterful craftsman she took away with her.Related Entries:The CataclysmFive hundred years ago, the Cataclysm occurred in Teyvat. A black tide of the Abyss engulfed all seven nations, and Natlan was no exception. At that time, the chief of the Children of Echoes was Maghan Sundjatta, heir to the Ancient Name of Ixquieh and Sakkuk. Despite the looming danger, the tribal leaders were mired in conflict and unable to unite. When the exiled Tenoch decided to mediate, Sundjatta, along with his Saurian companion, Muhuru, joined him, along with five other heroes bearing the Ancient Names of the first Pyro Archon's companions. Although the leader of the mines once appealed to the Pyro Archon to support Tenoch's exile for the sake of all the tribes and to avoid further conflict, he knew that this battle could be Natlan's last."If you are so determined to go, then I have no reason not to accompany you, but do not involve my tribe."Sundjatta never returned from the war, dying alongside other heroes of Natlan. When the chief departed for the future Mare Jivari, the Abyss spilled over near the Sulfurous Veins belonging to the Children of Echoes. Elder Traore was the only one left to protect the tribe, so he set out with his warriors and their Saurian companions. They were joined by two warriors from thewithout gods, Zephaniah and Irizar. Together, they managed to contain the Abyss with phlogiston spikes called the Shadow Pins. The warriors from Khaenri'ah, at the cost of their lives, remained to contain the Abyss on the Land of Miraid Megaliths, sealed with Iridescent Inscriptions. They wanted to serve as a warning to others to never let their guard down, so they asked Traore to be remembered in history as cowards, enemies, and rogues. For five hundred years, the names of these warriors have been associated with evil and used to frighten children: "If you don't stop crying, the ghosts of the Khaenri'ahn soldiers will follow the sound and track down your shadow..." But in reality, Zephaniah and Irizar were heroes who sacrificed themselves so that others could live.Ten years after the Cataclysm, when the Abyss was defeated, a legend arose in Natlan about the Jade of Return, an ancient treasure kept in the forbidden city of Ochkanatlan, capable of destroying the Abyss forever. Several tribe members, including Titu, joined an adventure team and traveled to Ochkanatlan. When they approached the flying ship, Tonatiuh, it turned out the Jade of Return was a myth created by theIn reality, the Jade of Return was half a core needed to activate an ancient dragon weapon capable of destroying the Abyss at the cost of all life in Natlan. The Jade of Return was sealed so that only humans could remove it, so Waxaklahun Ubah Kan himself could not obtain it. Thus, he created a legend to attract humans. At the legendary Tonatiuh and in the forbidden city, the entire group perished in the battle with Och-Kan, who was corrupted by the Abyss. The Sage of the Stolen Flame later even used Titu's image as a disguise. When the dragon's life force was exhausted five hundred years later, Titu awoke from his long slumber and was granted the right to a second life."Strange... I am not someone who should have appeared in the 'present'... Sorry, I know you might not understand, but I... have had many pasts, so many memories of lives led... But none of them 'me.'The life of the one named 'Titu' was akin to a dream in which he could not control his own body, a dream from which he has only just awakened... Only now does he hear the Lord of the Night's call...Was this... your doing? That sense of being controlled has faded. Hmm... Yes. Perhaps this shall be the final life of the one named 'Titu.'Thank you, outlander hero... Haha. Let's live this life out in peace, shall we? Being a storyteller sounds pretty sweet in that regard…"Related Entries:The War with the AbyssAlthough the Abyss was defeated during the Cataclysm, it did not vanish completely but rather retreated into the depths of the Night Kingdom. Gradually, over the course of five hundred years, the Abyss began to attack Natlan. The Pilgrimage of the Return of the Sacred Flame and the Night Warden Wars were initiated to bolster the protection of the Sacred Flame. During the Pilgrimage, participants first competed against each other under the guidance of bearers of an Ancient Name, and then members of the winning teams earned the right to fight one-on-one duels. The Pilgrimage selected the strongest warriors from all the tribes to fight the Abyss in defense of their homeland. Their names and deeds were captured in epic tales, and thanks to the Archon's blessing, called the Ode of Resurrection, the victors could be resurrected even if they died.One of the young members of the Children of Echoes participating in the Pilgrimage wasKachina. Every time she registered for the Pilgrimage, the tribe seemed to avoid her, as if afraid she would ask them to join her team. She believed that she was too weak, and no matter how hard she tried, her team was doomed to failure. During one Pilgrimage, Kachina found herself completely alone, and a friend from the People of the Springs signed up for her team. Thanks to the guidance she received from the Traveler, Kachina was able to not only advance to the second stage of the competition but also win her duel, earning the right to participate in the Night Warden Wars. During the battle with the Abyss, the team was victorious, but Kachina herself perished. However, when the Pyro Archon used the Ode of Resurrection to bring Kachina back, it failed, pushing the girl's friends to follow her to the Night Kingdom.When Kachina appeared in the Night Kingdom, she noticed it was almost completely contaminated by the Abyss. Each tribe in the Night Kingdom had its own totem pole, representing the Wayob. The Children of Echoes believe that their Wayob has the power to shape mountains and valleys, and can control the echoes created when rock meets stone. In addition to the main totem pole, the Night Kingdom contains additional poles that serve as proxies through which the Wayob can expand their consciousness. Whenever a soul traveled, it could be found. But if such a proxy is corrupted by the Abyss, the soul is lost. When Kachina's friends set out to return her to the world of the living, they were able to cleanse the Wayob of contamination, and she blessed Kachina."Focus on who you want to be. You are already worthy of your Name. Now, you need only devote yourself to becoming a better 'you.'The story of your Ancient Name is for you to continue. Just like your parents, my love for you will never change... no matter what the future holds."Five hundred years after the Cataclysm, the Abyss invaded Natlan again, and the Children of Echoes were no exception. When Abyssal monsters surrounded all entrances and exits of the Tequemecan Valley, the tribe organized a rescue operation, which Kachina took part in, while other warriors formed a front line in the Sulfurous Veins to prevent the enemy from reaching the main settlement. Despite Natlan's resistance, the Abyss captured more and more territory and used its main weapon, Gosoythoth, which created invulnerable Abyssal Gates that constantly summoned monsters. When the situation at the Sulfurous Veins grew more dangerous, the warriors were forced to regroup and gather their forces. Some of them went to defend the Children of Echoes' main settlement, which Chief Pacal ordered to evacuate, leaving Kachina and the Ancient Names engraver, Xilonen, to cover them. Thanks to the Natlanese bravery and the power unleashed by the Pyro Archon, the Abyss was driven out, but many tribal members never returned. One of the fallen was Batz, responsible for the raising and care of the Tepetlisaurs. He saw the Saurian trapped in the mines and rushed to rescue it, wielding a weapon for the first time.Related Entries:TepetlisaursFor two thousand years, the Children of Echoes have lived alongside the Tepetlisaurs — Saurians with horns and claws capable of piercing stone and hard phlogiston. According to legend, the ancestor of all Tepetlisaurs was a massive drake as large as a mountain, with an exceptionally long lifespan. When it slept, mountains would form along its back, and when it woke, it would shake off the dirt and rocks, leaving behind gems and jade shining amongst its scales. The huge, drill-shaped objects in the Children of Echoes are said to be the remains of that great drake's large drill-horn. Humans and Saurians are accustomed to living together, working, building friendships, and protecting their homeland from the Abyss. This means that for the Children of Echoes, Saurians are not like the livestock whose lives and deaths are dictated by humans, nor are they like pets, beholden to the whims of their masters. They stand as equals to humanity, and most of their bonds are formed willingly.The hero of the Night Warden Wars, Kachina, has a Tepetlisaurus companion named Ayo. Tepetlisaurus nests are never too far from Children of Echoes dwellings, and this proximity ensures Saurians and humans are often running into one another, with the latter considering the former to be friendly neighbors, never thinking it odd to meet one occasionally. For a time when Kachina was quite young, she'd often run into a robust young Tepetlisaur at the crossroads on the way to the mines and always greet it. After a time, it seemed like the little Tepetlisaur remembered her, and she began running into him in more and more different places. Together, they practiced dancing in an open field, gathered grainfruit, and caught fish in the river. After so many encounters, the young Saurian and human would not only greet one another but also sometimes exchange gifts. Kachina didn't need to worry about trying to prove her worth to him or offering him special rewards, they simply felt comfortable hanging out together, so they spent time together. One day, the little Tepetlisaur just naturally followed Kachina to her home. He became her family's companion, and Kachina gave him the name "Ayo." From then on, Ayo always showed her the loyalty and affection he shows to friends, unlike some of the playmates she grew up with. They didn't hesitate to start keeping their distance after she failed time and time again in the Pilgrimage of the Return of the Sacred Flame, and some even mocked and ridiculed her. But Ayo has always stood firmly by her side with his sharp horn, never wavering.When the Abyss began its full-scale invasion of Natlan, Ayo's grandparents were killed, causing the Saurian to stop sleeping and eating. When lost souls were summoned to Sulfurous Veins through a ritual to create an Ancient Name for the Traveler, his grandparents were among them. Ayo had always been a restless Saurian, but whenever his grandparents started to sing to him, he would fall asleep in no time. When the Tepetlisaurus met them, he immediately calmed down and fell asleep, so the souls refused to leave for the Night Kingdom to be with their grandson, knowing that in a few days they would disappear forever.During the war, a Tepetlisaurus whelp, Milray, was exposed to prolonged exposure to the Abyss and fell ill. The tribe focused all their efforts on studying the strange illness and called in a famous sauro-vet from the Flower-Feather Clan, Ifa. After uniting with other tribes, he discovered a similar incident many years ago. A young Qucusaurus named Antu had similar symptoms and could not be saved back then. Sacred Flame Crystals were needed for healing, and all the warring tribes believed these crystals would grant them unprecedented power, leading to further conflict over them. It turned out that the soul of the Qucusaurus Antu had not returned to the Night Kingdom but continued wandering to Natlana and encountered a sick Tepetlisaur. The Qucusaurus believed that the humans were fighting over the Sacred Flame Crystals, so it told the little Tepetlisaur of their danger, and he refused to be healed. To save the young Saurian, Ifa and the other heroes had to make a performance in which the Qucusaurus purified the Crystals, and the warring tribes reconciled. Because of this performance, the little Tepetlisaurus was cured and returned to his friends.Related Entries:

Media: Trailers and Story TeasersStop Motion Animation: "Natlan Tribe Introductions"August 17, 2024The warriors in the Stadium of the Sacred Flame are about to enter the fray.While waiting for the competition to begin,Why not take some time to listen to our three friends share the various facets of their tribal lives?YouTube:Kachina's Notes: "Natlan's Saurian Companions"August 28, 2024You'll run into all kinds of Saurians during your adventures here in Natlan.Journey alongside the Saurians and immerse yourself in the breathtaking vistas of Natlan.YouTube:Illustrations"Children of Echoes"August 17, 2024Hello, Traveler!Today, we'll be introducing the "Children of Echoes," one of Natlan's six tribes. Word has it that the mines near the tribes hide a lot of treasure!

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Descenders

Beings from outside of Teyvat, whose wills can rival an entire world.

Attributes: Name: Descenders · Type: Group of aliens

Properties: Notable DescendersThe first throne that appeared in Teyvat and defeated the . The first Descender created humanity.Second throneInvaders from another world who brought forbidden knowledge and destruction to Teyvat.Third DescenderThe Primordial One and the one who came after created the from the remains of the third Descender.Fourth DescenderRelationshipsThere was an orphanage in Khaenri'ah, where people wanted to raise a Descender.The Dragon King, who acquired the power of darkness from outside of Teyvat and led dragons in a fight against the order established by the Primordial One. An unimaginable war took place in Teyvat, causing destruction on an unprecedented scale.It is currently unknown if Nibelung is a Descender.Voyager from a distant worldA scribe drifting through the vast void, attracted by the light of the world of Teyvat when dragons ruled there. When she returned, the Primordial One had already taken over the world, and the Nibelung had disappeared. The Voyager broke the rules and descended into the world, placing her consciousness in the body of a young man. In Teyvat, she met the first angel, who fell in love with her. Together, they decided to go against the laws established by the Heavenly Principles, for which all angels were cursed. It is currently unknown if the Voyager is a Descender.Traveler's SiblingThe Traveler and their twin came to Teyvat from another world. Although the sibling is not from Teyvat, information about them is added to . The Fatui doesn't consider the sibling as a Descender.One who came afterAn alien who created the Gnoses along with the Primordial One.Narzissenkreuz sought a way to become a Descender, a will that can protect the world, sustain the world, destroy the world, and create the world.The Fatui keep records of the Descenders and collect the Gnoses, which are the remains of one of them.Related Books

Mentions: DialoguesAbout the DescendersThis is true in your case, the Traveler. Irminsul indeed does not have any information on you.There must be something different about your sister/brother... because as it turns out, the world has recorded information on her/him after all.There's only one possible explanation: She/He belongs to this world.According to the records I was able to access, your sibling suddenly appeared in Khaenri'ah...After the Khaenri'ah disaster, she/he began her/his journey through the seven nations of Teyvat.But just as her/his journey was about to reach its conclusion, the Irminsul records on her/him suddenly become fuzzy...All I know for sure is that somebody, for reasons only they can know, is deliberately obfuscating her/his fate...Something else I noticed was that according to these records, the Fatui have not classified your sibling as one of the "Descenders."Look, I'm sure you must be curious about the information I received from the Fatui in return for my Gnosis, right?A very important part of the intel was about this world's Descenders... external beings, ones that don't belong to this world.The Traveler, you are Teyvat's "Fourth Descender."That's right. My current hypothesis is that the "First Descender" was likely what we now call the Heavenly Principles.As for the other Descenders... I still need to verify their existence. It could take me some time.About IrminsulBut unfortunately, there's no information about the Descenders in Irminsul.If even you can't find anything, that seems to confirm it: Irminsul does not keep records on the Descenders. Anyone who comes from beyond this world is not counted as part of Teyvat.DialoguesAbout the will"Io, Io, Pan! That which lies beneath the great sea!"The purpose of this line in the ritual scripture is to forsake the self and sink into the abyss, and in the abyss, to welcome rebirth as a holy infant.The origin of this is a tragedy of unknown provenance that has been passed down by persons unknown to this day. Said play is called "Ajax," or "Aias." He was the second-strongest warrior in his alliance."Lies beneath the great sea" is, itself, an interesting phrase. It comes from ancient Sumeru texts, and should be read as "Narayana," which also means "primordial human."This, too, is my goal, for not all that comes from beyond may be as one that "descends." That title belongs only to wills that can rival an entire world.That is what I seek, the way to become just such a will, one that can protect the world, sustain the world, destroy the world, and create the world.DialoguesAbout the GnosisHmm. The All-Devouring Narwhal isn't here, so I'm no longer getting any interference.I can finally catch the scent of your power... what it's made of.It is the authority of the planet's primordial dragons, but with something very similar to a god's "curse" mixed in... It's quite a novel blend.I'm sure I've encountered something like this before. What was it again...Ah, of course... How could I forget:You should have the "remains of the Third Descender" on your person, yes?Huh... According to your parlance, I believe it may be called a "Gnosis"?I've been training with my Master, "The Foul," ever since I was young, and I have never returned to the surface since, so most of the information I possess, I got from him.It is only natural for those who are greater than humanity to possess a different sort of common sense, which is why there are so many problems in our attempts to communicate with humans.Regardless, you should probably get rid of objects of "misfortune," to prevent any disasters from befalling you.To live is in itself a blessing. But once a person dies, the bonds he once had with this world shall all turn to curses.NotesAbout the Tower of IpsissimusThe Tower of Ipsissimus comes from an old concept from the ancient Fontainian kingdom of Remuria, and was used to describe a powerful will that could rule, sustain, and destroy the world.This tower was designed by the Narzissenkreuz Ordo, and it represents the evolution of the human soul and the infinite mysteries of the world.The Narzissenkreuz Ordo believes that people continuously refine themselves through samsara cycles. These include Hyperborea, Natlantean, Remuria, and the first half of the fourth samsara (Khraun-Arya), which we are presently experiencing. Please take note that these are just names given to these eras by the Ordo based on ancient texts, and this evolution refers to spiritual evolution. There is no intent here to antagonize any research results obtained by the Akademiya.

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Elemental Dragons

An ancient race, who ruled Teyvat long before human existence. Dragons belong to the Light Realm.

Attributes: Name: Elemental Dragons · Type: Species · Leader: Nibelung

Properties: RelationshipsThe Heavenly Principles invaded Teyvat and declared war on the ancient elemental dragons. Forty years later, the seven Dragon Sovereigns were defeated and the seven nations submitted to the Primordial One. The First Throne stole the authority of the elemental dragons to create the divine thrones.Some angels and Seelie resisted the dragons. In Natlan, almost all angels and Seelie were destroyed.ArchonsDragons consider the Archons as usurpers.When the first Hydro Dragon was killed, Celestia created Egeria to be the heart of the Primordial Sea. When Egeria was in the Primordial Sea, a new Hydro Dragon couldn't be reborn.The last Hydro Archon destroyed the divine throne and returned the dragon's authority to the Hydro Dragon.Shadow dragon from the Abyss, created by .Although he is called a dragon, he belongs to the Void Realm and is not from a dragon race.Dragonlike creature, brother of Durin and son of Rhinedottir. He belongs to the Void Realm and is not from a dragon race.Seven Dragon SovereignsThe Dragon King, leader of the elemental dragons. When the Primordial One won the war, Nibelung acquired the power of darkness from outside of this world and led the dragons in a fight against the order established by the outsiders.The Dendro Sovereign who ruled Sumeru. She stayed loyal to Nibelung and attempted to collect more forbidden knowledge from the corners of the world but was stopped by the giant spike that fell from the sky. Apep made a deal with that after his death, all the knowledge he came to accumulate would belong to her. As Al-Ahmar was corrupted with the forbidden knowledge, Apep also got corrupted. Thousands of years later, she was healed by the Dendro Archon.First Hydro DragonA heart of the Primordial Sea, that was destroyed by the first throne.The reborn Hydro Dragon, who gained his full authority after the Hydro divine throne was destroyed.The Flamelord, who was defeated by the first Pyro Archon, .Notable DragonsThe Geo Dragon Lord, whom the Geo Archon, Morax, gave the eyes. Azhdaha helped the people of Liyue for many years until his consciousness was damaged by erosion.It is unknown if Azhdaha is a Geo Sovereign.An elemental dragon of the wind, a friend of the Anemo Archon, Barbatos. He is one of the Four Winds and the protector of Mondstadt.It is unknown if Dvalin is an Anemo Sovereign.The dragon prince who led the army of the Fontemer's Vishaps until the Hydro Dragon could be reborn.K'uhul AjawA self-proclaimed "Divine Lord," a bona fide relic from the era of dragons, dating back several millennia. His true form has been sealed within an enigmatic engraved wristband, his current one being a mere projection via phlogiston. K'uhul Ajaw signed an unbreakable pact with that the dragon would lend his power to Kinich. In exchange, Kinich would take Ajaw out to see the outside world, and upon his passing, his body would be Ajaw's to take for his own use.A dragon who stole the phlogiston from his kind and taught humans how to use it. He tried to create a ruler who would be stronger than the Heavenly Principles and the dragons.Ix Uxul Tz'ib Bolon Ch'ule-LType-L Self-Regulating Overseer Array Integrated Processing Unit, the Dragonlord of Chichen Uctokah.Ursa the DrakeA dragon that terrorized Mondstadt for over a thousand years. It was defeated by the Fatui Harbinger, Dottore.

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Five Sinners

Five prominent figures of Khaenri'ah, who shared the power of the Abyss, capable of destroying an entire world, among themselves.

Attributes: Name: Five Sinners · Type: Organization · Region: Khaenri'ah

Properties: Five Sinners"The Visionary," Dainsleif's older brother, who was blinded in both eyes for a prophecy made to King Irmin. It was during the release of Vedrfolnir from prison that he, along with four other prominent figures of the Khaenri'ah, shared the power of the Abyss."Rächer of Solnari," Dainsleif's friend. He was a secret agent in the service of King Irmin, who was destroying the descendants of the Crimson Moon. He used the power of the Abyss to bring back his beloved Tholindis."The Foul," Dainsleif's friend, 's master, and the owner of ."Gold," a great alchemist who used Art of Khemia to create Rifthounds, , , and . A member of . Her creations invaded Teyvat during the Cataclysm 500 years ago."The Wise," the president of the Universitas Magistrorum, and the Chief Royal Mage.RelationshipsThe Five Sinners were people who should have prevented the disaster and stopped the Vinster King from continuing to rock the foundation of the world. They couldn't resist the call of the Abyss, and divided among themselves a power that could destroy the world. They became transcendent beings with a world-shattering power.Dainsleif was the only one not to share the Abyssal power. He swore to stop the Five Sinners and the .Related Items

Fae

Followers of the first Cryo Archon, the Belyi Tsar, who were created from the bones of giant beasts and fallen frostmoon light.

Attributes: Name: Fae · Type: Species · Region: HyperboreaSnezhnaya · Leader: Belyi Tsar

Properties: RelationshipsWhen the first angel went against the rules established by the Heavenly Principles, she handed over the power of creation, which belonged to the Primordial One, to mortals. She hoped that these little creatures might create a perfect being that could merge with the world. In the deep galleries, the masters forged countless fae.Primordial One threw the divine nails, and the fae shrieked as they turned into icy silver mist.The remaining fae followed the first Cryo Archon and began ruling the north.SnezhnayaThe fae are the nobility of Snezhnaya. Although their glory is in the past, they continue to influence the nation.Notable faeThe Lantern Fae and the Ratnik of Nod-Krai. He's believed to have performed many good deeds for Nod-Krai. When a devastating Abyssal calamity swept across Nod-Krai, heartbroken by what had become of the land they had so cherished, that Fae extinguished his light, just as the Abyss had extinguished all hope.There is a belief among the Lightkeepers: if you encounter the Wild Hunt, a blue lantern will appear, which you must follow.PreobrazhenskyA Fatui professor who studied the Abyssal influence on kuuvahki. Because of this research, the whole team dies, and an anomaly appeared in Nod-Krai.NashchokinA thief known as Vagabond. Together with Schanzkowska and a hunter, he joined the "Godfather."Related Items

Frostmoon Scions

The descendants of the legendary golden realm, who chose to find new homes among the mountains and forests after abandoning all civilization. The only thing they never forsook was their faith in the "Moon Goddess."

Attributes: Name: Frostmoon Scions · Type: Organization · Region: Nod-Krai · Leader: Lauma

Properties: RelationshipsThe golden realm, created and destroyed by the about 6,000 years ago. The Frostmoon Scions are the Hyperboreans' descendants.When the golden realm, Hyperborea, was destroyed, only the Goddess of the Frost Moon answered the prayers of the survivors. She led them to . They called the Goddess of the Frost Moon Huurrekuutar, and they took upon the name Frostmoon Scions to honor her further.The Frostmoon Scions worship the Moon Goddess, Kuutar, associated with the Frost Moon. Because of their greed and doubt, she left them.LoviaAn archpriestess who lived more than 500 years ago. She and tried to create an ideal heir who would lead them to Elysium. For that, she broke the laws and purified the blood of the twins, Aila and Alia.The Moonchanter who lived 500 years ago. Due to her blood purification, she was able to see fate. After her sister Alia sacrificed herself, Aila realized Lovia had deceived them and killed her, burying her name in oblivion. Aila reformed the Frostmoon Scions, abandoning the idea of ​​creating a perfect heir.Aila's twin sister. To prevent from destroying the world, she cast herself into the Sampo Mill and used her own flesh and blood to ignite it. After that, she was able to linger in the seam between time and space and help people 500 years later.An ideal heir who was supposed to lead people to the Elysium. Later, he became the Great Thief.The current Moonchanter with the exceptionally pure blood, which has not been seen for hundreds of years. Because of her abilities, Lauma sensed that the Moon worshiped by the Frostmoon Scions was false, and that the true Moon lay beyond the fake sky. She told the Children of the Frost Moon the truth to guide them to the true faith.A High Priestess who opened the Court of the First Edict, sealed by Aila 500 years ago.The best Frostmoon Scions' fisherman.Priestess Rahetar's daughter, who is interested in the world outside of Hiisi Island.A traditional festival celebrated by the Frostmoon Scions in honor of the birth of the Moon Goddess, Kuutar. It is celebrated on the day when the Moon is closest to Teyvat, and the kuuvahki of Nod-Krai reaches its peak.Related AreasRelated Items

Lore: Frostmoon ScionsMore than six thousand years ago, Three Moons shone in the sky: the Eternal Moon, the Frost Moon, and the Iridescent Moon. They were created by Teyvat's ruler, the primeval dragon Nibelung, before he set out to find salvation for his world. Nibelung raised three bright moons from the ground and bound this tiny world tightly with the chains of the tides. Moonlight would illuminate the bountiful land throughout the Long Night of the end, until the dragon returned from the mist-shrouded realm. Yet, as one thousand years passed into another, the three moon sisters awaited in vain the return of their former lord. Until one day, the winged Descender appeared, treading upon the morning star. It was not the great enemy that would extinguish the stars, nor did it seem intent on plundering the wellspring sustaining the world's existence. Faced with this uninvited guest, the three guardians who represented the will of the planet debated endlessly: the youngest sister opposed the Descender, but the elder sisters decided to see what would happen. The Heavenly Principle created angels and humans, led by the heavenly messengers. They wandered among the dark mortals, sowing prosperity and wisdom everywhere, and eventually, this prosperity ignited the flame of reason, which awakened a whisper of doubt.Over time, the Moon Goddesses began to notice that their love differed from that of the Heavenly Principles. The Descender believed that free will invites nothing but uncertainty and calamity, and that mortals who transgressed the laws of reason must be punished, like overgrown branches on a tree must be pruned. They bore an almost paranoid hostility and fear toward the desire of certain life forms to seek power and destroyed insufficiently sacred civilizations, even if it meant sending them into oblivion. They cast down celestial nails as manifestations of their power to punish the civilizations of the world below. Their rules brought order, but the price people paid for merely testing the limits of those rules was far too great. In a single night, the golden kingdom of Hyperborea fell like a fig tree, and across the frozen northern plain, from the holy citadel to the ancient capital, dark blue crystal nails annihilated every last city with even the most minuscule sign of life. Those who survived by the grace of being nowhere near the cities at the time could only cling to life amidst the freezing wind and snow. With no refuge left to them, they simply waited for destruction to find them in the hollow dark. Their prosperity turned to dust, and the gods remained silent, unmoved by cries, curses, or reproach. Only one celestial ruler responded to the mortals' pain. This was the Goddess of the Frost Moon, Canon, queen of the celestial chariot and of light, a heavenly agent whose origin was one with that of the world. Moved by pity and a deeper, unspoken wish, Canon heeded the survivors' prayers. According to legend, she spun gleaming threads from the silver glow to lead the displaced across the frozen plains, and where her tears, full of longing, fell upon the frost-covered soil of the far north, they blossomed into lilies that would stand eternal in the icy winds. The proud descendants of Hyperborea called themselves the Frostmoon Scions, in honor of the divinity who gave humanity new life.When Three Moons still shone in the sky, the people of the golden kingdom learned to use the lunar tides to power their magics, but were in turn affected by those same ebbs and flows, and some of them thus had horned crowns akin to deer antlers grow from their heads. In the legends of the Frostmoon Scions, the antler crown of Moonchanters today was a gift from the Frost Moon at the moment of its obliteration. The silver tree was splintered, and bereft of white branches they might find, the priesthood pleaded for new coronals, and out of pity, the mistress of the moon wove holy crowns for them out of flawless moonlight, ones innate to their birth.Related Entries:Hyperborea's LegacyMore than six thousand years ago, the first angel, the first daughter of the Heavenly Principles, transferred the power of creation from the Master of the Heavens into the hands of mortals, dreaming that these tiny beings would one day create a perfect being capable of merging with the entire world. Turning to forbidden methods, artisans forged countless Fae spirits upon the bones of giant beasts. Having spun fallen frostmoon light into flawless flesh and blood, they clad it in forms once frail and weak. Furthermore, under the guidance of the first angel and the voyager from a distant world, the Hyperboreans launched the "Elysium Project." They hoped to transform the world into an Elysium for humankind alone. After relentless experimentation, they mastered the power of tailoring and refining the Seeds of Life. The new humans born after such "adjustments" were supposed to wield elemental forces at will. They hoped that their descendants would produce enough food to free all life from hunger, unlock primordial secrets, freely transform matter into energy and vice versa, create entire worlds with their thoughts, and explore the true cosmos. But when the golden city fell, so did the dreams of the Hyperboreans. The Frostmoon Scions acquired the title of executive priest, a burden of duty, hardship, and silent suffering for the preservation of the last vestiges of civilization. They believed that by sacrificing their blood, souls, and sweat, they would grant their descendants the hope of seeing an era of splendor and a lost Elysium. No one would cry in pain anymore, and no one would suffer from the cold. Everyone would live together as brothers and sisters, everyone would be happy, and peace would reign.The Hyperboreans left the Frostmoon Scions with several devices created with the help of the Mekhaneikos. The only supremely advanced device was the Subatomic Assembling Mass-Energy Patterning Orb, later known as the Sampo Mill. It was designed to reconstruct matter at the subatomic scale, that is, or to transmute matter directly into stable energy. Although its structure remained largely intact, the device was unusable because the collaborative control module connected to the device was lost during the fall of Hyperborea and couldn't be replicated with existing technologies. One of the priestesses proposed using a controlled input of energy from the two Realms at a specific carrier frequency to bypass the collaborative control module and forcibly initiate the SAMPO, but an assessment revealed that the proposed protocol was unsafe, as it risked destabilizing the system. Following the discussion, it was decided to seal the device indefinitely without re-evaluating its feasibility. The SAMPO gradually transformed from a device into a religious symbol. They believed that only the heir foretold in the prophecy could awaken the Mill and create an Elysium of eternal abundance for them. The Frostmoon Scions sacrificed wheat, goat's milk, and salt to the Sampo Mill to protect them from disaster, and appointed priestesses to chant hymns day and night to ensure a rich harvest and prosperity.The Frostmoon Scions also continued theof the Hyperborean era. Since the core processes of the Tekhneikos and the Mekhaneikos apparatus, including the process of creating Fae and editing the Seeds of Life, were lost during the fall of Hyperborea, it was decided to purify the blood of the Frostmoon Scions through controlled selection. The phenotypic stability of each generation had to be recorded, and then, from this data, the most suitable pairs for union should have been identified, and non-coercive means employed to persuade the parties to join in union. If the persuasion failed to meet the criteria, it would proceed to a prompt switch to the next priority match and continue in like fashion. The descendants of Hyperborea were forbidden to marry relatives, murderers and blasphemers, oathbreakers, people without an antlered crown, the insane, the descendants of the Fae, unbelievers, and outlanders. It was assumed that this would result in the birth of the prophesied Sacred Heir, who would freely command the pure, unaltered elemental forces at will, without resorting to ritual implements or sacrificing their soul, thereby achieving fusion with the world.A low-tier device of the Mekhaneikos, created during the Hyperborean era and preserved to this day, is the Arrow of Terpikeraunas. This device is designed to solidify the Light Realm into a semi-crystalline polymeric form, which was then subjected to high frequencies with spiral acceleration, thereby purging a designated area of the Void Realm contamination. Unlike the Sampo Mill, the Arrow of Terpikeraunas could be restored and reused. Over time, the device also acquired religious significance, so priests prepared sacred oil and then anointed their bows and arrows with it, so that they would strike down dark enemies and shatter them into fragments like a silver disk.Related Entries:Sacred HeirMore than five hundred years ago, when the Frost Moon no longer cast its gaze on the Frostmoon Scions, and even those born of the purest blood could no longer wield its light, an outsider named Lovia was adopted by the Archpriestess. Compassionate and kind, the handmaiden firmly believed in all that was "right," and therefore, only by choosing the absolutely "right" path could all things be brought to happiness. To walk the path of righteousness is to give grain to the hungry and tend the sick through the long night, mend the wounds of suspicion with sincerity and understanding, and soothe the troubled hearts of one's kin. True kindness was ultimately meant to become a gentle flame, warming cold and indifferent hearts in the night, driving away resentment and hatred. As the hearts of the Frostmoon Scions grew ever more distant and the whispers of doubt ever louder, the decrepit Archpriestess placed her adopted daughter upon the shaky sacred throne, hoping that her kindness would pacify the disunited flock, even though the bright moonlight never flowed through her veins."O, my kind child Lovia, the purest of them all, receive this Archpriestess's staff.Only your mercy and compassion can open the eyes of the lost lambs and bless them with serene, gentle joy.Only you can give them the happiness known to the weak — the comfort of being led — for they are born with hearts that ache to belong.Only you can correct the twisted falsehoods that lurk in the shadows beneath the moon, for there is no other path but the way of truth.The mistress of the Frost Moon has already spun every path in the world with her silver thread, and all things now move in step with the thread's silent dance."And so Lovia firmly believed in this truth, casting a compassionate gaze upon her flock. Until her sworn younger sister, a maiden of the purest blood in all the far north, sacrificed herself, protecting Lovia from a traitor. Then, Lovia realized that the path she had chosen had not been the "right" one at all, and that her gentle kindness had been an unforgivable lie. If the true moon were to withhold its gift of hope, then let lies be spun into a gentle dawn that would stir the long-awaited fervor of the weak and grant the suffering lambs a paradise where all may rest as equals. Should the ethereal new moon never rise again, then let absolute authority reign over the mortal dream, so that the straying flock might once more be made obedient and no longer grieve for gifts bestowed in vain. The Archpriestess believed this could be the only salvation for lost souls, and anyone who dared challenge this would be washed away in blood for their crimes. And so, the merciful and kind maiden, who wept over all the sorrows and griefs of the sublunary world, forged herself an antlered crown from cold, unwavering iron and ascended the sacred throne.According to prophecy, the daughter of Lovia's younger sister was to bear a sacred heir destined to rule Elysium. But when the girl met a young man from the northern kingdom, she felt a love she had never felt before and abandoned her mission for the sake of the young officer. For this new feeling, this foolishness called love, she cut off her antlered crown and threw it onto the snowy ground. She wanted her unborn son, Avrelian, to live in peace and joy, never to set foot on the lands of Nod-Krai or believe in dreams of "Elysium." Though she had long since left her homeland, the new life growing within her awakened long-dormant visions of the fall of civilizations and the future of her homeland. She saw how humans first enjoyed wisdom and prosperity, followed by greed and selfish desires, each masked by noble names. From them followed hatred, curses, betrayal, strife, plunder, slaughter, and kin turning against kin. Cities were scattered across the land, some following the path of good, others the path of evil, and the divine envoys remained silent and did not interfere. But when the kings of men dared to test thethe great towers fell in flame. Like all tragic illusions, that boundless Elysium would crumble. The dying world drew near its end, and only the shadows of the past remained in its halls. But Avrelian's voice, which she had never heard before, full of compassion as soft as light, always whispered to her from the dead end of darkness and pain: "I shall bring an end to the warriors of this land and raise a boundless Elysium in their place. I do this not to be king, but so that no other can ever claim that role."Dreaming of creating an "Elysium," the Archpriestess Lovia allied herself with the Belyi Tsar's favorite, the mad monk, Rotwang. One day, he saw a pitch-black Elysium and desired to attain it. When Rotwang sent spies to capture the blessed maiden and return her to the homeland she was destined to love, the girl saw her lover's blood spilling beneath her feet and slit her throat. Lovia then turned to a lesser branch of the bloodline for spares, but the twin sisters, Aila and Alia, born into this family, were pale shadows of the maiden they were destined to replace. This meant that hundreds of years might pass before a child of sufficient purity would be born, and Lovia was not prepared to wait. To purify the sisters' blood, she began feeding them the blood of the Frostmoon Scions. The Archpriestess was unaware that the blessed maiden had given birth to a son, Avrelian, who, according to prophecy, would lead to Elysium. After the loss of his parents, Avrelian was adopted by a private officer named Mikhnenko, and thanks to this, the boy was able to enroll in the Snezhnayan Royal Military Academy. But shortly after Avrelian was promoted to officer, he was marked as "died in the line of duty," a plot hatched by Rotwang and the Duke of the Pale Star court. Avrelian later returned to Nod-Krai and became the great thief Reed Miller.Sisters Aila and Alia were born imperfect, sharing a single breath. In the brief moments between agonies, moments that should have been filled with joy, they huddled together, drawing what little warmth they could from each other. They had never seen their parents, nor had they ever heard the wind whispering through the groves. The two of them had only their grandmother, and the only way they'd seen the world was through the pages of a faded storybook. The worn pages revealed a world they had never seen: a single white bird, a streak of grace, gliding beneath a perfect moon. As they admired the free creatures of the fairy tales, the two children made a promise to each other that one day, the two of them would fly together like the white birds in the vast sky. "Since the day we were born, it's always been just the two of us. When the day comes for us to leave, let's live the rest of our lives together." But Aila's older sister, Alia, did not keep her promise and set off alone on a long journey that turned out not to be a flight toward a brighter future, but a fall into a much darker night. When the blessed lady's child, Avrelian, returned to Nod-Krai, not becoming the chosen heir of the Frostmoon Scions, Alia fled with him, leaving Aila alone. From then on, all hope for the birth of the sacred heir fell on the younger sister, and she grew up under the control of the Archpriestess, never forgiving Avrelian. For the Frostmoon Scions, Alia became a traitor whose name was erased from history. With unwavering faithfulness, Aila carried out every last one of the venerable Archpriestess's commands, no matter how dreadful the punishments cloaked by her soft words. Whether someone's thread was to be severed by a sharp silver blade, or another's singing voice must be silenced in the dead of night, all sins were borne to purify the holy blood bestowed by the moon, for only by drinking crimson water could one hone absolute flawlessness."Here, drink this pure moonlight, my beloved child, my most cherished child!""Let it weave into your flesh and blood, so that you too may be worthy of the gods' grace.""Look to the apostle of the Golden City. How he drank bitter wine and fought for the freedom of his compatriots!""Like him, you must embrace this joyous pain, for from it, perfection will one day be born."To achieve his goals, Professor Rotwang convinced Avrelian to obtain the Sampo Mill from the Frostmoon Scions, promising him to create an Elysium together, and that's when Alia met him. Back then, the entirety of Hiisi Island was encircled by a golden wall even taller than Mont Esus in Fontaine, and no outlander could get in there. Later, he was convinced by a noble friend to walk away from the Treasure Hoarders, leave everything behind, and go to Snezhnograd to explain himself to the Belyi Tsar. However, he was promptly sent to his death without so much as a glimpse of the Tsar. After Avrelian's death, a man named Solovei arrived in Nod-Krai and began to interfere with Lovia and Rotwang's plans. When he met Aila, the Archpriestess wanted to convince the girl to use her wisdom to lure him to the sanctuary and pierce his heart with a sword from behind to sever the thread of his evil. The only answer the Archpriestess received was silence, which she took for agreement. The girl's long-term obedience made her sincerely believe that suffering never caused her to feel resentful. And when Aila realized that the Archpriestess had deceived her and pierced her with a blade made of pure silver, Lovia could not understand the reason for this betrayal."Heh... Mr. Solovei was right. You were just lying to us, Grandma Lovia.""If that were not the case... why would you bleed dawn-light crimson, rather than moonlit silver, when your thread was cut?"Aila's older sister, Alia, understood that using the Sampo Mill could pose a grave danger to all of Nod-Krai, so she pretended to be Solovei's close friend to gain his trust. When Professor Rotwang built a heaven-reaching tower in Nod-Krai, named the Pillar of Embla, he intended to use the Sampo Mill to siphon the land's power and, through that tower, ascend to the "Elysium" he believed lay beyond the sky. If his scheme succeeded, all of Nod-Krai — its soil and every living being upon it — would have become fuel for his ascent. Alia and Solovei did all they could to stop him, but at the time, they were too weak. When they reached the Pillar of Embla, Rotwang was one step away from his goal. Realizing there was no other choice, Alia cast herself into the Sampo Mill and, with her own body, ignited it with the purified blood of the Frostmoon Scions. Alia was drawn into the Mill, and by chance, she briefly lingered in the crack between time and space. Alia's sacrifice thwarted the Professor's plans and destroyed him for the first time.Related Entries:MoonchanterDue to the purification of her blood, Aila foresaw that decades later, a new moon goddess would be born, and everything Lovia had so long and desperately sought would be in vain. She didn't know if she would live to see that day, as she couldn't see her own threads of fate, but she prayed that it wouldn't happen, for sinners are unworthy of seeing the pure light of the moon. But to prepare the Frostmoon Scions, she had to convince people that the new moon would delight only in kindness, friendship, and mutual aid. Otherwise, no matter how noble the ideal, it will only wither and fade into the filth that lies beneath the moon. The new moon goddess was not obligated to give anything in return to her followers and was not obligated to be the ideal deity for everyone. Thus, Aila became the first Moonchanter, rewrote the old prayers, hymns, and doctrines of the Frostmoon Scions, and consigned the name of Lovia to oblivion. The chamber where the Archpriestess's works were preserved was sealed, lest future descendants of the Frostmoon Scions bear the burden of her sins. And although Aila considered herself a sinner, unworthy of witnessing the birth of a new moon goddess, she witnessed her birth and personally carved a statue on Hiisi Island.When struck Teyvat five hundred years ago, the court of the Belyi Tsar could no longer mind the remote borderlands beyond the snowy plains. The horde of pitch-black beasts tore across the barren land, destroying all traces of past civilization. Countless souls lie buried within the ancient ruins, innumerable heroes faded where mists now stray. It was not until Silvestr arrived at the abandoned by the gods Nod-Krai. To combat the forces of the Abyss and the Wild Hunt, Aila, the Moonchanter, shared with Solovei, whom she saw as a hero destined to protect Elysium, the sacred relic of the Frostmoon Scions, the Arrow of Terpikeraunas. Borrowing the priestess's power, Solovei raised that first beam of light and, in the name of the moon, banished the darkness to those lightless ruins, burying it deep down alongside the nightmare-torn souls. Since Aila had the ability to see the future, she foresaw Rotwang's return from the impenetrable darkness, and Solovei decided to found an order that would meet the threat with Hyperborean technology. He named this order the Lightkeepers, in honor of the flame Aila had ignited, and he himself became the first Torchforger and the first Starshyna. "Twice shall that undying serpent rise again, but thrice shall he be struck down... And at last shall he be laid to rest by the heroes of the sublunary sphere..." After Rotwang's first "death" at the Pillar of Embla, he returned as a being woven from the Abyss. Solovei and Aila were able to push the demon and his followers back to Kipumaki Cliff and seal him there. Since Aila knew that the seal placed on Rotwang would one day weaken and he would return to the world for a third time, she recorded her image to leave a message for the hero of the sublunary world who would rid the world of the undying serpent. Five hundred years after Rotwang's second death, the Traveler arrived in Nod-Krai, whom the priestess recognized as the protector of Elysium. Aila guided them and the priestess of the Frostmoon Scions, using the Ancient Moon Remnants, whose fall she had also foreseen, to remove the seal from the Court of the First Edict. She left them the last sword, forged in moonlight by the Apostle of the Far North. It was with this blade that Aila once slew the Archpriestess Lovia, and with it she offered the first drop of silver blood to the newborn moon goddess.When the new Moon Goddess was born, the Frostmoon Scions had nothing but hope. Before she could comprehend what was happening, they named her their goddess, Kuutar, and she had no reason to refuse. Like an infant accidentally swapped, she embraced their faith, and they, in turn, embraced her. But despite the efforts of the first Moonchanter, the Frostmoon Scions cared more about their own beliefs than about the truth. The feeling that something was wrong only fueled their greed and doubt. They constantly asked for weapons to be forged, enemies to be driven away, lands to be expanded, wounds to be healed, and strength to be granted. They prayed to Kuutar for everything, and she fulfilled their will until she could no longer answer, her strength draining. The goddess knew that the moon in the sky was not real, and her true home lay beyond the heavens. Teyvat continually rejected her, causing her to lose strength. Since Kuutar felt no home among the Frostmoon Scions, she abandoned them. Only many years later did she return to Hiisi Island and, thanks to the new Moonchanter, Lauma, decided to become part of their family.By the time of Lauma's birth, the pure blood of the descendants of Hyperborea had practically vanished, and the appearance of silver blood and horns had become a great rarity. And when Lauma was born, her horns growing in the moonlight, her silver blood resembling the moon reflected in water, she became a source of hope for the Frostmoon Scions and proof that the Moon Goddess had not abandoned them. From the moment she was born, Lauma was appointed the new Moonchanter and given the Moon Wheel. At the edge of the world, among the Frostmoon Scions forgotten by time, Lauma became a beacon of hope in difficult times, like a fire lit in a blizzard. Because of the purity of her blood, Lauma had a special sensitivity to kuuvahki that only those born once a century are born with. She felt that the full moon in the sky, though shining, was lifeless and empty. And the true tides that stirred her soul and made her antler crown grow were somewhere far beyond her reach. And although this feeling troubled her, she chose to live in "concealment," not wanting to shake the faith of the Frostmoon Scions. One day, after the Ancient Moon Remnants fell to earth, she encountered Kuutar, who had by then returned to Hiisi Island. Lauma asked the Moon Goddess why she had left the Frostmoon Scions and realized they had betrayed her: for many years, they had walked a path of error, praying to a false moon and a goddess who could no longer answer them. After this, the Moonchanter decided to tell the Frostmoon Scions the truth about the false sky and the true Frost Moon. Some were unable to accept the truth and left the society forever, but others remained, ready to change together.Related Entries:Traditionsis a traditional festival celebrated by the Frostmoon Scions in honor of the birth of the Moon Goddess, Kuutar. Initially a purely religious holiday, it eventually evolved into the most popular festival in Nod-Krai, celebrated even by ordinary residents. When the Frostmoon Scions learned that their beliefs were false, the Moon-Prayer Night became more of a local custom than a celebration of the Moon Goddess. The holiday has no fixed date and depends on the movement of the Moon, as the Moon is closest to Teyvat on the Moon-Prayer Night. The Frostmoon Scions make a rough estimate and then determine the exact time by observing changes in the Verdant Crests and Moon-Prayer Blossoms. On this day, the crescent moon at the top branches of the Verdant Crest turns into a full moon, and the Moon-Prayer Blossoms bloom with a special radiance, considered a blessed omen. The Verdant Crest is a Divine Tree that appeared at the birth of the Moon Maiden five centuries ago, and is therefore considered a symbol of Kuutar. The Verdant Crests are mentioned in the ancient rituals of the Frostmoon Scions in prayers to the Ruler of Time, Istaroth, although they could not have existed at that time.One day, a special fragment of the Ancient Moon's Remnants called the Moon Marrow, possessing the power of the Goddess of the Eternal Moon, Aria, fell on Hiisi Island. This special relic allowed the true past to be revealed at the moment when kuuvahki in Nod-Krai reaches its peak, on the Moon-Prayer Night. Only the Moonchanter has the right to take the Moon Marrow from its sealed sanctuary once a year. Thanks to the Moon Marrow, the Traveler was able to see their spaceship arrive in Nod-Krai long ago. Although no one had left the ship during this time, during the Cataclysm, the Traveler's twin came from outside to free them. When the Frostmoon Scions' blood was still strong, under special circumstances, the Moonchanter could act as a vessel and hold the relic within their body, but the longest they could hold it was two days. Only the Traveler can effortlessly hold the Moon Marrow within themselves, enhancing their perception of kuuvahki.The Frostmoon Scions have always advocated coexistence with nature, encouraging their followers to build positive relationships with the beasts of the wild. At the same time, to ensure their animal friends build the strength to withstand hardship and disasters, they put selected animals with whom they share a special bond through a unique sort of training. This is how the "Spirit Envoy Championship" was born, a trial designed to find the strongest human-animal pair by means of friendly sparring. In previous years, the competition was restricted to the Frostmoon Scions only, but in the last year, participants from all over the world were invited to participate.Related Entries:

Media: Trailers and Story TeasersNod-Krai Preview Teaser - "Prelude to Moonlight"June 6, 2025If you want to know more about a certain land, you have to ask the people who live there.Yet when faced with too many choices, and no way to decide... perhaps you need a witch's keen eye to give you "guidance."YouTube:Nod-Krai Preview Teaser - "Through the Silent Frostbound Night"July 18, 2025Born of ages past, the "Frostmoon Scions" hail from a time when the moons still waxed and waned in Teyvat's skies.But now, the lunar visage stands ever still, much like this silent, frostbound night.YouTube:Song of the Welkin Moon Teaser: Moonlit Ballad of the NightJuly 22, 2025She scatters dewdrops upon every bloom,And tints the twilight with a sheen of silver.Thus do shadows howl across the gloomy woods,As flocks of deer and birds take fright and shiver.She hums one nameless tune,While walking through those solitary halls.So her homeland may not fall to desolation,So the tale may not be lost to oblivion.YouTube:IllustrationsNod-Krai Factions: Frostmoon ScionsApril 26, 2025The descendants of the legendary golden realm, who chose to find new homes among the mountains and forests after abandoning their ancient civilization. The only thing they never forsook was their faith in the "Moon Goddess." However, with the arrival of the Fatui, it appears that their tranquil lives are about to fade into the realm of yesterday...

Four Winds

The four guardians of Mondstadt, who were summoned a thousand years ago and answer to the Anemo Archon. The Four Winds include the Wolf of the North, the Falcon of the West, the Lion of the South, and the Dragon of the East.

Attributes: Name: Four Winds · Type: Organization · Region: Mondstadt · Founder: Vennessa

Properties: Notable MembersWolf of the North (the first Wolf of the North)Knights of BoreasRostam (was supposed to become the Wolf of the North)Varka (presumably, current Wolf of the North)Falcon of the West (presumably, became the Falcon of the West after ascending to Celestia)Lion of the South (the first Lion of the South)Grand Masters of the Knights of FavoniusArundolyn (current Lion of the South)Dragon of the EastTemplesTemple of the WolfTemple of the FalconTemple of the LionRelated books and Items

Media: Trailers and Story TeasersCharacter Tales - "Venti: The Four Winds"October 15, 2020This tale began a thousand years ago, when Mondstadt's rulers fell from grace. The southern lion their crowns to the earth did throw, and the west wind arose and took their place.The guardian of the north returned, and near to the wolven wood he drew. The Four Winds blew each in their turn, and united they built Mondstadt anew.YouTube:

Fatui

A Snezhnayan organization that is loyal to the Tsaritsa and has spread out all over the continent. Its Harbingers are on the hunt for the Gnoses.

Attributes: Name: Fatui · Type: Organization · Region: Snezhnaya · Founder: Pierro

Properties: RelationshipsThe Fatui serve the Cryo Archon of Snezhnaya.Fatui HarbingersLeader and the first Fatui Harbinger, known as The Jester. He is a former mage who couldn't save his kingdom.The First of the Eleven Fatui Harbingers, known as The Captain. He is a former Khaenri'ahn captain who couldn't protect his kingdom. The Captain and his subordinates fought for Natlan during the 500 years ago and during the Abyss invasion. He sacrificed himself to restore the Ley Lines in Natlan and to turn the curse of immortality against . After the duel with , The Captain asked the Tsaritsa to remove him from the responsibility of obtaining the Gnosis, and his request was granted. After his sacrifice, the Tsaritsa decided to keep his position.The Second of the Eleven Fatui Harbingers, known as The Doctor. He is a former scholar of the who was expelled about 400 years ago. The Doctor had multiple segments of himself that were erased as a deal with the Dendro Archon.The Third of the Eleven Fatui Harbingers, known as Damselette.The Fourth of the Eleven Fatui Harbingers, known as The Knave. She is a descendant of the Crimson Moon Dynasty of Khaenri'ah and a "Father" of the House of the Hearth. Arlecchino became the Harbinger after killing the previous Knave.The Fifth of the Eleven Fatui Harbingers, known as The Rooster. He is a mayor of Snezhnaya.The Sixth of the Eleven Fatui Harbingers, known as The Balladeer. He is a puppet created by Raiden Ei. After Scaramouche erased himself from and became , it is now considered that the place of the sixth Harbinger has been vacant for several hundreds of years. The Doctor tried to create an Archon from The Balladeer using the Electro .The Seventh of the Eleven Fatui Harbingers, known as Marionette. She is interested in research and machines.The Eighth of the Eleven Fatui Harbingers, also known as The Fair Lady. She was a Mondstadter named Rosalyne-Kruzchka Lohefalter. During the , she was in Sumeru, and when she returned to Mondstadt, she found her beloved dead. Out of grief, she drank a liquid flame and became the Crimson Witch of Flames. La Signora was executed by in a duel before the throne. After her death, the eighth rank is vacant.The Ninth of the Eleven Fatui Harbingers, known as Regrator. He is in charge of Snezhnaya's economic policies.The Eleventh of the Eleven Fatui Harbingers, known as Childe. He is a skillful fighter who considers the Traveler a friend.The former Knave and "Mother" of the House of the Hearth. She was killed by Arlecchino.Notable FatuiChildren of the House of the Hearth who serve Arlecchino.ClervieCrucabena's daughter and Arlecchino's childhood friend.MadeleineThe Fatui agents deserted from the organization with their son, .The Fatui soldiers who were tasked to capture .The Fatui in Mondstadt.A pupil of the House of the Hearth under Crucabena's management and a spy in the Grand Narukami Shrine. After being exposed, she left the Fatui and became a maiden in the shrine under the name .Guards of the Northland Bank in Liyue.The receptionist at the Northland Bank in Liyue.The commander of the ninth company which was sent to the Liyue Chasm to investigate the Wish Granter.KatarinaA member of the ninth company, Lyudochka's friend, and Kolya's older sister with whom she grew up in the House of the Hearth.A.M. ShumilovThe second Lieutenant of the 34th Independent Investigative Squad.MalinovskyiThe Captain of the 34th Independent Investigative Squad.Fatui SoldiersElite agents who are selected while still children. They use the Cryo or Anemo Delusions.Secret agents of the Fatui. They use the Pyro Delusion.Elite members of the Fatui. They use the Hydro Delusion.Fatui mages who use the Mist Grass to control Electro and Cryo Cicins.Fatui soldiers who use special costumes or weapons to control the elemental power.Related Items

Media: Trailers and Story TeasersA Winter Night's LazzoJuly 11, 2022No one knows how long it has been since all the Fatui Harbingers last gathered.On this winter night, people donning masks who had just been singing and squabbling, fell silent in mournful meditation.Only then did the hall join the winter sky in infinite silence.Meanwhile, in distant Sumeru, Collei who has not had dreams for a long time, saw strange visions during her midday nap...YouTube: "The Song Burning in the Embers"April 17, 2024Some believe that growing up is to gradually break free from the shackles.Fate sets the most brutal rules for us, turning day into night, leaving the future dwelling in but the lingering warmth of dreams.Thus, our weapons clash, burying the remnants of another setting sun, and welcoming the next rising dawn.Then, when the cage shatters, once and for all—May gentle flames envelop the shriveled flowers, with their song echoing in the embers.YouTube: Cutscene Animation: "Goodbye"April 30, 2024On this night, several members left the House of the Hearth.Some have a new future ahead of them, all except for one, who has reached the end of her journey.When dawn breaks and illuminates what remains, it is time to say goodbye.YouTube: Teyvat Chapter Interlude Teaser: The Gods' LimitsJuly 9, 2025In the council of gods, no mortal voice is ever heard.And thus was the fate of the world arbitrarily determined.We know that such is the way of the world.But do the gods act out of contempt...Or have they at some hour begun to act out of fear?YouTube:

Flower-Feather Clan

One of the six tribes of Natlan, also known as Tlalocan. The tribe's people live alongside the Qucusaurs.

Attributes: Name: Flower-Feather Clan · Type: Tribe · Region: Natlan · Chief: Mutota · TCG Action Card: "Flower-Feather Clan"

Properties: Notable MembersLiancaThe First Speaker of the tribe who founded the Flower-Feather Clan.Crimson-eyed youthThe second Pyro Archon who defeated the Tyrant of Cinder City, .The hero of the tribe who joined Tenoch and went to the future Mare Jivari during the 500 years ago. His companion was .TaikaThe hero of the tribe who went to about 490 years ago to find the Jade of Return. He never returned from this journey.QueninA tribal warrior who accompanied the group of Adventurers in Ochkanatlan. A took his form and didn't realize it was a monster, not a human.Taika's daughter and an Adventurer who also went to Ochkanatlan. She awakened Och-Kan's spirit from the Core of Chu'ulel and named it Cocouik. She died in Ochkanatlan.Tribal chiefTribal elderThe Peacemaker and a hero of the Flower-Feather Clan, who has been acknowledged by her Ancient NameDoctor and Chasca's sister. She died in the Abyss invasion.AreaRelationshipsTribal companionsRelated Items

Lore: Flower-Feather ClanTheis a tribe located on the cliffs in northern Natlan, living alongside the Qucusaurs. The tribe was founded over two thousand years ago by Lianca, one of the six heroes of Natlan and a companion of the first Pyro Archon. The tribe's settlement is built on a complex network of platforms, walkways, and balloons. The balloons are seen as the wings that lift the Flower-Feather Clan into the skies, and the wooden platforms are considered the "giant claws" that anchor the tribe to the mountains. During the war with the Abyss, Tlalocan's balloons were used to transport people to the battlefield more quickly. The Flower-Feather Clan is one of the proudest tribes in Natlan, and its members often participate in various competitions where they demonstrate their skills.Members of the Flower-Feather Clan are renowned for their flying squads. The current chief of the tribe, Mutota, was once a true flying ace, and several elders are also members of the elite flying squad. Since ancient times, generation after generation, the elite warriors of the Flower-Feather Clan have protected the tribe, patrolling the skies with their Qucusaurs. Back when Tlalocan was responsible for patrolling and defending all of Natlan, the flying squad was the best of the best — the fiercest warriors in the nation. Clan warriors are proud people, but the Qucusaurs are even prouder. Anyone who wants to become a rider must train tirelessly and then earn the approval of the Qucusaurs, because in the sky, the lives of both depend on the skills of the rider and the connection with the Saurian. To join the elite squad, a special flying test is held, during which one must demonstrate mastery of the relevant skills and earn the approval of the Qucusaurs. Some Saurians are born with wings, just as some people come into this world endowed with innate talent. Others, however, can do nothing else but spend their lives gazing up from the ground. Very few candidates pass this selection, and sometimes, after multiple failed attempts to pass the flying test and win the Qucusaurs' approval, people get so disheartened that they give up on their dream to soar in the skies. They decide to give up trying forever, and in the Clan, such people are called "wingless."One of the clan members who struggled to pass the flying test for a long time was Coyllur. Although her flying skills were excellent, she was mentally stuck in a rut. First, she failed the test, and then she struggled to summon the Qucusaurs, which further undermined her self-confidence. When the Traveler and Paimon learned of Coyllur, they decided to cheer her up, so the Traveler, possessing a Qucusaurus, flew to the woman's call. She was so overjoyed that she asked the Qucusaurus to practice some of her flying skills, but the hero of the tribe, Chasca, came to the Traveler's aid, calling to the Qucusaurus from afar. Furthermore, the leader of the flying squad and the elder of the clan, Allpa, announced a redo of the flight trials, giving Coyllur a second chance to join the squad.But not all tribe members were ready to give up and become wingless. Although the elder of the Flower-Feather Clan, Allpa, was the leader of the flying squad, she had become wingless many years ago due to an injury. While wandering across Natlan, she gave birth to a child named Tepal. His birth gave her new hope. She wanted to be a mother who soared through the skies day and night, not a wingless wanderer. But his father wanted to settle down and give the child a safe life within the tribe, so their feelings gradually faded. Tepal's father started a new family in the Children of Echoes tribe and took Tepal for himself, while Allpa returned to Tlalocan alone. The elder hadn't seen her son for many years, but one day he appeared on her doorstep, eager to take the flying test. But when the Qucusaurs rejected him, Allpa felt hurt and angry. Together, they created "phlogiston wings," a flying machine worn on the back. It can be operated using a hand-held trackball, which in turn controls the flow of gaseous phlogiston. Using mechanisms from Ochkanatlan, Tepal built a massive flying laboratory hidden in the clouds. During research, it was discovered that wild Qucusaurs, who possessed the natural ability to process gaseous phlogiston, could be used to create the hand-held trackballs. Tepal didn't want to use the Saurians, but during one of the experiments, unstable gaseous phlogiston exploded, killing a man. Allpa, wanting to fulfil her son's dream of a sky accessible to all, abandoned all experiments and began using the Qucusaurs. She also sowed seeds of discord within the tribe, so that people would abandon interaction with the Saurians and begin using phlogiston wings. The elder believed that this was the only way the tribe could develop further, and was even prepared to seize the tribe and kill the chief and other elders. As a result of the intervention of the Traveler, Paimon, and Chasca, Allpa was stopped, and many tribe members sided with Mutota and the Qucusaurs, so the rebellion in the Flower-Feather Clan failed. The sky laboratory was dismantled and converted into a sky prison, where Allpa and her followers were imprisoned.Related Entries:LiancaMore than two thousand years ago, the future Natlan was ruled by dragons, including thirteen sovereign rulers. They were artificial intelligences created by the Flamelord, Xiuhcoatl. Among them was the Eighth Lord CL-08 "Priestess of Floral Candles and Skyborne Feathers" Ix Ajkotz'i'j Iq'ismal Waxak, who took in an abandoned human girl and raised her as her own. According to dragon tradition, the matriarch was to give her grown daughter a bow, so she turned to the Second Lord, "Jade Maiden" Ix Je'lal K'ua'l Ka', asking her to forge one for her. At first, the Second Lord refused to fulfill such a humiliating request, even if she were given hundreds of thousands of slaves as a gift. But then she secretly sent a forged weapon with a Source Servant, explaining that the bow was made by a common dragon craftsman in her territory, a shoddy piece made with worthless scrap, and that the Dragonlord herself had nothing to do with it. Ix Je'lal K'ua'l Ka' spoke the truth, for she truly did not forge "crude weapons for those insignificant humans." She inlaid the bow with jade stones, which she carefully preserved for centuries. When Lianca came of age, the Priestess of Floral Candles and Skyborne Feathers presented her with the weapon and blessed her for her journey. In addition to the bow, the Eighth Lord left her daughter a Moon Wheel, an ancient artifact through which the Three Moons communicated with their followers many millennia ago."Lianca, my dearest and beloved daughter, my pride and joy""Go, and find your own path, like your brothers and sisters""Though you have neither hard scales, nor claws and fangs as sharp as razors""Remember that you will always be the daughter of the mother of dragons, an honorable princess""In this world, you kneel to no one, be they human or dragon""Choose your path with pride, just like a true dragon"Lianca set out to find her way and visited many lands, both human and dragon. She realized that the world was wide and vast, but only birds could soar through it freely and unrestrained. Laws held mortals in thrall, while obsession confined dragonkind. So-called "freedom" was an article of faith for the strong alone. So she decided to break all chains and shackles that hold the weak back from flight, and be shot from the sky. At first, only a few orphans who had nowhere to go joined her, then wandering warriors, unwilling to be bound by the rules of the tribe, followed her song, and then those dragons who had been banished also came to the forest, seeking her protection. The uncrowned princess accepted them all, human or dragon, whether they had been foe or friend before: she defeated a bandit massive as a mountain who would waylay passersby, and then, all former enmity forgotten with a hearty laugh. The evil, arrogant dragon was shot down three times and cured three times, and they became fast friends. This was the founding moment of the tribe that would be known as the "Flower-Feather Clan" for the next thousand years. A clan where even those who were weak, feeble, and homeless would no longer need to fear the wind and open sky.On her journey, Lianca met an outlander hailed aswho invited her to join him. She was not the queen of her clan, for all the people around her were free and subservient to no one. But Lianca shared Xbalanque's aspirations, so she followed him and his best friend, Och-Kan, becoming one of the six heroes of Natlan."However, if you are as sincere as your words, if you truly desire to whip up a blazing wind to burn away the eternal shackles""If you truly wish to bestow the weak with a place where they are equal, then, O Outlander, whom they acclaim as a hero, I shall journey with you."When Lianca joined Xbalanque and stood against the ancient dragons, the Dragonlords accused her mother of treason and demanded her execution. The Priestess of Floral Candles and Skyborne Feathers was proud of her daughter and the path she had chosen. If the other dragons could not defeat her, it was their fault. By decision of the court of sovereign rulers, the Eighth Lord was executed, but almost all of them were later defeated by Lianca, Xbalanque, and his companions in the war against the dragons. Afterward, Xbalanque was reborn from the Sacred Flame, becoming the first Pyro Archon and receiving his first Ancient Name. Later, Lianca received the Ancient NameAfter defeating the dragons, Lianca became the First Speaker of the Flower-Feather Clan, the proudest tribe in Natlan.When Xbalanque entered the Sacred Flame, he left the rule of Natlan to his best friend, Och-Kan. The latter despised everything associated with dragons and persecuted anyone who showed even the slightest sympathy for their civilization. The surviving dragons and their descendants were forced into hiding. Among them was the Eleventh Dragonlord, "Mirror of the Dawning Morn," the proudest of all the sovereign rulers and the most hostile toward humanity. When the Pyro Sovereign fell, she could not accept the dragons' defeat and plunged into utter despair and madness. Deprived of her territory, she was tormented by the question of whether to strike back at humanity and exact revenge or search for a new home. In the end, her mind split into two parts: one, the sovereign ruler who swore revenge against humanity; the other, a malfunction, who longed to seek a new home. The sovereign ruler approached Lianca and Ixquieh, the founder of the Children of Echoes tribe, to trick them into destroying the "malfunction," but they saw through her. Lianca turned the Eleventh Lord's plan against her, sealing her within a dragon prison her mother designed. Ixquieh implanted the Moon Wheel into the core of the "malfunction." They sent the latter on its journey, hoping that even after a thousand years, it would find a home.During his reign, Och-Kan attempted to rid himself not only of the dragon descendants but also of those who did not support him. The proud Lianca, a former friend of Och-Kan, refused to aid the Grand Alliance but had no intention of fighting him, as they owed each other more than their lives. The First Speaker pitied him, as he did not know whether he was a human or a dragon. The more he chased the sun, the more it blinded him to the creatures who live by its light. Even when Lianca's own son suggested that the tyrant of the Forbidden City get rid of the First Speaker, she considered Och-Kan her friend, not her enemy, to the end."Heh... Old friend, you need only take care of little old me. Why the need to dispatch hundreds of men?""Still, as it was I who misjudged my own blood... Then allow me to repay the blood-debt with blood."Lianca stood straight and tall amidst the overflowing crimson river and fought to the last. The very first arrow fell to her treacherous heir, the rest to the tyrant's minions. Her bones were shattered, and her strength was ebbing from the heroine who had shot countless dragons in the skies. So with her last arrow, she nailed her shattered body to the jade bow, lest death force the proud daughter of dragons to bend her knee."My honored mother... Your daughter has finally found her own path""Only suffering belongs to me, and only my song belongs to me... Let this be my epitaph""To remember the pain I endured... and finally, surmounted.""I once offered my life to all, and now... I offer my death to the world."After the death of Lianca and her son, Lianca's youngest daughter took over the Flower-Feather Clan. For a long time, she hunted the giant dragon, which decades earlier the First Speaker had pierced through the throat with an arrow and forced into the deep forests, depriving the dragon of the simple pleasure of ravaging human villages. The dragon believed that Lianca's daughter was only a frail echo of her mother, powerless against its sharp claws, much less her ghastly, fearful fate. The dragon could be seduced with words, so certain of its mastery of fate, it was convinced it could resist the inevitable conclusion that awaited. Lianca's daughter lured the dragon into a narrow cave through deception, but the dragon refused to admit he had fallen for the trick. It was in this moment that the dragon caught the faintest whiff of a strange smell lingering in the air, and for a brief moment, the dragon felt uneasy, but it quickly vanished under the weight of arrogance. By the time it realized the danger, it was too late. The containers of liquid phlogiston shattered, and a gushing rain of fire consumed its flesh. Thick black smoke began to rise, suffocating the few remaining dim slivers of light that crept through the crevices in the stone walls, as if it were trying to devour the faint sun of the autumn twilight. The woman's hand fell, and the feathered arrow shot through the chill of the autumn's evening air, careering towards the giant dragon that writhed in agony among the flames below.As a child, Lianca's youngest daughter had a friend who, many years later, became a Recording Officer of the Grand Alliance. On Och-Kan's orders, he came to the Flower-Feather Clan to receive the banner of the tribe and marry the Speaker, believing she lacked the strength to rule the tribe. Only he, who had accompanied that daughter since their youth and was deeply trusted by the tyrant of the Forbidden City, was worthy of leading these ignorant people toward the future that Och-Kan had described. The officer saw in Lianca's daughter only the complete opposite of her mother: quiet and compliant, never one to resist, and accepting without question all that fate had in store for her. Together, they entered the warehouse to retrieve the banner, where he caught the faintest whiff of a strange smell, like oil, or perhaps dry wood, but he paid it no mind. The officer told himself that he would guide the Speaker forward, just as he would one day lead the entire Tlalocan. When he raised his head, he saw the skull of a giant dragon above. As soon as they turned the corner and saw the Flower-Feather Clan banner, flames slid between the woman's fingers. Within a moment, a great conflagration began to roar up on all sides, engulfing the entire warehouse, the narrow space transforming instantly into a blazing crematorium. The officer grabbed her hand in fear, trying to escape the falling flames, but she quietly replied, "There's no way out. I've sealed off all the exits." Black smoke stifled her breath, but she summoned her last strength, crawled toward the officer, and clumsily reached out to cradle his face and give him one final farewell kiss. "Not even death can part us," she whispered, attempting to raise a hand that had now lost all feeling. Through the searing tongues of fire, which at this point had nearly obscured the light of the dusk, she saw a group of people hurrying toward them. She smiled and looked up at the dragon's head, imagining the scene that would ensue when the flames were extinguished, picturing the expressions on the people's faces. When the clan members extinguished the fire, they saw two charred bodies and the dragon skull that hung high above them — a relic of the beast that she, singlehandedly, had slain some years past.Related Entries:The Fall of OchkanatlanLianca wasn't the only one who opposed the Grand Alliance. After her death, the elder of the Flower-Feather Clan, who only ostensibly obeyed Och-Kan, banished a scarlet-eyed young man from the tribe, so he would escape the tyrant's capture for defending the Saurians. Thus did this hero, valiant as a bird of prey, embark on a pilgrimage from that night on. His scarlet eyes burned like the sun in the gloom as they reflected only the cold, aqua-colored moon ring that hung high up in the sky above. During Och-Kan's reign, a decree was given that none should ever again give ear to the instructions left by the deep messengers of twilight, the distant ancestors, and the first ascended, to hear them not from the mud-caked roots of trees, the flickering flames of bonfires, or the reflections found in the deep woods. The red-eyed youth, through countless calamities, returned from the kingdom where water flowed as rays of light to the hilly heights of the Forbidden City. As he stepped into the floating garden, the raspy warning of the blind, stooped old woman still clutched at his ear:"As radiant flowers still blossom amongst the clinging vines of distant marsh,Go seek, for here is the land of death, piled high with the skulls of behemoths—Go seek those the truly righteous, who are still willing to stand in the cold, cruel night, to throw themselves onto the fire,And remember — never betray their passion, their hatred, their greed, and their ambition!Do not break faith with the eyes of those still willing to gaze upon the burning flames."The first to join the scarlet-eyed youth was Sakkuk, a daughter of the mines from the Children of Echoes. Next came the heroic twins Atawallpa and Waskar: the elder, whose teeth were sharper than any blade, and the younger, whose back still bore the marks of the tyrant's whip. Upon hearing of how the scarlet-eyed youth had saved the Saurians, the ordnance officer of the Grand Alliance, Yupanqui, who did not dare to rebel against his old friend, decided to contribute his strength. To get into the Forbidden City, they needed a man who knew all the roads, paths, and secret passages of the city and could operate any mechanisms. And then the silent Yupanqui named the master Manqu.Manqu had once been a master in the Grand Alliance and worked on the excavations of ancient dragon ruins. Due to the Abyss's infestation, Och-Kan ordered the excavation site sealed and the taint burned away, but many workers were burned alive. Manqu managed to escape alive, but he was forced to spend his time in filthy taverns until he encountered Sakkuk, who was searching for the craftsman who had created a masterful turquoise feather for her father. The scars of having been burnt by a raging blaze marred the half of his face that was hidden under a hat, the flesh a melted slurry of blood, but Sakkuk was not afraid and handed him the plume. When he learned that the man to whom he gave the feather was the girl's father, the craftsman agreed to serve her master. In his heart, he was actually willing to serve her, as well, but he saw that by that time, the scarlet-eyed youth had already occupied the girl's heart. Later, during the overthrow of the ruler of the Grand Alliance, the craftsman Manqu was unable to escape from the burning city, as the Flower-Feather Clan had sealed the secret exits.The scarlet-eyed youth, guided through numerous trials, was able to defeat the tyrant of the Forbidden City. Och-Kan believed that Xbalanque, whom he loved and for whom he shed golden tears, should be left without a successor, so there was no Archon during his reign. The scarlet-eyed youth summoned the god's fiery wrath, burnt the corroded city to ash, and restored the tribe to its own. To emulate Xbalanque, the first human to ascend, he was to sacrifice his heart with a golden dagger. Self-sacrifice was seen as an honor reserved for the victor — and thus, without even a moment's hesitation, he sliced open his chest with the gleaming blade. And when he returned from the kingdom where water flows as rays of light, he became the second Pyro Archon of Natlan. He believed that people should not place their faith in so-called noble names or offer futile prayers to anyone but themselves. So that people would know that every human could become a god who guides people, the scarlet-eyed youth asked Sakkuk, who was in love with him, to erase his name from history. And although Sakkuk considered him and Master Manqu, whose name had also been erased from history, selfish, she carried out his command."You will not take me with you to the Flame... And you will not even allow my name to stand alongside yours in history......Such selfishness. You are also selfish. And he is no better.Hm... If so, I too will be greedy, ■■■■■.The feather you left me will be passed down from generation to generation for a thousand years in your homeland, to which you never returned."The scarlet-eyed youth, whom Sakkuk loved so much, fulfilled his mission and returned to the Sacred Flame, leaving behind nothing but a warm glow. Centuries later, the story of the scarlet-eyed savior became surrounded by legends. Poems born of fiction were as numerous as stars in the sky, and over the long centuries, their plots intertwined, and debates about the hero's adventures never ceased. The descendants of the Children of Echoes believed that the holy bird was moved by his noble ideals, and gave of its flesh and blood to make this keenest of bows. With its feathers, it directed the blessed hero and led him to their noble ancestor, Sakkuk. Others believed that the scarlet-eyed hero would not aimlessly follow the songs of forest birds. In their legends, the scarlet-eyed youth was never a mere mortal, but rather a thread of thought that came from the One Entombed With the Primal Fire, returning from the Night Realm to save the oppressed. And when Natlan faces a crisis once more, the second Pyro Archon would emerge from the Sacred Flame to right the wrong and show the right path.Related Entries:The CataclysmFive hundred years ago, the Cataclysm began across Teyvat, a black wave of Abyss engulfed all seven kingdoms, and Natlan was no exception. The waters of the People of the Springs were polluted, and the land of the Children of Echoes was covered with dangerous mud. Black winds ravaged the lands of the Flower-Feather Clan, and the already specific and fragile Ley Lines of Natlan were completely devastated. At first, the Natlanese believed that destruction was the Abyss's primary instinct, but its methods began to confirm its intelligence. Each disaster seemed to be specially "designed" for a specific tribe.The first to rise against the disaster was Tenoch, exiled from his tribe and stripped of his Ancient Name. He was joined by six heroes of Natlan, bearing the Ancient Names of the companions of the first Pyro Archon. Among them was Menilek, a brave warrior from Tlalocan, bearing the Ancient Nameand his faithful companion, the Qucusaurus, Holawaqa Ngoubou."Come, come! Though every tribe has chased you from their sight, though we are always at odds,""But in my eyes, you, club-carrying Tenoch, are a hero among heroes, a brother amongst brothers!"Menilek's companion bore a special mark on his horn, called theBlessing. Saurians with this mark often possess incredible abilities, but over time, they would perish from this power or be driven mad. It was believed that to remove the mark, people must make a pilgrimage to the Great Volcano of Tollan and offer a token, divided into two. Menilek and Ngoubou set out on the pilgrimage and accomplished many great deeds, but never completed their journey, as the Cataclysm began. Along with the five heroes of Natlan, Pyro Archon, and Tenoch, Menilek and Ngoubou fought against the Abyss. Menilek did not return from the war against the Abyss, and Ngoubou was left alone. Under the influence of the Flamelord's Blessing, its body acquired a supernatural form. It lost its mind, and people called it the Tyrant of the Golden Flame.Related Entries:Jade of ReturnTen years after the end of the Cataclysm, a legend arose in Natlan about the Jade of Return, a secret treasure capable of repelling the Abyss and banishing it from the world once and for all. It was akin to a golden wheel that could reverse time's flow, burning away the writhing agonizing present and bringing the beautiful past back. And this treasure could only be obtained in the depths of Ochkanatlan, flooded with filth. People, desperate to fight the Abyss, decided to try their luck and search for the Jade, even if it meant a trap. When Natlan was overrun by corruption, an evil dragon appeared in the Forbidden City. All the adventurers who went in hopes of destroying the Abyss were defeated by the dragon, and almost none of them returned.Among these adventurers was a group that set out for the skyship "Tonatiuh," built by the tyrant of the Forbidden City. The most powerful warrior of the Flower-Feather Clan, Taika, became the squad's leader. In his youth, he had been a follower of the great warrior Fietena, who hailed from the Collective of Plenty but lived with her husband in Tlalocan. Although she lacked the Ancient Name, when Natlan faced the black wave, she donned the hero's mask and became a great warrior. When the disaster finally subsided, the aged Fietena removed the mask that had helped her play the hero for so many years and gave it to young Taika."It seems this was my final battle... Come now, no need to look so grim.""When the storm passes, a rainbow will shine; but remember, its false colors are but illusions in the mist.""Whether truly a hero or just acting the part, there will always come a day when it's your turn to bow out.""That is the way of the wrestler. But now, Taika, let this mask bear witness to the journey before you."The tribe built atop the mountains would regularly host combat tournaments, in which contestants would wear special masks. These served to intimidate opponents, but contestants also saw them as symbols for themselves. Whenever a masked warrior took the field, their fans would roar out, yet fall silent when the opposition made their entrance. But when the man wearing the feather mask bearing a falcon's semblance entered, all would be strangely silent. Before the Cataclysm, Taika was the mightiest warrior in the Flower-Feather Clan, always getting the upper hand during these rites of contention. Sometimes he grew bored, thinking that this was how his entire life would be. Only after witnessing true war did Taika feel the full weight of destiny. He said goodbye to his wife and unborn child and became a fearsome demon on the battlefield to vanquish demons and monsters. In the Forbidden City, he discovered the blueprints of Ochkanatlan, thanks to which the group was able to find the Altar of Primal Fire and reach the flying ship. But the battle on the Tonatiuh was his last, and as he fell in a pool of blood at the top of the Forbidden City, countless scenes flashed before his eyes. He saw the crimson flame of the ancient land bloom before him once again, like a field ablaze with flowers. He glimpsed the fiery red flames of the ancient land bloom before them once more, like fields of flowers upon the plains. "The gates of hell are stained red by the flowing blood of the brave. Let me offer my blood, and leave the key to those gates with my child." Or perhaps what he saw was the faint light through the crack in that gate, at the last reminding him of the words he said to his beloved wife as they parted."...If it's a girl, call her Bona. She will surely become an outstanding warrior."Another member of Taika's party was the warrior Quenin of the Flower-Feather Clan. Every night during their expedition, as he tried to sleep, he heard the voices of monsters in the Forbidden City, which were capable of disguising themselves in different forms. They hid in the ancient ruins, keeping him awake. When the pitch-black tide almost reached the team, Quenin stayed to evacuate the survivors so that the rescue team from the Flower-Feather Clan could take them to a safe place. Sometimes, he woke up and saw that a road that was perfectly intact just the day before had now become broken and dilapidated, and sometimes, he saw friends who were long gone. Quenin fell in battle with these monsters, and his form was taken by one of them. Not realizing that he had been a monster himself, Quenin continued to protect adventurers. Only when the Traveler revealed the secret of the fallen warrior did he realize that he had long since become a monster.When Taika's daughter, an adventurer named Bona, grew up, she decided to continue her father's work and secretly journeyed to the Forbidden City to retrieve the Jade of Return. While fleeing from the evil dragon, she discovered the Core of Chu'ulel, which was once the heart of the entire city. Using the Pyrophosphorite left to her by her father, the adventurer awakened the dragon spirit dormant within the mechanism and named it Cocouik. Using the clues left by Taika's group, Bona and Cocouik reached the Altar of the Primal Fire, from which the Tonatiuh could be ascended. With Cocouik's help, the girl finally understood the true nature of the Jade of Return: there was no treasure that could destroy the Abyss, and the Jade was just a legend concocted by the Sage of the Stolen Flame to lure adventurers. Thewas a mechanism capable of saving Natlan but destroying humanity. Realizing the Sage's plan, Bona vowed to prevent the Golden Entreaty and the last Pyrophosphorite from the Sage of the Stolen Flame and not allow his plan to come to fruition. She stopped him, but at the cost of her life, and even Cocouik couldn't save herMore than four hundred years later, the Traveler, Paimon, and their Tepetlisaurus companion arrived in the Forbidden City. They were attacked by an evil dragon and the Abyssal monsters, but were saved by a mysterious golden glow that locked the door of the tower and separated them from the monsters. In the tower, they discovered the notes of the adventurer Bona, which she left behind during her journey to the Forbidden City, and soon they met Bona herself, who remained in the city as a ghost, and Cocouik, who saved them from monsters. Neither Bona nor the Traveler knew that the girl was dead, so they decided to join forces and search for the Jade of Return. When they reached Tonatiuh together and retrieved the Jade of Return, Bona suddenly remembered that she had already been on the skyship and was about to destroy the Jade of Return so that it would not fall into the hands of the Sage of the Stolen Flame. The girl remembered her death and the trap left at the Golden Entreaty. Suddenly, the evil dragon appeared in the sky, snatched the Golden Entreaty, and flew away. After a chase, it turned out that the evil dragon was the body of Och-Kan, infected by the Abyss.was finally able to reunite with his body and shared the memories with the Traveler of meeting the adventurers, his journey with Bona, and the plan of the Sage of the Stolen Flame. When the Traveler and Paimon returned to the Tonatiuh, Bona had already disappeared, and all that was left of her were her goggles. Although she was unable to complete the story in life, she sacrificed herself to prevent the Sage of the Stolen Flame from obtaining the Golden Entreaty. Bona dreamed of becoming a great adventurer, and the Traveler and Paimon promised to tell everyone about her fate and what happened on the Tonatiuh.Related Entries:The War with the AbyssThe Abyss is the oldest enemy of the Natlan, and every tribe has the memory of its influence. Orphans of the war with the Abyss were not uncommon, and one of them was Chasca, the future hero of Natlan. As a child, she was infected by the Abyss, and it continued to live within her, fueling aggression and conflict. When she was adopted by a family from the Flower-Feather Clan, the shaman told them: "The Abyss has a foothold in her soul, and its claws have engraved conflict into her. This wound can only grow worse with the passing years... This is an ominous sign, and something that we have never before seen. ...Perhaps it might be best for all if we took this chance to return her to the forest now." The Abyss has always been Natlan's sworn enemy, and keeping it within the tribe meant bringing disaster. Chasca's adoptive father, Cusco, knew that "return to the mountains" was but a euphemism for "abandoning her to her fate," but he wasn't ready to part with her. Chasca's desire to fight was as natural to her as the desire to eat, but her thirst was like a bottomless hunger. Even the sweet food of constant victory could only satiate her temporarily. Cusco knew that if this thirst couldn't be contained, she would inevitably destroy everything around her or perish in a brutal battle, but he chose to keep Chasca in the hope that she would overcome the Abyss within herself.Many clan members feared that Chasca's "sickness" was contagious, so they didn't allow their children to play with her younger sister, Chuychu, and treated Cusco and his family poorly. They constantly insulted Chasca, and she would fight them, which only escalated the conflict. The girl often ran away from home and felt she didn't belong in the tribe. Since childhood, she'd heard a voice inside her, which at first had merely guided her to hunt, to bite into her prey, but then it came more frequently, and its noise made her dizzy. Chasca would faint, and release only came when she gave in and created chaos. When she saw people arguing, the voice of the Abyss became clearer and more enticing. One day, she fled into the forest again after a fight with her sister and other children, and the voice inside screamed in her head at her to break everything that hurt her, to tear apart everything that stood in her way. Chasca began to pound on a tree, as if she could tear out this voice and smash it to pieces, but "it" laughed even more wildly. And when her fists were a mess of split skin and muddied flesh, exposing the white bone beneath in some spots, the voice in her head faded. None of Chasca's family knew where she had gone, so she prepared herself to die among the trees, and that was fine to her. When she woke up, her younger sister, Chuychu, was sitting before her, building a fire and bandaging her hands. She called Chasca home, and Chasca agreed, muttering a word she had just learned.One day, after people complained about Chasca and the beatings, the tribe's elder and captain of the flying squad, Allpa, took it upon herself to teach her. But no matter how hard Allpa labored to explain the human world and its laws, little Chasca couldn't understand what was wrong with fighting. And while Allpa spoke and gestured, Chasca studied her, wondering if she could avoid the lectures by simply defeating the elder. But when Allpa came a second time to teach Chasca, she immediately saw something change in the girl's gaze. Chasca asked to be taught so that she could become strong and defeat the Abyss. And then Allpa decided to teach her how to use humanity's greatest weapon — the language. At first, the girl couldn't understand how this would help her win, but she knew she couldn't tear that voice from her heart and beat it until it was silent. So she endured, learning every last word that Allpa taught her, chewing on that woven scroll that she never thought she would read, bit by bit, line by line. Over time, Chasca became a peacemaker, called upon to mediate disputes and conflicts. And although she can now resolve conflicts with words, in extreme cases, she still resorts to her power.Even after becoming a peacemaker, resolving any disputes between humans, Saurians, and tribes, Chasca couldn't resolve the conflict with the Abyss. Ever since she learned to live with "it" living within her, "its" voice grew ever weaker, and for a time, Chasca even thought "it" had disappeared. But during the Night Warden War, "it" was invigorated by the Abyss, and like a butterfly bursting from a chrysalis, it manifested as an illusion — one identical to her. "We meet at last. Long have we fought, with neither of us able to overcome the other... But come, let us end this. Approach me, embrace me... and the greatest strength shall be yours." As the battle wore on, the more monsters Chasca slew, the greater the hold the Abyssal power had over her, and once more, she felt her battle lust growing ever greater. On that horrific battlefield, the illusion with its outstretched hand seemed almost like an envoy bringing peace. But instinct brought Chasca's gun up and level with it. More phantasms emerged and rushed her, bringing the feelings she'd kept buried back into the open. She remembered how everyone had rejected her, how no one could extinguish the fire within her. She walked forward, step by step, and the power of the Abyss enshrouded her. Chasca shivered and grew faint, but the feeling was familiar, like that of an infant returning to their mother's embrace. But just as she was about to touch the illusion, she heard the voices of her family, supporting her. Raising her gun once more, she took aim and let fly with all the bullets she had in it. The phantom shattered like a mirror when struck, red ichor seeping between the shards. "Hah, you hypocrite... You say you wish to stop fights, and yet you raise your gun to me. How pathetic." The illusion vanished like smoke, leaving only a hollow voice that rang in her ears. "No. I know 'you' too well. That's why I'm sure that this is the only way to make peace between us." And as she was about to reload, she saw the Vision appear, helping her defeat the voice.The last time the Abyss within Chasca erupted was during the Abyss's attack on Natlan. Abyss monsters simultaneously attacked all the tribes and the Stadium of the Sacred Flame. Soon, the entire clan territory was contaminated by the Abyss, and Chasca and Chuychu were near the stadium. They were attacked by monsters, and although the attack was repelled, Chuychu was seriously injured. Even when her body was cleansed of the Abyss, it was too late."Chasca... I used to think mom and dad were crazy for adopting you...I was the younger sibling, but I always felt like it was my job to help mom and dad take care of you... I thought I could set you free from the Abyssal energy you struggled with...I just didn't want anything to happen to you, or to anyone else because of you...I worried about you so much. But now, I realize... I never really understood what it's like for you.The fact that you survived an Abyssal contamination was a miracle, but it also left you in a constant state of agitation...The fact that we became family was another miracle. But with me worrying about you all the time, it feels like I just agitated you even further.All you ever did was love me, same goes for mom and dad. I've always known that, and I feel terrible, because I really did want to get along as a family.No need to apologize. You didn't do anything wrong — no one did. It's nobody's fault that things didn't turn out great.I get it now. So, no nagging from me this time....You keep forging ahead, Sis.Never slow down, and never hold back. Spread your wings and fly free, like the fiercest qucusaur in the sky. Show the world who the bravest Flower-Feather warrior is...Because that's who you are... and that's the sister I'm proud of."The loss of her sister awakened the Abyss energy within Chasca, dormant since her childhood injury, but she was able to bend it to her will. The pain Chasca felt at the loss of Chuychu had awakened her Ancient Name, Vuka, and her ancestor Menilek, who bore the same Ancient Name five hundred years ago, recognized her as the sixth and final hero of Natlan"How unfair life can be... She's had the odds stacked against her from the very beginning, and each step forward has been an agonizing one. Maybe she would have been better off embracing her pain...But her journey goes on, and one question looms large in her mind: If she could rise above the layers of pain, and ascend over the dark clouds of her mind... what, then, would she find?Maybe the glorious light of the sun, or maybe a dark, empty Abyss. There is only one way to find out. She needs to spread her wings and soar to new heights... that is the true meaning of life.'My life's suffering shall be my epitaph.''To remember the pain I endured…''...And, finally, transcended.'"Returning with Chuychu to the Stadium of the Sacred Flame, Chasca asked for her body to be cared for and went to the Pyro Archon to fulfill her sister's hopes and sacrifice. Once all six heroes necessary for Mavuika's plan were recognized by their Ancient Names, she used their power and the power of the divine throne to banish the Abyss.But even after the war with the Abyss was over, many could not recover from the event. Some warriors of the tribe were struck by sudden and powerful Abyssal energy, damaging not only their bodies but also their minds. This illness was called Abyssal Corrosion Syndrome. Those affected began to hallucinate as if the Abyss were chasing them, and that the people around them were monsters. This mental suffering was linked to repressed fears and anxieties. One of the warriors, Atoco, believed he was in cold water while the Abyss was catching up with him, calling for his Saurian companion, who had died four years earlier during an Abyss attack. To help the victim, the Traveler lit a fire for him and brought him a Qucusaurus resembling the warrior's companion. Realizing it wasn't his companion, the warrior awoke from his hallucinations.Another victim, Cochitta, was about twelve years old when her parents were killed by Abyss monsters before her eyes, leaving her and her younger brother alone. Afterward, Cochitta trained diligently, but was too weak to fight. Until one day, the monsters burst into her and her brother's home. When guards arrived, they found Cochitta standing with a weapon in her trembling hands, her brother hiding behind her. The defeated monster lay at her feet, but she didn't even look at it, and just kept repeating the same thing over and over — "you're the only family I have left. I won't let anything happen to you." And from then on, she changed dramatically. She began participating in all the battles against the Abyss and gradually earned a reputation as a brave warrior. Everyone in the tribe thought she had finally overcome her fear, but Cochitta had only buried it deeper, and a powerful blast of Abyssal energy unleashed it once again. To help the warrior, she was allowed to fight the monsters of the Abyss, and she awoke from her hallucinations, realizing the Abyss wasn't so terrifying.The third victim, the warrior Ocotlan, believed the tribesmen around him were monsters of the Abyss, and even saw his father as nothing more than a monster. Ocotlan was a brave and determined warrior, ready to fight to the last, and so he could not be shaken from his hallucinations. The only solution was to use the Draught of Lucidity, a kind of medicine that can dispel the psychological impact of the Abyss. This elixir was invented by a military doctor from Khaenri'ah, Guthred, five hundred years ago. The treatment had serious side effects, such as lifelong migraines, so it was only used in the most extreme cases. Thanks to the elixir, Ocotlan awoke from his hallucinations and was able to recognize his father.Related Entries:Bloomflower TrialsSeveral centuries ago, the Bloomflower Trials were held in Natlan — a competition to obtain Sacred Flame Crystals. The Pilgrimage produced enough Sacred Flame, and the Bloomflower Trials became unnecessary, so over time, all memory of them faded. At the time of the last Bloomflower Trials, the tribes were divided and constantly at odds with each other. The Saurian companion of the Flower-Feather Clan doctor, Nampol, fell ill from consuming too much phlogiston, and Nampol was determined to find a way to save him. Antu, the Qucusaurus, was dear to Nampol, and he promised to stand by his side until he grew to adulthood and spread his wings. Nampol studied the scrolls and learned that Ocean Zephyr and Sacred Flame Crystals could help Antu. Sacred Flame Crystals emerged as a result of intertribal conflicts, and when tribes remained united, they would periodically hold the Bloomflower Trials to obtain the Crystals. Research on the Sacred Flame Crystals was incomplete, so no definitive conclusions were reached, but people learned that they could be used to treat certain chronic phlogiston-related illnesses. Others believed the crystals could make warriors stronger. Nampol asked the chiefs of all the tribes to send people to participate in a simplified version of the Bloomflower Trials, and they agreed, despite the tense relations between the tribes, as the doctor treated patients from all tribes. He entrusted his brother, Imaru, the Flower-Feather Clan's chief, with conducting the competition, while he himself set out to search Ocean Zephyrs for Antu.In Nampol's absence, the Flower-Feather Clan became intrigued by the Sacred Flame Crystals' special powers. Instead of competing fairly, they reignited the feud between tribes, engaging in bloody warfare to seize as many Crystals as possible. Antu, who witnessed their conflicts, decided that the Sacred Flame Crystals were beguiling the hearts of people, so he left the tribe. When Nampol returned with the Ocean Zephyrs, Imara had already spent all the Crystals on research, considering the clan's needs more important than Antu's life. Nampol left the tribe and sought out his companion to spend the rest of his life with him. He begged the leaders of the other tribes to give him some Sacred Flame Crystals, but they all refused. One of the members of the Children of Echoes once showed them a Crystal to show off, then quickly put it away. At that moment, Antu threw himself at the crystal and, with the last of his strength, tried to destroy it, believing that they were the cause of the feud. In the young Saurian's mind, the only reason they began collecting the Sacred Flame Crystals was to save his life. "If I hadn't been there, none of this would have ever happened." He watched these once cheerful people turn from best friends to bitter enemies, and he concluded that the Sacred Flame Crystals must have corrupted them. Before his death, Antu was overcome with an all-consuming sadness and guilt, and Nampol himself lived his entire life with this feeling. If he had participated in the competition himself and seen the greed in his brother's eyes, he could have saved Antu. Nampol immersed himself in the study of medicine and spent his life healing the Saurians. He buried his companion on a hill near the tribe and recorded everything about the last Bloomflower Trials on scrolls, hoping that many years from now, the people would learn from their mistakes.Nampol's descendants continued his work and excelled in vet science. The last of their generation was Ifa, the best Sauro-vet of the Flower-Feather Clan and all of Natlan. As a child, he learned that few of his kind practiced the profession despite their knowledge, so he decided he would not become a vet. Although Ifa had studied medical books since childhood, the words and diagrams drifted through his mind like a breeze. He soon began to understand the contents of the books, but still had no intention of becoming a vet. When his parents died due to the influence of the Abyss, seventeen-year-old Ifa felt a sense of emptiness and didn't know what he wanted in life. He eventually became a vet and soon became known as the Sauro-vet with the finest skills, the gentlest temper, and the strongest sense of responsibility. Once his heart was set, his mind dwelled on other matters no longer. And as the war raged ever fiercer, his list of tasks only grew, but it was this very burden of work that helped him through a difficult period of his life. And when the war with the Abyss ended, and he finally had time to reflect on his life, he realized that everyone has their own tasks, and he simply wanted everyone to be happy.When Antu died several centuries ago, his soul did not return to the Night Kingdom but remained in Natlan. He searched for his friend and then found a cave in the Secret Source Ruins, the closest place to the Night Kingdom, and slept there for several centuries. Due to the proximity of the Night Kingdom, his soul did not disappear, but when he "awoke" again, Natlan had changed. He saw that the monsters of the Abyss had returned and went to aid the Saurians, meeting the Tepetlisaurs Milray and Naiyan. After they dealt with the monsters, Antu heard Nampol's voice. This was the final battle with the Abyss, and the Ley Lines were restored, allowing the Qucusaurus's soul to return to the Night Kingdom. The whelp wanted to follow his friend, but learned that Milray had fallen ill with the same illness he had once suffered. He knew that Sacred Flame Crystals were needed to save the Tepetlisaurus, but he realized their danger. When Antu told Milray of this, the Tepetlisaurus refused to use the Crystals.When Nampol's descendant, Ifa, learned of Milray's illness, he gathered his friends to learn more about the nature of the Tepetlisaurus's rare disease. During their study, they learned of the Bloomflower Trials, and from Milray, the Traveler learned of the harmful effects of Sacred Flame Crystals. And although they studied all the ancient scrolls and asked the Pyro Archon, nowhere was the effect of the crystals described. Milray's Saurian friends went in search of Ocean Zephyrs, while Ifa and his friends decided to obtain the Crystals. When Antu saw the Sauro-vet, he sensed something familiar about him, so he began following him and brought him to his grave, where Nampol's notes were kept. Upon learning of Antu's fate, Ifa and his friends decided to stage a scene for the Saurians in which they would first succumb to the dangerous influence of the Sacred Flame Crystals, and then everyone would be reconciled thanks to Antu. They knew the truth would change nothing for his soul, but would only reopen old wounds and sadden him once again. As a result of their performance, Antu and Milray believed the Crystals were safe again, and the Tepetlisaurus agreed to take Ifa's medicine. The Sacred Flame Crystal restored the Tepetlisaurus's strength, and it was able to play with the other Saurians and Antu. The Qucusaurus heard the voice of his friend, Nampol, again, and finally their souls were reunited in the Night Kingdom.After learning the story of his ancestor, Ifa understood his feelings. His Qucusaurus companion, Cacucu, was different from the others, but he was as dear to him as Antu was to Nampol. One day, they were treating a sick saurian, and Cacucu became infected. He developed a fever, and Ifa did everything he could to help his friend. But Cacucu was still on the brink of death, and the Sauro-vet could only pray. If Cacucu hadn't recovered, Ifa would have felt the same guilt as his ancestor. And although Nampol began practicing medicine out of guilt, Ifa promised his ancestor that he would constantly improve his medicine so that no one else would ever have to experience that same guilt again.Related Entries:QucusaursMembers of Tlalocan have had a close bond with the winged Saurians, Qucusaurs, the closest to the ancient dragons Saurians, for centuries. The most striking example of this bond is the tribe's peacemaker, Chasca. Abandoned by her parents, she lived with the Qucusaurs before being adopted by Cusco. At first, she considered herself a Saurian, even though she lacked the hooked beak and sharp talons her mother, Chimpu, and elder sister, Coya, possessed. She couldn't fly, nor could she leap into the crowns of trees in a single bound. Her mother loved her just as she did her own flesh and blood, and when returning from a hunt, would always ensure her daughters ate their fill first, before contenting herself with the remainder. As Chasca grew older and learned to race across slopes and bound over rivers, she often left the nest to watch her mother and sister hunt. She memorized how they fought and adapted those techniques for her own use. She had no wings she could spread to fly, so she would leap amongst the treetops. She was not born with a beak and claw, so she would arm herself with stones in their place. During her first hunt, she attacked a foraging Forest Boar, but it knocked her to the ground. Chasca returned empty-handed, her whole body ragged, covered head to toe in injuries and abrasions, so Coya vigorously opposed any future forays. Once the girl recovered, she again set out into the mountains, collecting sharp-edged stones, sticks, sticky sap, and animal skins. From what she found, she fashioned a slingshot to fire stones, and finally became able to hunt animals. Over time, Chasca mastered new fighting techniques, as if there was always some voice in the dark guiding her on, and she became obsessed with battle. Chasca's mother realized she could not overcome this "illness," so she gave her daughter to humans, but continued to love her.Not all Qucusaurs are friendly to humans, and Chasca's older sister, Coya, was one of them. When Chimpu gave Chasca to humans, Coya strongly protested and became even less willing to interact with humans. At first, the sisters remained best friends, and Chasca would always escape to her during troubles in the tribe, but then the girl increasingly tried to understand human behavior and spent more time with them. When it was Coya's turn to leave the nest, she suggested that her sister leave the tribe and go live with her. Chasca was torn: on the one hand, she had decided to become part of a new family and embrace her human nature, but on the other, she didn't want to make Coya unhappy. Coya took this hesitation as a response and considered it a betrayal, causing a huge scandal. They didn't see each other for many years after that, until Chasca's sister ran into trouble. A group of humans manufacturing phlogiston wings abducted Coya's daughter, Chime, and the Saurian began attacking the phlogiston wing traders in an attempt to find her daughter. With the help of the Traveler and Paimon, Chasca set out to rescue her niece from captivity in a flying laboratory. During a clash with Elder Allpa and her supporters, the unstable relic from Ochkanatlan powering the laboratory was damaged and threatened to explode. Chasca carried the relic away from the laboratory and the tribe, and Coya shielded her from the blast. Despite their past differences, Coya understood why her sister chose to remain among humans and accepted her choice.The tribe's main Sauro-vet, Ifa, is accompanied by an unusual Qucusaurus named Cacucu. Ifa always believed he couldn't sympathize with and shelter every wounded Saurian he encountered, lest he abandon his clinic and live in the wild. The self-discipline he'd demonstrated over the years was commendable, but meeting Cacucu changed everything. When Ifa first saw him, the young Saurian was being beaten by other Saurians because he looked different. He was covered in blood, and his life was on the line, so Ifa took him under his wing for a while. Although the Sauro-vet didn't remember it, he had met Cacucu before. The Qucusaurus's mother had once been seriously injured, and if not for Ifa's prompt intervention, she might not have laid an egg with Cacucu. And the first thing the Saurian saw was Ifa. The Qucusaurus's mother eventually died from her old injuries, and the little sick whelp couldn't survive alone, so he concluded that Ifa, who had helped his mother, was the most suitable candidate to take over her role. And if he could one day become an assistant at the clinic and repay Ifa for his service, it would be a remarkable feat. Ifa's best friend, Ororon of the Masters of the Night-Wind, also played a role in turning "for a while" into "forever." He pointed at the vegetables in his field sporting prominent Cacucu-beak-shaped holes in their leaves, and the vet was forced to take the Qucusaurus in. In fact, Cacucu was a smart Saurian and understood that he had to corner Ifa to get into his clinic. Cacucu eventually became the vet's assistant at the clinic and often helps him with patients. Since the Qucusaurus has the unique ability not only to understand human speech but also to speak a few phrases in it, it often translates the words of wounded Saurians for Ifa. And Ifa, in turn, uses her Vision to take Cacucu, who never grew up, with him on flights.Cacucu's curiosity and ability to speak sometimes lead to unexpected consequences. One day, Ifa's friend, Ororon, went to Fontaine for the opening of the Chevalmarin Film Fantasyland amusement park to deliver fresh vegetables from Natlan. It was his first time traveling so far from home, so the elders of the Masters of the Night-Wind sent Ifa along with him. But in Fontaine, Ifa and Cacucu encountered a law prohibiting flying objects on certain days of the month. When guards began pursuing them, Cacucu flew into the nearest building, which turned out to be the Palais Mermonia, the main building of Fontaine, where Chief Justice Neuvillette resides, as well as the main chambers of the nation. When the Traveler and Paimon, who knew the Chief Justice, went to help the Qucusaurus, they overheard a conversation in his office between the Iudex himself, Wriothesley, the manager of the Fortress of Meropide, and Cacucu. The Traveler and Paimon told them about the Saurian, but since time was needed to determine whether he was a flying object and to sign a non-disclosure agreement, as Cacucu had overheard a conversation about smuggling, the Qucusaurus remained with Neuvillette. During Cacucu's time at the Palais Mermonia, Wriothesley managed to teach him a new phrase and began considering getting a pet, while Neuvillette, who could be considered a distant relative of the Saurians as being the Hydro Dragon, learned to understand the Qucusaurus.Related Entries:

Media: IllustrationsFlower-Feather ClanNovember 11, 2024Hello, Travelers!In order to pursue the great dream in the morning mist and sea of clouds, the warriors who soared the skies never rested for a moment. Whether you're looking to explore the local culture and customs or just want to test out your flying skills, the Flower-Feather Clan is the place for you!

Fortress of Meropide

Fontaine prison, run by the Duke Wriothesley.

Attributes: Name: Fortress of Meropide · Type: Correctional Facility · Region: Fontaine · Leader: Wriothesley · TCG Action Card: Fortress of Meropide

Properties: RelationshipsDuke of the Fortress of MeropideHead Nurse of the Fortress of MeropideResearchers who built the "Wingalet"Current or former convictsGuard from the Fortress of MeropideCoupon Cafeteria's workersMerchant from the Rag and Bone ShopRelated Books and Items

Lore: OriginWhen Egeria, the first Hydro Archon, ruled the land, all convicted criminals from Fontaine were exiled. The criminals were sent to the desolate seaside, where they endured pain, struggle, and bone-chilling cold. Some began to repent and prayed to the Hydro Archon, asking if they could still be of service. The Hydro Archon took pity on them and said, "You may go guard my secret, deep underneath the waves." Leaning on her power, they gathered under the sea and began building a fortress, forming a community that grew over the years and sealing the Primordial Sea. "We shall remember this oath of the thousand years, and defend the foundation of the capital of water.""Never forget the shackles of sin that were once tempting as honey,""And never forget our heavy responsibilities that may now seem like fetters.""They represent the deity's honey-sweet grace and faith in us.""We are the shield that guards against the disaster of the flood, and the line of defense against the breach."When the first group of exiles died, they left the unfinished fortress to their successors. The Hydro Archon continued to support them, allowing the fortress to grow and thrive. This dark underwater fortress became the only home for the sinners. They no longer saw it as a prison but as a place of repentance, hoping to regain their freedom through redemption. However, as time passed, they realized the Fortress was a lonely place. Once accustomed to life there, they could no longer feel comfortable in the overworld. Some left after serving their sentences, while others stayed, finding idle positions and letting their souls fade away with ancient secrets. The number of those who joined the order and lived underwater gradually grew, while those who took the oath with understanding and knowledge of the teachings steadily diminished. After many centuries, few remembered the original reason for the Fortress's founding. Now, it is seen as an integral part of Fontainian society, and a gathering place for exiles.Related Entries: Fortress of MeropideThe Fortress is an underwater stronghold with a measure of autonomy and self-governance from Fontaine's legal systems. Despite being autonomous, it serves as a prison for those who have stood trial and been sentenced. Different people of different backgrounds come here for all kinds of reasons. They are able to live peaceful, regimented lives, free from fear — no matter what they've gone through.Credit Coupons serve the role of currency in the Fortress and can fulfill desires, grant power, and even alter destiny. Inside the fortress, everyone is given a chance at a fresh start, regardless of their previous wealth or status. It's a place where everyone begins anew, earning their coupons from scratch. This system represents genuine fairness and justice, offering a chance at a better life. Credit Coupons were created for the Fortress as it was seen as a "nation within a nation" and free from divine intervention. They serve as an experiment to prohibit the power of the Gods from intervening or embellishing the power of the wealthy over the poor. Even though the Fortress of Meropide is independent from Fontaine's court system, there are all kinds of mechanical products for official use, and some essential goods that have to be obtained from the overworld, as such, Neuvillette, the Iudex of Fontaine, and Wriothesley stay in touch. Additionally, the Fortress is currently the largest manufacturer of Fontaine's clockwork meka.On the lowest level of the Fortress of Meropide, there's the Geode Mine, whose shaft is filled with Arkhium crystal and is patrolled by Flying Energy Thieves. The Flying Energy Thief is a trial product that has not undergone internal or peer review. It pursues any entity carrying an energy storage device and disables the said device. Loss of control or explosions occurring during the trial product's operation are considered unfortunate accidents for which the manufacturer is not liable. All work related to the Shaft has been suspended, and the connecting paths have been sealed. No one comes there due to its closure. If someone requires one of the connecting paths to be opened for official Fortress business, they must operate the drive valve only under the supervision of a technical expert to prevent accidents.The Pankration Ring is the most popular form of entertainment in the Fortress of Meropide. Though the rules state that it is "Pankration," and thus is hand-to-hand combat, "using other handheld weapons to fight others" would not be considered a rule violation. As long as special conditions are met, whether Sternshield Crab or a clockwork meka, all can stand on the stage of the Pankration Ring. The winning team will receive Credit Coupons as well as a fantastic Fonta Trophy. When shown at the Fontaine Research Institute, the winner is able to drink all the Fonta they would like, for free. Once, the institute wanted to test their new red Fonta taste, and even offered to sponsor the Pankration tournament so they could push their new product, but the Duke refused to even entertain the idea. The institute representatives are still trying to promote their drink, thus the "hidden rule" of the Pankration Ring appeared: If someone tries to support both boxers at the same time, they'll receive a package the next morning, which contains a strange blood-colored liquid.Related Entries:Mutual Aid NetworkThe Special Security and Surveillance Patrol was commanded by Neuvillette and was created after the battle of the Marechaussee Hunters and the Narzissenkreuz Ordo roughly 400 years ago. Vautrin, a leader of the Special Security and Surveillance Patrol, worked with a Melusine named Carole to foster human-Melusine collaboration. For his continued dedication for five years, and for keeping peace in the Court of Fontaine, he and Carole were awarded a Medal of Peace crafted by Neuvillette himself. This act was a small step forward in helping Melusines gain the trust of humans. When Carole was framed for murder, Vautrin executed those responsible. At his trial, Neuvillette found him guilty of abusing his authority. Though Vautrin appeared outraged, this was an act to showcase Neuvillette's impartiality and fairness, strengthening his and the Melusines' place in Fontainian society. After being sent to the Fortress of Meropide, Vautrin established the Mutual Aid Network, which used a design similar to his Medal of Peace as their badge for the next 400 years. The Network encourages members to do what they are able, including but not limited to cleaning, exercising, tutoring, and studying. It is hoped that all Mutual Aid Network members will, during their time in the Fortress of Meropide, encourage each other, support each other, and welcome the future together.Related Entries:The DukeThe present Duke of the Fortress of Meropide, Wriothesley, was once a prisoner at the Fortress himself. He was sent there as a teenager after he was convicted of killing his foster parents out of revenge for their exploitative foster home scheme. While a prisoner at the Fortress for some time, he realized that inmates could use Coupons for illicit activities like assassinations and drugs. As part of a plan to end this, Wriothesley earned more Coupons than all the other inmates combined. This accumulated wealth made him a man of high repute amongst his fellow inmates, but disapproving of this, the then administrator erased his account entirely. Wriothesley challenged the administrator to a duel and when the day of the duel came, the administrator fled. The duel also happened to be scheduled on Wriothesley's release date, and as the administrator was nowhere to be found, there was no one available to sign his exit papers. He proceeded to walk into the office in the middle of the Fortress and took over all relevant duties. He then enacted several reforms to improve life within the prison. Prior to the Duke, even a basic necessity like water required Credit Coupons. Newly admitted inmates had to work without food until they earned enough coupons to eat. However, after Wriothesley became the administrator, a new policy was implemented: everyone receives a daily meal, regardless of their background or work status. This ensured that nobody goes hungry within the fortress.Wriothesley recently was awarded the honorary title of "Duke" in Fontaine, only those who have made significant contributions to the nation have been conferred this title, it's incredibly rare. Many people, like Navia's father, Callas, view Fontaine's various titles as hollow; but even the former head of Spina di Rosula acknowledged that Duke Wriothesley is far more worldly than he seems.Related Entries:The Proud "Beret Society"One of the Fortress's organizations, The Beret Society was at first believed to support prisoners who felt helpless and lonely at the Fortress. Dougier was the head and founder of the Beret Society, who stated his mission was to help everyone turn over a new leaf, so they would no longer have to lead such gloomy existences. Wriothesley approved Dougier's application for the Beret Society believing it to be a group filled with model prisoners and a great place for those who wish to turn things around. Funded by members' donated goods and Credit Coupons, the society gathered near the Coupon Cafeteria and offered drinks, snacks, books, and other resources to prisoners. They also hosted popular activities and seminars, providing an outlet for prisoners to relax.The society members wore berets as a visible identifier and symbol of community pride. Dougier believed that if the members felt joy and pride from being a part of the group, then the hats would become a point of pride for them as well. The berets represented everything the group was believed to work toward — optimism, community, hard work, and the desire to create a new life. The berets also served to symbolize "model citizens" and help recruit new members.Eventually, with subtle hints, Wriothesley realized that something was off about the Beret Society. After some investigation, it was found that the berets concealed a thorn filled with Aqua Doloris, a dark liquid that induced fear when injected into members' brains. Dougier punished and tortured those who broke the society's true rules with this liquid. Breaking a rule resulted in "censure," where the thorn injected Aqua Doloris into the member's head, inducing fear as a reminder of Dougier's authority. More severe, unmentioned punishments existed for greater infractions. He had also amassed an "army" of Gardemeks which he planned to use to overthrow Wriothesley. Dougier's plans were eventually thwarted, leading to his apprehension and the disbandment of the society.Related Entries:PresentWhen the Traveler visited Fontaine, the city was experiencing a series of disappearances, and authorities had accused Childe, eleventh of the Fatui Harbingers, of being the culprit. Despite the actual culprit having already been exposed and sentenced during the trial, Childe was imprisoned at the Fortress of Meropide after being found guilty by the Oratrice Mecanique d'Analyse Cardinale, a large mechanical scale located in the Court of Fontaine's Opera Epiclese which was created by the Hydro Archon Focalors. The Oratrice delivered precise judgments, and regardless of the Chief Justice's, Neuvillette, opinion during the trial, the Oratrice held the final verdict. After a period of time, Childe disappeared.Another Fatui Harbinger, The Knave, soon sought a diplomatic meeting with Furina which Neuvillette also attended. During the meeting, requested Childe be turned over to Snezhnaya, citing their diplomatic roles and responsibilities. However, since the trial concluded, Fontaine saw the case as settled, and Neuvillette denied The Knave's request. The Harbinger then proposed visiting the Fortress of Meropide to check on Childe, but Neuvillette explained the Fortress of Meropide falls outside the court's jurisdiction and offered an alternative proposal. As Childe has vanished from prison, with no sightings reported outside, he proposed delegating someone else to investigate, which she reluctantly accepted.The Traveler and Paimon made an agreement with Neuvillette to investigate Childe's disappearance under the guise of being prisoners in order to gather information on the Harbinger's whereabouts. The Fatui had sent their own infiltrators as informants to both the prisoners and guards, but they vanished. Subsequently, Lyney, Lynette, and Freminet were dispatched to infiltrate the fortress and gather intelligence. The "Father" of their House, The Knave, instructed them to conduct an investigation into the secret the Fortress of Meropide was hiding. The House of the Hearth had been investigating for a very long time, trying to uncover the mystery, when all of their informants, including the ones that had infiltrated the guards, suddenly vanished. Additionally, Arlecchino had somehow managed to confirm that Focalors did not possess Hydro Gnosis. It was this information that led them to suspect that Fontaine's Gnosis might be in the Fortress of Meropide, and related to that "secret." The Knave used the situation with Childe as a pretext to negotiate with two high-ranking officials in the Court of Fontaine. Childe was almost like a bargaining chip for her.During their investigation, Lyney uncovered the fact that the Fortress of Meropide has a "forbidden zone" which was confirmed by the guards. After some persuasion, the Duke of the Fortress, Wriothesley, agreed to escort the Traveler and Paimon into the forbidden zone. They arrived at one of the three giant isolation gates, where only Wriothesley was allowed inside. The concentration of the Primordial Sea in the waters surrounding the Fortress of Meropide had started to rise, and the "forbidden zone" contained a massive sluice gate that was holding back the Primordial Sea.The rise of the Primordial Sea was especially concerning due to a prophecy circulating throughout Fontaine that said that every person in Fontaine was born with "sin," and one day, the water levels in Fontaine would rise causing the sinful people to slowly drown. "In the end, the people will all be dissolved into the waters, and only the Hydro Archon will remain, weeping on her throne." Later it was revealed that Childe's disappearance was linked to a mysterious voice he heard while in the Fortress of Meropide. Following this voice, Childe escaped the Fortress and ended up in the Primordial Sea where he lost consciousness. He awoke with a massive narwhal swimming before him. He proceeded to battle with the Narwhal and inadvertently delayed the prophecy from coming true. In an attempt to save people should the prophecy come true, Wriothesley recruited Jurieu and Lourvine to help build a gargantuan ship which was also kept at the Fortress. According to the legend, the Remurian God King, Remus, came to Fontaine after being inspired by divine revelation and found the seer Sybilla, who had taken on the form of a Golden Bee. Taking Sybilla with him and riding on a huge ship, the Fortuna, he created his nation above the surging waves. Wriothesley was inspired by the legendary Fortuna and began constructing a boat when he suspected the Primordial Sea lay beyond the gate. When the Prophecy of Fontaine came to fruition, the Duke deployed the gargantuan ship, The Wingalet, to help with rescue operations. Once the waters receded, the ship returned to the prison and was placed in storage, garnering significant media attention and intriguing several researchers.A ship as massive as the Wingalet requires expensive and labor-intensive maintenance, so during the Fontinalia Film Festival, Wriothesley raised the ship to the surface to rent her out and supplement the budget. This way, the prisoners of the Fortress of Meropide caring for the ship could see the results of their labor. The Wingalet was rented under the name Guillotine by one of the Fatui Harbingers, Sandrone. Over four hundred years ago, she lived in Fontaine, but since then, the water level has risen, submerging her old home and belongings. To return home, she first needed to locate it and clear away the sediment and obstructions, but Fontaine's laws prohibited individuals and organizations from excavating underwater ruins without permission. On her first day underwater, Sandrone was caught by a Melusine, so the Harbinger obtained a fishing permit and a commercial license to explore the underwater world undetected. During the festival, Sandrone allowed the ship to be used for the filming of the films "Homecoming," in which she herself took part, and the winner of the film festival, "Great Detective Hurlock." To avoid raising the suspicions of the Gestionnaires, Sandrone began catching fish and placing them in aquariums on the ship. The Traveler and Paimon later opened the Wingalet Gloop-Gloop Funderwater Fisharium, allowing visitors to admire various fish and purchase items found underwater. When Wriothesley saw what Sandrone had turned the Wingalet into, he decided to keep the aquarium after the film festival ended, when the ship returned to Fortress.Related Entries:Coupon MillionaireWhile in the Fortress, the Traveler and Paimon ran into a group of people who were playing a game called Coupon Millionaire. In this game, players work to earn Coupons and the one that has the most Coupons will get an even better reward. Some of the periodic checks completed by the guard of the Fortress need to be performed outside and Estienne, a guard at the Fortress, gets to decide who gets to do those jobs. Estienne created Coupon Millionaire so those who want to go outside could sign up for the opportunity. Noailles, another guard, is not as lenient as Estienne and does not find Estienne's methods suitable. He believes as a guard, Estienne should use his powers to make people obey, instead of playing this game with them.The group of players consisted of Genevieve, who was partnered with Poiret, Rave, and Darcy. One of the people in the group playing the game was a young girl named Lanoire. Curious as to how a young girl could be a criminal at the Fortress, the Traveler and Paimon began to speak with her to get some answers. Throughout their conversation, Lanoire tells them about her friend Cater. From Cater, also referred to as Caterpillar, they learned Lanoire was born within the Fortress. Agnes, her mother, was plagued by a chronic illness and passed away before being able to submit documents to provide Lanoire proof of identity. She was the one who'd have needed to start the process to send Lanoire away from the Fortress but passed away some time ago before being able to do so. Afterwards, Estienne had asked Cater to look after her. A safe way to get Lanoire out of the Fortress of Meropide was to win the game of Coupon Millionaire, but doing so required a lot of Coupons. Caterpillar, the Traveler, and Paimon worked together to win Coupon Millionaire so that Lanoire had the chance to get back to her family once outside the Fortress. When the other team had almost won, it turned out that Caterpillar, who had been in the Fortress for about 400 years, had collected a million coupons. Together with Estienne, the Traveler, Paimon, Lanoir, and Caterpillar got out of the Fortress.When Lanoire saw the outside world for the first time, she compared the continent of Teyvat to the Fortress of Meropide, assuming Teyvat must be enormous since she couldn't see any walls. Estienne wanted to let Lanoire go, and as the group planned to find Lanoire's family, Noailles confronted them, questioning their intentions and their presence with Lanoire. Estienne defended their actions, claiming he was correcting the mistake of Lanoire and Caterpillar's imprisonment due to missing paperwork. However, Noailles insisted they were still criminals.When he saw the real appearance of Caterpillar — a hilichurl — he considered him a monster and wanted to destroy him and lock the rest in prison. Thanks to the help of Estienne and another guard, Lanoire and Caterpillar managed to leave the Fortress through the shaft of the Geode Mine, and Lanoire went to her grandfather, Earnshaw, who did not even know about her existence.Related Entries:

Media: Illustrations"The Steambird Special Edition" Version 4.1September 19, 2023Hello, Travelers~ After the Version 4.1 update, the "Fontaine Research Institute of Kinetic Energy Engineering Region" and "Liffey Region" will be available in Fontaine! Check out this Special Edition of The Steambird to learn more about the special features of the new areas~

Fontaine Research Institute

The Fontaine Research Institute of Kinetic Energy Engineering was founded by Alain Guillotin and is often shortened to simply the Fontaine Research Institute.

Attributes: Name: Fontaine Research Institute · Type: Research Organization · Region: Fontaine · Founder: Alain Guillotin

Properties: Notable MembersFounder of the Research InstituteBossuetFormer Senior Technician of the Bossuet Research Institute (formerly known as Alain Guillotin Memorial Research Institute)Former Senior TechnicianSenior TechnicianAdministrative OfficerMaillardetCreator of Current or former researchersInventionsGenerator designed by Edwin Eastinghouse to lift the Court of Fontaine into the air.Famous drink"Skyship Wingalet"Ship created by Lourvine and Jurieu based on notes about the King Remus's ship, "Fortuna."Meks created by the Research Institute for research and protection of the FontainiansDetection units produced by Fontaine Research Institute to monitor all kinds of environmental data.Artificed Dancers developed by the Fontaine Research Institute.Compact assistance meks developed to increase the overall utilization rates of meka teams, providing aid for underwater projects.

Lore: Old InstituteBefore the explosion, the Fontaine Research Institute of Kinetic Energy Engineering was the technological center of the entire Court of Fontaine. Alain Guillotin established the Fontaine Research Institute of Kinetic Energy Engineering after leaving the Marechaussee Phantom. As the Fontaine Research Institute dedicates itself to studying machines and energy, clockwork meka research was the primary focus, with most mechanical inventions having come from this institute. Alain referred to the Suppression Specialist Mek as the "Cal. Scherbius" type as a tribute to his friend and assistant from the Institute of Natural Philosophy, Carter Scherbius.When Monsieur Bossuet became the supervisor, the institute was renamed the "Bossuet Research Institute." Junior Researcher Chisseray deemed that Mr. Bossuet's flawless decisions and wise leadership led to remarkable results in multiple research areas. Together, Bossuet and Chisseray introduced a new theoretical artificed core configuration. When compared to the traditional configuration created by Alain Guillotin, their calculations show that, in an ideal situation, the configuration's optimal output is slightly higher than the traditional one. The paper they created together elaborates on the operating principle and design requirements of the configuration and was selected as Fontaine Research Institute of Kinetic Energy Engineering's Outstanding Paper of the Year. As a result, Monsieur Bossuet was awarded the title of Senior Technician. After Mr. Bossuet left his post, everyone was scattered throughout the institute. According to Mr. Bossuet's original plan, Coppelius and Coppelia are clockwork meka dedicated to the art of dance. After Maillardet took over the project, Pneumousia was added, making them not only good at dancing but also highly capable fighters. Two different combat modes for Coppelius and Coppelia were created based on the differences between Pneuma and Ousia, Nemesis of Coppelius and Dirge of Coppelia. Edwin Eastinghouse is a former Senior Technician who conducted experiments using Arkhium to defy gravity with the hopes of lifting the elegant Court of Fontaine into the sky as a means to avoid the prophesied flood. His experiments were believed to be the cause of the massive explosion that destroyed most of the Fontaine Research Institute.Related Entries:ExplosionWhen a flood was prophesied to destroy Fontaine, institute researchers shifted their efforts to safeguard the entire nation. Arkhium is a mysterious yellow-green ore. With its vast energy potential and ability to break earthly constraints, Arkhium was once considered the key to the gate of salvation. Edwin Eastinghouse used Arkhium in the creation of the "Prototype Cal. Breguet" to counteract the effects of gravity. This was the first step in a plan to turn the Court of Fontaine into a city in the sky, in the hopes that never again would the people have to worry about the waves that once swept over the land. The Arkhium in the device's core has the characteristics of "splitting" or "precipitation," and can take matter, or certain things outside of matter, and separate them. It is said that this process can be reversed, but the Fontaine Research Institute is infatuated only with the physical effects it can produce. Initial estimates indicated that the device could lift an entire block of buildings.While conducting research, the Arkhium core within the field generator suffered an overload, triggering a colossal explosion that laid waste to the institute, for which Edwin Eastinghouse is blamed. This event propelled substantial blocks of Allogravity-Condensed Water Bodies and fragments of the institute into the atmosphere. Consequently, the Experimental Field Generator lost control and now occupies this area of the institute. The explosion claimed the lives of several researchers. Many of those who escaped unharmed chose to later leave the institute. Edwin disappeared after the explosion, with many believing him to be dead. However, he was dismissed from his post as Senior Technician with further investigation pending due to being absent from work for a long period without having submitted any application. Given his unique personality and unconventional research methods, the institute leaders were comfortable with his absence. Arkhium has come to be perceived as an ill omen by some, who attribute evil properties to the stones, foreseeing disaster for the greedy and misfortune for the ignorant. Others still see the potential value in Arkhium and consider there to be hidden potential within that has yet to be fully tapped.The Arkhium Kinetic Core is the fruit of Raimondo's joint research with Edwin Eastinghouse. They believed that if they constantly injected the kinetic core with enough energy, it would easily allow the Experimental Field Generator to run at full power. After creating the core, they both realized they could barely find a way to keep injecting it with enough energy to keep it at maximum power. Edwin and Raimondo tried powering it with a mixture of Pneumousia and Arkhium energy or by connecting large numbers of Arkhium ores in series to create a super-powered group, but neither worked. They came across the giant Arkhium, and although it was always in an inert state, they were certain that this ore had unprecedented purity. They believed that, with the right treatment, the giant Arkhium could output the large amount of energy needed. Edwin and Raimondo had a disagreement due to Raimondo offering a more conservative proposal when Edwin wanted to solve the problem quickly. After the explosion, Raimondo promptly led the disaster investigation and evaluation efforts. The mixture of intelligence and passion at the Research Institute yielded outcomes that exceeded all expectations, regrettably, there is seldom anyone left to acknowledge this remarkable achievement.Related Entries:New Fontaine Research InstituteAs a result of the disaster, the institute was forced to recollect and build a new location near the old ruins while maintaining what was not destroyed in the explosion. The institute currently in working order is referred to as the "New Fontaine Research Institute." Raimondo and Choiseul share the heavy responsibilities that belong to the post of Director. Raimondo is responsible for getting scientific work and research back on track, and Choiseul is responsible for everything apart from that. For example, Choiseul is responsible for arranging funds related to manpower, quarterly budget allocations, re-accommodating visitors, and getting rid of those journalists together with Raimondo. Their main goal remains the same — to rebuild the Fontaine Research Institute and work hard for the well-being of all the people of the Court of Fontaine.Per Choiseul, the former site of the institute will be preserved forever and rebuilt as the Fontaine Research Institute Safety Education Center. Raimondo claims that once all of the retrievable research assets at the old site are recovered, the old Central Laboratory will be demolished, and the area's natural environment will be restored to its original state. This demolition will utilize the newly-researched "Experimental Field Generator." This device can deactivate the Gravity-Altering Field that surrounds the institute's ruins and land them on the ground safely. The energy source being used is the Tri-State Arkhium which is an inert variant of Arkhium that was created through a special transformation process. After entering the all-new "silent excitement state," it is much more stable than the original’s excited state.Related Entries: Present DayFollowing the initial explosion, assumed to be caused by Edwin Eastinghouse, all of the institute's Arkhium fragmented, posing a perpetual risk of spontaneous excitation and subsequent explosion ever since. A secondary explosion, minor in comparison to the one caused by Mr. Edwin, occurred at the ruins of the Central Laboratory, which dispersed numerous condensing components of the Arkhium inhibitor into the surrounding waters. This secondary explosion was the result of energy flow affecting a small portion of Arkhium in the ruins. A suppression device was implemented, and the crisis was averted, however, a senior researcher named Mr. Nacker escaped. Mr. Nacker worked with Mr. Eastinghouse, and is believed to have triggered the small explosion in order to steal the Arkhium Kinetic Core to make a "small fortune."Later, a special investigator named Miss Fusilier was hired to take charge of the stolen Arkhium Kinetic Core case. The main objective is to retrieve the Arkhium Kinetic Core as soon as possible, as it is an extremely unstable prototype. The investigation led Fusilier to Chaussivert, a self-proclaimed "Harbor-Watcher" of Lumidouce Harbor. Chaussivert disclosed critical information, which led the investigation to a shipment of goods that may reveal Mr. Nacker's whereabouts. A residence emitting clear residual energy readings all around was discovered as the investigation unfolds. Miss. Fusilier broke the house lock when none other than the missing Edwin Eastinghouse was found inside. Edwin surreptitiously pointed out Nacker's current whereabouts to be around the Fort Charybdis Ruins. Nacker revealed he was working on a "Field Generator" and was attempting to synchronize it with the Arkhium Kinetic Core in hopes of being the greatest kinetic engineer ever. It came to light that Edwin Eastinghouse led the investigation against Nacker on purpose, and he encouraged Nacker to go back to the institute and repent. Edwin wanted to get back to his research and claimed he wasn't present when the core exploded. After Nacker and Edwin exchanged a few words, Fusilier stated both of them harmed the interests of the institute and as the special investigator of the Fontaine Research Institute, she demanded both be taken to the institute to be dealt with accordingly. Upon arrival at the institute, after enough time has passed for Edwin and Raimondo to exchange words, the Maison Gardiennage's personnel arrived and took both Nacker and Edwin to the Fortress of Meropide.Jurieu and Lourvine are former researchers of the institute who are now hired as technical consultants by Wriothesley at the Fortress of Meropide. Jurieu is one of the highest-ranked researchers at the Fontaine Research Institute and used to work under Edwin. While Jurieu used to be Edwin's assistant, Lourvine used to be Jurieu's assistant. Jurieu's main areas of research were Arkhium and gravimeters. During his time at the Fortress of Meropide, Jurieu focused his efforts on creating the "Skyship Wingalet," a true flying ship, which helped rescue Fontaniane's during the flood.Fonta is a specialty drink created by the Fontaine Research Institute that is well-received by locals. Fonta only comes in sweet flavors, and sparkles appear for a few seconds upon drinking it. Fonta currently has a trial product in the works, a blood-red drink, which is being tested on a smaller scale to see how it might be received by customers due to some backlash. Promoters came to the Fortress of Meropide and offered to sponsor the Pankration tournament so they could push their new product, but the Duke refused to even entertain the idea.Related Entries:

Locations: Official BuildingsExecutive OfficeLocated at the intersection between the Liffey and Fontaine Research Institute of Kinetic Energy Engineering regions. The executive office is primarily responsible for the institute's various administrative tasks. The Institutes Safety Exhibition Project Director, Conjat, can be found here.Related Entries:New InstituteThe operational institute now goes by the name "New Fontaine Research Institute." The institute had to regroup and establish a new facility adjacent to the remnants of the old ruins, preserving what remained intact after the explosion. After completing various quests, numerous researchers are present here, including Broglie who specialized in hydrology research, Chisseray who is the Director of the Material Collation Team and a former research assistant of Bossuet, and Damestier who is the Director of the Fish-Type Clockwork Meka Research Team. The Fontaine Research Institute Administrative Officers, Choiseul and Raimondo, are also located here. Sevigne is a former research assistant of Bossuet who appears at the New Fontaine Research Institute after completing the quest Treacherous Light of the Depths.Related Entries:Materials OfficeChalmet is the Fontaine Research Institute Materials Retrieval Project Director. She can often be found in the Materials Office, continuously organizing documents and files according to Mr. Raimondo's instructions.Related Entries:Academic Assembly HallThe circular design of the exhibition hall allows it to accommodate a larger audience while providing a better view. This hall is a venue for showcasing the fruits of the institute's research to the public, such as the combat-capable Artificed Dancers, the gramophone, and Turbine-Powered Glider. Some joke that Fonta may be the institute's lone scientific achievement that is still legally marketable.Related Entries:Ruins of Central LaboratoryLocated in the heart of the Fontaine Research Institute of Kinetic Energy Engineering, it has the most advanced instruments in Fontaine. Currently, the primary research undertaken there is related to the "Experimental Field Generator." With the help of this "allogravity-condensed water," the ruins of the institute can be ascended safely and efficiently.Related Entries:Institute DormitoriesAlthough this area was not as impacted by the explosion, the dormitories are in need of renovation and have a limited power supply. When a researcher at the Fontaine Research Institute says they need rest, they only want a quick break for their brain. Then, they would usually come here, play piano, read, and have a drink or two if necessary. The dormitories of the institute do not have beds. According to Nacker, the researchers feel sleeping is a waste of time.Related Entries:Mary-Ann Memorial ParkA park dedicated to Alain's sister, Mary-Ann Guillotin. Underneath lies an underwater laboratory belonging to Bossuet.Related Entries:Unofficial AreasRepresentative OfficeHere, the Qualifications Review Director, Desnos, can be found. Adventurers come here for recruitment and Desnos conducts the preliminary qualification reviews.Related Entries:Research Labs and Hidden StudiesBravais' Hidden StudyUnlocked only with Arkhium Lumenite, which requires forging in a special forging press, Bravais' Hidden Study is located near the Academic Assembly Hall.Research notes found inside this study reveal researchers were working on a project that used Arkhium which had greater potential. Research Notes of Master Ruggiero are found here and discuss research related to the Golden Troupe, Fortuna, and Petrichor. Bravais' notes that Ruggiero was a true great master in his time and the founder of the Consilium Sapientium. Related Entries:Bossuet's LaboratoryBossuet was awarded the title of Senior Technician after his paper, Theoretical Analysis and Design of the Novel Artificed Core Configuration, was selected as Fontaine Research Institute of Kinetic Energy Engineering's Outstanding Paper of the Year. Monsieur Bossuet became the supervisor of the Alain Guillotin Memorial Research Institute and renamed it the Bossuet Research Institute. Per Junior Researcher Chisseray, who notes he was not mandated to say so by Monsieur Bossuet himself, Bossuet's flawless decisions and wise leadership led to remarkable results in multiple research areas.Related Entries:Kuisel's Clockwork WorkshopThis area isn't private property, but an abandoned building that failed to become part of the Fortress of Meropide. After the disappearance of the workshop's previous owner, Coutrot assumed ownership and used the name "Kuisel" as a convenient character. Assistants interested in furthering Kuisel's research regarding a neural network used to inquire through Researcher Bricole inside the workshop. Due to "failure to comprehend the meaning of his research," this project was ultimately taken away, which Coutrot said "will only obstruct the road to the technological singularity." According to Bricole, Coutrot's peculiar research got him kicked out of the Fontaine Research Institute.Related Entries:Nacker's HideoutLocated within the Fort Charybdis Ruins, Nacker's hideout was used as a research lab where he worked on developing a ''Field Generator.'' He aimed to synchronize the ''Field Generator'' with the Arkhium Kinetic Core with aspirations of becoming the foremost kinetic engineer.Related Entries:

Media: IllustrationsThe Steambird Special Edition VI: Gear and Clockwork RoundelayAugust 15, 2023Hi, Travelers~Let's admire the Artificed Dancers' Icewind Suite together!"The Steambird Special Edition" Version 4.1September 19, 2023Hello, Travelers~ After the Version 4.1 update, the "Fontaine Research Institute of Kinetic Energy Engineering Region" and "Liffey Region" will be available in Fontaine! Check out this Special Edition of The Steambird to learn more about the special features of the new areas~

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Hexenzirkel

A secret witch society, which discusses secrets at the tea parties and explores Irminsul. There are eight witches in the Hexenzirkel.

Attributes: Name: Hexenzirkel · Type: Secret Society · Elder: Alice

Properties: Notable MembersHexenzirkel's Elder, Adventurer, and 's mother. Codename "A."One of the Khaenri'ahn Sinners, 's mother. Also known as Gold and "R."Nicole Reeyn, a prophetess. Codename "N."Astromancer Barbeloth Trismegistus, an astrologist and 's Master. Codename "B."Anya M. Andersdotter, a mortal writer from Mondstadt, author of .A mortal woman, the first mayor of Snezhnaya. Codename "J."RelationshipsAlice, Barbeloth, and Andersdotter created a magical world, Simulanka. Alice became the Goddess of Creation, Barbeloth — the Goddess of Prophecy, and Andersdotter — the Goddess of Fate.Once upon a time, the Hexenzirkel challenged the Anemo Archon but he told them to make music not war.J's successor who wants to join the HexenzirkelBarbeloth's discipleRhinedottir's children

Media: Trailers and Story TeasersStory Teaser: The Mages' Tea PartyMarch 7, 2023Upon receiving a message from the ancient lamp out of the blue, even the Great Adventurer of the Realms, Dodo-King, Defender of Old Mondstadt, Author of the Teyvat Travel Guide, Elder of the Hexenzirkel, Codename "A," Mother of the Most Adorable Klee — Alice was taken aback.Fortunately, it was not a disastrous incident that had prompted the message. Instead, it served to bring back memories of companions whom she shared her youth with.YouTube:

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Institute of Natural Philosophy

Once a thriving research facility, this Institute now lies in ruin beneath the waters of Fontaine.

Attributes: Name: Institute of Natural Philosophy · Type: Research Organization · Region: Fontaine · Director: Dwight Lasker

Properties: Notable MembersDwight LaskerDirectorResearchersCarter ScherbiusResearcher AssistantErich ████Historian

Lore: Institute of Natural PhilosophyThe Institute of Natural Philosophy, once a thriving research facility, now lies in ruin beneath the waters of Fontaine. According to Rene de Petrichor, a former researcher at the Institute, the brightest minds of Fontaine gathered at the Institute of Natural Philosophy. Now, the formerly prosperous avenues and alleys have disappeared into the depths, taking all that was once commendable with them. Presently, only schools of fish meander through the abandoned promenades, accompanied by the solitary sound of the tides. During the Khaenri'ahn Cataclysm that occurred 500 years ago, the institute's director, Dwight Lasker, decided to temporarily close the institution for safety reasons. Many young scientists were eager to fight, but the director hoped that one day they would understand the importance of rebuilding after the disaster. The Cataclysm marked the beginning of the first diluvian period, areas of Fontaine began to flood, and buildings would eventually submerge. When the Institute started to flood, Dwight selected a good piece of land near the Fountain of Lucine as the post-relocation site, but the city authorities wanted to build an opera house there.As a result of the Cataclysm, the primary focus of research at the Institute was to find a resolution to Fontaine's new power source challenges. Significant efforts were made to transport Primal Constructs to the Institute for thorough examination due to the noticeable technological gap between the Primal Constructs found in the ruins of Sumeru's desert, and the clockwork machines prevalent during this era. Two young prodigies of the Institute, Alain Guillotin and Rene de Petrichor, used the characteristics of Ousia and Pneuma to construct a new kinetic core which eventually led to the first controlled annihilation reaction.Related Entries:Shifts in ResearchAfter annihilation reactions were proven to be successful, research shifted to Kinematics. This required a bigger lab which was prepared, and although Alain had been urged to move his lab several times, he was hesitant to do so in fear his sickly assistant, Carter Scherbius, might not be able to find it. Carter suffered from a critical illness that progressed gradually throughout his time at the Institute. The illness is currently unknown but causes frequent bouts of unconsciousness. After some time, Alain did eventually move to the bigger lab. The experiments that took place here involved Khaenri'ahn machines, such as Ruin Graders, and were noted to be so dangerous an emergency damage control strategy was implemented for safety. Alain's experiments into machines were perceived by other researchers as an intention to create a mechanical dog as proof of his accomplishments in Kinematics and material science. Carter had actually suggested creating such a thinking Kamera so that it would take photos of those precious to Alain while he was busy. Alain found using a thinking Kamera for this reason to be pointless, but he found such a machine useful for security and surveillance applications. Seymour, Prototype 4ACV07, which takes the form of a mechanical dog, was the thinking machine Alain created for his adoptive sister, Mary-Ann Guillotin. Seymour was designed to protect Mary-Ann and was constructed with the most advanced optics from the Fontaine Institute of Natural Philosophy.While Alain and other researchers focused on Kinematics, Rene de Petrichor and his younger friend, Jakob Ingold, had different research directions and they applied for a research lab of their own. Rene and Jakob eventually obtained their own lab and limited access to it due to the dangerous nature of their research. Rene acquired something powerful to research that appeared after the disaster which was noted to be very dangerous for most people. Jakob, whose constitution was altered by the powers of the Abyss, felt that he became "better" after being exposed to these materials. This research eventually led to an experiment on Carter, albeit in an attempt to save his life, which had disastrous effects on him.At the end of the Central Quartier of the Institute, the gathering place of an old society known as the Narzissenkreuz Ordo can be found using an indecipherable book. Although Rene found it quite sad that people from an Institute of Natural Philosophy have somewhat turned into his believers, he established the Narzissenkreuz Ordo within the Institute to give his followers a sense of belonging. The Ordo did not go unnoticed among the leaders of the Institute, but as there was no evidence of aggression or any invasive nature, the case was not pursued through official investigative channels.After the Institute disbanded, some of its former members joined the Narzissenkreuz Ordo at Jakob Ingold's invitation. Much of the continued research focused on the ancient civilization of Remuria. This led to the uncovering of an ancient copy of an unknown document within the Institute of Natural Philosophy containing Remurian characters that seemed to be some form of phonography. This ultimately aided in the decipherment of unknown esoteric Remurian documents.Related Entries:

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Jinn

Familiars of the Goddess of Flowers, birthed from intoxicating dreams and the bitter memories of loss.

Attributes: Name: Jinn · Type: Species · Region: Sumeru · Creator: Nabu Malikata

Properties: RelationshipsThe Jinn are Nabi Malikata's familiars.After Nabu Malikata's death, Al-Ahmar promised the Jinn their mistress was destined to awake someday, so they began serving him.Ay-Khanoum"City of the Moon Maiden," that was build by Nabu Malikata and Al-Ahmar for the Jinn.GurabadA city that rose and fell under the influence of the Mother of the Jinn, Liloupar.OrmazdA shepherd who became a ruler of Gurabad under Liloupar's influence.ShirinKisra ParvezravanLiloupar's childrenShiruyehLiloupar's grandson, Shirin and Kisra's son, who was the reason for a calamity called "Shiruyeh's Plague."Notable JinnThe Mother of the Jinn gave powers to Ormazd to rule Gurabad and led to its fall.FerigeesThe guardian of the City of the Moon Maiden and the Mother of the Jinn who became a seal on the Eternal Oasis.Related Books and Items

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Knights of Favonius

An order responsible for protecting Mondstadt and its belief of freedom. Despite its members are known as knights, none have been knighted by any royalty — knighthood is a title they earned from the noble duties they assume.

Attributes: Name: Knights of Favonius · Type: Organization · Region: Mondstadt · Founder: Vennessa · Leader: VarkaJean

Properties: Notable Grand MastersKnights of Favonius' founder and the first Grand Master.ArundolynThe Lion of Light and Grand Master, who lived around 500 years ago.VarkaThe current Grand Master, who went to the expedition and left the organization to .Subdivisions2nd CompanyThe Captain of the Company is Note.3rd CompanyThe Captain of the Company is Skeiron.4th CompanyThe Reconnaissance Company provides security around the city and fights monsters. The Spindrift Knight, , is the Captain of the Knights of Favonius Reconnaissance Company. is a Front-Line Surveyor in the Company.6th CompanyThe Company is responsible for logistics. The coordinator is the Captain of the 6th Company.7th CompanyThe 7th Company is temporarily designated as a "Combined Arms Company," which integrates knights with a range of capabilities into a single combat unit, with a balance of ranged and melee firepower. Such a unit is also very reliant on reconnaissance. The venerable Commander Frederica Gunnhildr might become the Captain. The Company includes Phonia and Ematol.8th CompanyThe Grand Master sought to appoint as Captain of the 8th Company, but she refused. The current Captain is the company's Field Officer, Nymph.9th CompanyCurrently, most of the Cavalry are on an expedition with Varka. is the Cavalry Captain of the Knights of Favonius.Investigation Teamis the Chief Alchemist and Captain of the Investigation Team of the Knights of Favonius. The Company also includes and .Outriders is the only Outrider of the Knights of Favonius.Notable MembersThe Dandelion Knight, Lionfang Knight, and Acting Grand Master of Mondstadt's Knights of Favonius.A former cavalry Captain, who left the organization after his father's death.Librarian of the Knights of FavoniusThe Spark KnightThe Honorary KnightA maidRostamThe right hand of the Grand Master Arundolyn, who got the title Wolf Pup. He died during the .White KnightA knight who fought against injustice during the Cataclysm. Eventually became the Blood Knight.ErochThe inspector who ordered the information about Diluc's father's death to be hidden, causing the Cavalry Captain to leave the organization.Amber's grandfatherOutriders' founderMika Smidt's older brotherKnights of FavoniusChurch of FavoniusSeamus PeggThe Cardinal of Daybreak, Seneschal of the Church of Favonius, and Jean and Barbara's fatherThe Deaconess of the Church of FavoniusDahliaThe Deacon of the Church of FavoniusA nun who was sent to the church by Grand Master VarkaRelated books and Items

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Lightkeepers

An ancient organization that has long defended Nod-Krai's freedom and peace against the ceaseless incursions and Wild Hunt attacks launched by the Abyss. The insignia of the Lightkeepers is a nightingale holding a burning wick in its beak.

Attributes: Name: Lightkeepers · Type: Organization · Region: Nod-Krai · Founder: Solovei

Relationships: RelationshipsThe first Torchforger, the Lightkeeper's founder from Snezhnaya, and the first Starshyna.The first Moonchanter of the , who gave Solovei the Arrow of Terpikeraunas, capable of purging the Abyssal energy.Notable LightkeepersThe Lightkeepers' Starshyna and Illuga's adoptive father.The legendary Starshyna wielded a longsword, and his monster-slaying prowess was one of a kind. He vanished in the wake of a great battle, and an empty grave was built in his honor.SousiSergeant Major, who was killed by .A fae who became a Ratnik to understand human life. He was awakened long ago by a band of Ratniki on a small island that later became Final Night Cemetery.The captain of the Lightkeepers' investigation squad, the Nightmare Orioles.Related QuestsRelated Items

Lore: LightkeepersSilvestr Petrovich Solovei was born in the far north of Snezhnaya more than five hundred years ago and belonged to an illustrious family whose emblem was a nightingale, a mark of their distinguished heritage. Members of his family had once served as spies, but were elevated to the gentry by the Belyi Tsar. And thus did Silvestr step into the royal palace, now mingling among the Fae dignitaries of the court. Since childhood, Silvestr had been friends with Avrelian, an orphan from Nod-Krai, the ideal heir to the Frostmoon Scions, whose mother had committed suicide when spies wanted to force her to return to the homeland. As a child, Avrelian often spoke of his dream of creating an Elysium on earth and railed against the gods and the rich. During Avrelian's lifetime, Silvestr never understood his friend's idea, and only after he had become the notorious thief Reed Miller and was executed for his crimes did Solovei understand the true meaning of these words and decide to save this dream.Among the Belyi Tsar's court was a monk, Rotwang, exiled from Khaenri’ah for studying dark knowledge. One day, he glimpsed a pitch-black Elysium and was willing to do anything to achieve it. He knew the Archon had a daring plan to seize power capable of upending the world and becoming ruler of the sublunar world, but he believed the Belyi Tsar could have thought wider. When the Belyi Tsar sent Rotwang to Nod-Krai to retrieve the treasure hidden there, the monk decided to seize it for himself to achieve the pitch-black Elysium. Back in Snezhnaya, Rotwang allied with the Archpriestess of the Frostmoon Scions to use the ideal heir from their prophecy. Rotwang convinced Avrelian to take the Frostmoon Scions' sacred relic, the Sampo Mill, promising to create Elysium together.After the death of his friend, Solovei traveled to Avrelian's homeland, Nod-Krai, where he met twin sisters from the Frostmoon Scions, Aila and Alia. According to prophecy, they were the chosen ones, destined to bear the ideal heir who would lead the Frostmoon Scions to Elysium. Alia understood that Rotwang and Lovia's plan could lead to the deaths of countless people, so she pretended to be Solovei's close friend and gained his trust. When Professor Rotwang built a heaven-reaching tower in Nod-Krai, named the Pillar of Embla, he intended to use the Sampo Mill to siphon the land's power and, through that tower, ascend to the "Elysium" he believed lay beyond the sky. Had his scheme succeeded, all of Nod-Krai — its soil and every living being upon it — would have become fuel for his ascent. Alia and Solovei did all they could to stop him, but at the time, they were too weak. When they reached the Pillar of Embla, Rotwang was one step away from his goal. Realizing there was no other choice, Alia cast herself into the Sampo Mill and, with her own body, ignited it with the purified blood of the Frostmoon Scions. Along with Alia, Solovei's former nightingale was also sucked in. Alia's sacrifice thwarted the Professor's plans and destroyed him for the first time. When the Cataclysm struck Teyvat five hundred years ago, the Belyi Tsar's court could no longer mind the remote borderlands beyond the snowy plains. The horde of pitch-black beasts tore across the barren land, destroying all traces of past civilization. Countless souls lie buried within the ancient ruins, innumerable heroes faded where mists now stray. It was not until Silvestr arrived at the abandoned by the gods Nod-Krai. To combat the forces of the Abyss and the Wild Hunt, priestess Aila shared with Solovei, whom she saw as the hero meant to protect "Elysium," a sacred relic of the Frostmoon Scions left by Hyperborea, the Arrow of Terpikeraunas. It was capable of transforming the energy of the Light Realm and purifying the energy of the Void Realm (the Abyss). Borrowing the priestess's power, Solovei raised that first beam of light and, in the name of the moon, banished the darkness to those lightless ruins, burying it deep down alongside the nightmare-torn souls. Since Aila had the ability to see the future, she foresaw Rotwang's return from the impenetrable darkness, and Solovei decided to found an order that would meet the threat with Hyperborean technology. He named this order the Lightkeepers, in honor of the flame Aila had ignited, and he himself became the first Torchforger and the first Starshyna. A nightingale holding a burning wick in its beak became an insignia of the Lightkeepers. After Rotwang's first "death" at the Pillar of Embla, he returned as a being woven from the Abyss. Solovei and Aila were able to push the fiend and his followers back to Kipumaki Cliff and seal them there.When the Cataclysm ended, the surviving Lightkeepers built a lighthouse and their own city, Piramida, on the mountaintop where Governor Trubetskoy's palace had once stood. The Arrow of Terpikeraunas became a foundation of Piramida. Solovei resolved to preserve the pure childhood dream of his friend, Avrelian, and was unafraid to defend it before the judgment of the new Archon, the Tsaritsa. The First Torchforger asked the Cryo Archon for autonomy for the borderlands, taking upon himself an oath of vigilance and sacrifice. And thus began the history of the "paradise" known as "Nod-Krai," and the Torchforger, bathed in the moon's eternal light, lit the everlasting flame and began his watch."We shall part the snow-curtain of the sky, and blast the winter winds across the wasteland.""We are the Lightkeepers, who shine the eternal light of hope into the endless snow-swept plains."The main foe of the Lightkeepers, whose ranks are now entirely composed of volunteers, is the Wild Hunt, a special manifestation of the Abyss that arose in Nod-Krai during the Cataclysm five hundred years ago. When one of the Five Sinners of Khaenri'ah, theentered the reflection of the moon, a force tore him apart, but the Abyssal powers he had obtained, like a curse, preserved his life. Parts of Rerir's body found their way to Nod-Krai, and their corruption awakened the buried warriors of the ancient kingdom, who became the Wild Hunt. In northern Nod-Krai, the Wild Hunt gained special abilities under the influence of Professor Rotwang and his followers, and for five hundred years, the Lightkeepers have defended the borderlands from the Wild Hunt. Unlike the Marechaussee Hunters of the high seas, the Lightkeepers who patrolled the night did not possess any ancient techniques from a lost empire or prestigious titles and ranks. All they could rely on was weak flesh clad in silver armor, the swords and lamps in their hands, and an ancient oath passed down through generations. Their lit lantern dispelled the darkness, so the borderlanders believed that as long as the Lightkeepers' lanterns burned, evil spirits would not enter the dwellings of the living. To protect themselves from the Wild Hunt, the Lightkeepers installed Tidalseal Stones capable of dispelling the aura of the Abyss and began using oath lanterns, through which they can track each other. The Lightkeepers' oath states: "Our bones and blood we shall use as fuel, we shall make life greater than death." This means that if the Lightkeepers find themselves at a great disadvantage, their first priority is to preserve life and ensure the long-term survival of humanity, not to save themselves. And although this principle is harsh on those who must sacrifice themselves, most warriors are willing to follow it.Hundreds of years after the Lightkeepers were founded, the Wild Hunt once again attacked the borderlands. As the rallying horns echoed through the hills, warriors formed ranks at the high tower's foot, awaiting the order to march south to fulfill their ancient oath. But the Lightkeepers' Starshyna sat in silence, for the warriors of the Pale Star of Snezhnaya had already approached the city gates to the north. These special forces, loyal to Her Majesty, the Tsaritsa, obeyed no Harbinger and vowed to create a new, pure world under the white stars. And although the uninvited guests claimed to be reinforcements, Starshyna knew they had other reasons for coming here. But to yield now would mean ending the autonomy they had defended for centuries. And so began a new battle. When the warriors of the Pale Star arrived in the borderlands, they were forbidden to interfere in the battle. And although the request to attack was rejected, their Warrant Officer secretly made the decision. He could not stand by and watch as those pitch-black beasts devour the land, snatching away the lives of mothers and their children. And when the northern wind dispersed the foul miasma, just as the first light of dawn pierces the coal-black clouds, its glow once more cast down upon the cerulean earth below, Piramida greeted not a hero, but a criminal, and the children had risked all to save. Desertion, treason against the Tsaritsa, were grave crimes, but a new oath was meant to grant pardon. Upon a staircase built of bones, new warriors took up their watch, there to stand till the abyssal tides dried up.Ten years ago, a great battle returned to Nod-Krai. The air was thick with the scent of blood, as if signaling the return of the great war by which the earth had been scorched. It was a tempest, the likes of which had not been seen for a century, poured down upon the earth like black-blood rain. Someone had to face this terror, lighting the way for the souls wandering through the boundless dark. A black-feathered flock of crows moved between the realms of light and shadow, led by one who stood against the light. His sword he silently raised, the face reflected in its sheen as sharp and unyielding as the blade itself. Onward pressed the oath-bound legion, though they knew they were as moths to a flame, marching onto that battlefield from which none would return. In the end, only Starshyna Sigurd remained with his dark blade. He knew that the corruption that had caused the Wild Hunt lurked in the depths of the forest and hoped to destroy it. He didn't notice that his body had already been torn asunder, and the warning bell he carried rang out hissing amidst the tearing of blood and black muck. As many years went by, a new addition was woven into the folklore of the land: whenever mournful bells toll, it is a sign that the one who swore to hunt down the Wild Hunt is approaching. After Starshyna Sigurd's disappearance, the Lightkeepers built an empty grave in his honor near the Barrowmoss Barrens. Though his life's spark has been extinguished, his unbending will has yet to fade, and those who swore to become hunters of the Wild Hunt continue his endless battle even today. The dark abyss's corrosion has seeped into his marrow, causing him to lose his way, but the desire to defend hearth and home will surely reignite, reawakening him to continue a bitter, eternal battle. Sigurd's spirit can be found on Lempo Isle, where he continues to protect people from the Wild Hunt. Artifacts he once carried can be found in places where he has been seen.Related Entries:FlinsThere is a small isle in the central-southern region of Nod-Krai that has earned the name "Final Night Cemetery" on account of its lonesome, dismal air. Before becoming a graveyard, the island's lighthouse served many purposes, from guiding passing merchants and Lightkeeper fleets to reporting on the Wild Hunt's activity in the surrounding area. The lighthouse's flame was never once extinguished, becoming a symbol of hope and warmth, but the light of this historic outpost was snuffed out in a conflict against the Wild Hunt several decades ago. Ninety percent of the Ratniki stationed on the island perished in that battle, and the Starshyna was forced to send a distress signal, saving nearby merchant fleets and patrolling Lightkeeper ships. Otherwise, they would have been drawn into the battle without any understanding of the situation. But at the same time, this signal deprived the troops on the island of any chance of escape. The odds were stacked against them, and they would not have been able to hold out, but not a single one of them fled. Amidst the sludge-sullied tundra, now soaked in the blood of heroes, a young warrior knelt among the bodies of his fallen comrades. Bleeding to death, one of the Ratniki traced symbols on the stone slate with his own blood, praying to everyone who could hear, calling for salvation. At the cost of blood and souls, the phantom sleeping beneath this slab awoke from a long, deep sleep and answered his prayers. That ghostly blue wildfire of which ancient legends spoke would burn brightly anew on fresh fields of battle.In Snezhnaya, there is a legend about Kyryll the Azure Flame: he was originally a blue flame that guided fallen souls across the icy plains, but during the transition of power from the Belyi Tsar to the Tsaritsa, he disappeared. Kyryll the Azure Flame, or as he is known in Nod-Krai, the Lantern Fae, is a noble Fae from Snezhnaya, named Kyryll Chudomirovich Flins. His family crest and surname remain in the register of Snezhnayan nobility, and he was once a member of the Belyi Tsar's royal court. But when the blue flames were completely replaced by the red flames of the Tsaritsa, Flins left Snezhnaya due to the divergence with the regime change. After traveling south by rail, passing through snowy plains, thriving cities, and deserted lands, Flins found himself on a small island beneath a lighthouse. There, Kyryll the Azure Flame found the perfect place to end his life. He chose stone slates, built an altar, and sealed himself with ancient rituals. But before he could sink into the impenetrable abyss, he was awakened by the prayers of a young warrior. The first light Flins saw upon awakening was the light of the Lightkeepers' eyes. And although he was unable to prevent the losses, he, along with the survivors, founded a cemetery on this island and decided to join the Ratniki to experience human life.After joining the Lightkeepers, Flins continued to live on the Final Night Cemetery, guarding the peace of the warriors who fell there. To check on his well-being away from Piramida, Starshyna Nikita sometimes sends Ratniki to the island. One of the people who appears in the Final Night Cemetery is the young Lightkeeper, Illuga, to whom Flins often tells various stories about the reign of the Belyi Tsar and the Fae. And although Flins never tells the truth, and all his stories remain untold, it cannot be said that he lies. He once told Illuga a story about the "Tear of the North," a perfect, transparent blue gem, said to have been formed from the courage of Snezhnayan soldiers fighting in the northern territories, capable of protecting its bearer. One day, at a social event of the Belyi Tsar, a man bet a noble Fae that a dancer would become drunk without drinking five glasses. He won the bet, and the Fae gave him the "Tear of the North," which Flins later acquired. In fact, this Fae was Flins himself, who had received this gem from the Belyi Tsar. The man who received the gem from him wanted to resell it, but was unable to get a good price. The gem passed from hand to hand until it was finally purchased by the Fae. One day, while the Lightkeepers were on patrol, the Ratniki decided to play cards and offered Flins a game. He pretended he'd never played before, listened attentively to all the rules, and apologized for the slow pace of the game. The Ratniki were sure the newcomer would have to lose a few rounds, so they had no intention of going easy on him, but that evening, all their games dragged on forever, and no one could win. Only during a game with the warrior Olav did Flins suddenly play two unlucky cards and lose. Later, when he was alone with Nikita, the leader of the Lightkeepers, who knew of Flins's origins, Nikita asked him, "Which is harder, then? Winning at cards or pretending you can't win?" Flins then replied that both were easier than pretending to be an ordinary person.Related Entries:IllugaTen years ago, when a battle broke out between the Wild Hunt and the Lightkeepers, a young family with a son named Illuga was ambushed by monsters. The mother defended her son to the last breath, but both parents were killed. When the boy awoke, he was surrounded by black curtains that leaped and twisted like tongues of flame. He remembered his mother's words about not crying, lest the monsters, searching for signs of life, find him. Soon, the screams and cries died down, and the monsters retreated, taking everyone with them. The Lightkeepers, sent south by Starshyna Sigurd, came to the child's aid. Lightkeeper Nikita took the surviving Illuga to Piramida and raised him as his own son. After the death of Sigurd and almost all the Ratniki in that great battle, Nikita assumed the position of Starshyna and had to rebuild the squad practically from scratch. At first, Nikita taught Illuga combat skills, but later realized that this method was unsuitable for raising children. He placed the war orphans in separate quarters and assigned special caregivers. Even so, the Starshyna regretted not giving the boy a happy life, leaving him behind in Piramida. And when Illuga decided to join the Lightkeepers, Nikita refused to send him to the front lines and assigned him to the supply squad. Logistics work involves many varied tasks — organizing supplies, collating reports, delivering messages, the list goes on. Before long, he had visited every outpost the Lightkeepers kept, both large and small, and there wasn't a Lightkeeper in Nod-Krai who wasn't familiar with this enthusiastic young man. He treated everyone like family, showing attentiveness and care. After a year in the supply squad, Illuga received orders to join the investigation squad, and his comrades believed the young man would lead them to a bright future.Three years ago, Illuga's squad set out on an investigation mission near Kipumaki Cliff, where the First Torchforger and the Moochanter had imprisoned Professor Rotwang and his followers. An anomaly in the ancient ruins triggered the Wild Hunt, which swept across the northern lands of Nod-Krai. Illuga's squad was the first to notice the anomaly and set up camp on the rock for the night, but was awakened by the sounds of a struggle. Everything around was shrouded in a strange fog, from which intermittent human voices could be heard. They seemed familiar, yet unrecognizable. And within the fog, it turned out that the squad members were killing each other. Squad leader Ollson ordered a retreat, remaining behind to cover their retreat. Of the entire squad, only Illuga managed to escape and save his wounded and unconscious comrade. Illuga hurried to report the situation to the Starshyna, but when they returned with reinforcements, no one remained alive, and the Wild Hunt, pouring from Kipumaki Cliff, had spread to its foothills. Although Illuga did not flee the battlefield in fear, he was forced to leave the wounded behind to bring reinforcements. From that strange fog, he heard familiar, fragmented voices, seemingly mocking his cowardice. Illuga began to doubt his decision and asked Flins what was more unforgivable for a Lightkeeper: recklessness or cowardice. Flins replied, "I'm afraid the premise of your question is misguided. To join the Lightkeepers is itself a testament to courage. And as a steadfast, upright Lightkeeper — what reason would you have to doubt your choices derive from a sense of justice?" After this, Illuga submitted his request to assume command of the Nightmare Orioles investigation squad. During a perilous mission, Illuga became separated from his squad and was lost in the endless expanse of a dark forest — an illusion created by the Wild Hunt — but he saw a faint glimmer that guided him out of the forest. Only when the moonlight pierced the mist did he see the light's source — a bird as translucent as crystal, radiant and pure. From then on, the nightingale often traveled by his side, helping him deal with countless problems, and wherever he was stationed, Illuga would always leave a place for it by his door. The bird, Aedon, once belonged to the first Torchforger and managed to escape from the Sampo Mill, where it had been drawn along with Alia of the Frostmoon Scions. Illuga later arrived at the Pillar of Embla to retrieve from Alia one of the sacred relics that held back the corruption of the Abyss and helped defeat Rotwang for the third and final time.After that battle, Starshyna Nikita forbade the Lightkeepers from approaching Kipumaki Cliff. Three years later, when the seals of the Torchforger and the Moonchanter weakened, the professor's followers, along with Rotwang, broke free. Illuga's squad once again set out for the cliff to retrieve the Spiralblade, one of the three Lightkeepers' relics used by the Torchforger to seal demons. One of Rotwang's followers, who had become the Scourge of Endless Decay, the one behind the destruction of the Nightmare Orioles three years ago, began to provoke the squad again. After it recalled the deaths of Illuga's parents and his squad, the commander decided to confront the monster alone, ensuring no one else would suffer for his sake. Illuga's squad did not stand by and came to their commander's aid, destroying the Scourge of Endless Decay and acquiring the Spiralblade. When the Lightkeepers assembled their ultimate weapon, the Arrow of Terpikeraunas, they were able to destroy Rotwang and his followers for the third time, as the Moonchanter foretold.Related Entries:

Media: Trailers and Story TeasersNod-Krai Preview Teaser - "Prelude to Moonlight"June 6, 2025If you want to know more about a certain land, you have to ask the people who live there.Yet when faced with too many choices, and no way to decide... perhaps you need a witch's keen eye to give you "guidance."YouTube:IllustrationsNod-Krai Factions: LightkeepersApril 27, 2025The ancient organization that has long defended Nod-Krai's freedom and peace against the ceaseless incursions and Wild Hunt attacks launched by the Abyss, now severely weakened from battles past. In the face of new threats, none can say for sure if the new generation of Ratniki will remain able to carry out their mission...

Lochknights

Lochknights are followers of the Mistress of Many Waters, Egeria, who swore to protect the Oceanids, find the Pure Grail, and shatter the shackles that confined Egeria to atone for the original sin.

Attributes: Name: Lochknights · Type: Order of Chivalry · Region: Fontaine · Leader: Erinnyes · Festival: Fontinalia Festival

Properties: Notable MembersErinnyesKnight Erinnyes of the Lakelight and the Chief of Lochknights, who searched for the Pure Grail.Otkerus of RhenanieA righteous and noble knight, who battled against a venom-breathing dragon.Sir Guillaume of GelloneKnight BlancandrinKnight MarsileSir AgricaneKnight DrestLady AdsiltiaSir NaimesSir TulpinSir FierabrasOther knights and Erinnyes's allies.RelationshipThe Lochknights worshiped the Mistress of Many Waters.The God King fought with the knights.The Lochknights swore to protect Oceanids, the spirits of pure water.Fontinalia Festival was created to commemorate the Lochknights' search for the Oceanids and their welcoming of the previous Hydro Archon Egeria.Related Items and Books

Lore: LochknightsAn ancient legend says that in the years when the Mistress of Many Waters was imprisoned and God King Remus ruled the lands, pure spring water had to be hidden away in concealed mountain streams, and the Lochknights were born in these sanctuaries. The knights swore by armor of silver to protect the Oceanids and to protect other knights who also keep faith in the Mistress of Many Waters, resisting the omnipresent golden power that blotted out the sky and outshone the sun. They swore to never draw their sword against those who pledge faith in Egeria and to never compromise in the face of evil. They opposed the omnipresent golden authority with a weak body of flesh and bone."We swear by the ever-blooming silver flower, that we will drive the golden usurper from the high sea, and wash away injustice with blood and tears""We swear to protect the spirits arisen from pure water, to protect the blessings left behind by the Queen of All Waters, until the pure spring flows as before"Wherever Remus's Harmost Boethius went, the natural nectar was buried, the aqueducts of the empire were built, and the spirits born of pure water (Oceanids) vanished without a trace. When the Golden City sank, the knights who resisted the usurper shed their armor, and their stories were hidden in ballads and legends.When the Golden City fell and the Lochknights faced unimaginable trials and endured sufferings never before known, the Mistress of Many Waters was freed from imprisonment and restored. The first Lochknight decided to self-exile in an attempt to repay a sin fated to be beyond redemption, so they concealed themselves in the remote wilderness.The Fontinalia Festival in Fontaine was established to honor the legendary Lochknights who searched for the Oceanids and welcomed the Mistress of Many Waters, Egeria.Related Entries:ErinnyesA legend says that Knight Erinnyes* of the Lakelight was the Chief of Lochknights, who worshiped the Mistress of Many Waters, Egeria. She defeated the princes of Bellouacoi, Atrebatis, and Uiromanduoi, and accepted their allegiance. And so, the residents of those lands submitted to her rule with sincerity. They swore to find the Pure Grail and to free the Mistress of Many Waters from her imprisonment to atone for the sin they had borne since birth.Legend has it that the Pure Grail was a sacred vessel with the Primordial Water that can grant any wish. The Golden Grail could wipe away all the tears of the future, make the heirs of the high sea never again to suffer the pain and sorrow of the past, cure even the most terrifying of wounds, restore youth, and revive the dead. Only the purest of people can behold its glory, obtaining eternal life and wisdom unending.To celebrate that fealty and wisdom, eight days of feasting were ordered by Erinnyes in Aremori Castle. An emissary dispatched by King Remus of Capitolium joined the celebration to relay a message from the God King Remus. He asked for two gifts: water, for the purest of waters can wash away all sins, and earth, for dense earth can resist the erosion that looms. If Erinnyes would resist, death shall be sure to follow.The wise Knight Erinnyes refused to bow before King Remus and told the emissary that she was to lead the blessed army of the Mistress of Many Waters to destroy the grand city, and to cleanse Remus's army in their own blood. She ordered wondrous gifts for the Capitoliani musician and sent him back to the Golden City.Legend has it that Erinnyes's home was destroyed early on by the wrathful God King, with an army from the Golden City enslaving or killing her family. Only two were to escape that fate. One met with the proud Harmost during the war and ultimately rose to inherit his authority. The other received the grace of the Mistress of Many Waters and was taken in by the Prince of Aremorica, to guard those pure waters not yet seized by the God King.One legend says that when sin tempted the City of Eternity to its fall, the Lochknights faced unimaginable trials and endured sufferings never before known. But in the end, the heartfelt longing of the people reached the heavens. Then, thanks to their pure hearts and the Pure Grail obtained through countless sacrifices, the Mistress of Many Waters was freed from imprisonment and restored.Erinnyes thanked the Mistress of Many Waters for showing her the Pure Grail and for allowing her to complete this journey. She promised that the survived Lochknights would continue to loyally serve Egeria and her future kingdom, following that noble musician, and that they would pursue the lingering shadows, restoring justice. The knight with sea-colored eyes confessed her sins and asked to comfort her soul in expulsion and exile. The Mistress of Many Waters kindly granted the knight’s wish. The Mistress of Many Waters gave a flower as pure as Lakelight to the last Lochknight as a farewell gift. To this day, Fontaine maintains the tradition of picking a Lily and giving it to those on long journeys, wishing one another a road ahead as tranquil as pure water, and that those most precious will be able to follow its cool light, returning to their side.To ask for mercy from the Mistress of Many Waters and return the holy sword, Erinnyes threw her sword, Hauteclaire, into the waters of the lake. On the third time, the Sword of Light sank without a trace. And then she left with her head held high, never again to be seen by any in this world.Another legend says that when sin tempted the City of Eternity to its fall, a singer named Erinnyes faced unimaginable trials and endured sufferings never before known. Yet, she remained unable to find that Pure Grail. But it was the heavens who chose the Mistress of Many Waters, commanding her to return from her primeval prison to take over from the golden king and rule the sea-ruins.Erinnyes said:"O Mistress of Many Waters, glorious primordial mother, I beg for your wisdom.""For you, I have killed the unrighteous and toppled countless cities.""Please tell me, this I plead, how the descendants of all seas might avoid disaster.""O Mistress of Many Waters, glorious primordial mother, please show mercy, just this once."The Queen of All Waters was moved by that plaintive plea and told the knight what she had once told King Remus. But the chieftain who dreamed of honor and glory was desperate, and her sword, long stained with blood, fell away, carrying the last thread of reason with it. Erinnyes left, never to be seen again, without witnessing the land of her dreams.*: The name "Erinnyes" is suspected to be the result of a careless error when it was first transcribed, for this name has no meaning in their language. In the script of the people of bygone times, the symbol for the sound "gh" looks quite similar to "y," and so was copied as such. There is precedent for similar mistakes. The proper pronunciation of the name should be "Errighenth of Aremorica" — in the language of the people of bygone times, "Er" signifies "high" while "Righenth" would be the feminine case of "ruler." From this perspective, the name is perhaps not her praenomen, but rather her title. However, since many scholars already refer to her as "Erinnyes," this "name" remains in history.Related Entries:

M (4)

Moon Goddesses

Aria, Sonnet, and Canon — three sisters and Moon Goddesses who once ruled the firmament. Columbina Hyposelenia is a Moon Goddess who was born thousands of years after the Three Moon's death.

Attributes: Name: Moon Goddesses · Type: Species

Properties: Moon GoddessesThe oldest sister and the Goddess of the Eternal Moon — the first and biggest of the Moons. Legend has it that it was her immense power that gave rise to the ocean tides. Theof the Eternal Moon can show the true past.The middle sister and the Goddess of the Frost Moon — the second and brightest of the Moons. Her glow became the cold, undying lantern of the night. The Frost Moon is the only one that wasn't destroyed during the . The Frost Moon was banished beyond the false sky.The youngest sister and the Goddess of the Iridescent Moon — the third and smallest of the Moons. Most of the time, her light was barely visible to the naked eye — yet when she shone, her fleeting halos were all the more mysterious for it. When the Iridescent Moon shattered, it merged with the Abyss to survive and became the Crimson Moon in .Originally, the Goddess of the Frost Moon was born thousands of years after the sisters' death. Aria, Sonnet, and Canon gave her their powers, thus making her the Trilune Goddess. The Frost Moon was pulled into the false sky of Teyvat.RelationshipsThe Moons were created by the primordial creator and served the dragons. When Nibelung left Teyvat and traveled into the dark universe beyond, he left the rule of Teyvat to the Moon Goddesses.During the War of Funerary Flame, the Moon Goddesses could not decide whom to support, so Nibelung decided that they had betrayed him and imprisoned the sisters, turning the Moons themselves into weapons.When the Heavenly Principles appeared in Teyvat, they made a peace treaty with the Moon Goddesses. During the War of the Funerary Flame, when the Nibelung turned the Moons into weapons, the Heavenly Principles shattered two Moons and sent the third one beyond the sky. From that moment on, the Goddesses ceased to belong to Teyvat.Moon's ReflectionThe space where Nibelung imprisoned Aria, Sonnet, and Canon, which can be opened by the Moon Gate. Time in this space flows in reverse. After Columbina received the powers of the Three Moons, the sisters became mortal, and Columbina was able to free them from their imprisonment. Since they no longer belonged to Teyvat, Aria and Canon perished, and Sonnet merged with the Abyss.The ancient dragons stretched a cable leading to the Moons. When the Moons were destroyed, the Flamelord conducted a lunar reconstruction. The Moons' fragments are known as the Ancient Moon's Remnants, relics of Secret Source technology.One of the Five Sinners of Khaenri'ah, obsessed with moons. His beloved Tholindis opened the Moon Gate. To bring her back from the space beyond the Moon Gate, he obtained the Abyssal power and reopened it to follow her. Within the space, an unknown force tore him apart, and only through the power of the Abyss did he survive.When Rerir was sent back into the moon's reflection, the Abyss wanted to consume him, but he rejected it.The Fatui Harbinger decided to subjugate the power of the Three Moons and obtained the Iridescent Moon's marrow, the Eternal Moon's marrow by deception, and locked up Columbina. When he couldn't obtain the Frost Moon's powers, he created an artificial moon marrow and became .A descendant of the Crimson Moon Dynasty. She can use the Iridescent Moon's marrow.The first angel and the voyager from a distant world fell in love with each other and swore an oath of union witnessed by the three sisters of the Lunar Palace. Just thirty days later, a sudden disaster struck and seized them.A place where the Moons appeared.To escape the moon's reflection, Columbina Hyposelenia transformed her body into the kuuvahki. This is considered a blessing from the Moon.TsurumiThe ancient civilization of Tsurumi worshipped the Moon Goddesses. When the civilization was destroyed, the "Boatman" took their souls to the golden hall on the Moon.The Crimson Moon Dynasty worshipped the Crimson Moon and the Abyss through her. They used the Moon's shards to gain powers and created an orphanage to receive children from beyond the bounds of this world. The Crimson Moon sages looked beyond this world for beings with powers that surpassed the gods — the Descenders.When the golden realm, Hyperborea, was destroyed, only the Goddess of the Frost Moon answered the prayers of the survivors. She led them to . The Frostmoon Scions called themselves to honor Huurrekuutar, as they call her.Now, they worship the Moon Goddess, Columbina, and possess the power that precedes the elements.The Moonchanter wields the Eternal Moon's marrow.The fae were created with the fallen frostmoon light.The Fatui have dropped fragments of the Ancient Moon's Remnants to and are attempting to gain the power of the kuuvahki.Related QuestsRelated Books and Items

Media: Trailers and Story TeasersSong of the Welkin Moon Teaser: Moonlit Ballad of the NightJuly 22, 2025She scatters dewdrops upon every bloom,And tints the twilight with a sheen of silver.Thus do shadows howl across the gloomy woods,As flocks of deer and birds take fright and shiver.She hums one nameless tune,While walking through those solitary halls.So her homeland may not fall to desolation,So the tale may not be lost to oblivion.YouTube:

Masters of the Night-Wind

One of the six tribes of Natlan, also known as Mictlan. They are famous for their predictions and rituals to amplify the ability to communicate with the Night Kingdom and the Wayob.

Attributes: Name: Masters of the Night-Wind · Type: Tribe · Region: Natlan · Chief: Biram · TCG Action Card: "Masters of the Night-Wind"

Properties: Notable MembersA legendary Border Master of the Masters of the Night-Wind whose astonishing magic once repelled the dark cataclysm during the Battle of the Mare Jivari. His companion was Mahamba, the most enigmatic of the Iktomisaurs.AyizuChief of the Masters of the Night-Wind, who fought alongside 500 years ago. Although many people viewed as the cause of the tragedy, Ayizu was kind to Thrain and helped him in his time of need. In his final moments, Ayizu told the Sentinel Knight about the Gnosis' ability to reconstruct the Ley Lines.LiriwuA young mystic who went to along with the Adventurers' group.KunturSon of Qoyllor who lived on the star and a mortal, Ukuku. He is also known as "Kuntur, Unloved of the Sun."HuitzilinHuitzilin was a great shaman and Citlali's friend, who lived 200 years ago. She is famous for the Battle of Seven Colors, in which she used a mysterious color to construct a maze and trap the enemies inside.Tribal chiefChief Priestess and tribal elder, who has lived for over 200 years. She created the Spiritspeaker Stone — an artifact that can be used to communicate with the Wayob.Great TlapopoctiztetlIktomisaur Elder, a living totem among the Masters of the Night-Wind. He was Huitzilin's companion under the name Claw.A hero of the Masters of the Night Wind, who has been acknowledged by his Ancient NameChikyaMember of the tribe seeking for "legendary elixir that heals all wounds."AreaRelationshipsTribal companionsRelated Books and Items

Media: IllustrationsMasters of the Night-WindNovember 10, 2024Hello, Traveler~Head west from the Stadium of the Sacred Flame and pass through the towering outer wall, there you will find a mysterious tribe — the Masters of the Night-Wind. Let us read this Adventure Guide and together remove the veil of secrecy that shrouds the Masters of the Night-Wind~

Marechaussee Phantom

The personal unit of the Chief Justice Neuvillette, which is responsible for crime investigation. It is based in the Palais Mermonia and is one of the Maison Gardiennage's departments.

Attributes: Name: Marechaussee Phantom · Type: Law Enforcement Unit · Region: Fontaine · Leader: Neuvillette

Properties: Notable Members"Golden Hunter," whose words became the Marchaussee Hunters originEsteWalterCassiodor's followers who were among the first Marechaussee HuntersEmanuel GuillotinA Marechaussee Hunter, who directed the Siege of Poisson, and Alain and Mary-Ann's adoptive father. He, presumably, was dissolved by .PetronillaA Marechaussee Hunter and Clorinde's mentorAdoptive son of Emanuel Guillotin. After his sister disappeared, he left the Marechaussee Phantom and founded the .Adoptive daughter of Emanuel Guillotin. She disappeared after the battle between the Marechaussee Phantom and .The first Melusine who joined the Marechaussee Phantom. Because of her sacrifice Melusines are depicted on the Marechaussee Phantom and the Garde's emblem.AevalElphaneAquabus guides from the Clementine and Navia lines respectivelyA former aquabus guide from Callas line and the current evidence clerk with the Marechaussee PhantomA Marechaussee Phantom workerRelationshipsLeader of the Marechaussee PhantomSuccessors to the Marechaussee HuntersRelated Items

Lore: Marechaussee HuntersThe name "Marechaussee Hunter" originated from Remuria, when the famous Harmost Cassiodor, who was elevated to the revered title of "Golden Hunter," guided his followers to the fight with remnants of the fallen empire: "Pursue the phantoms in the dark, expel them all, and hunt them down." Though they were named "hunters," they did not hunt animals, but rather various monsters left behind by the ancient dynasty of King Remus. Today, Fontaine's monster population has already thinned greatly, so the Hunters have blended back into society, taking up arms in other lines of work. The Marechaussee Hunters of ages past would often imbue their weapons with special enchantments to suppress the monsters. Whenever a monster was nearby, their weapons would start to glow. Gradually, Marechaussee Hunters' fame faded. Today, when the people of Fontaine speak of the Marechaussee Hunters, most know only of the "Hunter's Oath," having heard it mentioned in some play or novel."From this day, I pass the candle's shadow-veil.""Now, as we face the perils of the long night...""I pledge to remember the oath of daylight.""To enshrine tears, life, and love.""Holding dawn's coming as my votive.""And so shall I never despair."Historians believed that the Marechaussee Hunters first became active a few decades after the fall of Remuria, by which point the concept of Lochknights had completely died out in Fontaine. The first Marechaussee Hunters who followed Cassiodor were believed to be the heirs of the Lochknights, but in reality, they were the last remnants of ancient Remuria, Walter and Este. A descendant of Este inherited the responsibilities of the Golden Hunter and passed judgment on many people, and the descendant of Walter, working as an executioner, used a countless number of tricks to confound his enemies in battle. In the early days of Fontaine, the new lords who exchanged purple robes for noble titles swore an oath before the sword of lakelight with disparate motives, and then interpreted the laws and justice as they pleased. These genealogies of High Sea kingship and heroism did not lack gracious benefactors, but neither were they bereft of ambitious schemers or wicked broods of selfish greed that festered in the shadows, those who wore masks of loyalty to gild their wild obsession with wealth and power, who supped of the resentment and suffering of the poor like it was crimson wine in a goblet. Walter's descendant, despite the Golden Hunter's orders to stay away from the squabbles of that great city, lest their blades be stained with the blood of their brethren, decided to go to war again against the descendants of the rulers of the northern kingdoms to defend justice. Forsaking the longsword that was the Golden Hunter's heritage, he wielded now a shortbow, and like a shadow, he stalked between the high halls, using blood to paint the gallows-noose of judgment. And although the tractor was executed and later exonerated, the techniques that had silently ended so many noble lives, the archery meant to pierce the throats of the oppressors, and the steps meant to evade pursuit were not lost. In sponsored operas, the rebel was celebrated as the Executioner of the Marechausse Hunters, an idol defanged and harmless. And per the will of those in power, the Marechaussee Hunters began to pass on the secret techniques from generation to generation.There is a tale of a Marechaussee Hunter who became obsessed with exterminating monsters. When the day came that the land had been cleansed of their shadow, it didn't take long before he began to feel lost. After a life spent hunting monsters, what purpose did his life have now that their mortal enemy had been vanquished? After giving the matter much thought, he decided to carry on living as he had, severing his connections with the Marechaussee Hunters so that he might continue hunting down monsters alone. This tale is a reminder that the Marechaussee Hunters fight to restore peace to everyone's lives. It's important to remember what you're fighting for, and never let the means become the end.For most Fontainians, the story of the Marechaussee Hunters is now but a legend full of drama and excitement. To the Champion Duelist Clorinde, the deeds and oaths of the Hunters are her living, breathing inheritance. The first thing she learned from her mentor, the Marechaussee Hunter Petronilla, was the swordsmanship required to slay monsters. The approach of the Hunter requires them to stay as close as possible to their prey so that they might plunge their blade into weak points with lightning-fast agility. To train her in this technique, Petronilla consigned Clorinde to a room filled with rotating pillars, each of which had been set up with many wooden swords protruding outwards, their tips covered with cloth bags. By undergoing such training, Clorinde not only developed the Marechaussee Hunter's skills of marksmanship, tracking, camouflage, and footwork. Her choice of weapons follows the Marechaussee Hunter tradition: a Musket to chase away the prey, and a sword to deliver a fatal strike.One day, one of the successors of the Marechaussee Hunters, Florian, succumbed to the influence of the monster, the Devorator, which raged several centuries ago. Florian's father was a Hunter and devoted his entire life to serving the cause, but in return, he received only poverty and suffering. When he died, no one even came to say goodbye to him. Members of his family had been Marechaussee Hunters for generations, passing down not only the title and swordsmanship but also a seal the Marechaussee Hunters used to restrain the Devorator, hoping that in time a way would be found to defeat it. Florian's father instructed him to always watch over that seal and maintain it regularly since it was the most important duty of his clan. However, after his death, his son abandoned this duty. The Devorator was a dangerous opponent even for the Hunters, and if a mortal had enough strength to destroy it, the person became a victim of its corruption. The creature was able to amplify the obsessions and desires in people's hearts, to the point where they overtook them entirely. When Florian finally decided to check the seal, the monster took over his consciousness. The anger over injustice in Florian's soul made him easy prey.Under the guise of the plot of a role-playing game, Florian lured Clorinde, Lyney, Furina, Navia, the Traveler, and Paimon into the secret treasury of the Marechaussee Hunters in order to destroy the Hunters and take the treasures that he believed were rightfully his. To open the treasury, he lacked only one key out of four: one was given to him by his father, he stole the other, took the third from a Hunter, and the missing key was given to Clorinde by her mentor. During the battle, Clorinde temporarily expelled the monster from the man's body. When they opened the door of the treasury, it turned out that it hid a stone tablet with the names of the Hunters carved into it and their weapons, which they decided to take with them to defeat the Devorator: Furina had the sword of Cassiodor's friend, Este, and Lyney had Walter's bow. Navia used Petronilla's sword, which Clorinde gave her after the duel with her father. Florian lured the monster into his body to defeat the monster, and Clorinde, Navia, Furina, Lyney, the Traveler, and Paimon defeated it with the help of the Hunters' spirits.Related Entries:Marechaussee PhantomThe Marechaussee Phantom is the Chief Justice Neuvillette's personal unit, which is responsible for crime investigation. The Marechaussee Phantom is based in the Palais Mermonia and is one of the Maison Gardiennage's departments. The organization used to be comprised only of humans, but now the majority of them are Melusines, as their special visual acuity was most suited to investigating cases.Many Marechaussee Phantom members, including Emanuel Guillotin, originated from the Narzissenkreuz Institute — a child orphanage in Fontaine, where the children of criminals were often sent. The orphanage was ruled by the Director Lyris, an Oceanid, and, for a while, the former Navy admiral, Basil Elton, was the Vice Director. When the Institute disbanded 500 years ago because of the Cataclysm, many students joined the Marechaussee Phantom or the Special Security and Surveillance Patrol to protect Fontaine such that it would not again have a shadow cast over it.Some of the Marechaussee Phantom agents, members who undertake investigations, work secretly, and their names are confidential. Thus, no files were left about the agents who died during the battle in Elynas.Related Entries:Siege of PoissonMore than 500 years ago, the authorities of Fontaine wanted to create an undercity beneath the city, the Fleuve Cendre, from the sewers in the Court of Fontaine. Since it was difficult to maintain order, Eduardo Baker and his friends seized power in the sewers. They began to resolve disputes between the Fleuve Cendre "compatriots," bless the newly wedded, and protect the merchants from being extorted, harassed, and blackmailed by the gangs. When the authorities of the Court of Fontaine decided to purge the Fleuve Cendre, Baker was arrested and exiled to the desert. On the way to exile, he, with the help of his henchmen, fled to Poisson, taking hostage both the city itself and the members of the Maison Gardiennage who were transporting Baker. He made several unreasonable demands, so the Marechaussee Hunters, under the direction of Emanuel Guillotin, intervened. Journalist Karl Ingold arrived in Poisson as a negotiator along with Eduardo's son, Jakob.Following an unsuccessful attempt to resolve the issue, the disagreement between Baker's group and the Marechaussee Hunters turned into a violent fight. As a result, Jakob and Rene, the Poisson Mayor's son, were left orphans. They were both sent to the Narzissenkreuz Institute. Later, these two children founded The Narzissenkreuz Ordo, one of the most important organizations in Fontaine's History.The Siege of Poisson left physical and mental scars on Guillotin. Due to this event, he left the ranks of the Marechaussee and planned to live out the rest of his days, content with just the contents of his cup. When the Cataclysm began, his old friend from the Narzissenkreuz Institute, Basil Elton, entrusted him with two children: Mary-Ann and Alain. Emanuel had no love for children and wished to have no dealings with anyone, but for the sake of his old friend, he agreed.Related Entries:The Narzissenkreuz OrdoRoughly 500 years ago, four children from the Narzissenkreuz Institute became friends. After the Cataclysm, two of them, Mary-Ann and Alain, were adopted by the former Marechaussee Hunter, Emanuel Guillotin, and later became Marechaussee Phantom agents themselves. The others, Rene and Jakob, who were sent to the Institute because of Emanuel Guillotin, were taken by the journalist, Karl Ingold, who was present in the Siege of Poisson. Years later, they founded an organization called the Narzissenkreuz Ordo.The main purpose of the organization was to save Fontaine from the apocalypse predicted by the prophecy: "In the end, the people will all be dissolved into the waters, and only the Hydro Archon will remain, weeping on her throne." To achieve that, they started conducting immoral and dangerous experiments, which included the creation of Neohumans. The leader, known as wanted to dissolve all Fontainians by the Primordial waters to wait out the apocalypse and be reborn in the new world.Once, Emanuel Guillotin's friend confided in him about his concerns about the operations of the Narzissenkreuz Ordo. This investigation was the last one for Guillotin. Judging by the fact that in the end, he recalled his "children" and the embrace of Director Lyris, who by that time was a member of this organization; and Master in his notes mentions the absorption of several agents of the Marechaussee Hunters with the help of the Oceanid, it can be assumed that Emanuel, as well as the Champion Duelist Marfisa, was one of these agents."My dear Alain, my dear Mary-Ann... I was never close to you,""And even at the end, I do not know how I could be a "father" to you.""But still, I do not wish to lose these memories of watching the two of you growing up..."— When he awoke from his stupor, all glories, all shame, all love and obsession — they had been dissolved in the waters."At the end, that which welcomed him was a peaceful ocean, one which removed all barriers and estrangements."When the authorities found out about these experiments and the dissolution of people, the Narzissenkreuz Ordo was declared radical. Alain Guillotin broke off all relations with his friends, Rene and Jakob, and, together with Fontaine's Iudex, Neuvillette, signed the order for the Narzissenkreuz Ordo destruction.To buy some time to execute his plans, the Master sent Jakob, former Director of the Narzissenkreuz Institute, Lyris, and other members of the Ordo to the petrified body of Elynas. Elynas was an Abyssal beast, who appeared in Fontaine during the Cataclysm. When he died, the Narzissenkreuz Ordo used his blood and flesh in their experiments, creating the first Neohuman from Jakob. To help Jakob obtain greater abilities and distract the Marechaussee Hunters from the Master, the Narzissenkreuz Ordo decided to revive Elynas's petrified heart. When Alain Guillotin found out about the upcoming ritual, he sent a thinking Mek, Seymour, to inform the Iudex of Fontaine Neuvillette about it.When the agents of the Marechaussee Phantom, including Mary-Ann Guillotin, tracked down the Ordo members in Elynas's body, a battle occurred. Many agents and the Meks were killed due to the explosion. Mary-Ann Guillotin was on the verge of death, but she was saved by Lyris. Lyris united their bodies and minds by hugging her, creating a new Oceanid, Mary-Ann.After the battle in Elynas, Alain Guillotin never heard from his sister. He left the Marechaussee Phantom and founded the Fontaine Research Institute of Kinetic Energy Engineering. There is a legend that in his old age, Alain retired from the Fontaine Research Institute to his workshop, and he would see no one. The research he undertook in his final years was never published, and after the matter, the only things that could be found in his workshop were signs that something had been built.Related Entries:MelusinesNowadays, the Marechaussee Phantom comprises mostly of the Melusines, but roughly 400 years ago, there was not a single Melusine in the unit and the Court of Fontaine. Carole, like other Melusines, was born from wounds received by their "Father," Elynas, during the battle between the Marechaussee Hunters and members of the Narzissenkreuz Ordo more than 400 years ago. The Melusines lived in the Merusea Village, which they built inside the Elynas's body. They learned how to build houses from their "Father." Twenty years later, some Melusines wanted to go to the Court of Fontaine to see how people lived and find the meaning of their existence. Carole became one of the first Melusines who, with the help of the young Iudex of Fontaine, Neuvillette, a Hydro Dragon, entered the Court of Fontaine.Since all Melusines have a special vision and are able to notice things that are inaccessible to the human eye, Neuvillette invited them to the Marechaussee Phantom — a special branch of the Maison Gardiennage responsible for investigating crimes. Carole became the first Melusine in the Marechaussee Phantom, and the leader of the Special Security and Surveillance Patrol, Vautrin, was assigned as her partner. The people of the Court of Fontaine had never seen Melusines before, so they treated them with caution and dissatisfaction, as there were rumors that Melusines were creatures of disaster that posed a danger to others. They threw stones at the Melusines and told them to return to their village. Neuvillette and Carole knew that it would take a lot of time and effort for people and Melusines to live in harmony and understanding, but Carole was ready for this long and difficult path, as her life became more meaningful.Thanks to their hard work for five years, Carole and the leader of the Special Security and Surveillance Patrol, Vautrin, were awarded the first Medals of Peace from Neuvillette. Carole hoped that the Melusines would soon begin to live peacefully with people, but this medal only further angered the supporters of the old regime, whose interests were infringed upon as a result of Neuvillette's reform. They decided to commit murder and blame it on the Melusines to drive them out of the city and teach Neuvillette a lesson.Supporters of the old regime tricked Carole to come to the crime scene and brought charges against her. After this, they sowed panic among the people in order to force Neuvillette to admit his mistakes and give up power. Carole decided to sacrifice herself to soften the situation, and the Gardes were unable to intervene in time due to the angry crowd.Vautrin, having learned about what had happened, decided to avenge Carole and personally killed all the conspirators. He knew that Neuvillette would be forced to declare him guilty and exile him to the Fortress of Meropide, but he could not help but intervene. Carole reminded Vautrin of his younger sister, Illaria, who died when he was little. Carole and Illaria were both kind and innocent, and they always believed in the best. Vautrin understood that kind souls like Carole were more susceptible to deception and betrayal, so he tried to force her to retreat so that people would not harm her.Carole's bravery and sacrifice ultimately led to her dream being realized: 400 years later, the Melusines are respected members of society in the Court of Fontaine, coexisting peacefully with humans. Because of Carole's heroic deed, the emblem of the Maison Gardiennage featured Melusines as a sign of respect and gratitude to these creatures.When 400 years later, another Melusine, Kiara, was threatened by some criminals, citizens of the Court of Fontaine united to protect her. "The Steambird" reporter, Charlotte, asked her colleagues about the threat letter. Clorinde, the Champion Duelist, offered her help to protect Kiara. Spina di Rosula's president, Navia, asked her people to keep an eye out for leads and "invited" the suspects for coffee so they couldn't resist. With their help, criminals were found, and Melusines were not harmed.Related Entries:

Melusines

Melusines are an all-female species born from the wounds of Elynas after he was injured from an explosion that took place within his petrified body. They once resided exclusively in Merusea Village, but after meeting the newly appointed Iudex Neuvillette, many can now be found on the surface of Fontaine as part of the Marechaussee Phantom.

Attributes: Name: Melusines · Type: Species · Region: Fontaine · Creator: Elynas

Properties: RelationshipsThe progenitor of all Melusines. He was once able to communicate with his daughters, but they have lost this ability. Only Melusine Mamere is able to hear her "Father."Since Elynas loves his daughters very much, he takes the form of Melusine in his subspace.Iudex of Fontaine, who takes great care of Melusines. It was he who brought them to the Court of Fontaine and helped them integrate into society.A life form created by Elynas to protect his daughters.A "fairy" of Erinnyes Forest which looks like a combination of Melusines and Vishaps. Her origin and kind are a mystery.Notable MelusinesAn artist and the only Melusine who hears her "Father."One of the first Melusines whom Iudex Neuvillette brought to the Court of Fontaine. She became the first Melusine to enter the Marechaussee Phantom. Because of Carole's heroic deed, the emblem of the Maison Gardiennage featured Melusines as a sign of respect and gratitude to these creatures.A Melusine, who perceives the world differently from humans. She deciphers the Book of Esoteric revelations.The head of Merusea Village.A merchant from Merusea Village.A gardener.An alchemist.An alchemist's assistant.A musician who plays on conch harps.A Melusine who is interested in different ore.A fisher.A Melusine who creates paints.A Melusine who is interested in the captain Basil Elton and her ship "Sponsian."A Melusine with amnesia caused by traumatic brain injury.A Marechaussee Phantom employee who guards evidence.A Melusine Garde who monitors the changes in water levels in Romaritime Harbor.A Marechaussee Phantom employee.The head nurse at the Fortress of Meropide.

Lore: OriginThe Melusines are a young race of intelligent beings whose "Father" is the beast from the Abyss, Elynas. When Elynas emerged in Fontaine 500 years ago during the Cataclysm, he realized that his existence was causing harm to everything around him, so he decided to die. Although his consciousness continued to exist, his body decomposed, and his heart petrified. More than 400 years ago, a battle took place inside his body between agents of the Marechaussee Hunters, the special investigative branch of the Maison Gardiennage of the Court of Fontaine, and members of the forbidden organization the Narzissenkreuz Ordo. From the wounds Elynas received during this battle, the Melusines were born — the beautiful daughters of Elynas. Each Melusine was born next to the shard left behind during the battle, and they considered it their "token," which they cherish for the rest of their lives.The Melusines founded the Merusea Village inside the Elynas's body. They often talked with their progenitor, and he taught them how to build houses so that they could live in safety. To protect his daughters, Elynas created the Breacher Primuses, unusual living creatures that are neither plants nor animals. They were less intellectually developed than the Melusines themselves, but some Melusines began to care for them as their pets.Over time, almost all Melusines lost the ability to communicate with Elynas and forgot about him. Some consider him a gentle "mother," while others simply do not remember their origin. The only Melusine capable of communicating with the "Father" is the artist Mamere. Elynas often gives her advice, but other Melusines consider Mamere strange.Since the Melusines originated from a creature from the Abyss, they have a special vision and are able to notice what is hidden from the human eye. For example, Canotila sees Paimon as a little rainbow balloon floating in the air, and her string seems to extend upward, to somewhere above the sky itself. She also sees the Traveler as a monster that looks like it could swallow the whole world in a single bite. Sluasi sees the sun as "black." Moreover, Melusines can see blood stains even if they are not visible to humans. Melusine aesthetics are very different from human ones. For example, Poissonchant pie looks like a tool to cast some kind of forbidden magic due to the fish heads that stick out from the cake and stare at the eyes, gleaming with a strange light. For Melusines, these heads look like a choir in a picture book, with everyone holding their heads up high and singing happily. The special nutritious dish Sigewinne prepares for the tired inmates of the Fortress of Meropide looks more like a punishment. There is even a "hidden rule" among the inmates: people are not supposed to work three days in a row, and if they do, they'll get "strange meat" in their welfare meal. Melusines don't view humans based on their appearance, their approach is based on "cuteness." Even people with injuries may look like cute little kitties with slightly scruffy fur for them.All Melusines are female, and Fontaine's Iudex Neuvillette even decreed that they should be addressed by the pronoun "she."Related Entries:Melusines in the Court of FontaineWhen the Melusines were born, they did not know what the meaning of their existence was. For twenty years they lived in the Merusea Village, but some decided to look for the meaning in other places. With the help of Iudex Neuvillette, the Hydro Dragon, who did not feel at home among humans, they ended up in the Court of Fontaine. At first, people were unkind to the Melusines: they considered them creatures of disaster, and dangerous for people, so they threw stones at them and told them to return to their village. Some people were subconsciously wary of the Melusines because they looked different. A group of supporters of the old regime, whose interests were infringed as a result of Neuvillette's reform, decided to commit murder and blame Melusines for it. Melusine Carole, an agent of the Marechaussee Phantom, decided to sacrifice herself in this situation, as she considered it the only way out. Thanks to Carole's courage, over time her dream of living peacefully with people came true: today, 400 years later, the Melusines are respected members of the Court of Fontaine.Due to their special vision, Melusines are useful members of the Marechaussee Phantom, which is currently composed almost entirely of Melusines. Some Melusines, such as Aeval and Elphane, work as guides on the Fontaine aquabus line. Other Melusines, such as Sigewinne, work as nurses, as they are able to identify people's illnesses.Related Entries:Wondrous DragonheirAnother Melusine, besides Carole, who contributed significantly to developing the human-Melusine relationship was Sigewinne. Many Melusines do not understand people: having come out of the water, they received only wariness and rejection from them, and therefore they gave up on further investigation into the transient lot that is humanity's and returned to the waters. Unlike most Melusines, Sigewinne wanted to understand humanity. Her attention was drawn to the magic of the science of "medicine." It was said that this magic was quite marvelous, even able to change the natural law known as death by age and ailment. Sigewinne wished to master this magic, believing that it might help bridge the chasm between Melusines and humans, allowing the former to blend in with the latter. One day, she met a traveling doctor who the children called "the witch." Although the Melusine's thoughts about medicine seemed childish to the doctor, she invited Sigewinne to study. Following the doctor, the Melusine learned to prepare various medicines as well as to scare off children with ghost stories. She would also refer to this "witch" as her "Teacher." When they met a patient who could no longer be helped, the teacher asked to give him painkillers. Were there any illnesses in this world that a doctor could not cure? Even with the development of medicine, there will always be incurable illnesses. What was the meaning of medicine then? "All humans will die. In which case, why do humans exist?"One day, Sigewinne's teacher discovered a strange illness that manifested itself in the dissolution of the human body (this "illness" was explained by the origin of the Fontainians from the Oceanids, so the water of the Primordial Sea returned them to their origin). Even after using herself as an experimental subject, she was stumped and could not find an answer on how to cure this illness, but she made a discovery: by mixing this liquid with some specific ingredients, she received a face-changing solution usable by Fontainians alone. The woman considered this discovery meaningless until Sigewinne told her about her human friend, whom she could not cure due to being a Melusine. The teacher realized that the Melusine could also use this solution. The key component of the potion was the fluid left behind by dissolved Fontainians. Sacrificing herself, the teacher made a potion for Sigewinne and disappeared without saying goodbye. Although the Melusine did not know about her teacher's research, she accepted her parting gift and created a new appearance for herself, more similar to a human. She was ready to do anything to save a patient. Only many years later, when Fontaine's prophecy about the dissolution of people came true, Sigewinne opened the sealed letter from the "witch" and learned the whole truth, that the woman sacrificed herself to help the Melusine.At the time Sigewinne drank the potion, there was an ancient law in Fontaine that prohibited any attempt to transform another species into a human. The Melusine knew she committed a crime so she surrendered herself and was sent to the Fortress of Meropide. After serving her sentence, the Melusine remained there, becoming an important part of the local administrative system. Now Sigewinne is the head nurse of the Fortress, and for patients, she seems like an angel descended from heaven, and the "sun" of the fortress, which brings a radiant warmth to their dark, damp prison. To thank the "angel" for her kindness and care, the guards added another "unwritten rule" to the set of numerous rules of the Fortress of Meropide: any who are rude to Sigewinne are punished extra harshly. The inmates, for their part, also have an unspoken agreement that any particularly wild and violent newcomers must receive a "warning" upon being admitted. Sigewinne herself is blissfully unaware of all these customs that have cropped up around her and simply serves her patients as she always has.50 years after her transformation, Sigewinne received a letter of invitation from the surface. The inviter turned out to be the Melusine's friend, for whose sake she changed her appearance. The friend, now an old woman, finally thanked Sigewinne for saving her and said that thanks to Melusine's contribution, everyone wants to be friends with them now.Once Sigewinne had a few patients who used a face-changing potion. They were trying to impersonate inmates who had to be released soon to escape the Fortress of Meropide. Although she couldn't see through the potion's effect, deep inside she knew that their leader was a person she met before. Sigewinne believed that she understood humanity better than other Melusines and saw certain fundamental qualities that couldn't be changed with their appearance. She joined an investigation to confirm her suspicions, and because of her insight and help, all the criminals were found.Related Entries:Melusines and NeuvilletteThe main advocate for Melusines is Fontaine's Iudex, Neuvillette. He not only brought them to the Court of Fontaine but also helped them to remain in the city and issued a decree on the correct treatment of them. Many people regard this as the understated goodness of his heart having found an outlet in becoming a "father." Neuvillette has always seen himself as a parent to Melusines. The Hydro Dragon regards Melusines as dependents and successors, and also as the finest example of a new sort of Hydro Vishap species. For Neuvillette, Melusines are beautiful creatures, the real pride of Fontaine. They should be befriended and should never be harmed.Long ago, when the Melusines had just come up to the surface world, many of them would present gifts to humanity as gestures of goodwill. Yet this was exploited by evil folk, bringing danger upon many Melusines. Thus, it was that Neuvillette gathered them all, strictly prohibiting such behavior.Related Entries:

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Oceanids

Oceanids are intelligent Hydro lifeforms created by the previous Hydro Archon, Egeria, and are able to manipulate water at will. All the people of Fontaine were once Oceanids, whom Egeria had turned into humans to satisfy their wishes, going against the will of the Heavenly Principles.

Attributes: Name: Oceanids · Type: Species · Region: Fontaine · Creator: Egeria

Properties: RelationshipsThe Mistress of Many Waters and creator of the Oceanids.Followers of Egeria who protected the Oceanids from God King Remus.The ruler of who persecuted the Oceanids.Notable OceanidsEgeria's familiar, who was turned into a human. She became the Hydro Archon when Egeria returned to elements.One of the most powerful Oceanids. She lives in Qingce Village, Liyue.Spring Fairy who lives in Springvale, Mondstadt.A powerful Oceanid who can create Hydro Eidolons.A curious little Oceanid who wants to see the world.The former Director of and the member of .An Oceanid who was created from the merge of another Oceanid, Lyris, and a human, .An Oceanid created by Mary-Ann.

Lore: Creation of OceanidsTheare intelligent Hydro lifeforms, created by the previous Hydro Archon, Egeria, the Mistress of Many Waters. They are created from condensed Hydro elements of incredible purity. It is said that as water bodies, to which the Oceanids are attached, become purer, the Hydro elements within grow more abundant, causing the Oceanids to grow more powerful.According to legend, the gentle Egeria shed the first tear, from which the first Oceanid was born. Some say that Egeria felt great sympathy for dragons, and others say she felt great sadness over the eventual fate of humanity. Now, all that we have left is a metaphorical representation whose true meaning remains unclear: "The lizard's bones dissolved into mud, from which swans emerged." The newborn Oceanid was bestowed with the task of comprehending all forms of life: to seek an understanding of the diverse array of species and to love every creature. She emerged from the sea of life, possessing the power of metamorphosis. Egeria wished her to use this power to etch the essence of living creatures into her being and she gradually developed a yearning for life. Once it gained enough understanding of humanity, she shed its first tear upon the earth. This is the origin of the Oceanids. They expressed love by merging water bodies together. This way, many minds could coexist without division.The increase in the number of the Oceanids did not require any pairing off or matchmaking. After gaining sufficient understanding and emotion, they approached the Hydro Archon or an elder for permission to "reproduce," which resulted in their division into the little Oceanids. Some believed their "reproduction" could be a drop of pure water essence, nurtured by the emotions and intelligence of the parent, eventually giving rise to life. Others speculated that it might be a single sound, a name, possibly even a forbidden utterance, capable of stirring the cycle of elemental forces and drawing on the desire that doesn't exist with the pure water bodies of the Oceanids, allowing new life to be attracted into the world. Still, others proposed that it served as a permit, granting permission for the dreams and desires within Oceanids to be bestowed with a new name — much like the names of childhood dreams throughout the ages.The Oceanids were Egeria's familiars. She once sent them to live in rivers, streams, and ponds all over the continent, and almost all of them were spies for Fontaine. Egeria wished to connect everyone in the world, in much the same way as all water is connected.The Oceanids displayed considerable disparities in cognitive capacity, partially due to differences in lifespan resulting in very different levels of experience and knowledge regarding the world, but substantial individual variation in the Oceanids themselves also contributes to this phenomenon. Some Oceanids were simply too obtuse to complete tasks related to the continent's water systems and are thus confined to Fontaine, where they assisted in soothing human emotions.The Oceanids, admiring the life of humans, also wanted to become them. Egeria, using the power of the Primordial Sea, turned some Oceanids into people whose blood flowed with the Primordial water. This creation of people became the original sin of Egeria. Celestia was angry with Egeria for stealing the Sea’s might, so they imprisoned her. A prophecy was created saying: "In the end, the people will all be dissolved into the waters, and only the Hydro Archon will remain, weeping on her throne." When Egeria was imprisoned, God King Remus came to her lands and founded Remuria. During the reign of Remus, the Oceanids hid in the clear springs in fear of being slain by the tyrant. The followers of the Mistress of Many Waters, called the Lochknights, vowed to protect the Oceanids from the army of God King Remus.Most Oceanids died with Egeria during the Cataclysm, and others left Fontaine because the water was poisoned, so now the Oceanids are believed to be extirpated from Fontaine. Though the toxins dissolved in the water have long since been diluted and cleansed, unless there are still containers of pure water somewhere, Fontaine's waters will never again naturally birth the Oceanids. Instead of the Oceanids, Phantasms appeared from this polluted water.A lot of surviving Oceanids lost contact with Fontaine. They did not recognize the new Hydro Archon and desired only to keep the dreams of yesteryear alive. Many Oceanids made pilgrimages across the sultry Sumeru Desert to reach the Harvisptokhm tree, created from Egeria’s consciousness, and see their goddess. Others carried the fragments of the long-dead goddess to the many corners of this world. Perhaps they did this so that the love their goddess held for this world could be spread through the waters to all the land.After some Oceanids became humans, they forgot about their origin. They still asked permission to "reproduce," but it was considered a symbolic act. They threw coins into the Fountain of Lucine wishing for the children, and then their wishes were granted. As they still had waters of the Primordial Sea in their blood, all contact with the Primordial Sea led to their dissolvement and return to "transcend." This process once led to serial murders in Fontaine. One Adventurer from Snezhnaya named Vacher and his beloved Vigneire found a pool of Primordial Sea water. Vigniere, native to Fontaine, touched the water and disappeared without a trace. Vacher tried to dissolve himself but didn’t succeed, so he started conducting experiments on young women, dissolving them with the Primordial waters in an attempt to bring Vigniere back. He used notes left by Jakob Ingold, a member of the Narzissenkreuz Ordo, who conducted the same experiments about 400 years ago, trying to resurrect his friend.When Neuvillette, the Hydro Dragon, forgave the original sin, he turned Fontainians into real humans with real blood, so now they can't be dissolved into the Oceanids.Related Entries:

Oceanids: FocalorsFocalors was once Egeria's Oceanid familiar. Focalors always wanted to become a human, since the very existence of a person in her eyes was the most beautiful performance. Egeria transformed Focalors into a human and later chose her as her successor to the Archon throne.Egeria knew for sure that the prophecy would come true and that the Heavenly Principles could not be resisted. She placed the solution to this problem on the shoulders of Focalors. If the theft of the Primordial Sea's might was Fontaine's "original sin," the descent of Fontainians as humans and their right to exist in this world would be Fontaine's "original justice." "Existence" was Egeria’s justice, and Focalors continued this principle. Defying the prophecy and ensuring that Fontaine’s people shall live on — that should be the authority enthroned over all others.Focalors pondered for a long time how to counter the prophecy, and found the only possible answer: it was necessary to deceive the heavenly principles during the fulfillment of the prophecy. After becoming an Archon, Focalors separated her newfound divinity from her body and spirit, creating Furina. While Furina ruled Fontaine, Focalors accumulated energy to deceive the heavenly principles. 500 years later, when the prophecy began to come true, Focalors was able to use all this energy to destroy her divine part and, accordingly, destroy the throne of Hydro Archon, returning Hydro authority to the Dragon Sovereign Neuvillette. After gaining his full power, he forgave the people of Fontaine their original sin and turned them into real people.Related Entries:RhodeiaWhen Egeria died during the Cataclysm 500 years ago, and Focalors became the new Hydro Archon, the Oceanids did not accept her rule and left Fontaine. Rhodeia, who was the most renowned and strongest of Lochfolk scouts, desired only to keep the dreams of yesteryear alive. She wanted a small haven of tranquil waters. so she settled in Qingce Village. Rhodeia has tremendous wisdom and compassion and can create Oceanid creatures. It is believed that she's so powerful that she is able to mimic a human.When Rhodeia first sensed the presence of another Oceanid Endora, she believed Endora to be an assassin from Fontaine, and so she stretched forth her enmity, which turned the water bitter, in order to slay the little Oceanid. Rhodeia sent her scouts, water animals, to observe Endora, and the latter was able to join with them to learn about Rhodeia’s plans. When Endora finally explained that she meant no harm, Rhodeia made the water sweet again and asked Endora to join together with the waters of Qingce.Related Entries:IdyiaIdyia is an Oceanid, who was exiled when the former Hydro Archon passed away and the waters became full of pain and hatred. She was wandering through the forest when she met Alice, a witch from the Hexenzierkel. Alice gave Idyia a magic bottle, which can grant one wish inside the bottle itself. Idiya wished to go far away, where no one could find her, so she ended up in the middle of the desert.She continued to live in the subspace, called the Veluriyam Mirage, inside the bottle. Rare wanderers, who were passing by, came to her abode, asking to grant their wishes. When they had to leave, some were angry that the wish was granted only inside the Veluriyam Mirage, but some left Idyia gifts, which she used for her adobe. Some wished to leave their mark on the Veluriyam Mirage, so Idyia made their copies with the help of Hydro eidolons, so she wouldn’t be lonely. All eidolons represented the embodiment of the owners' desires.Idyia is believed to be as powerful as Rhodeia, as she can not only take the human form but also create Oceanid-humans from Eidolons.Related Entries:CallirhoeCallirhoe was one of the Oceanids, who fled Fontaine. She found her home in the spring of Springvale in Mondstadt, receiving the name Spring Fairy. During her journey, the Oceanid spent all her strength, forgot about her former life, and could no longer speak.One day a boy came to the spring in tears, whom the fairy decided to console. This is how the friendship between the boy and the Oceanid began. He told her about all the events in his life, about the world, and everything that was in his heart. When he cried from grief, she turned his tears into sweet water, which brought him pleasant dreams where he met the Oceanid. In these dreams, she told him about her homeland and her loneliness. Thanks to this friendship, Callirhoe learned to speak again.Several years later, Callirhoe felt that the boy had feelings unknown to her. She was afraid of the separation, afraid that the boy would regret it at the end of his life, and ran away. She hoped that the boy would forget about her and live his own life, but every day he came to the spring and waited for her, doubting whether it was all real. Many years later he remained alone and could not comprehend the fairy's disappearance.For many years, Callirhoe studied the feelings of people and the outside world, never forgetting about the boy. She was afraid to appear in front of him again and cause pain. But when the boy had already become an old man, the fairy finally overcame her fears and met her beloved, giving him her heart. Although she could not maintain her physical form for long, she promised that as long as her beloved had the Heart of Clear Springs, they would always be connected, no matter how far they would be from each other. In the end, she gave him a long-awaited kiss and merged with the spring water. And the fairy's beloved still had her Heart of Clear Springs.Related Entries:EndoraEndora is a small and curious Oceanid who left Fontaine. She admired Rhodeia, a powerful Lochfolk scout, so she piggybacked off a Hydro Slime and left Fontaine, jumping from water body to water body until she finally ended up on the border of Mondstadt and Liyue. She had such determination, so Rhodeia thought Endora was an assassin on a mission when she first met her. Rhodeia made water bitter to slay Endora, but when Endora could finally explain everything, Rhodeia asked her to join together with the waters of Qingce.At first, Endora was so weak, she could barely speak, but after joining with Rhodeia's Oceanid creatures and springshe gained her powers back. While in Springvale, she met Old Finch, a friend of the spring fairy, and delivered a message:"When the stars in the night sky have all gone out, and all streams and dreams have mingled in the same great ocean... Then, we will meet again."Endora never considered how she should live her life, because she always assumed that she would merge with Rhodeia and that this would be good and right. However, Rhodeia seemed unhappy and was only waiting for pure waters to become corrupted. Neither Rhodeia nor Callirhoe wanted Endora to follow their paths. So, Endora decided to embark on a path that no other Oceanid before her had: she decided to journey with the Traveler and Paimon.“Before this tiny stream of life flows into the ocean, I wish to see everything from the flowers that bloom on its banks to the clouds that sit on the horizon."Related Entries:LyrisLyris was one of the Oceanids who was confined to Fontaine, where she could assist in soothing human emotions. She was placed in charge of the Narzissenkreuz Institute more than 500 years ago as a sign of gratitude to Hydro Archon Egeria. Lyris did not have outstanding intellectual abilities even for an Oceanid and did not have an understanding of cause and effect, so at some point, the Institute was run by the Vice-Director Basil Elton.When the Cataclysm came 500 years ago, she could not understand why the orphanage was disbanded, and her only desire was to return to the time when the children from the orphanage played as the Narzissen champions. She was found, consumed by guilt, by the members of the secret organization, established by pupils of the Narzissenkreuz Institute, Rene de Petrichor and Jakob Ingold. Since Lyris had the ability to dissolve and unite the people’s wills, she became a valuable member of the organization, receiving the title "Red Empress."When the organization decided to revive Elynas, the Abyssal beast, with the help of whose flesh and blood Jakob Ingold fed his powers, Lyris went inside Elynas with Jakob and their apprentice, Caterpillar. In Elynas, they encountered Marechaussee Hunters, including Mary-Ann Guillotin, another pupil from the orphanage, who attempted to stop the organization. During this battle, Mary-Ann Guillotin was seriously injured, and Lyris hugged her and absorbed her consciousness. A new Oceanid, Mary-Ann, was born from this merge. Mary-Ann was no longer either Lyris or Mary-Ann Guillotin but embodied their shared consciousness and desires and was something beyond human or Oceanid capable of creating other Oceanids.Related Entries:Mary-AnnMary-Ann is a unique Oceanid created not by Egeria but by the merge of an Oceanid Lyris and human Mary-Ann Guillotin. She embodies their shared consciousness and desires and is something beyond human or Oceanid capable of creating other Oceanids.Mary-Ann wanted to remain in her fantasies, so she created the true Annapausis, willingly becoming its captive. She created a fairytale house for herself where she lived and wrote an unfinished story about Princess Lyris and the evil dragon Narcissus. One day, she created another Oceanid Ann after seeing her in a dream. Since Ann was part of Mary-Ann, she received a fragment of the memories of Lyris and Mary-Ann Guillotin. Her main memory was the fairytale about Narcissus. This fairytale was told by Basil Elton, the Vice-Director of the Narzissenkreuz Institute, to the children in the orphanage where Mary-Ann Guillotin grew up. Ann believed her goal was to save Princess Lyris from the fairytale, who she thought was Mary-Ann herself.When Mary-Ann first met Ann, she didn't want to leave the house from her dreams, so she told Ann to live her life and to do what she wanted and then banned them from the Annapausis, destroying the portal through which Ann got there.Ann, the Traveler, and Paimon decided to use the Holy Blade of Narzissenkreuz, which can unite and divide people’s wills, to separate Mary-Ann's identities. When they arrived in Annapausis, they heard Mary-Ann's wishes. She was thinking about the children from the orphanage and her desire to remain alone in her fairytale. The Traveler broke the barrier left by Mary-Ann with the Holy Blade, and when they wanted to separate Lyris and Mary-Ann Guillotin, they realized that the sword had already served its purpose. Mary-Ann, having met again with Ann, admitted that she could not remain in her dreams and agreed to accept her past and begin her journey with Ann.Related Entries:AnnAnn is an Oceanid, created by another Oceanid Mary-Ann after seeing Ann in a dream. Mary-Ann's former identities, Oceanid Lyris and human Mary-Ann Guillotin, significantly influenced Ann's personality and consciousness. Ann's world was created from a fairytale about the evil dragon Narcissus, once told by the Vice Director of the orphanage in which Mary-Ann was growing up. Therefore, Ann believed that the meaning of her life was to save Princess Lyris from the evil dragon.One day, one of Ann's friends, Petit Chou, got in trouble, so Ann asked for help from a Traveler passing by. Thus began their adventure to rescue the Princess. The Traveler and Ann could free all her friends and enter Lyris's Castle (the former building of the Narzissenkreuz Institute). Ann's friends had to sacrifice their physical form so that she could reach Lyris. As a result of this journey, it turned out that the Princess did not exist, and Mary-Ann was waiting for them in the end.Mary-Ann did not want to leave her fairytale world of Annapausis, so she wished Ann would live the way she wanted and be free. Without giving any answers about Ann's origins, Mary-Ann closed the barrier behind her so that Ann could no longer get inside.To uncover the truth about her origins, Ann teamed up with the mechanical dog Seymour, who was searching for his missing owner named Mary-Ann, the Hilichurl Caterpillar, a former member of the Narzissenkreuz Ordo, and the Traveler with Paimon. After research, they discovered that Mary-Ann appeared from the merge of the Oceanid Lyris and the human Mary-Ann Guillotin about 500 years ago. They searched for the Holy Blade of Narzissenkreuz to separate Lyris's and Mary-Ann Guillotin's identities. When they broke the barrier obstructing the path to Mary-Ann with the sword, they realized it had already fulfilled its duty since Mary-Ann accepted her identity and reality.After all the adventures, Mary-Ann and Ann decided to go on a journey to see the world that Mary-Ann had not seen for hundreds of years. They took the mechanical dog Seymour and the Melusine Mamere with them, promising the Traveler to meet soon.Related Entries:

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Pari

The Dendro Archon's familiars. They were born from the pure Amrita and the divine bird, Simurgh.

Attributes: Name: Pari · Type: Species · Region: Sumeru · Creators: Nabu MalikataGreater Lord RukkhadevataEgeriaSimurgh

Properties: RelationshipsNabu Malikata created Khvarena, who was turned into the divine bird, Simurgh.The Greater Lord turned Khvarena into Simurgh so it could guard the forest. The Pari, born from Simurgh, are Rukkhadevata's familiars. Since the information about the Greater Lord was erased from , the Pari are now considered the familiars of .After Egeria's death, she became a lake of the pure Amrita. Simurgh drank the Amrita and shattered into millions of pieces. From these pieces, the Pari were born.SimurghA divine bird, from whose body the Pari were born.Dendro Archon's familiarsDuring the Cataclysm, Dainsleif fought along with the first Pari, Zurvan.Traveler's siblingDuring the Cataclysm, Sibling fought along with the first Pari, Zurvan.Order of ScepticsThe Order of Sceptics deceived the Pari to obtain the Great Song of Khvarena.Yasnapati of the Bloomguard, Sorush.Notable PariThe first PariThe Bloomguard acknowledged by the KhvarenaFamiliar of ThornsFamiliar of the BarsomA Pari, who takes care of the Sunyata FlowersA Pari, who created the Lightcall ResonanceA Pari, who takes care of the Amrita PoolRelated Entries

People of the Springs

One of the six tribes of Natlan, also known as Meztli. They are cheerful, kind people, who are lovers of music, gatherings, and hot springs. The tribe lives alongside the Koholasaurs.

Attributes: Name: People of the Springs · Type: Tribe · Region: Natlan · Chief: Amina · TCG Action Card: "People of the Springs"

Properties: Notable MembersUenukuThe first bearer of the Ancient Nameand one of the six heroes of Natlan, who lived 2,000 years ago.A giant and one of the six heroes of Natlan, who lived 500 years ago. He bore the Ancient NamePaioA tribal chief who lived a few centuries ago during the last Bloomflower Trials.Current chief of the People of the Springs.Tribal guide. She is one of the six heroes of Natlan, who has been acknowledged by her Ancient NameAteaTribal elder, who was wounded in the fight with the Abyss.She died due to her injuries.AreaRelationshipsTribal companionsRelated Books and Items

Lore: People of the SpringsTheare a tribe living on the Natlan seashore alongside the Koholasaurs. The tribe was founded on a small island, but later, water currents reshaped the landscape. Meztli was home to many legendary heroes: the first bearer of the Ancient NameUenuku, the heir to his Ancient Name, the giant Tupac, and Rangi Nui, to whom legends and songs were dedicated even after his death. According to the tribe's legends, Rangi Nui was both a sage who spoke to the heavens and a hero of the land, who stood upright between heaven and earth. When his soul returned to the rising sun, whereupon the sky itself became Rangi Nui.This friendly tribe is passionate about music, parties, and hot springs. They live a carefree life, but some other tribes consider them lazy. The tribe's chief is Amina, but despite her young age, she is a responsible leader. Amina is highly intelligent and always full of brilliant ideas. She developed a battle preparation and defense facilities renovation plan, as well as her personnel deployment plan. The Meztli hot springs are rich in phlogiston and are believed to have the power to cure illnesses. Visitors come not only from all over Natlan but also from all over Teyvat. However, despite their popularity, using the hot springs can be dangerous for unprepared tourists, as the high temperatures can cause burns or loss of consciousness. Slipping and falling on rocks is also common. Due to the location of the People of the Springs, the tribe is famous for its water sports: surfing, beach volleyball, diving, water polo, and parasailing. Moreover, the tribe members are Natlan's best guides and love to explore. Their work is similar to that of adventurers, but the People of the Springs' guides can explore lands where temperatures are high or areas covered in liquid phlogiston with the help of Koholasaurs. Therefore, both members of other tribes and foreign tourists often hire the Meztli guides to show them the shortest route or blaze a new trail.According to legend, the first chief and founder of the People of the Springs was the best guide in all of Natlan. At first, he was like a treasure hunter. He pursued results, overcoming countless dangers to prove his worth. Again and again, he strove to reach places others feared to tread, bringing back rare treasures. The first chief was at the height of his glory, but he still couldn't get enough. Then he found a new goal — a challenge no one had ever mastered — the legendary, mysterious island. The first chief's friends, who had traveled with him all this time, grew weary of the danger and warned him against the journey, but they nevertheless agreed to go with him. As before, they devised various ways to move forward and never failed the chief, even when he entrusted them with his life. They always trusted him, even when it required great courage. Finally, they reached their goal. The mysterious island shone with a golden light; countless treasures were buried there, and the golden glow was baiting him towards death. But the glow of rare ores was also a warning sign of an impending eruption. He could risk his life and claim the treasure, but he risked losing his friends. Ultimately, he decided to return without a treasure. Everyone was disappointed that the renowned guide returned empty-handed, but when he saw that everyone had returned alive, he was satisfied for the first time. Perhaps the treasure he was truly searching for had been nearby all along. So the guide decided to end his long journey and find a safe place for his hard-earned treasure, becoming the first chief of the People of the Springs. For him, this was the real mysterious island.The first chief left clues to the mysterious island so that everyone could travel there. Only a few could overcome this arduous journey, entrusting their lives to their friends, and discover the legendary treasure. But those who did, each time, made the same decision as the first chief. There's a saying among the guides of the People of the Springs, "If the goal of the journey was to reach the destination, then you should have never left the house to begin with."Over time, some unscrupulous guides began charging tourists and tribe members Mora, promising to lead them to the mysterious island. They forced them to buy expensive equipment at special stores and spend Mora on photographs with a Koholasaurus, which, they claimed, could reveal the secret of safe passage. Others simply boasted that they had already visited the legendary island many times. A man considered the tribe's best guide once claimed to have reached the mysterious island alone. And since no one else had been there, no one could disprove his claim. It later turned out that he had made it all up for the sake of his reputation, and those who had actually visited the island kept their journey a secret.One of the guides who actually visited the mysterious island is the tribe's hero, Mualani. The girl decided to become a guide after traveling through Natlan, when people began asking her to show them the way to dragon ruins, where no one had ever been. She thought it all sounded very doable, so the next day, she went and found the famous guide, Nuu, and asked to be his student. She asked him what skills a guide who wants to take people exploring needs to master. Nuu thought for a second: "First is wilderness survival, such as the behaviors of wild animals, the uses of and how to cook common plants, and how to pick a good campsite. Next is knowing the land itself, such as how to judge the direction of the tides and the length of time between eruptions. You must also have actually traveled across the landscape, traversing the canyons, caves, and volcanoes. Yes, spend about three years doing that, and you'll be ready to start learning." The girl was about to turn and leave, but suddenly thought better of it. Although her mentor emphasized that the most important thing was to reach their destination safely, Mualani could never resist looking at where the other fork in the road led. When she officially became a guide, she began planning the safest and most reliable routes for travelers, but a journey without happy accidents would be like an Apple Roly Poly without Apple. One day, she led tourists to a plateau with a sweeping view and offered to take a photo when a volcano erupted in the distance. The tourists were frightened by the roar, but Mualani reassured them that at that distance, it was perfectly safe, so they could enjoy the show. Mualani is now a leading guide of the new generation, with extensive experience."The most important thing on a journey is to have a good time on the way! The second most important is to pick a lucky time to set off!"Related Entries:Uenuku, the Treader of the RainbowThe first bearer of the Ancient Namewas Uenuku of the Meztli tribe. According to legend, several millennia ago, when dragons still ruled the future Natlan, the Oceanid Ianeira of Fontaine arrived at the springs at the behest of the Mistress of Many Waters, Egeria. She wanted to transform the searing waters of Natlan into clear springs and purge the water veins from flowing phlogiston, for the all-embracing love spread through the land along the flowing waters. The Oceanid explained that her ideal was the justice Uenuku sought. She offered to bless his spear with song and accompany him on his lonely journey in exchange for a spring where vicious beasts prowl. Although Uenuku had discerned the water fairy's true intentions and understood that she saw him as merely a means to fulfill an end, they still shared a common enemy, so he resolved to fight alongside her until the time came that they were to betray one another. Even if the Oceanid's words were simply designed to entice and everything dissipated into mist and rain, Uenuku would still have the justice he firmly believed in to "unite" the weak.Ianeira was supposed to abandon the one with blind faith in justice. All she had to do was simply find another who could become King. She never cared for Uenuku's ideals, but just as spring waters have never taken a fixed form, so too do the hearts of humans and fairies sway with the night breeze. Uenuku joined the excavation of hollows in Ochkanatlan, and the Oceanid helped pump the water out. One day, Uenuku made a mistake and was on the verge of being consumed by the dragonlord's flames, but the Oceanid shielded him from the flames. As she died, she wondered if this might be the "communication and understanding" that the Mistress of Many Waters sought. She gave him one last smile, covering the sunlike blaze, leaving only rainbow hues in the rising vapor. After that, Uenuku left the Grand Alliance.The scrolls passed down in the Meztli since time immemorial tell a completely different version of the legend. In this tale, the hero Uenuku met the Oceanid Ianeira, who came from foreign lands, and fell in love with her. In a moment of suspicion, he was separated from his beloved, but then, filled with regret, Uenuku wandered every inch of the scorched lands, searching only for his beloved. After decades of relentless pursuit, the water sprite's hardened heart softened, finally showing a trace of compassion. She plucked a soft cloud from the sky and turned it into a rainbow, guiding the hero towards the other side of the sea. Blessed by the Sacred Flame, Uenuku and his lover were finally reunited, never to be separated again. The tribal elders believe that the shells we see today are fragments of the rainbow that fell into the sea back then. Each shell is always formed with two connected sides, symbolizing a wish for reunion.Related Entries:The Fall of OchkanatlanWhen Xbalanque arose from the throne to enter the Sacred Flame, the mortal world awaited the arrival of their successor. His best friend, Och-Kan, decided that the Pyro Archon should forever remain the one and only. He became the ruler of the first city, which was named Ochkanatlan, and led the Grand Alliance to unite all the tribes under its rule. He wanted to create an ideal world for humans, one in which there was no place for the descendants of the ancient dragons, so he issued an order to exterminate them. To harness dragon technology, he opened the door to malevolent forces, leading Ochkanatlan to the Abyssal corrosion. At first, the Abyssal corrosion remained within the controllable range, and Och-Kan hoped that people would gradually adapt to it. But suddenly, during repairs, overnight, a deep well was completely submerged by a dark calamity, and all nearby residents were transformed into monsters. Although Och-Kan strove to continue Xbalanque's legacy, he became a tyrant to the people he considered his own. To them, Och-Kan was no different from the evil dragons that ruled Natlan, and the people called upon a new Pyro Archon to overthrow the tyrant.A rebellion against the tyrant Och-Kan was led by a scarlet-eyed youth from the Flower-Feather Clan. He was joined by the twin brothers, Atawallpa and Waskar, noble sons of Meztli and Teteocan, who loved to joke around. The elder Atawallpa had lips and teeth that were sharper than any blade and was an incorrigible chatterbox, while the younger Waskar’s back still bore the brunt of the tyrant's lash. With them were Sakkuk, the daughter of the mines, Yupanqui, an old friend of Xbalanque and Och-Kan, and the artisan Manqu. He recounted the incredible trials he had endured in Ochkanatlan, but the twins took the story as but a tale. When the scarlet-eyed youth led them to Ochkanatlan, those who came from the spring's source believed it was a time for those who had forgotten their past to listen anew to the echoes of the waves. And on that day, the eloquent Atawallpa rekindled the desire of all for past glories. And although the tyrant of Ochkanatlan was overthrown, Yupanqui and Manqu couldn’t leave the city, and Atawallpa’s tormented wails wracked his throat hoarse upon witnessing his brother die at the hands of their adversary.Related Entries:The CataclysmFive hundred years ago, the Cataclysm began across Teyvat, a black wave of Abyss engulfed all seven kingdoms, and Natlan was no exception. The waters of the People of the Springs were polluted, and the land of the Children of Echoes was covered with dangerous mud. Black winds ravaged the lands of the Flower-Feather Clan, and the already specific and fragile Ley Lines of Natlan were completely devastated. At first, the Natlanese believed that destruction was the Abyss's primary instinct, but its methods began to confirm its intelligence. Each disaster seemed to be specially "designed" for each tribe. The first to rise against the disaster was Tenoch, exiled from his tribe and stripped of his Ancient Name. He was joined by five heroes bearing the Ancient Names of the first Pyro Archon's companions. Last to join Tenoch was the greatest enemy from his youth, the giant Tupac of the People of the Springs. He stood out from the crowd due to his enormous height, and there was no one in Natlan taller or stronger than him. The mighty giant bore the Ancient NameFifteen hundred years earlier, this same name had been borne by Uenuku, who traveled with the first Pyro Archon, Xbalanque. The mountain-like Tupac had always been a true hero. Once, in a fit of rage, he shattered mountains with his bare hands and thrust rocks into the earth to make hot springs bubble up. He ventured alone into the sea, battled a two-tailed whale, and tore out the fierce beast's teeth to carry with him. During the battles between Tupac and Tenoch, the giant was left with over three hundred scars, twenty broken bones, and over one hundred obsidian shards lodged deep within his body. The giant himself left the hero with two hundred minor wounds, two broken ribs, and an eye that could no longer perceive distance. They recalled all their scars, then burst into riotous laughter, joined hands, and thus, Tenoch found allies from the six tribes, becoming the leader of the united army of Natlan. During the final battle, which the heroes embarked on with the Pyro Archon, the mountain-like Tupac was the last surviving hero and carried the Archon to the Sacred Flame before his death so that she could give up her life and be reborn many years later.Ten years after the Cataclysm, when the Abyss had retreated, a legend emerged in Natlan of the Jade of Return, an ancient treasure kept in the forbidden city of Ochkanatlan, capable of destroying the Abyss forever. People, desperate to fight the Abyss, decided to try their luck and search for the Jade, even if it meant a trap. Among these people was a team led by a warrior from the Flower-Feather Clan, which included a Mountain Ranger from the People of the Springs, who was supposed to reclaim his home. When they arrived in Ochkanatlan, it turned out that the Jade of Return was a myth, created by theIn reality, the Jade of Return was half a core needed to activate an ancient dragon weapon capable of destroying the Abyss at the cost of all life in Natlan. The Jade of Return was sealed so that only humans could remove it, so Waxaklahun Ubah Kan himself could not obtain it. Thus, he created a legend to attract humans. At the legendary Tonatiuh and in the forbidden city, the entire group perished in the battle with Och-Kan, who was corrupted by the Abyss.Related Entries:The War with the AbyssAlthough the Abyss was defeated during the Cataclysm, it did not vanish completely, but rather retreated into the depths of the Night Kingdom. Gradually, over the course of five hundred years, the Abyss began to attack Natlan. The Pilgrimage of the Return of the Sacred Flame and the Night Warden Wars were initiated to bolster the protection of the Sacred Flame. During the Pilgrimage, participants first competed against each other under the guidance of bearers of an Ancient Name, and then members of the winning teams earned the right to fight one-on-one duels. The Pilgrimage selected the strongest warriors from each tribe to fight the Abyss in defense of their homeland. Their names and deeds were captured in epic tales, and thanks to the Archon's blessing, called the Ode of Resurrection, the victors could be resurrected even if they died.Although the war between Natlan and the Abyss has lasted for centuries, and the Natlanese grew up on stories and legendary heroes who fought the Abyss, life among the People of the Springs has always remained calm and measured. When elders decided to discuss an important matter, they'd usually take a nice, comfy soak in the hot springs first, then enjoy some snacks along with milk before finally slowly getting around to the actual business. When children asked if the Abyss was so dangerous and why no one was worried, the adults replied that they, too, could defeat it when they grew up. But while the People of the Springs' life was still filled with parties at the hot springs, attacks from the Abyss became more frequent and dangerous. Several years ago, the Abyss attacked the tribe in the middle of the night. The tribe's hero, Mualani, who had no combat experience at the time, like her friends, wanted to stay and help the warriors. They set out to warn nearby residents, patrol the area, provide first aid, and mark the enemy's locations. Mualani, the fastest of them, set out to survey the area around the tribe along the spiritual paths, marking the locations of Abyssal Pylons. Each time she found one, she relayed the information to the battling guardians. They encountered Pylons that spewed forth hordes of monsters, and the warriors engaged in a fierce battle with them. By the time Mualani managed to find reinforcements, the battlefield was already scorched and blackened. The renowned and experienced tribe elder, Atea, was fearlessly fighting the monsters when one of them appeared behind her, preparing to strike. Seeing Atea, Mualani rushed toward her and, in a leap, knocked the monster down, but in doing so, she herself was completely exposed. Challenged, the monster turned and raised its keen claws towards Mualani, but the attack never came. Atea's sharp steel pierced the monster's heart, and Mualani escaped with only a few scratches. Since that battle, she has been determined to become even faster and stronger, to be more useful.During one battle, Atea was wounded in the stomach by a monster from the Abyss. Doctors managed to save her life, but the power of the Abyss remained in her body, and they made it clear that she could never bathe in the hot springs again. Immersion in hot water would accelerate the corrosion of her internal organs, and the disease would progress. For a long time, she lived, regretting that her illness prevented her from being on the front lines when her tribe faced ever greater challenges, but then she realized her body couldn't withstand it much longer. She began going to the hot springs again, unseen, and fighting monsters alone. When Atea's friends noticed her visiting the springs, they assumed she was feeling better and threw a party in her honor. But in reality, Atea had resigned herself to her imminent death, and even when the Traveler attempted to cleanse her body of the Abyss's power, it ingrained itself deep within her organs, leaving her as fragile as a dry leaf in the wind. When Atea realized her life force was waning, she gave the talisman to her hot springs friend, the Pyro Archon, Mavuika, as it "embodies fond memories and my strength of will." Shortly after the Abyss launched a full-scale invasion of Natlan, Atea the Candlekeeper perished, even in her final moments, thinking of protecting her tribe.Five hundred years after the Cataclysm, the Abyss attacked Natlan again, and the People of the Springs were no exception. The Abyss's attack significantly weakened the tribe's defenses, and their lands were under attack. The Meztli's hero, Mualani, and chief Amina set out to help purify the waters near the tribe's settlement, while others headed north. On the border of Toyac Springs, Coatepec Mountain, and the Basin of Unnumbered Flames, the warriors and their Saurian companions found themselves trapped, and the attacks only grew stronger. The People of the Springs' warriors and their Saurians were making their way to the Stadium of the Sacred Flame when they were suddenly attacked by Abyssal monsters disguised as Saurians. The Saurians fought to the last, trying to protect the people, but even the arriving reinforcements were too late.Related Entries:KoholasaursIn a time when the people of Natlan had not yet gathered into tribes and dragons ruled the land, there lived a young dragon who was unlike the others. In their pride, dragons have always looked down upon the other beings of this world, whether they were envoys of the heavens or puny mortal souls. But the young dragon Maawe, whose name meant "bit of string," loved to listen to the songs of the Monetoo and observe the lives of humans. It believed the beauty of a cool moonlit night and the warm shadows of red cliffs were more important than the true virtues of dragonkind. The dragon matriarch ordered Maawe to leave the tribe, for its heart had hardened, become as tenaciously proud as obsidian, and to be guided alone by cruel, lofty ambition.It should have endured the scorching sun and barren wasteland to find ambition and fury, to cultivate a prideful, virtuous nature. Monetoo, that had accompanied it through all those innocent dreams, followed it, and the dragon was no longer alone. Together they journeyed east toward the high mountains shrouded in sulfurous clouds. There it reached the canyons, and there it stood before the pitch-black mines. Seeing its brethren seeking shiny crystals within the mountain, Maawe called out to greet them, but heard only its own echo in response. It turned out that the dragons living here had become accustomed to the stillness and silence and had been reduced to being creatures that lurked among the mountain rocks. Finding no fury there, Maawe shrugged and left. Then it headed west toward the long-dead forest of mirk and gloom. It passed the remains of its ancestors, paying them respects as any dragon would, and approached a grand palace entwined with countless branches. Maawe called out to greet its kin flying freely through the canopy, but in response, it heard only the wind's rustling and swaying branches in return. It turned out that the dragons living here had become accustomed to the stillness and silence and had been reduced to being creatures that silently stalked the forest depths. Finding no fury there, Maawe shrugged and left. Maawe and the Monetoo traveled south to the brown prairies, where rivers had dried up. Maawe crossed a smoke-shrouded wasteland and saw his kinfallen into distant dreams among the fog. Maawe called out to greet them, and they responded warmly, inviting it to join them in wondrous dreaming. The glorious past and future of dragonkind shone forth, lit up by the miraculous luster of their fantasy. Maawe was about to succumb to this enchantment when it was suddenly awakened by the song of a friend. Unable to find fury here either, Maawe left this place. It then journeyed north to the untrodden edges of the land. It passed the lavaflow delta, crossed the silent, blistering wilderness, passed through lands where burning spirits danced, and entered cold obsidian gates. Finally, Maawe and the Monetoo stood before the high throne of a wise dragon, who asked what brought them here."I thought that my brethren's hearts had all been hardened by the war with the heavens,That the hatred that filled them had made them impervious to my advice.Yet today comes one before me, and such a young one at that.Tell me, what do you seek? Perhaps I might grant it as an exception."Maawe told the dragon of how the dragon tribe's matriarch had cast him out and sent him in search of fury, and of his own wanderings. The wise dragon replied that the fury the young dragon sought would not be found there and closed the obsidian gates before it. As Maawe returned, its faithful companion, deprived of light and warmth far from the phlogiston-rich land, turned as pale as ash, and its song grew distant and faint. Maawe desperately sought a way to save its companion, but the obsidian gates stayed firmly shut. Suddenly, the Monetoo asked Maawe to cast it into a sulfurous pool and bury it in the icy depths. Maawe wandered for a long time before reaching the sulfurous pools. Uninhabitable for living beings, it was a place where even getting close might result in being burned by toxic gases and scorched by boiling acid. But when Maawe scattered its companion's form into the sulfur, the boiling acid transformed into a clear spring. Thus, young Maawe created the first hot spring in Natlan and settled nearby. Its four limbs transformed into beautifully streamlined fins, its thin body became round, and thus it became the first of the Koholasaurs. Maawe never forgot its faithful companion and taught all the humans born from the springs the songs it had once heard and known. The first Meztli poets were born from the pure spring: "Poets and bards are born of sulfur." The poets who learned songs from Maawe became the ancestors of the People of the Springs' tribe.Related Entries:Akamai and Kau KauAmong the People of the Springs, there once lived a famous explorer named Akamai. He and his friend, Koholasaurus Kau Kau, vowed to explore all of Natlan so that their deeds would be recorded on woven scrolls. For them, adventure and victory were a duty bestowed by the Wayob, and stories of mysterious islands and heroes of bygone days filled their hearts and minds. So, the young adventurers set out on their journey to perform a pilgrimage on foot. They intended to find a rich vein of ore or treasure, but treasures were far fewer in the world than intrepid explorers. The ore they dug up was mostly ordinary, as were the crystals they uncovered, but their joy never faded, and by the light of their nighttime bonfires, they held the stones they had collected. Akamai and Kau Kau recalled the events and feelings they experienced when they found them. They retrieved one stone from the claws of a giant Tepetlisaurus while traversing crystal-filled mountains. Another tripped them at the edge of a natural hot spring while they were drunk. A third stone, covered in ashes, once lay for a long time on the edge of an ancient city, burned to ash, until two travelers took it with them, paying no mind to the gray sentinel's wishes.Together, Akamai and Kau Kau traveled throughout Natlan, filling their backpacks with countless beautiful stones and feasting on numerous delicious dishes. It is said that when they returned to the People of the Springs, Akamai had become much larger than he had been before. Years later, a descendant of Akamai wanted to emulate their forebear and set out on a journey. Akamai and Kau Kau decided to forge a blade for the scion to protect them from the dangers lurking in this world. And each time the smiths smelted the stones, the past was reawakened, coming to life with each memory spoken. When the great blade was forged, Akamai and Kau Kau presented it to the future wanderer as a parting gift."Let the memories of the past accompany you on your journey, in place of forebears who now lack the strength to...""The past flows through the blood into each new generation, like an unquenchable fire passed down through rituals that never cease to burn."Related Entries:

Media: Trailers and Story TeasersStop Motion Animation: "Natlan Tribe Introductions"August 17, 2024The warriors in the Stadium of the Sacred Flame are about to enter the fray.While waiting for the competition to begin,Why not take some time to listen to our three friends share the various facets of their tribal lives?YouTube:Kachina's Notes: "Natlan's Saurian Companions"August 28, 2024You'll run into all kinds of Saurians during your adventures here in Natlan.Journey alongside the Saurians and immerse yourself in the breathtaking vistas of Natlan.YouTube:IllustrationsPeople of the SpringsAugust 18, 2024Hello, Traveler!Do you enjoy soaking in hot springs? If so, don't miss out on the "People of the Springs"! They have the best vacation spot, so let's learn more about them!

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Seven Pillars

Seven sages of King Deshret Al-Ahmar.

Attributes: Name: Seven Pillars · Type: Oeganization · Region: Sumeru

Properties: Seven PillarsOne of King Deshret's Seven Pillars, the Scribe of Scribes, the Ibis King. Once a Moon Envoy, he could have once stood among the gods, only to be defeated by King Deshret and brought into his service. Among the Seven Pillars, the Ibis King embodies the wisdom of King Deshret. He is exceedingly cunning, possessed of a formidable intellect and prowess for offering counsel to King Deshret. Within Sumeru's academic circles, some scholars believe that many of the desert's upheavals can be traced to this clever king. Certain texts record him as a flatterer and a god of deceit. After being imprisoned in Aaru by King Deshret, Thoth bestowed three "gifts": the power of "Deceit" upon the Tulaytullah noble Goudarz; the power of "Being Loved" upon the Tulaytullah royal heiress Makhaira; and the eyes of seeing through hearts upon a girl of the Shimti, Nefer. The long ages of torment have softened Thoth considerably, and his constant stream of jokes and witticisms now makes him seem notably more approachable.One of King Deshret's Seven Pillars, the Captain of Captains, Sobek the Crocodile King. He could once have stood among the gods, only to be defeated by King Deshret and brought into his service. Among the Seven Pillars, the Crocodile King embodies the strength of King Deshret. While ruling over war with a hot-tempered and straightforward nature, he also blesses the land with abundance. His statues are commonly found in oases and water temples. Legend tells that he was King Deshret's foremost general, who campaigned across many lands. Awed by his raw strength, tenacity, and fury, some mercenaries secretly worship him as their god. Sobek was once competitive and bellicose, but after being imprisoned in Aaru alongside Heryshaf and Thoth, he had to pass the time with tabletop games, and has since grown more easygoing.One of King Deshret's Seven Pillars, the Minister of Ministers, the Goat King. He could once have stood among the gods, only to be defeated by King Deshret and brought into his service. Among the Seven Pillars, the Goat King embodies the rulership of King Deshret. His manner is enigmatic, his thoughts meticulous. He is the executor of King Deshret's authority, yet he prefers to remain neutral. Generally, unless a matter of great consequence arises, Heryshaf will offer no concrete opinion. Silence is his cunning, and observation his wisdom. It is hard to say why he has come to be this way, yet such is the way he exists. Even after being confined within Aaru, he seems essentially unchanged.One of King Deshret's Seven Pillars, Saint Bennu, the Most-Radiant. Unlike the three Kings, Bennu is an intelligent construct fashioned by King Deshret, who entrusted him with the duty of guarding the gates of Aaru. Bennu possesses a will of his own. He watches over the eternal utopia within Aaru — the Golden Slumber. Following the passing of King Deshret, he ceased his own functions and fell into stillness. Despite being an intelligent construct, Bennu possesses a remarkably vivid personality. Serious and earnest, he detests having his plans disrupted, and has little tolerance for irresponsible colleagues. He has also frankly stated that among the Seven Pillars, the colleague he admires most is Hermanubis, the Sage of Sages.One of King Deshret's Seven Pillars, Saint Shesepankh, the Most-Holy. Unlike the three Kings, Shesepankh is an intelligent construct fashioned by King Deshret Al-Ahmar, who entrusted him with the duty of overseeing all the Jinn of the world. Shesepankh possesses a will of his own. Following the passing of King Deshret Al-Ahmar, he ceased his own functions and fell into stillness. Though Shesepankh and Bennu are both intelligent constructs, their personalities are worlds apart. Where Bennu is severe, Shesepankh is leisurely. In times past, he would often wander the desert in his spare time, asking travelers all manner of questions. Driven by a profound curiosity, he will tirelessly pursue any matter that piques his interest to its very heart. Looking back, this was perhaps because he oversaw the Jinn, whose mother was Nabu Malikata, the Goddess of Flowers, an angel of wisdom who delighted in posing questions. Through what the Jinn relayed to him, Shesepankh too developed a fondness for inquiry. In short, Shesepankh believes that maintaining a leisurely air is a good thing, a piece of worldly wisdom for navigating life, a sentiment much to Bennu's annoyance. He also often thinks fondly of his old colleague Hermanubis.One of King Deshret's Seven Pillars, Saint Hermanubis, the Greatest of Sages. The only one among the Seven Pillars to ascend from humanity to the rank of a god's familiar. Born of the Tighnar people, he was a sage and warrior known far and wide. Sincere, steadfast, kind, and steady, he earned widespread respect. He was the guide of all priests, and within the academic world, he is honored as a foundational figure of desert civilization. Following the passing of King Deshret, Hermanubis led his people to the city of Tulaytullah, where he founded the to preserve and steward all manner of knowledge. To safeguard this lofty and hidden order, he shattered himself so that his power might be inherited by those who came after. To this day, the members of the Temple of Silence raise their voices in praise of Hermanubis: May his name endure through the ages, and his valor remain immortal across all time. As for his peers among the Seven Pillars, whether they admit it or not, all held a deep-seated respect for Hermanubis. Even now, a millennium later, the mention of his name stirs memories of the days when they once gathered together in fellowship.Apep, the Dendro Dragon Sovereign, the Dragon King, the supreme spirit, the ruler of elemental creatures, and one of King Deshret's Seven Pillars. The name was devised by King Deshret and the other six Pillars, and Apep herself dismisses it with disdain. In many legends, she is the embodiment of vitality. As a Dragon Sovereign, she holds deep contempt for humans and gods, a sentiment born not of arrogance. She is a remnant of an era long since passed. The Dendro Dragon Sovereign feuded with King Deshret, but struck a deal with him, allowing him to build a civilization on her territory. As a result of the deal, after Al-Ahmar's death, Apep absorbed his body, but instead of gaining wisdom, she was infected with forbidden knowledge.RelationshipsKing Deshret, whom the Seven Pillars, except for Apep, served. Thoth, Sobek, and Heryshef were King Deshret's closest advisors, on whose advice he used forbidden knowledge, leading to the collapse of his civilization.Related QuestsRelated Books and Items

Shades

Four Shades created by the Primordial One.

Attributes: Name: Shades · Type: Species · Region: Celestia · Creator: Primordial One

Properties: RelationshipsAfter the war with , the Primordial One created four shining Shades. Together, they reformed Teyvat and created humans.Notable ShadesThe Ruler of Death, under whose leadership the Night Kingdom was created and the rules of Natlan were established. It is believed that she greatly exceeded her authority as a shade, and this angered the Heavenly Principles.Using the divine throne of Natlan allows one to use the power of Ronova, and the price for this power is death.The Ruler of Life, who was devoured by . Naberius is not gone, but has become one with the Sinner.The Ruler of Time and ruler of the unchanging world.The Ruler of Space, who separated the and the . Other shades can't find her and think she may have betrayed them and loves her new master more than herself.Related Books

Media: Illustrations"Ruler of Life" NaberiusJuly 9, 2025"You seem to wield my power as if it were nothing but a plaything for your amusement.""Ruler of Death" RonovaJuly 9, 2025".. Anyway. It's time I put this space out of its misery.""Ruler of Time" IstarothJuly 9, 2025"I had to find some way to pass the time, did I not?"

Seelie

Once a mighty race that lived to guide mankind. They have been cursed to degenerate into nothing but empty husks. They show those who follow them treasures hidden from human eyes.

Attributes: Name: Seelie · Type: Species · Region: MondstadtLiyueInazumaSumeruFontaine · Creator: Heavenly Principles

Properties: RelationshipsOnce, Seelie were angels. The first angel fell in love with a Voyager from a distant world, and they decided to go against the laws established by the Heavenly Principles. For this betrayal, the first angel was stripped of her name and flesh, and all angels were cursed: If they dared gaze into another's eyes, and to one alone offer the love that was meant for all, then not only would their divine beauty crumble into the wind, but their minds would fall to dust, until from the fallen one's remains, a Seelie would rise, forever drifting in search of fading memories to consume. After the war with the invaders from beyond the skies, the angels were banished and stripped of their minds and bodies.The Heavenly Principles created angels and exiled them from Celestia.Dragons killed almost all Seelie in Natlan, so the latter can be found only in the Night Kingdom.TypesThe most common type of the SeelieWarming Seelie found in Dragonspine were mutated due to the unique climate conditions of this place. The gentle warmth of a Warming Seelie can help alleviate the effects of the bitter cold. Perhaps its warmth can also be used to trigger some ruin mechanisms.Luminous Seelie found in the underground Chasm were mutated by the unique climate conditions of this place. Being close to a Luminous Seelie will gradually recharge the Lumenstone Adjuvant's energy. The light from such a Seelie can also activate some devices.Electro Seelie can be found in Inazuma. These Seelie move at high speed and will apply Electro to anything nearby.A type of Seelie that can be found near the Withering Zones in Sumeru. These Seelie help to decrease the accumulation of Decay.Unlike other Seelie, Mini Seelie does not serve to guide others but instead follows them to see the world.Ulman's Treasure-Seeking Seelie. This special Seelie is particularly sensitive to the presence of Iron Coins.Related Entries

Sumeru Akademiya

The Sumeru organization, which exercises administrative control over the region and educates people.

Attributes: Name: Sumeru Akademiya · Type: Administrative Organization · Region: Sumeru · Leaders: Dendro ArchonSix Great Sages

Properties: DarshansNameSpecializationNotable MembersAmurtaBiology, ecology, and medicineNaphis (Great Sage)Kautilya (Senior Researcher)HaravatatSemiotics, linguistics, and rune studiesKhajeh (Great Sage, exiled) (Scribe)KshahrewarTechnology, architecture, and mechanical skillsZaha HadiJazariRtawahistIlluminationism, astronomy, and astrologyAzar (Great Sage, exiled)SpantamadElementalism, elemental reactions, alchemy, and Ley LinesCyrus (Retired)VahumanaAetiology, history, sociology, semanticsIskandarSirajSachinVikramSoheilOrder of Sceptics(divided from the Akademiya ~500 years ago)History and heritageNagarjunaNasejunaPyrrhoFestivalsDendro Archon's birthday celebration was organized by the Sumeru Akademiya.Akademiya ExtravaganzaAkademiya Extravaganza is a grand event run by the Akademiya that can be divided into the Wisdom Gala and the Interdarshan Championship.

Scions of the Canopy

One of the six tribes of Natlan, also known as Huitztlan. The tribe's people love extreme sports like rock climbing, rappelling, volcano parkour, and live alongside the Yumkasaurs.

Attributes: Name: Scions of the Canopy · Type: Tribe · Region: Natlan · Chief: Wayna · TCG Action Card: "Scions of the Canopy"

Properties: Notable MembersYupanquiHero who stole the Turnfire from the tyrant of the Cinder City, . His Ancient Name wasHero of the tribe who died in the 500 years ago. His companion was . Burkina's Ancient Name wasThe current Pyro Archon who has the Ancient NameTribal chiefSaurian hunter. He is a hero of the Scions of the Canopy, who has been acknowledged by his Ancient NameVichamaLegendary warrior and scout of the tribe. He died in the Abyss invasion.MallkoTribal warrior and Vichama's close friend. He died in the Night Warden Wars.AreaRelationshipsTribal companionsRelated Books and Items

Lore: Scions of the CanopyTheare a tribe living alongside the Yumkasaurs on Coatepec Mountain. Many millennia ago, they inhabited a site now known as the Ancestral Temple, but after a period of upheaval, they were forced to abandon it. Since the tribe's settlements are now located on a sheer cliff, members of the Scions of the Canopy are renowned for their extreme sports: Free Solo Climbing, Mountain Parkour, Hot Air Balloon Racing, Cliff Bungee Jumping, and much more. Because all tribe members are specially trained, tourists are prohibited from participating in these sports at any time of day without training, instruction, special equipment, and supervision. Their love of extreme sports allows the Scions of the Canopy to be excellent couriers. Using grappling hooks, they can quickly move through trees, delivering packages and letters. During the Abyss's attack on Natlan, Huitztlan couriers relayed reports from the front so warriors could assess the threat. The tribal chief is a relatively young but experienced man named Wayna, whose mantra is, "Life isn't complete without taking risks."The most famous member of the tribe is the Pyro Archon, Mavuika, born over five hundred years ago into an ordinary family. As a child, she was very curious and developed ahead of her peers. One day, when Mavuika was very young, her father went to the Night Warden Wars, where he was to fight the Abyss. His team was victorious, but three of the seven warriors, including her father, perished. Mavuika believed that thanks to the Ode of Resurrection, her father would return unharmed, but contrary to her expectations, he was covered in wounds from head to toe, so much so that he could not even stand on his own two feet. The Ode of Resurrection could rekindle life, but only the fatal wound could be reversed. The wounds that had slowly accumulated as the battle raged on, or pre-existing ailments, would not be cured. Her father told her that this was the truth of "war," that all fear death, but that some would always step forth to fight, because they had something they wished to protect. At that moment, the girl firmly decided that since they were forced to fight that war, she would put an end to it. Her parents supported their daughter, and this acknowledgment only strengthened her resolve and brought theupon her. And although she later learned many secrets and became more closely acquainted with the crisis that Natlan faced, she never once doubted the trust they placed in her. She believed that this was something that only she could do — not only because she was "Kiongozi" Mavuika, but also because she was her parents' daughter, their pride and joy. She was a daughter of the Scions of the Canopy — a daughter of Natlan.As a true member of the Scions of the Canopy, Mavuika has a wide range of hobbies and has unparalleled skill in the various sports and games popular across the tribes, constantly striving to improve. When she first learned how to rock climb, she would commit every movement her coach made to memory and ask in detail about every last maneuver. She then trained extensively to make her body remember the trick behind each movement, gradually executing them faster and faster. She also talked with her coach and used various tools and equipment in order to solve problems she encountered, enumerating lists of solutions, and trying out each one in turn before choosing the best. In this way, Mavuika quickly honed her climbing skills, while her questions grew ever harder for her coach to answer, eventually shifting their relationship from that of teacher and student to that of fellow lovers of climbing, delving into their craft together.Related Entries:YupanquiThe most important and desired Ancient Name of the Scions of the Canopy isthe first bearer of which was Yupanqui, a friend of the first Pyro Archon, Xbalanque. Yupanqui was born over two thousand years ago and was born strong, brave, and boastful. In his youth, he wandered the woods, challenging passersby to duels, until one day he was easily defeated by the half-human, Och-Kan, Xbalanque's companion. Seeing the young man in such a pitiful state, the archer laughed. Half of shame, half of annoyance, Yupanqui made up his mind to follow them to hide the shame of defeat."Hey! You aren't seriously thinking of taking on that... Uh, whatever it is, without me, are you?""Listen up, you lot! I am Yupanqui, and it is I that is destined to shake the very foundations of the... Wait, I haven't finished!"More than once did Yupanqui's failure to heed advice land him in great danger, and more than once did his boisterousness earn him his companion's annoyance. Despite this, the companions who journeyed by the warrior's side tolerated his youthful ignorance. Along with five other heroes, they stood against the ancient dragons and journeyed to the Sacred Volcano of Tollan to slay the Pyro Dragon, Xiuhcoatl. After their victory, Xbalanque was reborn from the Sacred Flame and became the first Pyro Archon, and together with his companions, he founded the Grand Alliance.When Xbalanque, at the dawn of his life, entered the Sacred Flame, he left the rule of Natlan to his best friend, Och-Kan. Attempts to lead humanity to greatness drove Och-Kan to madness, and the capital of the Grand Alliance to the corruption of the Abyss. The half-human, half-dragon hated his dragon side and ordered the extermination of all descendants of the ancient dragons. Lamenting that his grand vision of humans and dragons coexisting had become beyond reach, the aging Yupanqui could not bring himself to rebel against his only surviving old friend. He believed that passion was like fire — despite regret and unwillingness, once extinguished, it is gone. Thus, he silently accepted the idle position of ordnance officer for the Grand Alliance, resolving never to interfere with his old friend's orders again, waiting only for the day that he would return to the Sacred Flame.But one day, a scarlet-eyed youth from the Flower-Feather Clan decided to rebel against the tyrant Och-Kan. He saved the dragons from the shadow of the sword and, at night, came to pay a visit to the ordnance officer's abode, addressing Yupanqui and begging him to break his oath. The silent old man gave no direct answer, merely glancing at the dusty greatsword beside him. In his eyes, over the long years glazed dull with gloom, a spark of fiery brilliance flashed up once more.Yupanqui and the scarlet-eyed youth teamed up with the daughter of the mines, Sakkuk, who bore the Ancient Name of Yupanqui's old friend, and the heroic twins, Atawallpa and Waskar. To get into the Forbidden City, they needed a man who knew all the roads, paths, and secret passages of the city and could operate any mechanisms. The silent Yupanqui then named the craftsman Manqu of the Children of Echoes. Manqu managed to cut off power to the Grand Alliance capital, allowing Yupanqui, taking advantage of the confusion, to deliver the scarlet-eyed youth to Och-Kan's throne room. Although the scarlet-eyed youth defeated the tyrant and became the second Pyro Archon, Yupanqui never returned from that rebellion and perished in the Turnfire. According to the legend, Och-Kan used the Turnfire to rule Natlan and oppress anyone who opposed him. Turnfire is different from normal fire: if one gets set on fire with it, they will feel a horrible burning pain from behind them, but they won't die right away. And, whatever you do, you mustn't turn back to look at it. Yupanqui stole the Turnfire and threw it at the Och-Kan's army. All the soldiers were burned to ashes. Just as Yupanqui was about to leave the city, he thought he heard Och-kan calling out to him from behind. It caught him off guard, and he turned around to look, but Och-kan was not there. All he saw was a city burned black, an army in ruins, and giant flames reaching up into the sky. A split second later, the flames he saw burst out from inside his eyes and swallowed Yupanqui up. This fire burned more fiercely than any other. It burned for a hundred days, until it burned a hole right through the Ley Lines, and then fell into the deathly dark Night Kingdom, where it still burns to this day. The Turnfire lights up the path that leads to the next life, but for the dead to be reborn, they have to accept the flames and be purified by the fire first.Related Entries:The War with the AbyssFive hundred years ago, the Abyss penetrated Teyvat, and all of Natlan was plunged into war. A young warrior of the Scions of the Canopy, Burkina, bearing the Ancient Name Malipo, and his Yumkasaurus companion, Kongamato, joined Burkina's old friend, the exiled Tenoch, and set out to battle the Abyss. Along with Tenoch and other Natlan heroes, bearing the Ancient Names of the first Pyro Archon's companions, they fought in the battle that created the Mare Jivari. During the Cataclysm, Burkina's companion became tainted with the Abyss and lost his mind. In a fit of madness, he attacked Burkina, but the latter did not resist, choosing instead to call upon the power of the Turnfire at the cost of his own life and transfer it to Kongamato. Perhaps he believed the Mountain King was stronger than him and more valuable to the tribe, or perhaps he acted out of loyalty to his friend.The Pyro Archon, Mavuika, also fought bravely for her country. During the war with the Abyss, the Natlanese calculations estimated that they would have a maximum of five hundred years before the Night Kingdom was completely lost to the Abyss. But at that time, Natlan lay in ruins, and civilization was dying. The tribes needed to be united, otherwise, it would be impossible to dream of a final victory. The Pyro Archon had a long conversation with the heroes of each tribe, and finally developed a five-hundred-year-long plan to save Natlan. During this time, the Archons and chiefs were to rebuild the tribes, and when the time came, the Wayob would again choose six heroes of Natlan with the Ancient Names of Xbalanque's companions. Mavuika herself was to enter the Sacred Flame and be reborn five hundred years later, when Natlan's time was running out.Five hundred years ago, when Mavuika's plan to save Natlan was revealed to the chiefs and elite warriors, there were stark divisions of opinion. Some believed that the loss of a leader and warrior as important as Mavuika was unacceptable, for there could be no future to speak of if the present era could not be defended. In the end, however, the vast majority were persuaded by Mavuika or by the various tribal chiefs, for hers was the only plan that provided any hope of victory, even though to those at the time, it seemed incredibly risky and had slim odds of success. The warriors visited Mavuika as one, offering their most important belongings to be used as "fuel" in case of any future emergencies. These brave people were proud of this necessary sacrifice and did not hesitate in the least. Mavuika spoke to them each in turn, offering them a hot drink and listening to the stories behind these objects. She wanted to carry these stories with her into the future, for memories can surpass time, where human lifespans may fail. And though these objects might not endure into the future, so long as someone still sang their stories, they could welcome the victorious dawn alongside the people of the future. Some asked the Archon if she had similar stories, and she spoke of her parents, her sister Hine, and two mischievous Yumkasaurs, the things she held most dear in the time she was about to lose. But none of that mattered. All of it ceased to be important the moment they decided on the plan to fight the Abyss, even herself.Five hundred years later, when Mavuika was reborn from the Sacred Flame, the Abyss once again began its invasion of Natlan. Using the power of the six heroes of Natlan, recognized by their Ancient Names, the power of the divine throne, and the Ruler of Death, Mavuika was able to defeat the Abyss once and for all, but many perished in the war. Among them was the master of intelligence and analysis, Vichama, who bore an Ancient Name, which meant "to seek." During the Night Warden Wars five years ago, Vichama injured his leg and couldn't participate, and his team was unable to overcome the Abyss and perished. Among the dead was Vichama's close friend, Mallko, with whom he had been inseparable. Afterward, Vichama fell into depression and blamed himself for everything. But the battle at the Scions of the Canopy settlement allowed him to fulfill his dream. He scouted the location and direction of the attacks, so Chief Wayna would have the safest way to evacuate. Vichama remained with the tribe until the very end, providing information for the future of his tribe and all of Natlan. He did not fear death, for he knew that in the Night Kingdom he would meet his friend again, and together they would witness the birth of a new Natlan.Related Entries:MalipoSince the silent warrior Yupanqui died stealing the Turnfire from the tyrant Och-Kan, the Ancient Namehas become the most honorable in Huitztlan. While Ancient Names possess no real power, an Ancient Name scholar from the Scions of the Canopy believed Malipo may represent a special case. Since it first arose during the era of the first Pyro Archon, it may contain remnants of Xbalanque's power. After studying all occurrences of this name, the scholar concluded that Malipo represents a mysterious ritual involving a tit-for-tat exchange with a price. It dated back to the first Pyro Archon, fell with the Grand Alliance, was then buried in the Night Kingdom, and now awaited the call of its new bearer. But this Ancient Name is not only a heroic symbol in Huitztlan, but it also comes with the more ominous implication of eventual tragedy. Every bearer of the name Malipo died of unnatural causes, as if the specter of the Turnfire was always lurking in the background. The researcher believed this indicated the existence of some higher power that is always watching the name-bearer, examining their actions, and eventually demanding payment in return. None can escape this payment — unless, perhaps, they could honestly swear by Turnfire to never make a single mistake in their entire life.The last bearer of the ancient name Malipo is the Saurian Hunter and hero of Natlan, Kinich. Kinich can be seen everywhere with his companion, the sovereign ruler K'uhul Ajaw, one of the thirteen Dragonlords created by the Pyro Dragon, Xiuhcoatl. His true form was sealed within a bracelet, leaving only a phlogiston projection. One day, an earthquake uncovered ancient dragon ruins rumored to hold a "secret draconic treasure." After more than a few initial surveying parties were lost, however, any interested parties decided to exercise caution. By then, Kinich was already a renowned Saurian Hunter, and one of the teams invited him to join them. It was only after they had entered that they found the place teeming with monsters and mechanisms, discovering that it was far more perilous than the rumors had suggested. Some died, others were wounded, and others still fell back, until at last only Kinich reached the ruin's depths. And that was where he encountered the ancient being, K'uhul Ajaw, who had been sealed away. Kinich immediately sensed the wickedness in the other party's voice, but also realized that its power might be useful even so. As for Ajaw, he desired to see the sun, having spent millennia in the cave. After several days of negotiations, Kinich and Ajaw entered into an unbreakable pact: the dragon pledged to obey Kinich's commands and lend him a share of his strength in accordance with their agreement. In exchange, Kinich took Ajaw with him so he could see the outside world, and upon his death, his body would be given to the sovereign ruler. When Kinich signed the pact, he truly understood what it meant to pay the "price" and received the Ancient Name Malipo.Related Entries:YumkasaursFor centuries, the Yumkasaurs have been the faithful companions of the Scions of the Canopy. Together, they battle the Abyss, engage in sports, and deliver packages. The most famous Yumkasaurus and the tribe's symbol is Mountain King Kongamato, a companion of the hero Burkina. They met when Burkina was a young courier. One day, the hero made a bet with the Yumkasaurus that he would climb the farthest peak of Coatepec Mountain and harvest the Flamegranates from the mother tree, which grew higher than the volcano. To carry out his plan, Burkina began training rigorously until he was finally ready for the challenge. He was about to throw a hook to retrieve the Flamegranates hanging from the tree, but a sudden gust of wind threw him back. Burkina began to fall from the tree when, suddenly, a Yumkasaurus appeared in the dense canopy of the Mother Tree and saved the courier from death with its long tongue. The same Yumkasaurus who always tussled with Burkina secretly followed him and saved him at a crucial moment. The young courier gave him the Flamegranates as a token of gratitude, and thus began a friendship between the future hero of Natlan and the Mountain King Kongamato.After Kongamato was corrupted by the Abyss and killed his friend during the Cataclysm, he fell into slumber. The memories of his friend were lost to a long nightmare, and even the name "Kongamato" itself has become unfamiliar to the ancient lord of the Yumkasaurs. The Abyss energy within him was extremely sensitive, and if disturbed, he would awaken and fly into a blind rage, attacking anything that moved. The Mountain King was unable to break free from the nightmare, but he had to protect the Turnfire, no longer even knowing to whom it belonged. Even if the great body he was once so proud of continues to be wracked by burning agony, even if his now decaying frame still bears the imprints of unbearable shame, even so, he would never allow anyone to desecrate the life and fire that were once his. For the giant beast, now lost to madness, despite his soul having been consumed by the filth of darkness, this final shred of resolve he refused to abandon, no matter what."I shall return the Turnfire name to the Night Realm, in exchange for the final kindling.""By past fuel, and present flame, life marches ever on.""We will answer to the fire for all our deeds. Amidst the flames, we shall be reunited."The tribe started celebrating a ceremony, the Turnfire Night, during which they remembered the fallen heroes of Natlan and cleansed the Abyss within the Mountain King so that he would remain soundly asleep. Over time, Abyssal activity in Natlan increased, affecting the unstable energy within the Yumkasaurus, causing him to awaken and attack with increasing frequency. Some elders decided to completely purge Kongamato of the Abyss, which would have resulted in the death of the tribe's symbol, but the current bearer of the Malipo name, Kinich, was able to restore the Yumkasaurus's sanity. The Turnfire, summoned by the Mountain King himself, and the Sacred Flame, created a transparent shell around Kongamato, isolating him from the external influence of the Abyss.Related Entries:

Media: Trailers and Story TeasersStop Motion Animation: "Natlan Tribe Introductions"August 17, 2024The warriors in the Stadium of the Sacred Flame are about to enter the fray.While waiting for the competition to begin,Why not take some time to listen to our three friends share the various facets of their tribal lives?YouTube:Kachina's Notes: "Natlan's Saurian Companions"August 28, 2024You'll run into all kinds of Saurians during your adventures here in Natlan.Journey alongside the Saurians and immerse yourself in the breathtaking vistas of Natlan.YouTube:Illustrations"Scions of the Canopy"August 19, 2024Hello, Traveler!I've heard that people from a certain tribe really love adventure and sometimes do things that seem quite dangerous to others. Let's learn more about them!

Spina di Rosula

Spina di Rosula is a citizen-oriented society that involves many walks of life and focuses its efforts on solving difficult issues amongst the common folk, and that it will cooperate with the Fontainian authorities where needed.

Attributes: Name: Spina di Rosula · Type: Citizen-oriented society · Region: Fontaine · Leader: Navia Caspar

Properties: Notable MembersCallas CasparA founder and the first president of Spina di Rosula, and the head of Poisson. He was killed by Clorinde in a legal duel after being accused of murder.Clementine CasparCallas's wife and Navia's mother, who died due to complications after childbirth.The current head of Spina di Rosula, daughter of Clementine and Callas.Spina di Rosula's butler who died during the evacuation of Poisson.Navia's attendant who died during the evacuation of Poisson.A Senior Adviser."The White Glove," a member of Spina di Rosula, involved in the prosecution of individuals involved in the sale of Sinthe."The Fisherman," Sonny's partner and member of Spina di Rosula.A fishmonger from Poisson.ConsigliereA and "Counselor" of Spina di Rosula. It is an ideal sort of "person" you'd confide in.TetreauxisA bartender in the Fleuve Cendre.A former member of Spina di Rosula who was connected to Sinthe distribution.RelationshipsThe head of the Confrerie of Cabriere, a sister organization of Spina di Rosula.The Garde responsible for coordinating information between Spina di Rosula and Maison Gardiennage.Jacques's, a former informant of Spina di Rosula, wife. Spina di Rosula takes care of her and her daughter since Jacques's death.

Lore: Spina di RosulaSpina di Rosula is a citizen-oriented society that involves many walks of life and focuses its efforts on solving difficult issues amongst the common folk, and it will cooperate with the Fontainian authorities where needed. The high-ranking people are not all-knowing, so Spina di Rosula comes to their aid, to seep into the cracks where filth falls through, where their watch fails them. If people are confronted with those who do not intend to talk, the organization can handle the matter with more brutal methods by bringing in the "White Glove."The organization, whose headquarters are located in the ship, was founded by Callas in Poisson. A gigantic and glamorous ship embodies discovery, opportunity, ambition, and conquest. It symbolizes Spina di Rosula's bright and limitless future. The Spina's emblem, featuring an anchor and roses, was designed by Clementine, Callas's wife and Navia's mother, the current head of the organization.At one time, Callas was respected in the Court of Fontaine, and Spina di Rosula could afford anything. Callas was a very ambitious man who always looked forward, so he dreamed that the development of Spina di Rosula would turn Poisson into a large city, not inferior to the splendor of the Court of Fontaine. Callas was famous for his stubbornness and coldness, and Clementine was always cheerful. Callas managed the affairs of the organization and expanded its sphere of influence, while Clementine took care of the relationships and atmosphere within Spina di Rosula. Together they complemented each other's characters, and thanks to their efforts, Spina di Rosula grew and prospered.Spina di Rosula is now strapped for cash, so they conduct much of their operations at their headquarters in the Fleuve Cendre. The organization does not allow illegal or unethical profiteering, so at the moment, it exists at the expense of funds from the residents of Fontaine who support it.Related Entries:Aquabus LinesOne of Callas's most important projects was the construction of aquabus water lines stretching throughout Fontaine. When the construction of the lines was discussed, Spina di Rosula was divided into two parties. Callas believed that the organization had a rare opportunity to establish cooperation with the authorities of the Court of Fontaine and the Research Institute and that the construction of the lines would help to establish useful connections. The aquabuses were supposed to bring commercial benefits and a good reputation among the residents of Fontaine. The second party, led by Spina di Rosula member Romeuf, thought that such significant sums would be better invested in the development of Poisson. When the parties could not agree, Romeuf and his supporters harbored a grudge against Callas and Clementine, considering her biased because of her pregnancy. For Romeuf's group, Clementine's support for the construction of the lines was a betrayal, meaning their voices would never be heard again. After Clementine died due to complications during the birth of her daughter, Callas began to view the construction of lines as the embodiment of her last will. Then the last hope of compromise disappeared, so Romeuf left Spina di Rosula.As a result, with the support of Spina di Rosula, three aquabus lines were built, named after the Caspar family: Clementine, Navia, and Callas. Although the organization's home is Poisson, none of the lines lead into the town, and only the Clementine line passes through the Mont Automnequi. The Callas line leading from the Court of Fontaine to the Research Institute was destroyed when the Institute's Central Laboratory exploded, but Navia plans not only to restore it and add additional stops on existing lines but also to build the fourth line to the Lumidouce Harbor.Many years later, when the daughter of Clementine and Callas, Navia, became the head of the organization, Romeuf decided to take revenge on Spina di Rosula and blow up the Clementine line passing over Poisson. His assistant Colter, who had recently left the Fortress of Meropide, blamed all the troubles that happened to Spina di Rosula on Navia, because of whom, in his opinion, Clementine, Callas, and the former butler Melus died. He believed that Navia destroyed everything dear to him with her own hands and brought Poisson to destruction. Navia was able to defeat Colter in a fight, and the Traveler and Paimon defused the bombs and saved the line from destruction.Related Entries:Serial Disappearances CaseAbout 20 years ago, Fontaine was confronted with the disappearance of young women. Despite all the efforts of the Maison Gardiennage, neither women nor the criminal was ever found. In addition, a few years ago in Poisson, a certain Sinthe began to gain popularity — a drink that could excite your mood and produce many pleasant hallucinations. With long-term use of Sinthe, many side effects occurred, including a loss of the ability to focus or control one's emotions. Upon withdrawal, the person experienced flashes of paranoia and anxiety while lacking the energy to do anything. Sinthe itself was the diluted water of the Primordial Sea, which was capable of dissolving the Fontainians due to their origin as the Oceanids.Callas, who was the head of Poisson at the time, demanded a complete ban on Sinthe and decided to find the person behind the sale of the drink. Realizing that the enemy was smart, Callas decided to secretly establish contact with the sellers and build personal relationships with them. Eventually, he managed to convince one man, Jacques, to become his informant. Jacques was ashamed of his work after seeing the effects of Sinthe, so he agreed to help Callas. One evening, Callas held a banquet at a countryside estate, where he planned to exchange information with Jacques. Suddenly, two shots were heard, and on the spot, people found Callas holding a gun in his hands and Jacques dead on the ground. For lack of other evidence, Callas was accused of murder and called "Callas the Unfaithful." At his trial, he chose a duel and refused to surrender, resulting in his death. When the president of Spina di Rosula was accused of murder, the organization lost its influence.Callas had discovered the connection between Sinthe and the case of the missing women long before that evening. According to the information received, the next victim was supposed to be Navia, Callas's daughter, and he could not stay away. Knowing that due to an incurable illness, he did not have enough time to complete the investigation he had begun, Callas decided to take extreme measures. He stated that he had important evidence in his hands, incriminating the criminals and known to members of Spina di Rosula. But as long as his daughter was safe, the evidence would not be made public. Since Callas was afraid that something would threaten his daughter, he did not deny his guilt in the murder of Jacques and chose to die on a Duelists' Ring. Before his death, he shared the location of the Sinthe factory with Melus.Three years after the death of her father, Navia took up the investigation of the case of the missing women and the case of her father. Having received new evidence, she and her partners, the Traveler and Paimon, realized that there could be a third person in Callas's case, who was dissolved by the Primordial waters. After multiple checks and investigations, the list of suspects was reduced to three people close to Spina di Rosula: Florent, a senior adviser to the organization; Marcel, head of the Confrerie of Cabriere; and Thierry, responsible for the coordination and exchange of information between Spina di Rosula and the Gardes. As a result of the investigation, it turned out that Marcel, whom Navia considered her family, was behind the disappearance of the women, Sinthe, and Jacques's murder. Thanks to the efforts of the Traveler, Paimon, and Navia, the criminal was found, and the Fontainians were able to live in safety again.Related Entries:Present TimeWhen Fontaine's prophecy saying that "In the end, the people will all be dissolved into the waters, and only the Hydro Archon will remain, weeping on her throne" began to come true, Poisson became the first place to be affected by the waters of the Primordial Sea. Although many inhabitants died, Spina di Rosula, with the support of Fatui, was able to save the majority of the people. The organization's butler, Melus, and Navia's attendant, Silver, died saving people. After the incident, the town gradually began to recover, and Navia promised compensation to all victims. Although the financial situation of Spina di Rosula is far from desired, this promise helped express the attitude towards what had happened so that people would again believe in the organization.Spina di Rosula played a big part in Furina's trial during the flood. Navia's subordinates "attacked" Furina in Poisson to force her to step into the Giant Magic Box, and another group changed into plain clothes and came to the opera house as regular audience members, waiting for the perfect opportunity to incite insurrection against their Archon. With their help, a plan made by Clorinde, Neuvillette, Navia, Fatui, and the Traveler was carried out, and the people of Fontaine were saved.After Callas's reputation was restored, and Poisson, damaged by the Primordial Sea, was rebuilt, the residents decided to build a monument of Navia's parents. People wanted to show their gratitude to Clementine and Callas for the development of Poisson and Spina di Rosula, so they donated funds to build the memorial. Although Navia felt that she had not done enough to be present at the monument, the people of Poisson were grateful to her for everything she had done recently and included her in the model.Related Entries:Spina di Rosula MethodsAlthough Spina di Rosula is mostly helping people, sometimes their methods can be rough. Once, the Traveler and Paimon met Virgil from the Spina, who asked for their help to find the vault of the secret society called the "Liliacruces Forum." He wanted to use everything they would find against Sonny, the "White Glove." When he realized that the so-called "Liliacruces Forum" was the Institute of Natural Philosophy, Virgil decided to get rid of the Traveler and Paimon to take their Mora. When the Traveler and Paimon escaped, they found Sonny and his partner, Luca, who were looking for Virgil. Together, they found the shipment of Sinthe, which Virgil and his henchmen were trying to sell. After "a long and very serious chat with him," Virgil has never been seen again.Once, members of Spina di Rosula, Turner and Hunter, buried Henri, who unknowingly became involved with Fatui and broke the mechanisms that he believed were destroying the environment in the sand. In reality, these devices were used by the Fontaine Research Institute to monitor and optimize water quality, and their cores recorded all of Fontaine's hydrological data. Thanks to the help of the Traveler, the mechanisms were restored, Fatuus was neutralized, and Turner and Hunter hired Henri to work.When Navia heard rumors that someone was scheming against Melusines and that Neuvillette and the Traveler were investigating the case, she asked Spina di Rosula to keep an eye out for leads. Then she "invited" the suspects for coffee, and they couldn't refuse, which probably meant that the Spina had threatened them. Although the Special Security and Surveillance Patrol and the Marechaussee Phantom know about Spina di Rosula's methods, they don't interfere.Related Entries:

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Temple of Silence

An organization founded by Hermanubis, one of the Seven Pillars of King Deshret, along with his followers during the chaotic age of the sea of sand. Its purpose is to protect and regulate the knowledge and technologies left behind by King Deshret's civilization, shielding them from the grasp of those with ill intent. Even after centuries, they continue to uphold this ancient duty.

Attributes: Name: Temple of Silence · Type: Organization · Region: Sumeru · Founder: Hermanubis · Leader: Sethos

Properties: RelationshipsOne of King Deshret's Seven Pillars of the Tighnar people, he was a sage and warrior known far and wide. Following the passing of King Deshret, Hermanubis led his people to the city of Tulaytullah, where he founded the Temple of Silence to preserve and steward all manner of knowledge. To safeguard this lofty and hidden order, he shattered himself so that his power might be inherited by those who came after. He gave people two fragments of his power, Ba Fragments. To this day, the members of the Temple of Silence raise their voices in praise of Hermanubis.One of the children implanted with a Ba Fragment to restore the powers of Hermanubis. A researcher from the , , took Cyno to the forest to give the child a normal life. After his duel with Sethos, Cyno retains both Ba Fragments within himself and wields the power of Hermanubis.The current head of the Temple of Silence and one of the children implanted with the Ba Fragment. After his duel with Cyno, he voluntarily surrendered his fragment of Hermanubis's power but remained the leader of the organization.BamounThe previous head of the Temple of Silence and the adoptive grandfather of Sethos, who wanted to revive the power of Hermanubis.

The Narzissenkreuz Ordo

The Narzissenkreuz Ordo is the secret society formed by Rene de Petrichor and Jakob Ingold to create Neohumans in order to survive against the destruction of the world as foretold by the world-formula. It was declared an illegal extremist group and a criminal organization by Fontainian law under Iudex Neuvillette.

Attributes: Name: The Narzissenkreuz Ordo · Type: Secret Society · Region: Fontaine · Founders: Rene de PetrichorJakob Ingold · Leader: Narzissenkreuz

Properties: RelationshipsNarzissenkreuz (Master), formerly known as Rene de Petrichor, was a founder and a leader of the Ordo.Narzissenkreuz's friend, co-founder of the Ordo and the first Neohuman.Former Director of , who joined the Ordo about 500 years ago. She was known as "Red Empress."A Hilichurl, created by Jakob and Narzissenkreuz from the consciousness of their former friend.Mr. Eliphas ██████A researcher and the Ordo's sponsor.Susannah ██████Honorary Narzissenkreuz Ordo member, Level 1.Mr. Griffin L. RandolphHonorary Narzissenkreuz Ordo member, Level 1.Madam M. LaveauxFormal Narzissenkreuz Ordo member, Level 4.Ms. E. LenormandFormal Narzissenkreuz Ordo member, Level 3, and a famous book merchant.Ms. ZenaidaA former Narzissenkreuz Ordo member, who left the Ordo due to a loss of faith in the future, but for some reason remained in the Tower of Gestalt.Erich █████Formal Narzissenkreuz Ordo member, Level 2, and a famous historian from the Institute of Natural Philosophy.Eichi KarasawaFormal Narzissenkreuz Ordo member, Level 1, and a scholar from Inazuma.Ms. Si██ GiuffriaFormal Narzissenkreuz Ordo member and a famous dancer.Ms. CalafiaA Marechaussee Hunter who secured construction work at Fort Charybdis.Mr. ForsamiroThe Narzissenkreuz Ordo member.Related Items

Lore: The Narzissenkreuz OrdoThe Narzissenkreuz Ordo was a secret esoteric organization founded by Rene de Petrichor and Jakob Ingold about 450 years ago. The organization's main goal was to prevent the consequences of the Apocalypse by shedding the limitations of physical form and separation. To achieve this goal, they conducted experiments to create Neohumans. The Ordo’s philosophy is based on the records of ancient Remuria, a golden empire that fell thousands of years ago. The Narzissenkreuz Ordo used the "Seal of Chymical Marriage," a magical technique left behind by the Golden Troupe, to identify four essential points in Fontaine. They built the Tower ofat the intersection of these points to perform a ritual of liberation.Because of their experiments, the organization was declared illegal by the decree of Iudex of Fontaine, Neuvillette, and Alain Guillotin, a former friend of Rene and Jakob. The Marechaussee Phantom was ordered to arrest all members of the Narzissenkreuz Ordo and seal the Tower of Gestalt.Related Entries:Sumeru ExpeditionRene de Petrichor and Jakob Baker grew up together in the Narzissenkreuz Institute, an orphanage in Fontaine. Rene's parents and Jakob's father were killed in the siege of Poisson. During their time at the Institute, they formed a close bond with Oceanid Lyris, the orphanage's Director, and Mary-Ann and Alain, their childhood friends.500 years ago, the Cataclysm occurred, causing the Narzissenkreuz Institute to disband. A journalist Karl Ingold, who was present during the siege of Poisson, took Rene and Jakob in the family, and, eventually, Jakob took his last name, becoming Jakob Ingold. After the Cataclysm, Rene, Jakob, and Karl left for an expedition to Vourukasha Oasis in Sumeru. Rene became fascinated by Khvarena and the Sacred Lotus, Gaokerena, created by The Greater Lord Rukkhadevata from the consciousness of the former Hydro Archon Egeria. He observed that it shared a similar composition to the tissues in the organisms of Jakob and Rene himself but different from the tissues of Karl. Despite Rene's attempts to obtain more data samples to verify this finding, Shamaniyya refused his requests. In addition, he discovered some Khaenri'ahn records, with the help of which he later created the world-formula.During the expedition, Jakob, a child at the time, fell seriously ill and lapsed into a coma. Desperate to save him, Rene resorted to using powers akin to those of the Abyss. Jakob's body responded favorably to these powers, facilitating his recovery. Emboldened by this success, Rene incorporated the results into his ongoing research. Karl Ingold, however, harbored suspicions regarding Jakob's sudden recovery. To dispel these suspicions, Rene fabricated and altered diaries.Related Entries:Creation of the Narzissenkreuz OrdoAfter the desert expedition, Rene was assigned to his friend Alain's laboratory at the Institute of Natural Philosophy. During Rene's work there, he used the influence and connections of some scientists outside the Institute to obtain the necessary resources and funding for his research. Some scientists from the Institute of Natural Philosophy became the organization's first members after the Institute was disbanded. Thanks to Rene's charisma and Jakob's "tricks," organization members began to follow their leader loyally. Rene decided to form a "society" and call it the Narzissenkreuz Ordo to give them organization and a sense of belonging. Gradually, the influence and popularity of the organization grew, and some famous researchers, historians, and people from high society joined it.Years later, Oceanid Lyris, the former Director of the Narzissenkreuz Institute, the orphanage where Rene and Jakob grew up, joined the organization. After the orphanage closed, she wandered aimlessly through the ruins, where Rene and Jakob found her. She had the ability to unite and divide "will," which made her a valuable member of the Ordo.Related Entries:PhilosophyOn one of Rene's trips to Petrichor, he uncovered the records of the Golden Troupe, established by the surviving Remurians that gathered here many years ago. Among them, he found the term "Fortuna" which said that kingdoms rise and fall, and when a civilization is annihilated, a new one will be born from the ashes. This phenomenon turned out to be similar to Rene's computational scheme, called the "world-formula." After countless calculations, he found a discrepancy with Fortuna: unlike the world depicted in these ancient texts, there will be no more new civilizations born. This apocalypse was associated with the ancient prophecy of Fontaine: "In the end, the people will all be dissolved into the waters, and only the Hydro Archon will remain, weeping on her throne..." Like the ancient Remurians, Rene wanted to escape fate and avoid the promised Apocalypse, so he founded the Narzissenkreuz Ordo.Ancient Remurians believed that complete mastery over the body by one's will was the consummation of human virtue, a pinnacle that only gods and the rarest of mortals could come close to attaining. Following moral decay, the will became shackled to bodily form, willpower withered, and humanity became entirely enslaved to their flesh. The Remurians reached heights that were challenging to attain in study and differentiation of the spirit. According to the Harmost Aurelius, all phenomena were divided into four categories: Substance, Property, Quality, and Relation. Quality was the keystone, which is what is often called the "Quadrant of Qualities": memories, wishes, soul, and persona. Spirit was also divided into these four components. Among these, the state that came closest to the perfect freedom that divinities possessed was named "True Will." Ancient Remurians saw it as the detachment of human will with such meticulous research. Upon learning of this, Rene decided that separating a person's will could be the key to salvation from the prophecy. The God King Remus created imperishable bodies of stone and bronze for the Remurians. The Remurians wanted to create an object endowed with meaning, the essence of which would be determined only by Quality. One of these items was a sword forged in memory of the Harmost Euergetia. Rene wanted to create Neohumans and separate the will of the Fontainians to wait out the apocalypse and escape fate. At the Narzissenkreuz Institute, Rene discovered the Holy Blade of Narzissenkreuz, capable of uniting and concentrating the will of many people. In the Narzissenkreuz Ordo's brand of mystical philosophy, the Holy Blade was "reason," that which cuts everything open. It could only be born out of consummate human will. The Ordo used this sword to sever the people's will. Just like the Remurians separated their melody in order to escape the prisons of rotting flesh and gain eternal and independent life, the Narzissenkreuz Ordo wanted to get rid of the shackles of the physical body through the separation of the will."...To excise the self is not to die, but rather to die before death. That way, there is no life to be ended. Thus may one achieve eternity. This step is vital, for by this, may one avoid receiving a Vision by some error. To receive a Vision to sell oneself to the "fate" of this world — to Heimarmene, and to evermore lose the chance to walk the correct path."In the records, Rene discovered the "Seal of Chymical Marriage" — a special magical technique left by the Golden Troupe. The technique consisted of two parts: "Circle of Four Orthants" and "Tree of Emanation." According to the Golden Troupe's records, there were several important places in Fontaine needed to seal theRene set the organization's goal to search for the Orthants and build the Tower of Ipsissimus in the center of the Circle of Four Orthants. The necessary points were found by changes in the composition of the water — in the right places it contained water from the Primordial Sea. All Orthants were named after the "Quadrant of Qualities": Orthant of memories, wishes, soul, and persona. The Tower of Ipsissimus originated from an old concept from the ancient Fontainian kingdom of Remuria and was used to describe a powerful will that could rule, sustain, and destroy the world. The tower represented the evolution of the human soul and the infinite mysteries of the world. The Narzissenkreuz Ordo believed that people continuously refine themselves through samsara cycles. These included Hyperborea, Natlantean, Remuria, and the first half of thewhich humanity was presently experiencing. On one of the upper levels of the tower, the headquarters of the Ordo was situated. On the ceiling of the room, a huge Doomsday clock was set, which counted down the time until the apocalypse predicted by the "world formula." The Tower of Gestalt was supposed to be a key element for controlling the will of people with the help of the Holy Blade of Narzissenkreuz and the abilities of Lyris. Three special keys were designed for the tower, capable of lowering it underwater and opening a passage to the Primordial Sea. When combined, the keys form a peculiar shape of three and a half circles. The innermost circle is the Cycle of Hyperborea, symbolizing the age when the world was frozen and the lost paradise. The middle circle is the Cycle of Natlantean, symbolizing the triumph over the evil dragon, a metaphor for humanity's victory over nature as well as the beasts within themselves. The third circle and outermost half circle are the Cycles of Remuria and Khraun-Arya, symbolizing the relationship between humans and gods.Related Entries:Experiments and Ban of the OrdoWhen the beast from the Abyss, Elynas, was defeated during the Cataclysm, Rene, and Jakob became interested in his body as they felt glimpses of "will." Assuming that the monster had a wellspring of vitality, Rene wanted to use this principle to enhance Jakob's strength gained during the Sumeru expedition. Jakob, despite Rene's fears and warnings, secretly entered Elynas's body, obtaining samples of his flesh and blood. His body again accepted the flesh favorably enough only with minor adverse reactions, which prompted them to continue experiments to improve Jakob.Rene recorded all his research in a book called The Book of Revealing. There he described his work at the Institute of Natural Philosophy and experiments on assistant Carter Scherbius, who was suffering from an incurable disease; experiments on Jakob to create the first Neohuman; the special Remurian technique "Seal of Chymical Marriage;" extracting the will of people to obtain their knowledge and skills; the construction of the Tower of Ipsissimus, with the help of which the Narzissenkreuz Ordo were going to extract the will of all the people in Fontaine; as well as his becoming Narzissenkreuz. The book led to a mysterious subspace that reflected a possible future after the Apocalypse. In this world, even mint and sweet flowers don't grow.Through experimentation, Jakob managed to open a "passage," which they learned about from the Khaenri'ahn records, surrounding themselves with many creatures, which Rene later called "Rifthounds." In addition, the subject of their research was the Scarlet Quartz, the crystallized blood of the shadow dragon Durin, and the Dark Mud found in the mines of the Chasm. It turned out that the composition of all of them was similar to the flesh of Elynas, and they had a negative effect on ordinary people. Only Jakob, who was called a "Neohuman" by Rene, was able to resist this destructive influence.To counter the prophecy,used Lyris's power to absorb people's wills and create a Hydrotulpa. So, he dissolved several agents of the Marechaussee Phantom, probably including Emanuel Guillotin, finding out from his memories that the officials of the Court of Fontaine knew about the existence of the Ordo. He also dissolved the Duelist Champion, Marfisa, to acquire her spear mastery. In addition, some members of the Narzissenkreuz Ordo who lost their loyalty disappeared without a trace, without leaving the Tower of Ipsissimus, the Ordo's headquarters.In addition to experiments on Jakob and other people, Rene conducted experiments on Alain Guillotin's assistant, Carter Scherbius, from the Institute of Natural Philosophy, who suffered from an incurable disease. Rene sent his tissue samples to Sumeru, where medicine was advanced, in hopes of getting answers, but no one could offer a solution. Then Jakob put forward the idea of treating Carter with the help of the Abyssal powers, which was used to save Jakob during the desert expedition. After considering Jakob's proposal and discussing all possible risks with Carter, Rene began treatment. Due to experiments on Carter using Abyssal powers, Guillotin broke off all relations with Rene and later, together with Fontaine's Iudex, Neuvillette, signed a decree on the illegality of the Narzissenkreuz Ordo and an order for their destruction. An attempt to cure Carter Scherbius led to the destruction of the tissues and death of his body, but the order later managed to transfer part of his memories into the body of a Hilichurl, and thus, Caterpillar was born. He remembered nothing about his previous life but was devoted and grateful to his Master.Related Entries:Death of Rene de PetrichorWhen the construction of the four Orthants and the Tower of Ipsissimus was almost completed, Rene decided to take risks for the common goal and get rid of the useless human personality by "rediscovering himself" through the water of the Primordial Sea. The process of rebirth did not go as smoothly as Rene had expected, and rumors began to circulate within the organization that the leader of the Narzissenkreuz Ordo had died. Jakob Ingold had to not only revive his friend but also hide Rene's condition and prevent the collapse of the Ordo. When members approached him, he replied that Narzissenkreuz was performing a "Great Ritual" connected to the celestial bodies and Primal Fire. According to him, Narzissenkreuz required supreme concentration and isolation from the outside world. Through Jakob's efforts, the part of Rene’s personality was managed to be preserved in the Orthant. Through numerous experiments, he succeeded in creating intelligent beings, which Jaлob taught language and drawing so they could train newly grown prosthetic limbs. But even these creatures lasted only thirty-two days. In the end, he still managed to create a new body for Rene and implant his consciousness there. By means of soul-severing, Jakob used some people who got in his way as test subjects. The cornerstone was a pocket watch that Alain Guillotin gave to Jakob and Rene, as it represented the time when Rene was around. After the revival, Narzissenkreuz did not remember the failure, and all severed souls ended up merging into Rene's consciousness. Jakob believed that Narzissenkreuz would take long strides and walk far ahead of me once more, casting his slender shadow in the sun. He would guide all of them in shaping a new future, one in which there will be a place for everyone.Related Entries:The Destruction of the Narzissenkreuz OrdoAround 450 to 500 years ago, Marechaussee Hunters tracked down the Narzissenkreuz Ordo members, who were about to revive the Abyssal beast Elynas through the ritual. The Marechaussee Phantom knew that Elynas could have destroyed the whole region, so they couldn't allow his revival. When Alain Guillotin found out about the upcoming ritual, he sent the thinking Mek, Seymour, to inform the Iudex of Fontaine about it. A battle between the Marechaussee Hunters, including Mary-Ann Guillotin and Seymour, and the Narzissenkreuz Ordo members, including Jakob, Lyris, and the Ordo's assistant, Caterpillar, occurred inside Elynas's body. During the battle, an explosion killed many agents of the Marechaussee Phantom and their Meks. Mary-Ann Guillotin was on the verge of death, but she was saved by Lyris, who united their bodies and minds by hugging her, creating a new Oceanid, Mary-Ann.After the battle between the Narzissenkreuz Ordo and the Marechaussee Phantom, Jakob fled, Caterpillar was arrested and imprisoned in the Fortress of Meropide, and the Narzissenkreuz Ordo building was sealed. When the Marechaussee Hunters arrived at the Tower of Ipsissimus, Narzissenkreuz descended into the Primordial Sea to await Jakob's return and the completion of the ritual, marking the end of the organization. Many years later, Caterpillar realized that Narzissenkreuz used Jakob, Lyris, and him as a distraction:"Looking back at it now, he was merely using us as bait. And I wasn't the only one... It was the same for Jakob, Lyris, and many others in the Ordo.I'm afraid the Elynas operation was probably never more than a red herring with the goal of leading you and Guillotin away to buy him more time to execute his true plans."When Fontaine was saved from the apocalypse four hundred years later, and the Fontainians were transformed into true "humans," the severed souls that had merged with Rene returned to the Ley Lines. But the souls severed before Rene awakened had nowhere to go, doomed to forever wander the waters of Fontaine as listless spirits. Recognized neither by fate nor by the Ley Lines, over the years, they began to fuse with other entities, their inner resentment lured in all sorts of evil beings, which corrupted and defiled them into nothing more than accumulations of filth. Alain Guillotin's heir, Sandrone, decided to fulfill her creator's final dream and help his best friend when Alain himself failed to do so. By reverse-calculating the world-formula, Sandrone was able to separate the original souls from the rest of the filth, allowing them to be accepted by the current rules of the world. Since the principle behind the world-formula is "divergence," starting from a point of origin, it deconstructs and reconstructs the possibilities of the world to find certain answers. It follows that reverse-calculating the world-formula allows for convergence and restoration instead, reversing the fusion of souls. When Sandrone separated the filth, all souls were able to return to the Ley Lines.Related Entries:

Members of the Narzissenkreuz Ordo: Rene de Petrichor and Jakob IngoldChildhoodJakob was the son of Eduardo Baker, a criminal from Fleuve Cendre. The authorities of Fontaine wanted to create an undercity beneath the city, Fleuve Cendre, from the sewers under the Court of Fontaine. Since it was difficult to maintain order, Eduardo Baker and his friends seized power in Fleuve Cendre. They began to resolve disputes between Fleuve Cendre's "compatriots," bless the newly wedded, and protect the merchants from being extorted, harassed, and blackmailed by the gangs. When the authorities of the Court of Fontaine decided to purge Fleuve Cendre, Baker was arrested and exiled to the Sumeru desert. On the way to exile, he, with the help of his henchmen, fled to Poisson, taking hostage both the city itself and the members of the Maison Gardiennage who were transporting Baker. He made a number of unreasonable demands, so the Marechaussee Hunters intervened. Journalist Karl Ingold arrived in Poisson as a negotiator along with Eduardo's son, Jakob. Back then, the mayor of Poisson was Renaud de Petrichor, whose son was Rene.Following an unsuccessful attempt to resolve the issue, the disagreement between Baker's group and the Marechaussee Hunters turned into a violent fight. As a result, Jakob, and Rene, the Poisson Mayor's son, were left orphans. They were both sent to the Narzissenkreuz Institute, an orphanage that often housed the children of criminals. The Director of the Institute was the gentle Oceanid Lyris, who was placed in charge of the Institute as a sign of gratitude to the Hydro Archon Egeria. The Institute's Vice Director was Basil Elton, formerly the head of Fontaine's fleet. At the Institute, Basil Elton told the children a fairytale about the evil dragon Narcissus, and they played Narzissen champions, mages, and princesses. At the orphanage, Jakob met Mary-Ann and Alain, with whom he and Rene became friends. Alain gave Rene and Jakob a pocket watch, and later this pocket watch was instrumental in the resurrection of Narzissenkreuz.During the Cataclysm 500 years ago, the Institute was disbanded. Basil Elton again led the White Armada and, together with some of the Institute's students, entered into battle with the Abyss creature that appeared in Fontaine. As a farewell, she left Jakob a feather from an unknown bird, which she wore on her hat. She told him to take care of it so that she could take it back when she returned, but she never did. Director Lyris disappeared and was later seen by the Marechaussee Phantom agents wandering around the Institute. She joined the Narzissenkreuz Ordo, a secret society founded by Rene and Jakob, a few years later. Jakob was adopted by Karl Ingold, who was present at the siege of Poisson, and Rene also became part of their family.Related Entries:The Institute of Natural PhilosophyAfter the desert expedition, Rene was assigned to the laboratory of the Institute of Natural Philosophy with his friend Alain Guillotin and his assistant Carter Scherbius, whom Rene considered a little stupid. Although Rene and Alain had quite different interests and approaches to research, together they studied the powers of controlled annihilation of the Pneuma and Ousia that were contained in the body of every organism in Fontaine. Subsequently, Alain's studies led to Fontaine's energy revolution, making him one of the greatest scientists.While working at the Institute of Natural Philosophy, Rene was struck by the conservatism of scientists towards new ideas, expecting an open mind from them. Despite his attitude, he tried to gain the favor of scientists for the sake of their opportunities and influence. Some of these scholars later became members of the Narzissenkreuz Ordo, almost worshiping Rene and Jakob. Rene was disappointed that the representatives of the Institute of Natural Philosophy could turn into believers, but he used their resources for his own purposes, which included the construction of the Tower ofUpon learning of Alain's assistant's illness, Rene decided to cease his lab research and devote all his efforts to his treatment. He sent tissue samples to Sumeru, where medicine was advanced, hoping for answers, but no one could offer a solution. Then Jakob proposed treating Carter with the same filth that had saved him during the desert expedition. After considering Jakob's idea and discussing all the possible risks with Carter, Rene began treatment. The filth began to destroy Carter's tissue, and although Rene managed to temporarily stabilize his condition and halt the destruction, the treatment proved unsuccessful.After using powers akin to Abyssal during a desert expedition, Jakob and Rene became interested in enhancing Jakob's strength. One day, Jakob entered the body of the petrified monster of the Abyss, Elynas, who appeared in Fontaine during the Cataclysm. They felt glimpses of "will" and a wellspring of vitality, which could help Jakob. He was able to obtain samples of Elynas's flesh and blood, which his body accepted with minor adverse reactions. Subsequently, Jakob continued to constantly enhance his powers, and because of this transformation, he was able to take the form of the Iniquitous Baptist. These changes gave Rene hope that they could survive the apocalypse.Related Entries:Rene's DeathRene believed that in order to prevent the apocalypse calculated according to the world-formula, it is necessary to free all Fontainians from their physical body, dissolving them in the water of the Primordial Sea and returning to their origins (since all Fontainians were originally Oceanids, whom Hydro Archon Egeria turned into people). He called himself Narzissenkreuz and decided to be the first on the path to this goal and dissolved his body, hoping to be reborn in a new form.The dissolution of the body did not help Narzissenkreuz to be reborn, so Jakob spent all his efforts to preserve Narzissenkreuz. For many months, Jakob experimented to revive Rene. He extracted part of his personality and sealed it under one of the Orthants in the Primordial Sea. He used Lyris's abilities to dissolve and extract people's wills, the records of the Remurians on the creation of golems, knowledge from Khaenri'ah, and the Holy Blade ofwhich was the key to concentrating the wills of people. (More than 400 years later, the results of Jakob's research were used by the serial killer Vacher, who tried to revive his beloved). He also tried to bring Carter Scherbius back and eventually transferred some of Carter's memories and consciousness into a new Hilichurl body, creating Caterpillar. After many failures, Jakob finally created a new body for Narzissenkreuz, using Carter's remains and a pocket watch given to Jakob by Alain many years ago representing the time when Rene was around.Narzissenkreuz didn't remember his failure and thought that the trial was a great success. "Everything has become consummately clear. All meaningless obstacles have vanished." He acquired a new body and sent Jakob, Lyris, and Caterpillar to Elynas, and remained in the Primordial Sea to await the fulfillment of the prophecy and the beginning of the apocalypse.Related Entries:Ancient ColorsMany years later, Jakob became interested in the paintings of the Melusine Mamere. He introduced himself to the Melusine as a collector and said that he wanted to get her unique paintings for his collection. He hired the Eremites to buy the paintings, but Mamere did not want to negotiate with them. When the mercenaries were about to steal the painting, the Traveler intervened and drove them away. Later, the Eremites and Jakob went to Mamere's house in Merusea Village to find her special paints, but even after turning the whole house upside down, they found nothing. It turned out that Mamere's paints were the crystallized blood of the creature from the Abyss, Elynas, inside of whom the Melusines lived. Several centuries after Elynas' death, his heart shrank, and Jakob had to use the power of the Abyss to restart it and collect enough blood. He needed this power to perform the ritual and complete the plans of the Narzissenkreuz Ordo, as the Apocalypse calculated by the "world-formula" was near. When Jakob reversed the crystallization process with the magic circle, tremors began throughout Elynas's body and the Rifthounds appeared. Jakob tried to get rid of the Traveler but Elynas saved them with the help of his creations — the Breacher Primuses. Elynas was glad that he did not return to life: if his heart began to beat and blood flowed through his veins, all his Melusine daughters would have died.Related Entries:In the Wake of NarcissusAs the prophecy began to come true, Jakob Ingold decided to forge the Holy Blade of Narzissenkreuz and reverse the "Seal of Chymical Marriage" to release the Primordial Sea. He hoped that Narzissenkreuz, who had gone under the tower, would break the seal and take possession of the source of life. Only with the help of the Holy Blade would he be able to continue his unfinished work, gathering the wills of everyone in Fontaine, the continent, and even the entire planet unto himself. As the Primordial Sea would return once more, and as thewould darken the sky, only he who had been whole unto himself would survive. The will of all souls, being spared from destruction, would welcome a new dawn in the tranquil sea of innocence he would grant them. The Blade of Will would fall into the waters and be grasped by its legitimate owner to gain the power to combat the apocalypse. To prevent spiritual impurities and contaminants from entering the Narzissenkreuz's space, Jakob even performed the "Dispelling Ritual" in the Tower of Gestalt.Jakob solved the puzzles at the entrance of the three Orthants, collecting the elements of soul, memories, and wishes. Since he was unable to open the last Orthant of Persona, he set a trap there. Having lured the Traveler into the Tower of Gestalt with the last material for the Holy Blade, Jakob tried to take away the Persona element but was defeated. Realizing that his body had almost no strength left, he died under the hand of the clock that struck the beginning of Doomsday, hoping to one day meet Rene in their new world.The Traveler, Paimon, and Ann the Oceanid descended into the Primordial Sea under the tower and met Narzissenkreuz, who was awaiting the beginning of the apocalypse. He believed that the Traveler wanted to prevent him from saving the world: "Why, why has this happened? Why, why did you do this? The new world cannot be born. All will die in a shell, a husk of a dream!" Narzissenkreuz realized that changes had occurred in the values originally entered into the world formula, since he did not take into account the appearance of the Traveler, the witness of all, in Teyvat. Accepting his mistake and defeat, Narzissenkreuz agreed to leave and reseal the Primordial Sea. Together with Ann, they went to Mary-Ann in Annapausis. There, he and Ann for a moment became ordinary children: Rene and Mary-Ann Guillotin, as they were during the orphanage. Since Narzissenkreuz had spent all his strength maintaining his will, he learned from Ann and Caterpillar what they had been doing in recent years, and disappeared, remaining forever in Annapausis.Related Entries:Carter ScherbiusScherbius was born more than 500 years ago in a poor family. When something had happened to his entire family, Carter ended up at the Narzissenkreuz Institute, an orphanage in Fontaine. The kind Oceanid Lyris was the Director of the Institute, and the former Admiral of the White Armada Basil Elton was the Vice Director.Carter became Alain Guillotin's assistant at the Institute of Natural Philosophy many years later. Alain was a child prodigy, while Carter was considered simple-minded and not very smart, although he was older than Alain. Often, he could not understand Alain's discussions but had always supported the latter's ideas. Although they did not have a particularly warm relationship, since Alain did not like Carter's clumsiness and cared about Khaenri'ahn automatons more than people, Carter still always respected him.During his work as an assistant, he made some friends. One of them was Rene de Petrichor, another brilliant scientist who became Alain's colleague in some projects, and Jakob Ingold – Rene's younger stepbrother, who was considered a little strange, which brought him closer to Carter. He also met Alain's younger sister, Mary-Ann Guillotin, who Carter admired for her warmth, smile, and kindness. He admired the talents of Alain and Rene and believed that Rene and Jakob, the creators of the Narzissenkreuz Ordo, would become very prominent figures in the history of Fontaine. Carter was delighted to learn that Alain, Mary-Ann, Rene, and Jakob were also graduates of the Narzissenkreuz Institute. They talked about their adventures, about Lyris and Basil, which immersed Carter in his childhood memories. Like many graduates of the Institute, Carter dreamed of rebuilding an orphanage that was disbanded and flooded during the Cataclysm 500 years ago.Despite not being as talented as Rene and Alain were, Carter proposed creating a clockwork Mek capable of taking pictures. He believed that Alain would regret those moments when he hadn't been with his sister, Mary-Ann, and would want to see how she grew up and changed. Although Alain did not initially approve of the idea, he still saw the benefit of such a development for the Maison Gardiennage for its surveillance purpose. It was Carter's idea that led to the creation of Recon Log Mek – a mechanized dog with a camera on its head. Alain created his first Mek to help Mary-Ann when she began working for the Marechaussee Hunters and named it Seymour. In addition, two automatons were named after Carter, Assault and Suppression Specialist Meks."A clockwork meka adapted from the Cal. Scherbius type. Unfortunately, aside from its ability to attack, it has no other capabilities...""Alongside the Recon Log Mek, this was one of the first new-type clockwork meka to be made."In addition, other Meks were named after Carter — Assault and Suppression Specialist Meks."It was named to commemorate a friend of its inventor and was initially designed to help people. However, its ability to attack people – thereby avoiding the need to put friendly personnel at risk – subsequently became its real strength."Carter Scherbius had an unknown disease, which left Carter with numbness in his limbs, causing him to frequently break and drop things. On one such occasion, Carter accidentally activated the ruin guard Alain was studying, and Alain had to deactivate the automaton. Due to his illness, Carter often asked for time off work and sometimes even passed out in the hospital. One day, the Director of the Institute of Natural Philosophy, Dwight Lasker, took samples of Carter's blood to send to Sumeru, a region with advanced medicine. But even there, they could not find a cure.When Rene learned of Carter's illness, he made it his mission to save his friend. He took blood and tissue samples for research, but all the experiments were inconclusive. Then Jakob, who had been exposed to the Abyss for several years to develop new abilities, suggested trying the same method to treat Carter. After much thought and discussion, Rene proposed this experiment to Carter, to which he agreed. Unfortunately, Elynas's flesh, which had a beneficial effect on Jakob, did not help Carter; it only caused rejection and tissue destruction. Despite his condition, Carter remained alive and could make sounds. Even when Rene removed Carter's vocal cords, they grew back within days.Unfortunately, Rene and Jakob could not cure Carter, but they used all their knowledge to bring him back in a different form.Related Entries:CaterpillarMany years ago, Caterpillar was human, but part of his memories were placed in the body of a Hilichurl with the help of the Holy Blade of Narzissenkreuz and the Oceanid Lyris."— And who are you then?— ...That is not important. What's important is the masters of this imaginary world.They believed that they could save the world, but they didn't know if this world actually needed to be saved. Maybe the world in their memories was but an afternoon forever bereft of blooming sunflowers.But those are their stories and not mine. I'm just a memory that they have of their friend. They once believed that they could save me, but ultimately...The butterfly became a cocoon, and a larva emerged from the cocoon. Then, the larva returned to the void that was never born.But none of these things matter. I have nothing left. I am just a shadow in their memories, left behind by their obsession to save me.I don't hate them, though. Even if they changed after losing me, my existence in this world of memories and delusions is proof of their persistence."After his creation by the Narzissenkreuz Ordo,took the form of a child with white skin, blackened limbs, white hair, and nails similar to a Hilichurl. He attributed his appearance and lack of aging to illness. Caterpillar's true form is an Anemo Hilichurl Rogue.Because Caterpillar aided the Narzissenkreuz Ordo during the battle in Elynas with the Marechaussee Hunters, he was sent to the Fortress of Meropide for his crimes over 400 years ago. Caterpillar supports this decision since he considers himself a monster who should be locked away for what he did.Caterpillar has hypnotic abilities; he can convince a person of something or guide them. One day, in prison, he met the colorblind artist Julien, who was engaged in the forgery of paintings since he could accurately draw what he saw. Caterpillar was able to convince Julien of his abilities as an artist. As Julien himself believed, Caterpillar allowed him to paint masterpieces. Caterpillar also used his ability with the guard Noailles, who had questions regarding Caterpillar's documents. He convinced the guard that he was a criminal and where he belonged.Since Caterpillar is not human, he does not have the same qualities, including empathy. During all the years spent in prison, Caterpillar had tried to learn humanity. And while any human helps others out of empathy, Caterpillar only helps because he knows that's what a human would do."What else is there to say about myself?I often feel mutually exclusive elements in the nature of my existence. Individually, they are pure, but also alien to each other.Therefore, when they interact, they mix with the other and become impure. Can you understand that?My own identity is not consistent... Sometimes I am a Bloomguard, other times a dragon. My identity is a lie built out of the stories of others...But I believe a definitive answer exists, a singular correct answer. As the hands on the clock move again, I'm ready to take that step."Related Entries:Present DaySeveral years ago, Caterpillar met a little girl named Lanoire, who was born in prison. Her mother, Agnes, died in the Fortress of Meropide from illness without having time to complete documents for her daughter. Lanoire could not leave prison and go to her relatives since, according to the papers, she simply did not exist. Having made friends with Lanoire, Caterpillar decided to help the girl escape prison. Their chosen method was the "Game of the Rich" – a game invented by the guard Estienne, in which teams competed to collect credit coupons, the special currency used in the Fortress of Meropide. The winning team would be able to travel with Estienne to the surface for periodic checks. Thus, Lanoire could leave prison, and no one would look for her.Teaming up with Traveler and Paimon, Caterpillar, and Lanoire were able to defeat the other teams, mainly due to Caterpillar, who had been collecting coupons for years by teaming up with other prisoners. Although the Fortress of Meropide guard, Noailles, tried to interfere with the escape plan, Lanoire, and Caterpillar were still able to escape and go to Lanoire's grandfather, Earnshaw, with the help of Estienne.After rescuing Lanoire, Caterpillar returned to the Narzissenkreuz Ordo, where he was met with the other "heirs'' of the organization: Ann, the Oceanid, and Seymour, the mechanical dog. Seymour was created by Alain Guillotin to protect his sister, Mary-Ann Guillotin; and Ann was created by another Oceanid, Mary-Ann of Annapausis, when she saw Ann in a dream. Together, they decided to find out the secret of Ann's origin and prevent Narzissenkreuz from carrying out his plan to save humanity from the Apocalypse, dissolving the bodily shell of all people in Fontaine with the help of the Holy Blade of Narzissenkreuz.Caterpillar, Traveler, Ann, Seymour, and Paimon searched for materials to forge the original Holy Blade, capable of dividing and uniting the will. It turned out that three of the four materials have already been found by Jakob Ingold, who was trying to implement Narzissenkreuz's plan. He met with the Traveler and others at the Tower of Gestalt, the headquarters of the Narzissenkreuz Ordo. This meeting marked the beginning of Doomsday, as all four members were gathered together.When the clock struck midnight, and the hand broke through the room floor, taking Jakob with it, and Narzissenkreuz accepted his defeat, the Traveler, Paimon, Ann, Seymour, Narzissenkreuz, and Caterpillar returned to Mary-Ann. After saying goodbye to Mary-Ann, Ann, and Seymour, Caterpillar decided to go to the realm inside the Book of Esoteric Revelations created by Rene and Jakob to find "something." Time moves differently in this world, and Caterpillar was there for so long that he forgot what he was looking for and began to lose his mind. Inside the Book, Caterpillar met "Puppy," which was a memory of Carter Scherbius, just like Caterpillar himself. It said that the world inside the Book was collapsing, but as long as "Puppy" appeared in the form of a dog and not a Rifthound, there was still a chance of salvation.The Traveler rescued Caterpillar from this world, but the time spent in the Book left its scars on him. He could no longer take a human form, and his consciousness began to fade. As a farewell, Caterpillar decided to meet Lanoire on her birthday. He thanked Paimon and the Traveler for rescuing him from the Book of Revelation and disappeared, asking Lanoire to tell him her own story someday.Related Entries:LyrisLyris was a gentle Oceanid placed in charge of an orphanage, the Narzissenkreuz Institute, as a sign of gratitude to the Hydro Archon Egeria. Although Lyris loved children, she did not have outstanding intellectual abilities even for an Oceanid and did not have an understanding of cause and effect, so the Institute was run by Vice-Director Basil Elton.When the Cataclysm came 500 years ago, she could not understand why the orphanage was destroyed, and her only desire was to return to the time when the children from the orphanage played as the Narzissen champions. She was found, consumed by guilt, by the members of the Narzissenkreuz Ordo, Rene, and Jakob. Since Lyris had the ability to dissolve and extract people's wills, she became a valuable member of the order, receiving the name "Red Empress."When Rene dissolved his physical form with the help of Lyris and the Holy Blade of Narzissenkreuz, the Ordo decided to revive Elynas, the monster of the Abyss, with the help of whose flesh and blood Jakob Ingold fed his powers. Lyris went inside Elynas with Jakob and the Narzissenkreuz's apprentice, Caterpillar. In Elynas, they encountered Marechaussee Hunters, including Mary-Ann Guillotin, who attempted to stop the Narzissenkreuz Ordo. During this battle, Mary-Ann Guillotin was seriously injured, and Lyris hugged her and absorbed her consciousness. A new Oceanid, Mary-Ann, was born from this merge. Mary-Ann was no longer either Lyris or Mary-Ann Guillotin but embodied their shared consciousness and desires and was something beyond human or Oceanid, capable of creating other Oceanids.Related Entries:

Media: Trailers and Story Teasers"The Steambird Special Edition" Version 4.2November 5, 2023Hello, Travelers~ After the Version 4.2 update, "Erinnyes Forest" and "Morte Region" will be available in Fontaine! Check out this Special Edition of The Steambird to learn more about the special features of the new areas~Fontaine Tour GroupAugust 9, 2024Traveler, the Fontaine Tour Group project is underway! Come join us!YouTube:

The Narzissenkreuz Institute

A Fontaine orphanage, built on the ruins of the ancient civilization.

Attributes: Name: The Narzissenkreuz Institute · Type: Organization · Region: Fontaine

Properties: MembersThe DirectorThe Vice DirectorEmanuel GuillotinDwight LaskerKarl IngoldCarter ScherbiusPupils

Lore: The Narzissenkreuz InstituteThe Narzissenkreuz Institute was a Fontaine orphanage built on the ruins of an ancient civilization, Remuria. The Institute building itself could be the place where the Remurians and Golden Troupe created golems, an immortal race into which the "innocent souls" of people were placed. After the fall of Remuria, the Fontaine Government decided to incorporate the institute for raising orphans and the children of criminals into the public welfare system and called it the Narzissenkreuz Institute because of its origin.As a token of gratitude to the Hydro Archon Egeria, the gentle Oceanid Lyris was placed at the head of the Institute. More than 500 years ago, Basil Elton, who grew up in the orphanage herself, became the Vice Director of the Narzissenkreuz Institute. Although sunlight never reached the Institute, it was always warm and bustling with life. Children often played knights, mages, evil dragons, and princesses.During the Cataclysm 500 years ago, the Narzissenkreuz Institute disbanded. Basil Elton led the fleet and went to fight the creatures of the Abyss. Lyris, who did not understand the connection between the Cataclysm and the disappearance of children, was later seen wandering near the abandoned Institute. Many students later became members of the Marechaussee Phantom or the Special Security and Surveillance Patrol, or travelers around the world.Related Entries:Basil EltonLong before the Cataclysm, four friends became students of the Institute: Basil Elton, Karl Ingold, Dwight Lasker, and Emanuel Guillotin. They loved to play games where Emanuel was the hero and Karl was the evil dragon Jabberwock.After graduating from the Institute, Basil led the White Armada, Fontaine's Navy. Her ship was the Sponsian, an armored metal ship equipped with heavy cannons and a strong ramming bow. This snow-white flagship was the pride of Fontaine's fleet. The name Sponsian was given by Elton's First Mate, Nathaniel Pickman, who named the ship after a usurper whose dynasty may never have existed.When the Navy was disbanded due to the armada ceasing to exist forevermore and the renowned Secretary of the Navy had resigned with honors, Basil returned to the Narzissenkreuz Institute and became the Vice Director. Basil Elton, although she had a steely temper, cared very much for the children. For their sake, she began to learn how to cook, although at first her dishes felt like a punishment. Basil Elton believed that caring for children is like caring for a flower — they need good soil, sufficient sunlight, and frequent watering, and you can't let them grow however they want. In fact, we must get rid of pests from time to time as well. She often told the children stories about the evil dragon Narcissus in the evenings, and then they ate her delicious snacks. For little Mary-Ann, a pupil of the Institute, Basil came up with a fairy tale about Princess Lyris.During the Cataclysm 500 years ago, Elton once again led the Sponsian and went to battle the Abyssal beast, Elynas, who poisoned everything in his path with his existence. For about a month, the fleet observed Elynas while fighting other sea monsters from the Abyss. With many of the fleet's ships destroyed, the Sponsian finally caught up with Elynas, but during the battle, the ship was broken in two. One half of the ship still wanders like a ghost in the waters of Fontaine.Before leaving for the fight, Basil left a green feather of an unknown bird from her hat, which the children loved so much, for Jakob, another child from the orphanage. She also asked her old friend from the Institute, Emanuel Guillotin, to take care of two children, Mary-Ann and Alain. He didn't like children, but he fulfilled his friend's request.Unfortunately, Basil never returned. Emanuel never saw his friend again, and Jakob never returned the bird's feather to her. Only the Traveler, many years later, can take this feather to the wreckage of the Sponsian ship, fulfilling the promise once made.Related Entries:Emanuel GuillotinAfter graduating from the Institute, Emanuel Guillotin became a Marechaussee Hunter. While serving in the Marechaussee Phantom, he received an emblem that was specially designed and given to those who had performed feats of arms in Fontaine's defense.Once, the authorities of Fontaine wanted to create an undercity beneath the city, Fleuve Cendre, from the sewers under the Court of Fontaine. Since it was difficult to maintain order, Eduardo Baker and his friends seized power in Fleuve Cendre. They began to resolve disputes between Fleuve Cendre "compatriots," bless the newlywedded, and protect the merchants from being extorted, harassed, and blackmailed by the gangs. When the authorities of the Court of Fontaine decided to purge Fleuve Cendre, Baker was arrested and exiled to the Sumeru desert. On the way to exile, he, with the help of his henchmen, fled to Poisson, taking hostage both the city itself and the members of the Maison Gardiennage who were transporting Baker. He made a number of unreasonable demands, so the Marechaussee Hunters, including Guillotin, intervened. Journalist Karl Ingold arrived in Poisson as a negotiator along with Eduardo's son, Jakob.Following an unsuccessful attempt to resolve the issue, the disagreement between Baker's group and the Marechaussee Hunters turned into a violent fight. As a result, Jakob and Rene, the Poisson Mayor's son, were left orphans. They were both sent to the Narzissenkreuz Institute, an orphanage that often housed the children of criminals.The Siege of Poisson left physical and mental scars on Guillotin. Due to this event, he left the ranks of the Marechaussee and planned to live out the rest of his days, content with just the contents of his cup. When the Cataclysm began, his old friend from the Narzissenkreuz Institute, Basil Elton, entrusted him with two children: Mary-Ann and Alain. Emanuel had no love for children and wished to have no dealings with anyone, but for the sake of his old friend, he agreed.Many years later, his friend Dwight Lasker confided in him about his concerns about the operations of the group led by the "Master." This investigation was the last one for Emanuel Guillotin. Judging by the fact that in the end, he recalled his "children" and the embrace of the Director Lyris, who by that time was a member of this organization; and Master in his notes mentions the absorption of several agents of the Marechaussee Hunters with the help of Lyris, it can be assumed that Emanuel was one of these agents."My dear Alain, my dear Mary-Ann... I was never close to you,""And even at the end, I do not know how I could be a "father" to you.""But still, I do not wish to lose these memories of watching the two of you growing up..."Related Entries:Dwight LaskerDwight Lasker became the Director of the Institute of Natural Philosophy after graduating from the Narzissenkreuz Institute. Lasker often recruited young scientists, such as Coppelius, to the Institute. Under his leadership, one of Fontaine's greatest scientists, Alain Guillotin, began his research on Pneuma and Ousia and their controlled annihilation, the creation of Arkhe, and the first clockwork meka. His special attitude towards the young geniuses, Alain and Rene de Petrichor, whom Lasker assigned to the same laboratory, angered many researchers since many government resources were directed specifically to Alain's laboratory.During the Cataclysm 500 years ago, the Institute of Natural Philosophy was closed for safety reasons, and after the flooding of the main building, the Institute chose land next to the Fountain of Lucine, but the city authorities wanted to build an opera house there.One day, he noticed that Alain's assistant, Carter Scherbius, was taking time off work often, believing that this might be due to financial difficulties affecting Carter's family. But when he learned of the assistant's illness, he took samples of his blood to learn about possible treatment. Unfortunately, the tests did not yield any results.When Lasker learned about a certain organization, the leader of which was called the "Master," he wanted to discuss the discovered anomalous movements with his friend, Emanuel Guillotin, the agent of the Marechaussee Hunters.Related Entries:Karl IngoldAfter graduating from the Institute, Karl Ingold became a journalist. During the Siege of Poisson, he arrived in Poisson as a negotiator. There, he took a photograph before the situation between Baker's group and the Marechaussee Hunters deteriorated."In the middle of the picture stands Eduardo Baker, leaning on his famous — or infamous — bronze pipe like a cane.Eduardo's other hand is on his son Jakob's shoulder, who is nervously clutching the sleeve of Rene de Petrichor.To their left is the Great Magician Parsifal, casually leaning on the railing, flashing her signature stage smile.To Eduardo's right is the current mayor of Poisson, Renault de Petrichor. He dressed up quite formally for the occasion, though his collar is askew.His son Rene stands in front of him, attracted by a marvel such as this new Kamera, with eyes wide and somewhat at a loss.The woman to Parsifal's left holding an infant is Rosa Reed, with her husband Thompson, and on the far right of the picture is Tom Alter.They are looking ahead, their faces washed pale by the Kamera's bulb. They seem to be focused not on Ingold, nor on the Kamera.But on the future."When Ingold retired, he began traveling with adventurers to wilderness areas, shipwrecks, and ruins. Having received an invitation from the Vice Director of the Narzissenkreuz Institute, Basil Elton, he took a group photo of the Director Lyris, Alain, Mary-Ann, Basil Elton, Jakob, and Rene. Subsequently, when the Institute was disbanded during the Cataclysm, Karl took in Jakob and Rene, with whom he went on an expedition to the Vourukasha Oasis.Related Entries:Carter ScherbiusCarter Scherbius grew up poor, and when something happened to his family, he ended up in the Narzissenkreuz Institute. At that time, Basil Elton had already become the Vice Director, but her cooking still felt like a punishment, not a treat.Many years after graduating from the Narzissenkreuz Institute, Carter worked as an assistant at the Institute of Natural Philosophy, where he met young scientists who were also pupils of the orphanage. Carter bonded with Jakob Ingold for being on the same level as him, as they both were considered a bit strange. He was glad to learn about their past and dreamed of restoring the orphanage one day. During his work at the Institute of Natural Philosophy, Carter inspired Alain to create a thinking Kamera, so that it would take photos of those precious to Alain while he was busy. Alain found using a thinking Kamera for this reason to be pointless, but he found such a machine useful for security and surveillance applications.Carter had a serious, incurable disease that left him clumsy and sometimes even comatose. Many of his acquaintances tried to find a solution to his illness and even tried to use powers akin to those of the Abyss. Ultimately, the experiments led to the destruction of Carter's body, although part of his consciousness was saved.Related Entries:Alain GuillotinShortly before the disbandment of the Narzissenkreuz Institute, four children ended up there: Rene, Alain, Mary-Ann, and Jakob. Like other children, they played knights, evil dragons, princesses, and mages, listened to the tales of the Vice Director Basil Elton, and ate her delicious snacks, which she learned to make especially for children.As a child, Alain loved various mechanisms and played the role of a knight with other children in the orphanage. In the Narzissenkreuz Institute, he became friends with Mary-Ann, Rene, and Jakob, and they remained friends for many years until life took them in different directions. As a sign of friendship, he gave Rene and Jakob pocket watches, which later played an important role in their lives.Following the closure of the Narzissenkreuz Institute 500 years ago due to the Cataclysm, Alain, and Mary-Ann were adopted by Emanuel Guillotin, a friend of the Vice Director. The young genius Alain was admitted to the Institute of Natural Philosophy, where he achieved enormous success in the study of Pneuma and Ousia, which are contained in all Fontaine organisms. Through his research, he was able to find a solution to Fontaine's energy crisis, becoming one of the greatest scientists in the country's history.Later, Alain, along with his younger sister, entered the service of the Marechaussee Phantom, of which their adoptive father was an agent. When the agents of the Marechaussee Phantom became aware of the suspicious activity of an organization created by Alain's orphanage friends, Rene and Jakob, Alain, together with Iudex of Fontaine Neuvillette, issued a proclamation outlawing the group. During the final battle between the Marechaussee Hunters and members of the organization, Mary-Ann disappeared, leaving a deep mark on Alain.Alain left the Marechaussee Hunters and founded the Fontaine Research Institute of Kinetic Energy Engineering, which plays an important role in Fontaine's history. There's a Mary-Ann Memorial Park near the Research Institute, that was founded in the memory of Alain's late sister. At the end of his life, he left the Research Institute and locked himself in his laboratory, not communicating with anyone.Related Entries:Rene de PetrichorRene was sent to the Narzissenkreuz Institute with Jakob Baker after both of Rene's parents and Jakob's father were killed during the Siege of Poisson. At the orphanage, they met Mary-Ann and Alain, with whom they became friends for many years, and in their games, Rene played the dragon.After the disbandment of the Institute, Rene and Jakob were taken by Karl Ingold, a journalist present during the siege of Poisson. Sometime after the closure of the Institute, Rene ended up in a laboratory at the Institute of Natural Philosophy with his friend Alain, where they studied the primenergy machinery and forces of Pneuma and Ousia. Their research then diverged when Rene and Jakob began to study the properties of certain dangerous objects, such as Scarlet Quartz from the Dragonspine and Mud from the Chasm.Rene wanted to take advantage of the connections and capabilities of other scientists at the Institute of Natural Philosophy, so he founded the Narzissenkreuz Ordo to give them a sense of belonging. The main goal of the organization was to prevent the deaths of all people during the apocalypse predicted by the World Formula calculated by Rene. The order's plan was to dissolve the physical shell of people so that they could wait out the apocalypse and be reborn in a new world. Due to the order's radical methods, which included dissolving the people's wills, the organization was considered radical and banned in Fontaine. All members of the order were to be liquidated or arrested.As a last resort to implementing his plan to save humanity, Rene decided to become the first to free himself from the shackles of the physical body. And so Rene de Petrichor died, and Narzissenkreuz was born.Related Entries:Jakob IngoldJakob Baker (later Ingold) was sent to the Narzissenkreuz Institute with Rene de Petrichor after the deaths of their parents during the Siege of Poisson. When they played games with the other children, Alain and Mary-Ann, Jakob played the role of a mage. He was very fond of the green feather that the Vice Director wore on her hat, and when she left the Institute to join the battle against the creatures of the Abyss, she left the feather for Jakob to keep.After the Institute's disbandment during the Cataclysm, Jakob was adopted by Karl Ingold, who was present during the Siege of Poisson. Together with him and Rene, they went on an expedition to the Vourukasha Oasis in Sumeru, where Jakob became seriously ill. Rene decided to go to extreme measures and used a power akin to the power of the Abyss to save Jakob. Surprisingly, Jakob's body accepted this power, which marked the beginning of Jakob's emergence as a Neohuman.Together with Rene, Jakob became a researcher at the Institute of Natural Philosophy, where they began to study dangerous substances associated with the Abyss. In addition, Jakob obtained samples of the blood and flesh of the Abyssal beast Elynas, defeated during the Cataclysm, and with the help of this blood, he enhanced his powers.Together with Rene, they founded the Narzissenkreuz Ordo, the first members of which were scientists from the Institute of Natural Philosophy when it was disbanded. When Rene dissolved his body for the benefit of the common goal of the order, it was Jakob who continued his work and revived Rene himself. In the end, he believed that they could meet in the new world that Rene would build.Related Entries: Mary-Ann GuillotinWhen Mary-Ann was in the Narzissenkreuz Institute, the Vice-Director Basil Elton made a fairy tale about Princess Lyris and the evil dragon Narcissus for her.After the Institute was disbanded during the Cataclysm, she and Alain were adopted by Emanuel Guillotin. Together with her brother, Mary-Ann decided to continue the work of her adoptive father and became a Marechaussee Hunter. To protect her, Alain created the first thinking Mek, Seymour, who was inspired by his assistant at the Institute of Natural Philosophy, Carter Scherbius. All of Mary-Ann's friends loved her for her warmth and wonderful character.When a forbidden organization founded by Mary-Ann's friends, Rene and Jakob, went into the body of the defeated Abyss monster Elynas to revive him through a ritual, Mary-Ann was one of those who went to stop them. During the battle, an explosion occurred, and Mary-Ann Guillotin was seriously injured. The former Director of the Narzissenkreuz Institute Lyris, who had already become a member of the Ordo, merged their consciousnesses together to save Mary-Ann, creating the Oceanid Mary-Ann.Related Entries:LyrisLyris was a gentle Oceanid placed in charge of the orphanage. Although Lyris loved children, she did not have outstanding intellectual abilities, even for an Oceanid, and she did not have an understanding of cause and effect, so for a long time, the Institute was run by the Vice Director Basil Elton.When the Cataclysm came 500 years ago, she could not understand why the orphanage was disbanded, and her only desire was to return to the time when the children from the orphanage played as the Narzissen champions. She was found, consumed by guilt, by the members of the secret organization, established by pupils of the Narzissenkreuz Institute, Rene de Petrichor and Jakob Ingold. Since Lyris had the ability to dissolve and unite the people's wills, she became a valuable member of the organization, receiving the title "Red Empress."When the organization decided to revive Elynas, the Abyssal beast, with the help of whose flesh and blood Jakob Ingold fed his powers. Lyris went inside Elynas with Jakob and their apprentice, Caterpillar. In Elynas, they encountered Marechaussee Hunters, including Mary-Ann Guillotin, who attempted to stop the organization. During this battle, Mary-Ann Guillotin was seriously injured, and Lyris hugged her and absorbed her consciousness. A new Oceanid, Mary-Ann, was born from this merge. Mary-Ann was no longer either Lyris or Mary-Ann Guillotin but embodied their shared consciousness and desires and was something beyond human or Oceanid capable of creating other Oceanids.Related Entries:

Y (2)

Youkai

A group of nearly extinct supernatural beings from Inazuma.

Attributes: Name: Youkai · Type: Species · Region: Inazuma

Properties: Types of youkaiThe foxlike youkai. As urban legends say, they have incredible intelligence and a long-lasting memory. The kitsune have a grading system, and the most powerful are Sky Kitsune. Two steps lower are the yakan, preying upon humans. There are also Earth Kitsune. Some legends say that after Kitsune Saiguu disappeared, the mightier Sky Kitsune and Earth Kitsune turned into stone statues to await her return. As their kind slowly dwindled, the Kitsune lost their mystical might, and now no longer speak.Yumekui-bakuMo-shaped youkai, who can eat dreamsOniYoukai in the form of giants with horns. There are two types of oni: crimson and blue.Carefree youkai, also known as tanuki. They have the ability to transform into other objects, including humans.TenguWinged youkai, who often live in the mountainsNekomataYoukai with two tails, whose true form is a catTsukumogamiItem spirits that are created from the power of the other youkai.Nightmare monstersMonsters, who live in the people's nightmares. They have gone extinct.Bake-nekoYoukai who take form of young womenMujinaShapeshifter youkai. Adults use a legend about the Great Mujina Youkai as a scary story for children to prevent them from walking alone at night.Other youkaiNotable youkaiA Sky kitsune, Guuji of the Grand Narukami Shrine, and 's familiar from the Hakushin Clan. She is a very powerful youkai.A kitsune from the Hakushin Clan, who was worshiped as a kitsune goddess. She was corrupted by the Abyss during the 500 years ago, and her memories took the form of from the filth.HakushinA kitsune, matriarch of the Hakushin ClanUrakusaiA very powerful kitsune, Daiyouko. He could possess human bodies at will and was interested in literature.A talented yumekui-baku, clinical psychologist, and shareholder of Aisa Bathhouse. She understands people's feelings better than other baku.Hyakujitsuhaku Shion,Shiba MurasakiYumekui-baku, workers of Aisa BathhouseKuroyumeThe last nightmare monster, who tried to revive his kind. He was stopped by Mizuki.The Kakushigami of the bake-danuki and the Hidden Protector of the Grove. He was Kitsune Saiguu's friend and rival. When Ioroi stole the ward needed to purify the Sacred Sakura, thinking it was an ordinary comb, along with the other bake-danuki from Chinju Forest, he was sealed into stone by .Little bake-danuki from Chinju ForestKinkakuGinkakuTetsunosukeBake-danuki that were possessed by the Nightmare from the horn fragment of Mikoshi Chiyo. For 500 years, they hid and saw enemies in everyone until they were cleansed from the Abyss.A crimson oni and the leader of the Arataki GangA crimson oni and Raiden Ei's friend. During the Cataclysm, she was corrupted by the Nightmare and attacked Ei, which resulted in her death.The last blue oniAko DomekiAn oni, thief, and a bandit, known as the Deathless Oni of Seirai. He participated in the rebellion against the Shogun.A nekomata and a courier for Komaniya ExpressKamai KenjiOne of the top youkai. During the he met with a mortal samurai and became his friend.A tsukumogami and a spirit of a pair of hagoita, that Kamai and the samurai played in the game Akatsu Haneasobi. Awakened by Kamai's power.A tengu, general of the Shogun's army. He died in a civil war with 2,000 years ago.A tengu, general of the Shogun's armyRelationshipsAn ancient youkai festivalRelated Books and Items

Media: Trailers and Story TeasersVersion 5.4 "Moonlight Amidst Dreams" TrailerJanuary 24, 2025Life is like weaving between sweet dreams and nightmares.When you feel tense, terrified, and unable to breathe,Please take a moment to rest and savor the sweetness of delectable dreams.Rip, tear, and devour your nightmares.YouTube:"Yumemizuki Mizuki: Dining on a Dish of Dreams"February 6, 2025The yumekui-baku feeds on dreams.As the fork descends, she pierces through the trapdoors you've passed, the thorns you've touched, and the tempests you've faced.Layer by layer — until she uncovers the softest "delicacy" and presents it before you.YouTube: "Yumemizuki Mizuki: Don't Fear, Mizuki's Here!"February 11, 2025"Don't Fear, Mizuki's Here! — The show that Inazuma's youkai just can't get enough of, now airing to rave reviews!""Hosted by the well-traveled, knowledgeable, and gorgeous clinical psychologist, Ms. Yumemizuki, who's here to help you tackle your trickiest troubles!""Day or night, she'll meet you in every dream where your heart is laid bare!"YouTube: Illustrations and EmojisPaimon's Paintings XIIJanuary 28, 2022Greetings, Travelers! The latest emojis from Genshin Impact are now available on HoYoLAB~Paimon's Paintings include a collection of chibi emojis of various Genshin Impact characters. We hope you like them! Paimon will continue to paint more cute emojis for everyone~"Tales of the Youkai" Wallpapers ShowcaseDecember 28, 2022Hello, Travelers! Paimon has prepared web event illustration wallpapers from "Tales of the Youkai" for you to use~ Come grab your favorites now!"Tales of the Youkai" Wallpapers ShowcaseDecember 28, 2022Hello, Travelers! Paimon has prepared web event illustration wallpapers from "Tales of the Youkai" for you to use~ Come grab your favorites now!"Tales of the Youkai" Wallpapers ShowcaseDecember 28, 2022Hello, Travelers! Paimon has prepared web event illustration wallpapers from "Tales of the Youkai" for you to use~ Come grab your favorites now!"Tales of the Youkai" Wallpapers ShowcaseDecember 28, 2022Hello, Travelers! Paimon has prepared web event illustration wallpapers from "Tales of the Youkai" for you to use~ Come grab your favorites now!"Tales of the Youkai" Wallpapers ShowcaseDecember 28, 2022Hello, Travelers! Paimon has prepared web event illustration wallpapers from "Tales of the Youkai" for you to use~ Come grab your favorites now!"Tales of the Youkai" Wallpapers ShowcaseDecember 28, 2022Hello, Travelers! Paimon has prepared web event illustration wallpapers from "Tales of the Youkai" for you to use~ Come grab your favorites now!"Tales of the Youkai" Wallpapers ShowcaseDecember 28, 2022Hello, Travelers! Paimon has prepared web event illustration wallpapers from "Tales of the Youkai" for you to use~ Come grab your favorites now!"Tales of the Youkai" Wallpapers ShowcaseDecember 28, 2022Hello, Travelers! Paimon has prepared web event illustration wallpapers from "Tales of the Youkai" for you to use~ Come grab your favorites now!"Tales of the Youkai" Wallpapers ShowcaseDecember 28, 2022Hello, Travelers! Paimon has prepared web event illustration wallpapers from "Tales of the Youkai" for you to use~ Come grab your favorites now!"Tales of the Youkai" Wallpapers ShowcaseDecember 28, 2022Hello, Travelers! Paimon has prepared web event illustration wallpapers from "Tales of the Youkai" for you to use~ Come grab your favorites now!"Tales of the Youkai" Wallpapers ShowcaseDecember 28, 2022Hello, Travelers! Paimon has prepared web event illustration wallpapers from "Tales of the Youkai" for you to use~ Come grab your favorites now!"Tales of the Youkai" Wallpapers ShowcaseDecember 28, 2022Hello, Travelers! Paimon has prepared web event illustration wallpapers from "Tales of the Youkai" for you to use~ Come grab your favorites now!"Tales of the Youkai" Wallpapers ShowcaseDecember 28, 2022Hello, Travelers! Paimon has prepared web event illustration wallpapers from "Tales of the Youkai" for you to use~ Come grab your favorites now!Tartaglia's BirthdayJuly 20, 2023"Hmm? This album... must be a gift from my traveling companion.""It's been such a long time. I wonder when we'll meet again...""...Teucer! Come take a look at this youkai picture book, you'll love it.""Yay, storytime! Mr. Cyclops wants to listen too!""Ahaha, alright then. Let's start from the beginning..."Kujou Sara's BirthdayJuly 14, 2024Protecting the mountains and forests is the duty of the tengu. I've known the bake-danuki for a long time now.They came here specially to celebrate my birthday. As a tengu, I must not forget my etiquette.Here, a fresh Lavender Melon for you.Don't worry, I've prepared five. There's enough to go around.

Yakshas

A group of Adepti who were summoned by Rex Lapis to vanquish the demons.

Attributes: Name: Yakshas · Type: Group of immortals · Region: Liyue · Leader: Bosacius

Properties: Notable YakshasConqueror of Demons and the last Yaksha.Leader of The Yakshas, also known as Marshal Vritras.General Kapisas, one of the strongest Yakshas, who had a talent for clothing design.One of the five strongest Yakshas, also known as General Chizapus.One of the five strongest Yakshas, also known as General Musatas.PervasesA bird Yaksha, who died during the Archon War.Related Books

Lore: Archon WarSeveral thousand years ago, the Heavenly Principles declared war among the gods for the divine thrones, and the lands of Liyue became a battlefield. Rex Lapis and the Adepti of the South fought against the Adepti of the North and other gods. Countless gods, Adepti, and Yakshas died in this war. Among the victims were the youngest of the Yaksha, Pervases, to whom Rex Lapis personally bestowed a name, and the Goddess of Dust, Guizhong, whose power the Yakshas sealed away to prevent its release. There was no place where the souls of the dead could return.In one of the battles, Rex Lapis defeated a god that the young Yaksha, one of the Adepti, served. He was forced to do unimaginably terrible things, he ruined many lives, crushed many hopes, and devoured the dreams of the victims he killed. As much as it pained him to do this, he was helpless to resist. When Morax defeated the Yaksha's master, he freed him and gave him the name Xiao to protect him: "In the fables of another land, the name Xiao is that of a spirit who encountered great suffering and hardship. He endured much suffering, as you have. Use this name from now on." In gratitude for the kindness of Rex Lapis,took on the protection of Liyue for the coming millennia. Since all his gentleness and innocence had been lost during his service to the evil deity, and only the burden of his sins and the ability to kill remained, Xiao could only help the people of Liyue in battle.3,700 years ago, Morax defeated the other gods of Liyue and founded Liyue Harbor with the Adepti. The Adepti made a pact with Rex Lapis and swore to protect the people of Liyue. Although Morax defeated all the gods and buried them under the mountain cliffs, they are immortal. Their consciousness may diminish, but their power and hatred will always remain and spread like poison, relentlessly stirring up chaos for the world and its inhabitants. The gods who returned to the cycle of elements did not give up but returned in the form of demons. Tormented by anger, they gave rise to a miasma, which in turn engendered all manner of plagues, monsters, and other perverse evils. They starved the earth and churned the waters, and wrought devastation on the people. To purge the demons, Rex Lapis summoned the Yakshas. The Yakshas, fierce and warlike, illuminated beasts of Liyue, were ready to do anything to protect the lands. In battle with demons, they wore masks that terrified the demons, hiding the part of themselves that made them human. The Yakshas swore to restore order and deal with evil: "Restore order through slaughter, purge evil through battle. To this, we dedicate our lives." Five of the many were the strongest: Marshal Vritras Bosacius, General Musatas Indarias, General Chizapus Bonanus, General Kapisas Menogias, and the Golden-Winged King Alatus. Together with the Archon, they banished plagues, defeated demons, and became known unto mortals as "The Yakshas." They knew that the war they fight can never be won, and would never come to an end. It is also an invisible war that no one will ever witness or thank them for.The Yakshas mercilessly killed countless incarnations of the vengeful remains of the gods, but in doing so, their souls were fractured. Eventually, these fragments of their hatred were able to taint the Yakshas' souls, condemning them to terrible suffering from the karmic debt. Some descended into a blind rage of a kind that cannot be put into words or were driven by fear to equally indescribable madness. Some turned on and destroyed each other and some were lost to delusions of the mind. After a thousand years of scourges, three of the five were slain. Menogias and Bonanus turned on each other, and Bonanus pierced her brother with a spear. Indarias succumbed to the influence of the karmic debt and died. The fourth Yaksha, Bosacius, went mad and disappeared, leaving his wealth sealed by the Adeptal arts, and only Alatus remained alive. The terrible deeds committed over long millennia began to eat away at the Golden-Winged King from within. He lost his kin, friends, and allies, faced the impossibility of redemption, burnt in everlasting anger, and knew no respite. He turned against his past grievances but received neither retribution nor relief, and his reward was only an emptiness in his heart that eternity could not fill. One day most of Xiao's strength was spent fighting from dusk till dawn, with him emerging victorious by a mere hair. Long exhausted, Conqueror of Demons felt the divine hatred that tainted his body take effect. Limitless hate flooded his senses, and he fell to the ground in agony. But it was also at that moment that the pain vanished without warning. This was not by Xiao's own strength, for he had been rescued by the sound of a flute of the Anemo Archon, Barbatos. The clear, lovely sound of the flute came over the mountains and rivers, carried on the wind to where he lay. It protected Alatus, massaging his wild senses, and giving him a moment's peace. And although the Conqueror of Demons was alone his entire life, there were still people in the world ready to protect him.Related Entries:Cataclysm500 years ago, a cataclysm occurred in Khaenri'ah, and the Abyss poured into this world. The Chasm, where ancient evil had long been hiding, became the center of battles with the monsters of the Abyss. The Milleliths were tasked with evacuating the locals and miners, and some soldiers remained at the Chasm to cover the retreat. The four-armed Yaksha, Bosacius, came to their aid. With a sword in his hands, he entered the Chasm to put an end to the suffering of people. Purple bale-fire shone in his eyes, and people said that the Yaksha defended the Chasm not to fulfill the order of Rex Lapis, but to atone for eternal sins, to gain forgiveness for the cowardice and weakness he once showed. Be that as it may, the Yaksha descended into the mines with the Milleliths. In the course of fighting side-by-side with the Yaksha, these mortal soldiers could not escape being contaminated by karma, or harmed during the slaughtering. To avoid being consumed by the darkness of constant killing, the Millelith soldiers used a timepiece to silently mark the passage of time during each battle. They fixed a unified marching pace and schedule so that one squadron of mortal soldiers would take the battlefield as the one before they retreated. This cycle of advance and retreat continued all the way to the depths of the Chasm, where the Yaksha and valiant soldiers both fell.Together with one of the mortals, Boyan, Bosacius descended into the subspace of the Chasm, where time and space were distorted. It used the weaknesses and fears of people and showed them illusions to lure them into a trap. Because of karma, the Yaksha forgot himself, his brothers and sisters, and why he came to the Chasm. At the cost of their lives, Boyan and Bosacius were able to seal the subspace with the Fantastic Compass — an artifact capable of changing space and sealing monsters. Before dying, the four-armed Yaksha's mind cleared, and he remembered his friends. Bosacius remained trapped in the Chasm, and Alatus later encountered his phantom manifestation in this subspace when he arrived in the mines to search for his missing brother. To escape the subspace and save the people, Xiao was ready to sacrifice himself but he was saved by Rex Lapis.Related Entries:LegacyDuring a bygone war, the people of Liyue illuminated the night sky with lanterns to serve as a reminder of the way home to their warriors and to never lose sight of themselves. Lantern Rite is an annual festivity to honor these heroes. On this day, the people pray for prosperity to descend upon them and for troubles to go away. At night, the city's residents launch many sky lanterns and one large moon lantern into the sky. Only in springtime, during the offering of lanterns at night, might the people see the glow at Guyun and declare: "Behold, the Vigilant Yaksha ends the dominion of daemons!" Or they might hear the sound of a flute amongst the marsh reeds, but find none who play the flute, and thus declare: "Hark, the yaksha calls to summon his old friends to their homeland."In memory of the Yaksha’s deeds, people erected statues of them. It was believed that the mighty Yakshas were doomed to wander the land in a state of unending suffering. To comfort the Yakshas, they were offered food and sung holy chants. All this would appease the Yaksha and give them strength to continue defending the peace. Today, huge statues of the Yakshas defeating evil spirits still stand in Liyue, but their faces have long since deteriorated beyond recognition. In the mortal world, almost nothing is known about the Yakshas, because they are not popular deities that bring wealth and protection, and not mystical sages to whom pilgrims flock in search of divine wisdom. No one would think of thanking Xiao, for they would be terrified of his divine power. The sight of Xiao, even far off in the distance, was intimidating enough to send people instantly running for their lives. However, the Qixing, which governs Liyue, assigned one of their secret agents to support the Conqueror of Demons in subduing demons. That secret agent runs a front organization called the Wangshu Inn. Occasionally, Xiao stops by the inn for a bowl of Almond Tofu, which reminds him of the dreams he used to devour.One day, a mortal decided to pretend to be a Yaksha and call himself Starsnatcher, gathering followers. He gave people medicine, accompanied merchants, and helped the brokenhearted in exchange for donations. Using the Sigil of Permission, he drove away demons but did not kill them, so they gradually gathered in one place, threatening people with danger. After learning about the fraud, the Conqueror of Demons used an Adeptal art named Dream Trawler to summon the soul of Starsnatcher. The ritual consists of four parts: offering incense, meditation, incantation, and loosing an arrow. To offer incense, one needs to place the incense into the censer with reverence for Rex Lapis in their hearts. Meditation is to empty people of trivial thoughts and to focus on the target of the art we are performing. Then, people shall recite the incantation in a loud voice: "Devayaksha, Bring Forth Sin!", and finally — loose an arrow toward each of the Yaksha statues to enlist their authority for the contract. When the soul of the false Adeptus was summoned, he swore to Alatus to renounce evil, live according to his conscience, and not defame the name of the Adepti.In honor of the memory of the Yaksha Pervases, a temple was built, but over time, people stopped coming there, and it collapsed. Using the special Adeptal art Mortal Lingering, the Seven-Star Lamps, and the censer, the deceased Yaksha was able to incarnate in the world as an illusion on the day of his death to look at modern Liyue. Wang Ping'an, who renounced the name of Starsnatcher and decided to atone for his sins, rebuilt Pervases’s temple. Sometimes, Xiao comes to this temple to remember his dead brothers and sisters and to bring Pervases the Grilled Tiger Fish he loved.Related Entries:

Media: Trailers and Story TeasersStory Teaser - Yakshas: The Guardian AdeptiJanuary 27, 2021Alatus is the Golden-Winged King who is also the Conqueror of Demons. None knows whence he came, nor whither he went.Only at springtime, during the offering of lanterns at night, might the people see the glow at Guyun and declare: "Behold, the Vigilant Yaksha ends the dominion of daemons!"Or they might hear the sound of a flute amongst the marsh reeds, but find none who play the flute, and thus declare: "Hark, the yaksha calls to summon his old friends to their homeland."YouTube: Story Teaser: Only Old Memories RemainJune 2, 2022After the end of a crisis, the team departed one after another, either in contemplation or fulfillment.But Xiao invites you to talk, telling you about a Yaksha's awakened memories...YouTube: Story Teaser: Echoes of the HeartJanuary 21, 2023Fleeting like transient clouds, adrift like floating weeds.The gentle stream trickles by, cleansing fallen dust.YouTube:

Characters by Organization / Faction

Grouped by in-universe organization — rebuilt from this site's own official-source data, not copied from any other site's table.
Fatui 9 members · 4 playable

A Snezhnayan organization that is loyal to the Tsaritsa and has spread out all over the continent. Its Harbingers are on the hunt for the Gnoses.

Seat 1
Il Capitano
No. 1 Fatui Harbinger
Not yet playable
Seat 2
Il Dottore
No. 2 Fatui Harbinger
Not yet playable
Seat 3
Unconfirmed
Not verifiable from our own data — internal sources conflict; left blank rather than guessed.
Seat 4
Arlecchino
"The Knave," Fourth of the Fatui Harbingers. A poised, ruthless diplomat. To the children in the House of the Hearth, she is their feared yet dependable "Father."
Seat 5
Pulcinella
No. 5 Fatui Harbinger
Not yet playable
Seat 6
Wanderer
No. 6 Fatui Harbinger (erased himself, now known as Wanderer — seat considered vacant)
Seat 7
Sandrone
The Seventh of the Fatui Harbingers, "Marionette." Interprets all phenomena through the prism of mathematics, and is an elegant lady who is never absent from a tea party.
Seat 8
La Signora
No. 8 Fatui Harbinger (deceased, seat vacant)
Not yet playable
Seat 9
Pantalone
No. 9 Fatui Harbinger
Not yet playable
Seat 10
Unconfirmed
Vacant — per official lore, there has never been a 10th Harbinger.
Seat 11
Tartaglia
No. 11 of The Harbingers, also known as "Childe." His name is highly feared on the battlefield.
Hexenzirkel 6 members · 1 playable

A secret witch society, which discusses secrets at the tea parties and explores Irminsul. There are eight witches in the Hexenzirkel.

Octavia
Not yet playable
Code J
Ioanna Ivanovna N.
Not yet playable
Code M
Anya Mary Andersdotter
Not yet playable
Code B
Barbeloth
Not yet playable
Code A
Alice
Not yet playable
Code N
Nicole
The Silent "Mage," the Voiceless "Angel."
Shades 4 members · 0 playable

Four Shades created by the Primordial One.

Naberius
Ruler of Life
Not yet playable
Asmoday
Ruler of Space
Not yet playable
Ronova
Ruler of Death
Not yet playable
Istaroth
Ruler of Time
Not yet playable
Five Sinners 5 members · 0 playable

Five prominent figures of Khaenri'ah, who shared the power of the Abyss, capable of destroying an entire world, among themselves.

Rerir
Not yet playable
Surtalogi
Not yet playable
Vedrfolnir
Not yet playable
Hroptatyr
Not yet playable
Rhinedottir
Not yet playable
Knights of Favonius 18 members · 12 playable

An order responsible for protecting Mondstadt and its belief of freedom. Despite its members are known as knights, none have been knighted by any royalty — knighthood is a title they earned from the noble duties they assume.

Seamus Pegg
Not yet playable
Roland
Not yet playable
Vennessa
Not yet playable
Huffman
Not yet playable
Aramis
Not yet playable
Hertha
Not yet playable
Jean
The righteous and rigorous Dandelion Knight, and Acting Grand Master of Mondstadt's Knights of Favonius.
Kaeya
An accomplished swordsman and a strategic thinker in the Knights of Favonius, rumored to hail from beyond Mondstadt.
Lisa
The languid but knowledgeable Librarian of the Knights of Favonius, deemed by Sumeru Akademiya to be their most distinguished graduate in the past two centuries.
Klee
An explosives expert and a regular at the Knights of Favonius's confinement room. Also known as Fleeing Sunlight.
Noelle
A maid who faithfully serves the Knights of Favonius. She dreams of joining their ranks someday.
Albedo
A genius known as the Kreideprinz, he is the Chief Alchemist and Captain of the Investigation Team of the Knights of Favonius.
Sucrose
An alchemist filled with curiosity about all things. She researches bio-alchemy.
Eula
The Spindrift Knight, a scion of the old aristocracy, and the Captain of the Knights of Favonius Reconnaissance Company. The reason for which a descendant of the ancient nobles might join the Knights remains a great mystery in Mondstadt to this very day.
Mika
A young knight born to an ordinary family. He serves as a Front-Line Surveyor in his Company. He is a low-key and cautious character.
Varka
Grand Master of the Knights of Favonius. Knight of Boreas, protector of Mondstadt.
Amber
Always energetic and full of life, Amber's the best — albeit only — Outrider of the Knights of Favonius.
Lohen
Vice Captain of the Knights of Favonius Ranged Company, a knight known for his unorthodox approach and fondness for unconventional tactics.
Adepti 13 members · 1 playable

Adepti are a group of immortal illuminated beasts of Liyue, who have protected people for millennia.

Herblord
Not yet playable
Fujin
Not yet playable
Sea Gazer
Not yet playable
Skybracer
Not yet playable
Bosacius
Not yet playable
Indarias
Not yet playable
Bonanus
Not yet playable
Menogias
Not yet playable
Madame Ping
Not yet playable
Cloud Retainer
Not yet playable
Mountain Shaper
Not yet playable
Moon Carver
Not yet playable
Xiao
A yaksha adeptus who defends Liyue. Also heralded as the "Conqueror of Demons" and "Vigilant Yaksha."
Show more organizations (+29)
Seven Pillars 6 members · 0 playable

Seven sages of King Deshret Al-Ahmar.

Hermanubis
Not yet playable
Shesepankh
Not yet playable
Bennu
Not yet playable
Heryshaf
Not yet playable
Sobek
Not yet playable
Thoth
Not yet playable
Adventurers' Guild 10 members · 3 playable

An organization based in Snezhnaya that recruits adventurers and accepts and distributes commissions. They have a representative office in every major city. Their motto is "Ad astra abyssosque!"

Moon Goddesses 4 members · 0 playable

Aria, Sonnet, and Canon — three sisters and Moon Goddesses who once ruled the firmament. Columbina Hyposelenia is a Moon Goddess who was born thousands of years after the Three Moon's death.

Canon
Not yet playable
Sonnet
Not yet playable
Aria
Not yet playable
Columbina
Not yet playable
Frostmoon Scions 4 members · 0 playable

The descendants of the legendary golden realm, who chose to find new homes among the mountains and forests after abandoning all civilization. The only thing they never forsook was their faith in the "Moon Goddess."

Aila
Not yet playable
Pekkani
Not yet playable
Kasha
Not yet playable
Verna
Not yet playable
Youkai 12 members · 0 playable

A group of nearly extinct supernatural beings from Inazuma.

Mikoshi Chiyo
Not yet playable
Sasayuri
Not yet playable
Kitsune Saiguu
Not yet playable
Takuya
Not yet playable
"Shousei"
Not yet playable
Hanyuuda Chizuru
Not yet playable
Kappa
Not yet playable
Youko
Not yet playable
Hitotsume Kozou
Not yet playable
Ioroi
Not yet playable
"Kichiboushi"
Not yet playable
"Gyoubu Koban"
Not yet playable
Elemental Dragons 9 members · 0 playable

An ancient race, who ruled Teyvat long before human existence. Dragons belong to the Light Realm.

Nibelung
Not yet playable
Xiuhcoatl
Not yet playable
Waxaklahun Ubah Kan
Not yet playable
Och-Kan
Not yet playable
Little One
Not yet playable
Scylla
Not yet playable
Apep
Not yet playable
Dvalin
Not yet playable
Azhdaha
Not yet playable
Angels 5 members · 0 playable

Also known as Heavenly envoys, their primary duties were to help people. They were later expelled from Celestia and consequently lost their bodies and minds.

Koitar
Not yet playable
White Horse Adeptus
Not yet playable
Yohualtecuhtin, Lord of the Night
Not yet playable
Nicole
Not yet playable
Nabu Malikata
Not yet playable
Marechaussee Phantom 4 members · 0 playable

The personal unit of the Chief Justice Neuvillette, which is responsible for crime investigation. It is based in the Palais Mermonia and is one of the Maison Gardiennage's departments.

Carole
Not yet playable
Talochard
Not yet playable
Alain Guillotin
Not yet playable
Mary-Ann Guillotin
Not yet playable
Oceanids 5 members · 0 playable

Oceanids are intelligent Hydro lifeforms created by the previous Hydro Archon, Egeria, and are able to manipulate water at will. All the people of Fontaine were once Oceanids, whom Egeria had turned into humans to satisfy their wishes, going against the will of the Heavenly Principles.

Rhodeia
Not yet playable
Callirhoe
Not yet playable
Mary-Ann
Not yet playable
Ann
Not yet playable
Idyia
Not yet playable
Fontaine Research Institute 9 members · 0 playable

The Fontaine Research Institute of Kinetic Energy Engineering was founded by Alain Guillotin and is often shortened to simply the Fontaine Research Institute.

Fanngel
Not yet playable
Hautemontagne
Not yet playable
Edwin Eastinghouse
Not yet playable
Fusilier
Not yet playable
Bricole
Not yet playable
Coutrot
Not yet playable
Sevigne
Not yet playable
Broglie
Not yet playable
Nacker
Not yet playable
The Narzissenkreuz Ordo 4 members · 0 playable

The Narzissenkreuz Ordo is the secret society formed by Rene de Petrichor and Jakob Ingold to create Neohumans in order to survive against the destruction of the world as foretold by the world-formula. It was declared an illegal extremist group and a criminal organization by Fontainian law under Iudex Neuvillette.

Lyris
Not yet playable
Narzissenkreuz
Not yet playable
Jakob
Not yet playable
Caterpillar
Not yet playable
Lightkeepers 4 members · 2 playable

An ancient organization that has long defended Nod-Krai's freedom and peace against the ceaseless incursions and Wild Hunt attacks launched by the Abyss. The insignia of the Lightkeepers is a nightingale holding a burning wick in its beak.

Abyss Order 2 members · 0 playable

An organization comprised of the cursed Khaenri'ahns and non-human monsters. They are the enemies of surface civilization and thrive in many corners of the world. Their main goal is to destroy the world under the rule of The Seven.

Twin
Not yet playable
Enjou
Not yet playable
Temple of Silence 2 members · 2 playable

An organization founded by Hermanubis, one of the Seven Pillars of King Deshret, along with his followers during the chaotic age of the sea of sand. Its purpose is to protect and regulate the knowledge and technologies left behind by King Deshret's civilization, shielding them from the grasp of those with ill intent. Even after centuries, they continue to uphold this ancient duty.

Curatorium of Secrets 2 members · 2 playable

A deep chasm filled with immense amounts of intelligence. They say that a northlands-spanning intel network lies behind this institution.

Flower-Feather Clan 2 members · 2 playable

One of the six tribes of Natlan, also known as Tlalocan. The tribe's people live alongside the Qucusaurs.

Masters of the Night-Wind 2 members · 2 playable

One of the six tribes of Natlan, also known as Mictlan. They are famous for their predictions and rituals to amplify the ability to communicate with the Night Kingdom and the Wayob.

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