Trigger
Off-field Electric Stunner built around Aftershock—she keeps enemy DEF shredded by nearly 25% almost permanently and piles on Daze while your main DPS holds the field.
Tier S · Stun · Electric. BiS: Spectral Gaze. Off-field Electric Stunner built around Aftershock—she keeps enemy DEF shredded by nearly 25% almost permanently and piles on Daze while your main DPS holds the field.
Base stats
Recommended build
Best W-Engines
Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)
Recommended Drive Discs
Slot 4: CRIT Rate · Slot 5: Electric DMG · Slot 6: ATK% (or Impact)
CRIT Rate (hit at least ~90%) > CRIT DMG > ATK% > Impact.
Skill priority: Core Skill first → EX Special → Chain Attack → Basic Attack.
Recommended teams
Well worth pulling, especially if you own Soldier 0 - Anby: an off-field stunner who keeps enemy DEF down by ~25% almost non-stop, raising the whole team's damage ceiling. You need about 90% CRIT Rate to unlock all her bonus Daze, and she shines most in an Aftershock team—but even outside one she's a rock-solid S-rank stunner.
Role Ranking
The list below is pulled straight from the overall Tier List, keeping only the 11 agents who share the Stun role. Order within each tier is NOT a strength ranking — it simply groups agents by their original tier.
Stat targets
The core stat is Crit Rate: aim ~78% with her signature Spectral Gaze, and ~90% IN COMBAT when running a 4pc Shadow Harmony set (which itself grants +12% CR) — because her Additional Ability converts Crit Rate into extra Daze on her off-field hits, so higher Crit Rate means more stun from those hits. Off-signature, base CR sits ~50-78% depending on discs. Impact is an important secondary (raises stun speed). Substat priority: Crit Rate > Crit DMG > ATK% > Impact. Disc main stats: 4 Crit Rate · 5 Electric DMG · 6 ATK% (or Impact if the team needs faster stun). Note: sources have not published absolute ATK/Crit DMG breakpoints for Trigger, so this stays qualitative rather than inventing ATK numbers.
Rotation & combos
1) OPENER: on field, HOLD Basic Attack to charge Purge — about 4 hits fills the 100-point bar and sets up Sniper Stance. 2) Use a Finishing Move, then Quick-Assist / swap to your main DPS. 3) OFF-FIELD LOOP: let the DPS (Soldier 0 Anby / Evelyn / Harumasa…) work on field while Trigger auto-fires Aftershock from the backline, continuously stacking Daze and applying DEF-shred / Break-weakening. 4) When you have energy, swap back for EX Special or Ultimate: afterward her off-field attacks cost 0 Purge and fire far more frequently — the strongest Daze-dump window. 5) Repeat from step 3, timing Trigger's Ultimate to push the Stun bar right before the DPS burst.
- A true off-field stunner: stacks Daze and keeps DEF-shred / Break-weakening up from the backline, costing almost no on-field time from the main DPS.
- Team-wide amplification: Break-weakening and (from M2) whole-team CRIT DMG lift the damage ceiling for any Electric DPS she pairs with.
- Extremely strong at M0: multiple sources rate her base version as able to clear all content — great for F2P.
- Flexible Electric comps: pairs with Soldier 0 Anby, Harumasa, Evelyn, plus supports like Astra Yao / Rina for optimal teams.
- Crit-Rate hungry: needs ~90% in-combat CR for her off-field hits to daze properly — demands good discs and nearly forces the 4pc Shadow Harmony set to cover CR.
- Element-locked: as an Electric stunner she's weakened against Electric-resistant bosses, and she mostly shines only in Electric / Aftershock teams.
- Thin mindscape value: past M1 (and the M2 CRIT DMG buff), M3/M5 are just flat level-ups, not worth it for average players.
Recommended Bangboo
Endgame mode fit
Excellent in Shiyu Defense: an off-field stunner for single-target burst teams (Soldier 0 Anby / Evelyn with Astra Yao) — her DEF-shred and fast stun windows let the DPS dump damage during break, and she's rated a strong stunner for half-clears. Note: if a stage has an Electric-resistant boss, consider swapping sides.
Strong in Deadly Assault: against high-HP foes, off-field Aftershock chains plus Break-weakening extend the stun window and stack CRIT DMG buffs (if M2) for the DPS — solid scores when the Electric team is well-built. Weaker on Electric-resistant boss stages.
Skills
Basic Attack4
Basic Attack: Cold-Bore Shot
Press to activate: Unleashes up to 4 shots ahead. The first 3 hits deal Physical DMG, the 4th hit deals Electric DMG.
Basic Attack: Silenced Shot
Hold to activate: Trigger enters the Sniper Stance and fires forward continuously, dealing Electric DMG. While continually firing, when attacked by an enemy, Trigger will automatically evade. This effect can trigger once every 8s. While continually firing, you can drag the to adjust her position to the left/right/back. Automatically evading attacks or adjusting position when about to be hit will trigger a Perfect Dodge, followed by an automatic charged counter. After releasing , Trigger will step back, ready her weapon and unleash a Finishing Move, then exit Sniper Stance. Character is invulnerable during the charged counter and Finishing Move. When the continuous firing or the charged counter hits an enemy, Trigger gains 25 Purge, up to a maximum of 100 Purge. When the Finishing Move hits an enemy, it triggers the Quick Assist of the previous character in the squad. A Quick Assist can only be triggered through this method once every 25s.
Basic Attack: Harmonizing Shot
When Trigger has Purge, use another active character in the squad to hit an enemy with a Basic Attack, Dodge Counter, Special Attack, Dash Attack or Quick Assist to activate:While encircling the enemy, rapidly fire two shots at the enemy, dealing Electric DMG.Upon activating this skill, consume 3 Purge. Character is invulnerable while using this skill. Basic Attack: Harmonizing Shot is an Aftershock attack. The squad can trigger Basic Attack: Harmonizing Shot once every 3s.
Basic Attack: Harmonizing Shot - Tartarus
When Trigger has Purge, use another active character in the squad to hit an enemy with a heavy attack from an EX Special Attack, Assist Follow-Up, or Ultimate to activate: While encircling the enemy, rapidly fires three shots at the enemy, followed by a Finishing Move, dealing Electric DMG. Upon activating this skill, consume 5 Purge. Character is invulnerable while using this skill. Basic Attack: Harmonizing Shot - Tartarus is an Aftershock attack. The same skill type can trigger Basic Attack: Harmonizing Shot - Tartarus up to 2 times within 20s for the entire squad. During Basic Attack: Harmonizing Shot, Basic Attack: Harmonizing Shot - Tartarus will launch immediately upon being triggered.
Dodge3
Dodge: Phantom Concealment
Press to activate: A quick dash dodge. Character is invulnerable while using this skill.
Dash Attack: Vengeful Specter
Press during a dodge to activate: Rapidly lift the gun and fire, dealing Physical DMG.
Dodge Counter: Condemned Soul
Press during a Perfect Dodge to activate: Rotate and fire a quick shot at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.
Assist3
Quick Assist: Cold-Bore Cover Fire
When the active character is launched, press to activate: Rotate and fire a quick shot at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.
Defensive Assist: Delaying Demise
When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
Assist Follow-Up: Piercing Thunder
Press after a Defensive Assist to activate: Unleash a series of slashes at enemies ahead, followed by a powerful charged shot after landing, dealing Electric DMG. Character is invulnerable while using this skill.
Special Attack2
Special Attack: Spectral Flash
Press to activate: Lunge forward with a slash, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.
EX Special Attack: Flash Burial
With enough Energy, press to activate: Lunge forward with a slash, then leap up with a powerful shot to the ground, dealing massive Electric DMG. Character is invulnerable while using this skill. When this skill hits an enemy, it triggers the Quick Assist of the previous character in the squad. When this skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 8s and the effect can trigger up to 4 times. Each repeated trigger extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.
Chain Attack2
Chain Attack: Stygian Guide
When a Chain Attack is triggered, select the character to activate: Unleashes continuous powerful shots forward, dealing massive Electric DMG. Character is invulnerable while using this skill.
Ultimate: Underworld Requiem
With enough Energy, press to activate: Lunge forward with a slash, then leap up with a powerful shot to the ground, dealing massive Electric DMG. Character is invulnerable while using this skill. When this skill hits an enemy, it triggers the Quick Assist of the previous character in the squad. When this skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 8s and the effect can trigger up to 4 times. Each repeated trigger extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.
Core Skill2
Core Passive: Soul-Searching Gaze
When Trigger's Aftershock hits an enemy, the target's Stun DMG Multiplier increases by 20% for 5s. This Stun DMG Multiplier increase will apply even if the target isn't stunned.*Stats shown are at Base level.
Additional Ability: Silver Lantern's Gaze
When another character in your squad is an Attack character or shares the same attribute: When Trigger's CRIT Rate exceeds 40%, each 1% CRIT Rate above this threshold increases her Daze dealt by Aftershocks by 1.5%, up to a maximum increase of 75%.
Skill Coefficients by Level
Mindscapes — how far is worth it?
The Stun DMG Multiplier applied through Core Passive: Soul-Searching Gaze is increased by an additional 20%. When activating Basic Attack: Harmonizing Shot, the cooldown is reduced to 2s. Purge gained upon hitting an enemy with the continuous fire or charged counter in Sniper Stance increases by 25%. Maximum Purge increases to 125. Hearing that can distinguish every subtle change in the wind, touch that can sense every tremor in the ground. To compensate for her visual limitations, the young lady honed her other senses to perfection. "Being a sniper is the only thing I excel at... At least in this, I refuse to lose to anyone."
Upon using an Aftershock, Trigger gains 1 stack of Hunter's Gaze. When executing a Finishing Move in Sniper Stance, Trigger gains 2 stacks of Hunter's Gaze. Each stack of Hunter's Gaze increases all squad members' CRIT DMG by 6%, stacking up to 4 times, and lasting 10s. Repeated triggers reset the duration. When inside the Hollow, every Ether fluctuation around her becomes an aid to her spatial observation. "I used to think these eyes were cursed, bringing nothing but pain." "But now... they're my ticket to reaching my goals, and proof that I haven't forgotten my past."
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 The home she could return to is now sealed away in the past. Her cold lips pressed against the harmonica, the lonely melody the only testament to her memories.
When Trigger enters or extends Coordinated Support, while the state is active, the next time other squad members trigger Basic Attack: Harmonizing Shot or Basic Attack: Harmonizing Shot - Tartarus, it will trigger Disconnect upon hitting an enemy, dealing additional DMG equal to 200% of Trigger's ATK and inflict Daze equal to 120% of Trigger's Impact. This skill has a relatively high Interrupt Level. Footsteps, breaths, heartbeats. She smothers every trace of her own aura until her entire form blends seamlessly with the environment. She moves through the battlefield like a ghostly reaper. Outside of combat though, this silent way of moving has been strictly forbidden after scaring her teammates one too many times. Of course, she definitely hasn't been using these stealth tactics to observe the video store when she can't find an opportunity to meet someone there... right?
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 Once a target is locked, even with a broken, decaying body or through excruciating pain, never let your crosshair waver. From the targets of her revenge to those she must protect, from enemies to allies — this is the will of a sniper. But with the Proxy, the one who gave her light in her darkest hour, it's not about locking in but being drawn in. Even if there's no reason to keep watching, she will never divert her aim — this is the will of a young lady.
Upon entering the battlefield, Trigger gains 5 Armor Break Rounds. For every 25 Purge consumed, Trigger gains 1 additional Armor Break Round, up to a maximum of 5 rounds. While possessing Armor Break Rounds, when Trigger hits a target in Sniper Stance, 1 Armor Break Round is consumed to deal additional Electric DMG equal to 1,200% of Trigger's ATK. In addition, this instance of DMG is additionally increased by 50%. This effect can trigger once every 0.2s. "You know what? Those who are stained with blood in battle can only go to the underworld after death." "Beyond the river of the dead lies a sight of unparalleled beauty. Flowers bloom all around me, while familiar faces from my past accompany me to my final, peaceful place of rest." "But... because of you, because I have something to protect, perhaps I don't want that day to come so soon."
Stats & Materials by Ascension Milestone
| Lv. | Before | After | Materials for this milestone |
|---|---|---|---|
| Lv.1 | HP: - ATK: - DEF: - [Recommended] Impact, CRIT Rate & DMG: - |
HP: 637 ATK: 108 DEF: 48 [Recommended] Impact, CRIT Rate & DMG: - |
|
| Lv.10 | HP: 1,414 ATK: 165 DEF: 106 [Recommended] Impact, CRIT Rate & DMG: - |
HP: 1,851 ATK: 204 DEF: 139 [Recommended] Impact, CRIT Rate & DMG: - |
데니 ×24,000
Basic Stun Certification Seal ×4
|
| Lv.20 | HP: 2,716 ATK: 267 DEF: 205 [Recommended] Impact, CRIT Rate & DMG: - |
HP: 3,153 ATK: 305 DEF: 238 [Recommended] Impact, CRIT Rate & DMG: - |
데니 ×56,000
Advanced Stun Certification Seal ×12
|
| Lv.30 | HP: 4,017 ATK: 369 DEF: 304 [Recommended] Impact, CRIT Rate & DMG: - |
HP: 4,454 ATK: 408 DEF: 337 [Recommended] Impact, CRIT Rate & DMG: - |
데니 ×120,000
Advanced Stun Certification Seal ×20
|
| Lv.40 | HP: 5,319 ATK: 471 DEF: 402 [Recommended] Impact, CRIT Rate & DMG: - |
HP: 5,757 ATK: 509 DEF: 436 [Recommended] Impact, CRIT Rate & DMG: - |
데니 ×200,000
Buster Certification Seal ×10
|
| Lv.50 | HP: 6,621 ATK: 573 DEF: 502 [Recommended] Impact, CRIT Rate & DMG: - |
HP: 7,058 ATK: 612 DEF: 535 [Recommended] Impact, CRIT Rate & DMG: - |
데니 ×400,000
Buster Certification Seal ×20
|
| Lv.60 | HP: - ATK: - DEF: - [Recommended] Impact, CRIT Rate & DMG: - |
HP: 7,923 ATK: 675 DEF: 600 [Recommended] Impact, CRIT Rate & DMG: - |
Total materials across the whole ascension path
Materials Needed to Lv60
Total Denny for the character alone (ascension + basic skills + core skill A→F): about 1,706,000 Denny — W-Engine and Drive Discs not included.
Official Name in Other Languages
Banner History
It's been 335 days since Trigger's banner last closed — no new rerun announced yet.
Voice Actors & Character Info
Background & Lore
More unlocks as Trust with this character increases in-game.
How to read this build page
Every Agent build page has 4 parts: a stat table by level, W-Engine/Drive Disc suggestions, a Mindscape roadmap, and recommended teams. Read them in that order — stats tell you "what you need", gear tells you "where to get it", Mindscape tells you "is it worth pulling", teams tell you "who to pair with". The section below explains how to read each part, and it applies the same way to every character on the site.
How to read the stat table and level
The stat table shows values at the ascension breakpoints (usually the final one, e.g. Lv60) — these are BASE stats with no gear added, useful for comparing Agents or checking whether you've ascended far enough. CRIT Rate and CRIT DMG are shown separately because they set the damage ceiling once Drive Disc substats stack on top. If your real stats are lower than the table, you likely haven't fully ascended or leveled yet — it's not a build mistake.
Why the W-Engine and Drive Disc picks make sense
Most Agents have a "signature" W-Engine designed for their exact role, plus a few cheaper standard-banner substitutes. Missing the signature isn't a dead end — most Agents keep most of their power with a well-matched substitute, just short by some amount of total damage.
- Drive Disc sets (2pc + 4pc) are picked for the set effect that fits that Agent's playstyle (mono-element, Anomaly, stun, and so on).
- Substats follow a priority that changes by role: Attack-type Agents usually chase CRIT Rate/CRIT DMG before ATK%; Anomaly-type Agents add Anomaly Proficiency to that mix; Stun/Support roles often value survivability or energy stats over pure CRIT.
These weights differ per character — follow the exact substat priority table above rather than applying one formula to every role.
Is Mindscape worth chasing
General rule: M0 (no duplicates) already clears the game's hardest content, even for S-rank Agents. Mindscape is a duplicate-fueled upgrade system, and each level costs more resources for a smaller power gain. For most Agents, the best value stop is usually M1–M2 (where some key effects unlock), while M6 is almost always for players chasing the absolute ceiling, not a requirement. Check the Mindscape section in the table above for that specific Agent's numbers.
Skill priority by role
There's no single order for every Agent, but the general pattern by role is:
- Attack: level the main damage skill first (Basic or Special Attack depending on kit), Dash/Dodge last.
- Stun: prioritize whichever skill builds Daze/Stun fastest, since the stun window is where the whole team dumps damage.
- Support: prioritize buff or energy-generating skills over personal damage — this role's value comes from lifting the whole team.
- Anomaly: prioritize the skill that stacks anomaly buildup, since most of the damage comes from the triggered effect, not the direct hit.
Always level the Core Skill steadily alongside the rest — it's a baseline stat that affects the whole rotation, not just one move.
Where to dig deeper
This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:
- Tier list to see where this Agent stands against the full roster.
- Teams for full in-game comps, including Bangboo and rotation order.
- Disc score to check how your current gear scores against the benchmark.
Agents of the same attribute
Trigger FAQ
What is the best W-Engine for Trigger?
Trigger performs best with Spectral Gaze. See alternatives and required stats in the Gear section above.
Is Trigger worth pulling?
Well worth pulling, especially if you own Soldier 0 - Anby: an off-field stunner who keeps enemy DEF down by ~25% almost non-stop, raising the whole team's damage ceiling. You need about 90% CRIT Rate to unlock all her bonus Daze, and she shines most in an Aftershock team—but even outside one she's a rock-solid S-rank stunner.
What is the best team for Trigger?
Trigger works best in the Soldier 0 - Anby core team. Full members and rotation are in the Teams section.
Who voices Trigger in Zenless Zone Zero?
Trigger (faction Defense Force - Obol Squad, birthday Apr 21) is voiced according to the official credits published on the HoYoverse Wiki. See the full English/Japanese/Korean/Chinese voice actor list in the "Voice Actors & Character Info" block above — this data is pulled directly from the official wiki, not guessed.
Which Mindscape of Trigger is worth investing in?
Trigger has 6 Mindscape tiers (M1-M6), each unlocking its own effect detailed in the "Mindscape" block above (official wording). Mindscapes cost Mindscape Cinema currency farmed from limited banners, so weigh it against your budget — F2P players usually stop at M0-M1 and prioritize W-Engine and Drive Discs before pushing Mindscape higher.
How much Denny and how many materials to level Trigger to Lv60?
Leveling Trigger to max Lv60 (ascension + basic skills to 12 + core skill A→F) costs roughly 1,706,000 Denny, plus role-specific ascension materials, attribute-specific skill chips, high-dimensional data, and weekly boss drops — see the full list with exact quantities in the "Materials Needed" block above, sourced from the game's official leveling tables.













