Rank S

Cissia

Electric Attack Slash Tier S Released · ver 2.7

An Electric sub-DPS: dishes out steady Electric damage, buffs herself, and grants CRIT DMG to other Electric agents in a mono-Electric team.

Updated for version 3.1 · 07/08/2026
30-second summary

Tier S · Attack · Electric. BiS: Serpentine Seeker. An Electric sub-DPS: dishes out steady Electric damage, buffs herself, and grants CRIT DMG to other Electric agents in a mono-Electric team.

Building Cissia — just follow the numbers

Base stats

Level 60, max promotion (computed from game data)
HP7,673
ATK863
DEF606
Impact93
CRIT Rate5%
CRIT DMG50%

Recommended build

Best W-Engines

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

Recommended Drive Discs

4pc Thunder Metal pushes Electric DMG, 2pc Woodpecker adds CRIT Rate for her hit-dealing loop.
A CRIT-heavy route for when you're already flush with Electric DMG — 2pc Branch & Blade Song adds CRIT/ATK.
Stat priority

4: CRIT Rate / CRIT DMG · 5: Electric DMG · 6: Energy Regen (feeds her DEF-ignore Core Skill)

Priority: CRIT Rate > CRIT DMG > Energy Regen > PEN Ratio > ATK%

Skill priority: Core Skill > Special / EX Special > Basic Attack > Chain Attack > Assist > Dodge

Recommended teams

Mono-Electric
Cissia
Harumasa Electric
Cissia
Harumasa
Quick verdict

Worth leveling if you run mono-Electric — Cissia is a quality Electric sub-DPS/buffer who both deals damage and hands CRIT DMG to the carry. On her own she's no hyper-carry, so don't expect her to main-DPS a team; her biggest value is pairing with Seed / Harumasa / Soldier 0 - Anby.

Role Ranking

See how Cissia compares with other Attack agents in the overall tier list.
Tier S among Attack agents

The list below is pulled straight from the overall Tier List, keeping only the 16 agents who share the Attack role. Order within each tier is NOT a strength ranking — it simply groups agents by their original tier.

View the full overall tier list →

Stat targets

Level 60 targets: in-menu base ATK ~1,650+; target Crit Rate ~57–58% (about 11–12 disc rolls) — BECAUSE with her signature Serpentine Seeker equipped her in-combat Crit Rate reaches ~100%, maximizing consistent damage; Crit DMG ~120% on the sheet (Core Skill adds ~50% → ~170% in combat). Aim for Energy Regen ~3.6+ (slot-6 main) because her Core Skill's DEF-ignore scales with Energy and needs enough ER to hit the ~25% DEF-ignore cap. No PEN needed (she deals no Physical). Substat priority: Crit Rate = Crit DMG > ATK% > Energy Regen. WITHOUT the signature: add other Crit Rate sources and aim for higher ER.

Rotation & combos

1) OPENER: bring Cissia on-field; she starts with 3 Venom (M1: 6). Use Basic / EX Special to apply Corrode Bone to the enemy — this immediately opens her Electric buff: Electric DEF-ignore + Crit DMG for the whole team (herself included). 2) SWAP to your Electric carry (Seed / Harumasa): Cissia keeps dealing Electric damage from the backup while consuming Venom, and Corrode auto-triggers every ~5s (1 Venom) to hold the debuff. 3) LOOP: refill Venom via enhanced EX Special (~3 Venom), 4th Basic (~2), Chain/Ultimate (~3 each). When Venom is plentiful, bring Cissia out for 'Snake's Kiss' to dump excess Venom for a big hit, then quick-swap. 4) ULTIMATE: grants Venom + opens a buff window; use it to refresh the debuff then repeat from step 2. Core principle: ALWAYS keep Corrode Bone present on the enemy so the Electric buff never drops.

Pros
  • Attacker + Buffer hybrid: she deals Electric damage while granting the team Electric DEF-ignore and a big Crit DMG buff — a 'double-attacker' that fills both a sub-DPS and an Electric-support slot.
  • Off-field damage: consumes Venom to attack even while benched, keeping buff uptime high without stealing on-field time from the carry.
  • Great for dailies & clears: with signature/M1 she can open with her hold attack, giving high clear speed; F2P-friendly and easy to pilot.
  • Easy Crit threshold: with her signature, in-combat Crit Rate hits ~100%, easing Crit-Rate farming pressure compared to many other DPS.
Cons
  • Not a solo hyper-carry: her biggest value comes from pairing with an Electric carry (Seed/Harumasa/Soldier 0-Anby). Without a main Electric carry she's awkward to slot.
  • Electric-locked buff: her DEF-ignore and Crit DMG only apply to Electric damage, so she essentially demands a mono-Electric team — less flexible than an off-element buffer.
  • Relies on her signature Serpentine Seeker to reach the Crit-Rate and DEF-ignore ceilings; on substitute engines you must compensate with extra Crit/ER and her power drops noticeably.

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Endgame mode fit

Shiyu Defense

Excellent in Shiyu Defense: run her with a single-target Electric carry (Seed or Harumasa + a Stunner like Trigger/Rina) — her Electric DEF-ignore + Crit DMG buff piles heavy burst into the stun window, letting a mono-Electric side clear quickly. Confidence medium-high: 3.0 guides exist but score data is still fresh.

Deadly Assault

Also solid in Deadly Assault with a mono-Electric team keeping the Corrode debuff up on multiple high-HP foes; needs a strong enough Electric carry (Seed/Harumasa) to leverage her buff. As a new agent, top-score data is still thin — medium confidence, assessment inferred from kit + 3.0 guides.

Skills

Basic Attack3

Basic Attack: Tongue Flick
Press to activate: Launch up to four attacks forward, dealing Electric DMG. When the 4th hit lands, gain 2 points of Venom. Hitting a Stunned enemy grants an additional 1 point of Venom.

Basic Attack: Serpent's Kiss
With Serpentine Shadow, hold to launch: Cissia leaps into the air and locks onto a target, then slams down, dealing Electric DMG to enemies in the area. While locking on, continue to hold and drag the to extend the lock-on duration and freely control the landing position. For every 6 points of Venom gained, gain 1 stack of Serpentine Shadow, stacking up to 3 times. Upon entering the battlefield, gain 1 stack of Serpentine Shadow. Using this skill consumes 1 stack of Serpentine Shadow. Upon hitting an enemy, all Venom is consumed to trigger Corrode Bone. Upon activating this skill, a Quick Assist is triggered. Character is invulnerable while using this skill.

Corrode Bone
Deal Electric DMG to nearby enemies. Each trigger increases CRIT Rate by 6% for 15s, stacking up to 3 times. Repeated triggers refresh the duration.

Dodge3

Dodge: Slither
Press to activate: A quick dash dodge. Character is invulnerable while using this skill.

Dash Attack: Bite Mark
Press during a dodge to activate: Dash forward with a swift slash, dealing Electric DMG.

Dodge Counter: Bite Back
Press during a Perfect Dodge to activate: Leap forward and perform a sweeping attack upon landing, dealing Electric DMG. Character is invulnerable while using this skill.

Assist3

Quick Assist: Alarm System
When the active character is launched, press to activate: Leaps forward and performs a sweeping attack upon landing, dealing Electric DMG. During this skill, you can quickly chain into Special Attack: Bared Fangs, EX Special Attack: Venomous Bite, and Basic Attack: Serpent's Kiss. Character is invulnerable while using this skill.

Defensive Assist: Extra Prison Rations
When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

Assist Follow-Up: Partners in Crime
Press after a Defensive Assist to activate: Unleash a series of downward smash attacks, dealing Electric DMG. Character is invulnerable while using this skill.

Special Attack2

Special Attack: Bared Fangs
Press to activate: Launches a long-range snake bite forward, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.

EX Special Attack: Venomous Bite
With enough energy, press or hold to activate: Unleash multiple long-range snake bites forward, dealing Electric DMG. Grants 5 Energy when the move is used. When activating by holding, consumes additional Energy. For every 20 additional Energy consumed, unleash 1 extra strike that deals Electric DMG, up to a maximum of 60 additional Energy. After activating by holding, gain 3 Venom. For every additional 20 Energy consumed while holding, gain 1 more Venom. After using this skill, it can be immediately followed up with the 4th hit of Basic Attack: Tongue Flick. A Quick Assist is triggered when this skill hits an enemy. Character is invulnerable while using this skill.

Chain Attack2

Chain Attack: Gang Operation
When a Chain Attack is triggered, select the character to activate: Launch multiple attacks ahead, dealing massive Electric DMG. After using this skill, gain 3 Venom. A Quick Assist is triggered when this skill hits an enemy. Character is invulnerable while using this skill.

Ultimate: Ophidiophobia
When Decibel Rating is at Maximum, press to activate: Deliver a downward smash in front, dealing massive Electric DMG. After using this skill, obtain 3 Venom. After using this skill, activate Ether Veil: Cold-Blooded, lasting 30s. All squad members' CRIT DMG increases by 5% for the duration. Re-activating Ether Veil: Cold-Blooded a second time will first deactivate the active Ether Veil: Cold-Blooded. A Quick Assist is triggered when this skill hits an enemy. Character is invulnerable while using this skill.

Core Skill2

Core Passive: Fatal Concoction
Upon entering the battlefield, gain 3 Venom. In Investigation Zone mode, this effect can trigger once every 180s. While possessing Venom, consume 1 Venom every 5s while in combat to trigger Corrode Bone, dealing Electric DMG. With Venom, the squad's Electric DMG ignores 3% of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional 0.52% of the enemy's DEF is ignored, up to a maximum of 12.88% of enemy DEF. This effect lasts until 30s after Venom is depleted. Corrode Bone deals additional Electric DMG equal to 227% of ATK. When there are 1/2 Electric characters in the squad, the Daze dealt by Corrode Bone increases by 40%/60%. When gaining Venom, every 1 excess point of Venom triggers Corrode Bone once.

Additional Ability: Festering Venom
When another character in your squad is a Stun character or shares the same attribute: While possessing Venom, increases all squad members' CRIT DMG by 40%, with Cissia gaining an additional 10%. The effect lasts until 30s after Venom is depleted.

Skill Coefficients by Level

DMG/Daze % per skill level — straight from the official coefficient table, higher level = higher %.
Basic Attack3

Basic Attack: Tongue Flick

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
1st-Hit DMG Multiplier77.7%84.8%91.9%99%106.1%113.2%120.3%127.4%134.5%141.6%148.7%155.8%162.9%170%177.1%184.2%
2nd-Hit DMG Multiplier138.7%151.4%164.1%176.8%189.5%202.2%214.9%227.6%240.3%253%265.7%278.4%291.1%303.8%316.5%329.2%
3rd-Hit DMG Multiplier135.1%147.4%159.7%172%184.3%196.6%208.9%221.2%233.5%245.8%258.1%270.4%282.7%295%307.3%319.6%
4th-Hit DMG Multiplier250.2%273%295.8%318.6%341.4%364%387%409.8%432.6%455.4%478.2%501%523.8%546.6%569.4%592.2%
1st-Hit Daze Multiplier60.3%63.1%65.9%68.7%71.5%74.3%77.1%79.9%82.7%85.5%88.3%91.1%93.9%96.7%99.5%102.3%
2nd-Hit Daze Multiplier98.4%102.9%107.4%111.9%116.4%120.9%125.4%129.9%134.4%138.9%143.4%147.9%152.4%156.9%161.4%165.9%
3rd-Hit Daze Multiplier87.4%91.4%95.4%99.4%103.4%107.4%111.4%115.4%119.4%123.4%127.4%131.4%135.4%139.4%143.4%147.4%
4th-Hit Daze Multiplier159.1%166.4%173.7%181%188.3%195.6%202.9%210.2%217.5%224.8%232.1%239.4%246.7%254%261.3%268.6%

Basic Attack: Serpent's Kiss

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier504.2%550.1%596%641.9%687.8%733.7%779.6%825.5%871.4%917.3%963.2%1009.1%1055%1100.9%1146.8%1192.7%
Daze Multiplier179.7%187.9%196.1%204.3%212.5%220.7%228.9%237.1%245.3%253.5%261.7%269.9%278.1%286.3%294.5%302.7%

Basic Attack: Corrode Bone

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier126.8%138.4%150%161.6%173.2%184.8%196.4%208%219.6%231.2%242.8%254.4%266%277.6%289.2%300.8%
Daze Multiplier155.1%162.2%169.3%176.4%183.5%190.6%197.7%204.8%211.9%219%226.1%232.2%240.3%247.4%254.5%261.6%
Dodge2

Dash Attack: Bite Mark

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier147.3%160.7%174.1%187.5%200.9%214.3%227.7%241.1%254.5%267.9%281.3%294.7%308.1%321.5%334.9%348.3%
Daze Multiplier62.4%65.3%68.2%71.1%74%76.9%79.8%82.7%85.6%88.5%91.4%94.3%97.2%100.1%103%105.9%

Dodge Counter: Bite Block

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier324.5%354%383.5%413%442.5%472%501.5%531%560.5%590%619.5%649%678.5%708%737.5%767%
Daze Multiplier236.6%247.4%258.2%269%279.8%290.6%301.4%312.2%323%333.8%344.6%355.4%366.2%377%387.8%398.6%
Assist3

Quick Assist: Alarm System

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier74.8%81.6%88.4%95.2%102%108.8%115.6%122.4%129.2%136%142.8%149.6%156.4%163.2%170%176.8%
Daze Multiplier63.3%66.2%69.1%72%74.9%77.8%80.7%83.6%86.5%89.4%92.3%95.2%98.1%101%103.9%106.8%

Defensive Assist: Extra Prison Rations

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
Light Defensive Daze Multiplier271.3%283.7%296.1%308.5%320.9%333.3%345.7%358.1%370.5%382.9%395.3%407.7%420.1%432.5%444.9%457.3%
Heavy Defensive Daze Multiplier342.8%358.4%374%389.6%405.2%420.8%436.4%452%467.6%483.2%498.8%514.4%530%545.6%561.2%576.8%
Chain Defensive Daze Multiplier166.8%174.4%182%189.6%197.2%204.8%212.4%220%227.6%235.2%242.8%250.4%258%265.6%273.2%280.8%

Assist Follow Up: Partners in Crime

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier520.6%568%615.4%662.8%710.2%757.6%805%852.4%899.8%947.2%994.6%1042%1089.4%1136.8%1184.2%1231.6%
Daze Multiplier387.2%404.7%422.4%440%457.6%475.2%492.8%510.4%528%545.6%563.2%580.8%598.4%616%633.6%651.2%
Special Attack2

Special Attack: Bared Fangs

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier52%56.8%61.6%66.4%71.2%76%80.8%85.6%90.4%95.2%100%104.8%109.6%114.4%119.2%124%
Daze Multiplier44%46%48%50%52%54%56%58%60%62%64%66%68%70%72%74%

EX Special Attack: Venomous Bite

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier668%729%790%851%912%973%1034%1095%1156%1217%1278%1339%1400%1461%1522%1583%
Daze Multiplier361%377.7%394.4%411.1%427.8%444.5%461.2%477.9%494.6%511.3%528%544.7%561.4%578.1%594.8%611.5%
Additional Strike DMG Multiplier200.4%218.7%237%255.3%273.6%291.9%310.2%328.5%346.8%365.1%383%401.7%420%438.3%456.6%474.9%
Additional Strike Daze Multiplier108.3%113.3%118.3%123.3%128.3%133.3%138.3%143.3%148.3%153.3%158.3%163%168.3%173.3%178.3%183.3%
Energy Cost65656565656565656565656565656565
Chain Attack2

Chain Attack: Gang Operation

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier737.8%804.9%872%939.1%1006.2%1073.3%1140.4%1207.5%1274.6%1341.7%1408.8%1475.9%1543%1610.1%1677.2%1744.3%
Daze Multiplier258.6%270.4%282.2%294%305.8%317.6%239.4%341.2%353%364.8%376.6%388.4%400.1%412%423.8%435.6%

Ultimate: Ophidiophobia

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier1811%1975.7%2140.4%2305.1%2469.8%2634.5%2799.2%2963.9%3128.6%3293.3%3458%3622.7%3787.4%3952.1%4116.8%4281.5%
Daze Multiplier121.1%126.7%132.3%137.9%143.5%149.1%154.7%160.3%165.9%171.5%177.1%182.7%188.3%193.9%199.5%205.1%
Core Skill1

Core Passive: Fatal Concotion

LvLv.1Lv.2 (A)Lv.3 (B)Lv.4 (C)Lv.5 (D)Lv.6 (E)Lv.7 (F)
With Venom, all squad members' Electric DMG ignores enemy DEF.3%3.5%4%4.5%5%5.5%6%
If initial Energy Regen is higher than a certain threshold, for every additional amount above that threshold, additional enemy DEF is ignored.0.52%0.6%0.68%0.76%0.84%0.92%1%
Up to a maximum amount of additional DEF can be ignored.12.9%14.9%16.92%18.94%20.96%22.98%25%
Corrode Bone deals additional Electric DMG equal to a percentage of ATK.227%245%263%281%299%317%335%
Base Energy Regen increases-+0.12/s-+0.12/s-+0.12/s-
Base ATK increases--+25-+25-25

Mindscapes — how far is worth it?

M1 Traveler and Prey Worth it

The Venom gained upon entering the battlefield increases to 6. The DEF ignore from the Core Passive increases to 140% of its original value, and all squad members ignore 5% of the target's Electric RES. Corrode Bone DMG ignores 10% of the target's Electric RES. Scents, footsteps, the way someone's eyes shift... those are the "clues" that let me sort hunters from prey. I vanish before I'm hunted. I lower my head before I hunt. That's how I stay alive. "Home"? That's just something out of a storybook. The endless wild is my hunting cabin.

M2 Hunger and Hard Truths Situational

After a Chain Attack: Gang Operation or Ultimate: Ophidiophobia hits a Stunned enemy, gain an additional 3 Venom. Basic Attack: Serpent's Kiss deals 35% increased DMG. If I can eat my fill there, it's a good place. If someone gives me food, they're a good person. That's the easiest and most dependable rule in the world. And also, omelet with rice is divine. Even that last leftover bit on the spoon.

M3 Chains and a Warm Nest Low value

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 Justice? Order? That kind of righteous, aboveboard stuff makes me shaky. What I know are the rules of the shadows — betrayal, lies, bowing low if it keeps me breathing. I don't mind being used as a tool, as long as the pay is a full meal and a warm corner to curl up in.

M4 A Rogue's Resolve Situational

When using an EX Special Attack, Chain Attack, or Ultimate, gain 1 stack of Decidedness, stacking up to 3 times. When using Basic Attack: Serpent's Kiss, consume all Decidedness. Each stack consumed triggers 1 special instance of Corrode Bone that does not consume Venom. This Corrode Bone does not cause Daze. The collar around my neck is cold. The handcuffs are heavy. They remind me of the sins I can't wash away. But compared to those invisible rules and icy stares, this kind of restraint with a clear price tag actually puts me at ease... at least I know what it costs. And once I'm back in that little den with a couch and snacks, even the cold metal seems warm.

M5 False Evidence and Fangs Low value

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 Memories scorched by blinding light, crimes spelled out in black and white... those "marks" were once all that defined me. But things are different now. I've learned to read, and I've learned to recognize the smell of a lie. When that familiar scent of a scheme creeps in again, I won't just walk into the cage like an idiot. This time, I'll be the one leaving "marks" — with my teeth, and I won't hold back.

M6 Home and Sixth Street Situational

Each time Corrode Bone is triggered, gain 1 stack of Bone-Deep Corrosion. When attacks from any squad member, other than Corrode Bone, hit an enemy, consume 1 stack of Bone-Deep Corrosion to trigger 1 special Corrode Bone. This instance of Corrode Bone cannot inflict Daze, and at most 1 stack of Bone-Deep Corrosion can be consumed every 3s. Once there's something I want to hold onto more than just "staying alive," I really do turn stupid. If fate ever decides I have to die, that big, soft couch of yours better not have anyone else lying on it. "Don't you dare forget me... or I'll bite you to death."

Stats & Materials by Ascension Milestone

HP/ATK/DEF before-after each milestone, with required materials — straight from the official ascension table.
Lv.BeforeAfterMaterials for this milestone
Lv.1
HP: -
ATK: -
DEF: -
[Recommended] ATK, CRIT Rate & CRIT DMG, Energy Regen: -
HP: 617
ATK: 135
DEF: 49
[Recommended] ATK, CRIT Rate & CRIT DMG, Energy Regen: -
Lv.10
HP: 1,370
ATK: 209
DEF: 108
[Recommended] ATK, CRIT Rate & CRIT DMG, Energy Regen: -
HP: 1,793
ATK: 257
DEF: 141
[Recommended] ATK, CRIT Rate & CRIT DMG, Energy Regen: -
Denny ×24,000
Basic Offense Certification Seal ×4
Lv.20
HP: 2,630
ATK: 339
DEF: 207
[Recommended] ATK, CRIT Rate & CRIT DMG, Energy Regen: -
HP: 3,054
ATK: 387
DEF: 241
[Recommended] ATK, CRIT Rate & CRIT DMG, Energy Regen: -
Denny ×56,000
Advanced Offense Certification Seal ×12
Lv.30
HP: 3,891
ATK: 470
DEF: 307
[Recommended] ATK, CRIT Rate & CRIT DMG, Energy Regen: -
HP: 4,314
ATK: 519
DEF: 340
[Recommended] ATK, CRIT Rate & CRIT DMG, Energy Regen: -
Denny ×120,000
Advanced Offense Certification Seal ×20
Lv.40
HP: 5,152
ATK: 602
DEF: 407
[Recommended] ATK, CRIT Rate & CRIT DMG, Energy Regen: -
HP: 5,576
ATK: 650
DEF: 441
[Recommended] ATK, CRIT Rate & CRIT DMG, Energy Regen: -
Denny ×200,000
Pioneer's Certification Seal ×10
Lv.50
HP: 6,413
ATK: 732
DEF: 507
[Recommended] ATK, CRIT Rate & CRIT DMG, Energy Regen: -
HP: 6,836
ATK: 780
DEF: 540
[Recommended] ATK, CRIT Rate & CRIT DMG, Energy Regen: -
Denny ×400,000
Pioneer's Certification Seal ×20
Lv.60
HP: -
ATK: -
DEF: -
[Recommended] ATK, CRIT Rate & CRIT DMG, Energy Regen: -
HP: 7,673
ATK: 863
DEF: 606
[Recommended] ATK, CRIT Rate & CRIT DMG, Energy Regen: -

Total materials across the whole ascension path

Denny ×800,000 Basic Offense Certification Seal ×4 Advanced Offense Certification Seal ×32 Pioneer's Certification Seal ×30

Materials Needed to Lv60

Reverse-derived from ZZZ's official leveling tables — totals from Lv1 to Lv60 across all 3 ascension tiers.

Total Denny for the character alone (ascension + basic skills + core skill A→F): about 1,706,000 Denny — W-Engine and Drive Discs not included.

Official Name in Other Languages

Official name of Cissia across each server/language — handy when searching with the local spelling.
Tiếng Việt · English · Deutsch · Español · Français · Indonesia · ไทย Cissia
日本語 シーシィア
한국어 시시아
繁體中文 · 简体中文 希希芙
Português Císsia
Русский Циссия

Voice Actors & Character Info

GenderFemale
FactionMetropolitan Order Division
BirthdayJan 10
Chinese VAJiàngwēn (降温)
Japanese VAファイルーズあい (Fairouz Ai)
Korean VA김이안 (Kim Ian)

Background & Lore

Cissia, a case specialist serving under the New Eridu Public Security Commissioner, is currently campaigning to become the new second-floor roommate at Random Play. More than the danger of the mission itself, what she fears most is a call from her superior. The professionalism she shows in her actions is far more dependable than how she looks or the way she talks. Relying only on instinct and her senses, she can still make the right call. She may claim to be a selfish, instinct-driven "bad guy," but the choices she makes often carry a faint glimmer of humanity beyond personal gain. She scoffs at order and justice, yet can become the sharpest blade in the hunt for the worst criminals. But whether it's the lies she tells to protect herself, the fangs she shows when she bites back, or that wild philosophy of "survive and profit," Cissia has turned them all into a shield to protect the few things she still has. No matter what past or shackles she carries, she has already decided to make her stand here. Increase Trust to Close to unlock more "Instinct" is the foundation Cissia relies on to survive, yet it has also become the force pulling her deeper into the vortex. She places too much trust in the signals she reads from scent, tracks, and subtle muscle movements, yet has never learned to spot the pitfalls buried in paperwork and systems of authority. Before her arrest, the last "legitimate" job Cissia took was transporting a batch of confidential supplies. The client offered generous pay and a simple route — an easy task for someone who knew the Outer Ring's back alleys like the back of her hand. As usual, her animal-like vigilance helped her slip through a few narrow patrol windows. What she didn't realize was that every evasive move was being logged as evidence of "suspicious behavior" and "counter-surveillance ability." When the explosion that swallowed everything erupted, she had already slipped into an abandoned pipe seconds earlier after sensing an unusual surge of heat. It saved her life — and cemented her identity as the "only surviving, highly suspicious arson suspect." In Public Security's files, her instincts and abilities were twisted into proof of a carefully planned crime. The interrogation wasn't meant to uncover the truth, but to carry out a cold procedure: blinding lights to break her tolerance for brightness, endless questioning to strip away her sense of time, and finally, when her body and mind were on the verge of collapse, a confession was pushed in front of her. Amid countless misfortunes, fortune finally showed her a trace of favor. Commissioner Severian uncovered the glaring flaws in Cissia's interrogation records. Recognizing her remarkable talent and fundamentally good nature, Severian personally recruited her as a "case specialist." From that moment on, the collar and handcuffs were no longer simple shackles. They marked a dangerous line between her and the system of order she neither understood nor trusted — one she had learned to use to her advantage. Belle There isn't a single snack that can get past Cissia's eyes and nose! How in the world can she smell potato chips through the packaging? Wise Ever since Cissia started coming over on the regular, some things have never gone missing again... like those old videotapes that were always impossible to find. And some things have never been seen again either... like the leftover cheesecake in the fridge.

More unlocks as Trust with this character increases in-game.

How to read this build page

Every Agent build page has 4 parts: a stat table by level, W-Engine/Drive Disc suggestions, a Mindscape roadmap, and recommended teams. Read them in that order — stats tell you "what you need", gear tells you "where to get it", Mindscape tells you "is it worth pulling", teams tell you "who to pair with". The section below explains how to read each part, and it applies the same way to every character on the site.

How to read the stat table and level

The stat table shows values at the ascension breakpoints (usually the final one, e.g. Lv60) — these are BASE stats with no gear added, useful for comparing Agents or checking whether you've ascended far enough. CRIT Rate and CRIT DMG are shown separately because they set the damage ceiling once Drive Disc substats stack on top. If your real stats are lower than the table, you likely haven't fully ascended or leveled yet — it's not a build mistake.

Why the W-Engine and Drive Disc picks make sense

Most Agents have a "signature" W-Engine designed for their exact role, plus a few cheaper standard-banner substitutes. Missing the signature isn't a dead end — most Agents keep most of their power with a well-matched substitute, just short by some amount of total damage.

  • Drive Disc sets (2pc + 4pc) are picked for the set effect that fits that Agent's playstyle (mono-element, Anomaly, stun, and so on).
  • Substats follow a priority that changes by role: Attack-type Agents usually chase CRIT Rate/CRIT DMG before ATK%; Anomaly-type Agents add Anomaly Proficiency to that mix; Stun/Support roles often value survivability or energy stats over pure CRIT.

These weights differ per character — follow the exact substat priority table above rather than applying one formula to every role.

Is Mindscape worth chasing

General rule: M0 (no duplicates) already clears the game's hardest content, even for S-rank Agents. Mindscape is a duplicate-fueled upgrade system, and each level costs more resources for a smaller power gain. For most Agents, the best value stop is usually M1–M2 (where some key effects unlock), while M6 is almost always for players chasing the absolute ceiling, not a requirement. Check the Mindscape section in the table above for that specific Agent's numbers.

Skill priority by role

There's no single order for every Agent, but the general pattern by role is:

  • Attack: level the main damage skill first (Basic or Special Attack depending on kit), Dash/Dodge last.
  • Stun: prioritize whichever skill builds Daze/Stun fastest, since the stun window is where the whole team dumps damage.
  • Support: prioritize buff or energy-generating skills over personal damage — this role's value comes from lifting the whole team.
  • Anomaly: prioritize the skill that stacks anomaly buildup, since most of the damage comes from the triggered effect, not the direct hit.

Always level the Core Skill steadily alongside the rest — it's a baseline stat that affects the whole rotation, not just one move.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this Agent stands against the full roster.
  • Teams for full in-game comps, including Bangboo and rotation order.
  • Disc score to check how your current gear scores against the benchmark.

Agents of the same attribute

Cissia FAQ

What is the best W-Engine for Cissia?

Cissia performs best with Serpentine Seeker. See alternatives and required stats in the Gear section above.

Is Cissia worth pulling?

Worth leveling if you run mono-Electric — Cissia is a quality Electric sub-DPS/buffer who both deals damage and hands CRIT DMG to the carry. On her own she's no hyper-carry, so don't expect her to main-DPS a team; her biggest value is pairing with Seed / Harumasa / Soldier 0 - Anby.

What is the best team for Cissia?

Cissia works best in the Mono-Electric team. Full members and rotation are in the Teams section.

Who voices Cissia in Zenless Zone Zero?

Cissia (faction Metropolitan Order Division, birthday Jan 10) is voiced according to the official credits published on the HoYoverse Wiki. See the full English/Japanese/Korean/Chinese voice actor list in the "Voice Actors & Character Info" block above — this data is pulled directly from the official wiki, not guessed.

Which Mindscape of Cissia is worth investing in?

Cissia has 6 Mindscape tiers (M1-M6), each unlocking its own effect detailed in the "Mindscape" block above (official wording). Mindscapes cost Mindscape Cinema currency farmed from limited banners, so weigh it against your budget — F2P players usually stop at M0-M1 and prioritize W-Engine and Drive Discs before pushing Mindscape higher.

How much Denny and how many materials to level Cissia to Lv60?

Leveling Cissia to max Lv60 (ascension + basic skills to 12 + core skill A→F) costs roughly 1,706,000 Denny, plus role-specific ascension materials, attribute-specific skill chips, high-dimensional data, and weekly boss drops — see the full list with exact quantities in the "Materials Needed" block above, sourced from the game's official leveling tables.

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