Harumasa
An Electric Attack agent who wields a bow, funneling his damage through his EX Special (a rain of arrows) inside the Stun window; he needs a Stunner and Electric buffs alongside him.
Tier S · Attack · Electric. BiS: Zanshin Herb Case. An Electric Attack agent who wields a bow, funneling his damage through his EX Special (a rain of arrows) inside the Stun window; he needs a Stunner and Electric buffs alongside him.
Base stats
Recommended build
Best W-Engines
Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)
Recommended Drive Discs
4: CRIT Rate / CRIT DMG · 5: Electric DMG · 6: ATK%
Prioritize CRIT Rate/CRIT DMG > ATK% > PEN
Skill priority: EX Special/Special > Basic > Core > Assist > Chain
Recommended teams
Worth building if you like Electric Attackers and have a good Stunner: he pins down single-target damage very cleanly, and pairing him with Dialyn makes his power leap. His weaknesses are a heavy dependence on his team (he needs Stun + buffs) and being fairly picky about CRIT sub-stats; solo or on a weak team, he falls off hard.
Role Ranking
The list below is pulled straight from the overall Tier List, keeping only the 16 agents who share the Attack role. Order within each tier is NOT a strength ranking — it simply groups agents by their original tier.
Stat targets
Level 60 targets (/appmatch): beginner ATK ~2,000 / Crit Rate 50% / Crit DMG 100%; M0 WITHOUT signature ATK 2,500-2,800 / CR 75% / CD 150%; M0 WITH Zanshin Herb Case ATK ~2,500 / CR 55% / CD 170% (the engine hands over 10-20% CR, so you can relax disc CR and pile on CD). The key threshold: keep at least ~75% Crit Rate off-signature — because Harumasa spams Dash Attacks, low CR tanks his crit rate and makes burst inconsistent. Main stats: disc 4 CR/CD (~1:2 ratio) · disc 5 Electric DMG or ATK% · disc 6 ATK%. Substat priority: Crit Rate = Crit DMG > ATK% > PEN.
Rotation & combos
1) OPENER: swap in, hold Basic or use EX Special to apply Electro Prison to the target; against multiple foes pan your aim to spread stacks. 2) Once a target has 2+ Electro Prison, a Cross mark appears → unlocking the enhanced Dash Attack. 3) MAIN LOOP: wait for your Stunner (Qingyi/Dialyn) to break the enemy, then SPAM Dash Attacks to burn all Cross marks — this is her largest damage source. 4) Weave in EX Special to refill stacks and keep Electro Prison from expiring. 5) ULTIMATE (Firmament Star): fire it inside the stun window for burst, then loop back to step 3. Core idea: dump all Dash Attacks precisely inside the stun window.
- Extremely clean single-target burst: his Dash Attack chains melt bosses in the stun window, one of the tidiest Electric Attackers for focused damage.
- High mobility: the Dash Attack is both his damage and a repositioning move, making it easy to dodge and reposition mid-combo.
- Near-free (gift/easy-to-own agent) yet still S-tier — a huge value pick for F2P, needing only CRIT disc investment to carry single-target content.
- Cheap-but-strong teams: an F2P Anby + Nicole core already works well, and upgrading to Qingyi + Astra/Rina makes his power jump.
- Heavily Stun-reliant: his damage only spikes while the enemy is stunned — short stun windows or a weak Stunner tank his output (per).
- Demanding CRIT substats: needs ~75% Crit Rate off-signature for consistent Dash crits, requiring fairly heavy disc farming.
- Steep skill curve: the Electro Prison → Cross mark → Dash-spam rhythm demands precise execution and stun-window timing, harder than a point-and-shoot Attacker.
Recommended Bangboo
Endgame mode fit
Excellent in Shiyu Defense: single-target / few-enemy stages are his home turf — with Qingyi + Astra Yao or Qingyi + Rina, his Dash Attack chains dumped into the stun window can melt a boss in one cycle. the community place him among the strong Electric Attackers, just under a few top carries due to his stun-uptime dependence.
Mid-to-solid in Deadly Assault: crowds of high-HP enemies aren't his forte (he's a single-target specialist), but M4's AoE stacking and a Shock team (Grace/Yanagi + Thunder Metal set) help spread his damage wider. As long as a Stunner keeps breaks flowing he scores decently; without stun he drops off hard.
Skills
Basic Attack4
Basic Attack: Cloud Piercer
Press to activate:Launch up to five piercing attacks ahead, dealing Physical DMG and Electric DMG.When the 5th hit of the Basic Attack hits an enemy, it generates 2 Electro Quivers. After activating a Chain Attack, the next time Harumasa activates the 5th hit of Basic Attack: Cloud Piercer and hits an enemy with it, it generates 6 Electro Quivers.
Basic Attack: Cloud Piercer - Drift
During Basic Attack: Cloud Piercer, drag the and press to activate:Shoot a ranged piercing attack and reposition towards the corresponding drag direction, dealing Physical DMG.
Basic Attack: Falling Feather
After the 5th hit of Basic Attack: Cloud Piercer, a Special Attack, an EX Special Attack, or a Chain Attack, hold to activate:Immediately shoot Falling Feather at enemies ahead, dealing Electric DMG.Hold to aim at a target and release to activate:After drawing the bowstring and aiming, shoot Falling Feather at the target, dealing Electric DMG.
Basic Attack: Ha-Oto no Ya
When the 5th hit of Basic Attack: Cloud Piercer/EX Special Attack/Chain Attack hits an enemy or the ground, it can generate 2/6/6 Electro Quivers. If there are no Electro Quivers on the field when any squad member applies an Attribute Anomaly to an enemy, generate 6 Electro Quivers. This effect can trigger once every 12s.There can be up to 6 Electro Quivers present at a time. If there are any Electro Quivers present when Harumasa fires and hits enemies with Falling Feather, the Electro Quivers will activate and fire Ha-Oto no Ya at the enemies hit by Falling Feather, dealing Electric DMG.Ha-Oto no Ya will apply Electro Prison to enemies hit, stacking up to 8 times and lasting 10s, repeated triggers reset the duration. While a target has at least 2 stacks of Electro Prison, they will be X-Marked.
Dodge4
Dodge: Quick Flash
Press to activate:A quick dash dodge. Character is invulnerable while using this skill.
Dash Attack: Hiten no Tsuru
Press during a dodge to activate:Launch multiple piercing attacks ahead, dealing Physical DMG.
Dodge Counter: Hidden Edge
Press during a Perfect Dodge to activate:Pierces enemies in front, dealing Electric DMG.Character is invulnerable while using this skill.
Dash Attack: Hiten no Tsuru - Slash
While there are X-Marked enemies on the field, Harumasa will enter the Awakened state, switching Dash Attack: Hiten no Tsuru for Dash Attack: Hiten no Tsuru - Slash. While in the Awakened state, press during a dodge to activate:Rush forwards to the closest X-Marked enemy and execute a powerful slash, dealing Electric DMG.When the slash hits the target, it consumes 2 stacks of Electro Prison. With less than 2 stacks of Electro Prison, X-Marked will be removed from the enemy. Before X-Marked is removed, repeatedly press to repeatedly use Dash Attack: Hiten no Tsuru - Slash. While no X-Marked enemies exist on the field, Harumasa leaves the Awakened state. While in the Awakened state, press after Basic Attack: Falling Feather to quickly follow up with Dash Attack: Hiten no Tsuru - Slash. During skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%.[Awakened Potential]While there are X-Marked enemies on the field, Harumasa will enter the Awakened state, switching Dash Attack: Hiten no Tsuru for Dash Attack: Hiten no Tsuru - Slash. While in the Awakened state, press to activate:Rush forward to the closest X-Marked enemy and execute a powerful slash, dealing Electric DMG. Hitting a Stunned enemy triggers Chasing Thunder, dealing 1 instance of additional Electric DMG.When the slash hits the target, it consumes 2 stacks of Electro Prison. With less than 2 stacks of Electro Prison, X-Marked will be removed from the enemy. Before X-Marked is removed, repeatedly press to repeatedly use Dash Attack: Hiten no Tsuru - Slash. While no X-Marked enemies exist on the field, Harumasa leaves the Awakened state. While in the Awakened state, press to after Basic Attack: Falling Feather to quickly follow up with Dash Attack: Hiten no Tsuru - Slash. Enemy attacks can be blocked during the 1st hit of the skill. The pursuit effect of the second and third hits is increased. During skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%.
Assist3
Quick Assist: Braced Bow
When the on-field character is launched, press to activate:Unleash a piercing attack at enemies ahead, dealing Electric DMG.Character is invulnerable while using this skill.
Defensive Assist: Yugamae
When the on-field character is about to be attacked, press to activate:Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
Assist Follow-Up: Yugamae - Slash
Press after a Defensive Assist to activate:Unleash a series of slashes at enemies ahead, dealing Electric DMG.Character is invulnerable while using this skill.
Special Attack3
Special Attack: Nowhere to Hide
Press to activate:Launch an arrow forward, dealing Electric DMG.Anti-Interrupt level is increased while using this skill.
EX Special Attack: Nowhere to Run
With enough Energy, press to activate:Launch daggers and an enhanced arrow ahead, dealing massive Electric DMG.When the enhanced arrow hits an enemy or the ground, it generates 6 Electro Quivers. Character is invulnerable while using this skill.
EX Special Attack: Nowhere to Run - Patrol
[Skill unlocked after Awakening Potential]With enough energy, press after using the 4th/5th attack of Basic Attack: Cloud Piercer, Dash Attack: Hiten no Tsuru - Slash, an Ultimate, Dodge Counter: Hidden Edge, or Quick Assist: Braced Bow to activate:Fire enhanced arrows forward in rapid succession, dealing massive Electric DMG.When the first enhanced arrow hits an enemy or the ground, 6 Electro Quivers are generated. When the final enhanced arrow hits an enemy, it activates the Electro Quivers on the field, firing Ha-Oto no Ya at the target, dealing Electric DMG.When the target's Electro Prison stacks are close to the maximum, fewer Electro Quivers will be activated. Character is invulnerable while using this skill.
Chain Attack3
Chain Attack: Kai - Hanare
When a Chain Attack is triggered, select the character to activate:Unleash a piercing attack on enemies in a large area ahead then fire an enhanced arrow, dealing massive Electric DMG.When the arrow hits the ground, it generates 6 Electro Quivers. Character is invulnerable while using this skill.
Ultimate: Zanshin
When Decibel Rating is at Maximum, press to activate:Unleash a piercing attack on enemies in a large area ahead, dealing massive Electric DMG.Character is invulnerable while using this skill.
Zanshin - Scattered Blossoms
[Skill unlocked after Awakening Potential]Activates ALT Automatically after Ultimate:Unleashes a wide-area piercing attack against enemies in front, dealing Electric DMG. This is considered Ultimate DMG.Character is invulnerable while using this skill.
Core Skill3
Core Passive: Day Break
The CRIT Rate of Dash Attack: Hiten no Tsuru - Slash increases by 10.6%, and when Harumasa's Dash Attack: Hiten no Tsuru - Slash triggers a critical hit against an enemy, he gains 1 stack of Gleaming Edge, for up to a maximum of 3 stacks per use of the skill and stacking up to 6 times, lasting 5s, repeated triggers reset the duration. Each stack of Gleaming Edge increases the CRIT DMG of Dash Attack: Hiten no Tsuru - Slash by 6%.[Awakened Potential]The CRIT Rate of Dash Attack: Hiten no Tsuru - Slash, Chasing Thunder, and Ultimate increase by 10.6%. When Harumasa's Dash Attack: Hiten no Tsuru - Slash/Ultimate triggers a critical hit against an enemy, he gains 1/6 stacks of Gleaming Edge. Dash Attack: Hiten no Tsuru - Slash can grant a maximum of 3 stacks per activation, and Gleaming Edge can stack up to 6 times, lasting 5s. Repeated triggers reset the duration. Each stack of Gleaming Edge increases the CRIT DMG of Dash Attack: Hiten no Tsuru - Slash, Chasing Thunder, and Ultimate by 6%.*Stats shown are at Base level.
Additional Ability: Overclock
When another character in your squad is a Stun or Anomaly character:When Harumasa's attacks hit Stunned enemies or enemies under Attribute Anomaly, his DMG increases by 40%. When Harumasa's Falling Feather hits Stunned enemies or enemies under Attribute Anomaly, it will apply 2 stacks of Electro Prison to the target.
Potential Awakening: Focus
When activating an EX Special Attack, Chain Attack, or Ultimate, increases ATK by 4%.Dash Attack: Hiten no Tsuru - Slash and Chasing Thunder ignore 5% of the target's Electric RES for 12s. Repeated triggers reset the duration. Extends the duration of Core Passive's Gleaming Edge to 10s.*Stats shown are at Base level.
Skill Coefficients by Level
Basic Attack4
Basic Attack: Cloud Piercer
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1st-Hit DMG Multiplier | 42.4% | 46.3% | 50.1% | 54.1% | 58% | 61.9% | 65.8% | 69.7% | 73.6% | 77.5% | 81.4% | 85.3% | 89.2% | 93.1% | 97.0% | 100.8% |
| 2nd-Hit DMG Multiplier | 39.8% | 43.5% | 47.2% | 50.9% | 54.6% | 58.3% | 62% | 65.7% | 69.4% | 73.1% | 76.8% | 80.5% | 84.2% | 87.9% | 91.6% | 95.3% |
| 3rd-Hit DMG Multiplier | 70.9% | 77.4% | 83.9% | 90.4% | 96.9% | 103.4% | 109.9% | 116.4% | 122.9% | 129.4% | 135.9% | 142.4% | 148.9% | 155.4% | 161.9% | 168.4% |
| 4th-Hit DMG Multiplier | 90.1% | 98.3% | 106.5% | 114.7% | 122.9% | 131.1% | 139.3% | 147.5% | 155.7% | 163.9% | 172.1% | 180.3% | 188.5% | 196.7% | 204.9% | 213.1% |
| 5th-Hit DMG Multiplier | 132.9% | 145% | 157.1% | 169.2% | 181.3% | 193.4% | 205.5% | 217.6% | 229.7% | 241.8% | 253.9% | 266% | 278.1% | 290.2% | 302.3% | 314.4% |
| 1st-Hit Daze Multiplier | 26.5% | 27.8% | 29.1% | 30.4% | 31.7% | 33% | 34.3% | 35.6% | 36.9% | 38.2% | 39.5% | 40.8% | 42.1% | 43.4% | 44.7% | 46% |
| 2nd-Hit Daze Multiplier | 44.3% | 46.4% | 48.5% | 50.5% | 52.7% | 54.8% | 56.9% | 59% | 61.1% | 63.2% | 65.3% | 67.4% | 69.5% | 71.6% | 73.7% | 75.8% |
| 3rd-Hit Daze Multiplier | 66.1% | 69.2% | 72.3% | 75.4% | 78.5% | 81.6% | 84.7% | 87.8% | 90.9% | 94% | 97.1% | 100.2% | 103.3% | 106.4% | 109.5% | 112.6% |
| 4th-Hit Daze Multiplier | 89.6% | 93.7% | 97.8% | 101.9% | 106% | 110.1% | 114.2% | 118.3% | 122.4% | 126.5% | 130.6% | 134.7% | 138.8% | 142.9% | 147% | 151.1% |
| 5th-Hit Daze Multiplier | 115.4% | 120.7% | 126% | 131.3% | 136.6% | 141.9% | 147.2% | 152.5% | 157.8% | 163.1% | 168.4% | 173.7% | 179% | 184.3% | 189.6% | 194.9% |
Basic Attack: Cloud Piercer - Drift
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DMG Multiplier | 69.5% | 75.9% | 82.3% | 88.7% | 95.1% | 101.5% | 107.9% | 114.3% | 120.7% | 127.1% | 133.5% | 139.9% | 146.3% | 152.7% | 159.1% | 165.5% |
| Daze Multiplier | 48.7% | 51% | 53.3% | 55.6% | 57.9% | 60.2% | 62.5% | 64.8% | 67.1% | 69.4% | 71.7% | 74% | 76.3% | 78.6% | 80.9% | 83.2% |
Basic Attack: Falling Feather
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DMG Multiplier | 105.4% | 115% | 124.6% | 134.2% | 143.8% | 153.4% | 163% | 172.6% | 182.2% | 191.8% | 201.4% | 211% | 220.6% | 230.2% | 239.8% | 249.4% |
| Daze Multiplier | 52.7% | 55.1% | 57.5% | 59.9% | 62.3% | 64.7% | 67.1% | 69.5% | 71.9% | 74.3% | 76.7% | 79.1% | 81.5% | 83.9% | 86.3% | 88.7% |
Basic Attack: Ha-Oto no Ya
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DMG Multiplier | 15.9% | 17.4% | 18.9% | 20.4% | 21.9% | 23.4% | 24.9% | 26.4% | 27.9% | 29.4% | 30.9% | 32.4% | 33.9% | 35.4% | 36.9% | 38.4% |
| Daze Multiplier | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
Dodge4
Dash Attack: Hiten no Tsuru
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DMG Multiplier | 80.7% | 88.1% | 95.5% | 102.9% | 110.3% | 117.7% | 125.1% | 132.5% | 139.9% | 147.3% | 154.7% | 162.1% | 169.5% | 176.9% | 184.3% | 191.7% |
| Daze Multiplier | 40.4% | 42.3% | 44.2% | 46.1% | 48% | 49.9% | 51.8% | 53.7% | 55.6% | 57.5% | 59.4% | 61.3% | 63.2% | 65.1% | 67% | 68.9% |
Dodge Counter: Hidden Edge
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DMG Multiplier | 219.6% | 239.6% | 259.6% | 279.6% | 299.6% | 319.6% | 339.6% | 359.6% | 379.6% | 399.6% | 419.6% | 439.6% | 459.6% | 479.6% | 499.6% | 519.6% |
| Daze Multiplier | 194.3% | 203.2% | 212.1% | 221% | 229.9% | 238.8% | 247.7% | 256.6% | 265.5% | 274.4% | 283.3% | 292.2% | 301.1% | 310% | 318.9% | 327.8% |
Dash Attack: Hiten no Tsuru - Slash
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1st-Hit DMG Multiplier | 162.3% | 177.1% | 191.9% | 206.7% | 221.5% | 236.3% | 251.1% | 265.9% | 280.7% | 295.5% | 310.3% | 325.1% | 339.9% | 354.7% | 369.5% | 384.3% |
| 2nd-Hit DMG Multiplier | 166.6% | 181.8% | 197% | 212.2% | 227.4% | 242.6% | 257.8% | 273% | 288.2% | 303.4% | 318.6% | 333.8% | 349% | 364.2% | 379.4% | 394.6% |
| 3rd-Hit DMG Multiplier | 189.6% | 206.9% | 224.2% | 241.5% | 258.8% | 276.1% | 293.4% | 310.7% | 328% | 345.3% | 362.6% | 379.9% | 397.2% | 414.5% | 431.8% | 449.1% |
| 1st-Hit Daze Multiplier | 66% | 69% | 72% | 75% | 78% | 81% | 84% | 87% | 90% | 93% | 96% | 99% | 102% | 105% | 108% | 111% |
| 2nd-Hit Daze Multiplier | 45.9% | 48% | 50.1% | 52.2% | 54.3% | 56.4% | 58.5% | 60.6% | 62.7% | 64.8% | 66.9% | 69% | 71.1% | 73.2% | 75.3% | 77.4% |
| 3rd-Hit Daze Multiplier | 49.5% | 51.8% | 54.1% | 56.4% | 58.7% | 61% | 63.3% | 65.6% | 67.9% | 70.2% | 72.5% | 74.8% | 77.1% | 79.4% | 81.7% | 84% |
Chasing Thunder
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Additional DMG Multiplier | 41.2% | 45.0% | 48.8% | 52.6% | 56.4% | 60.2% | 64.0% | 67.8% | 71.6% | 75.4% | 79.2% | 83.0% | 86.8% | 90.6% | 94.4% | 98.2% |
Assist3
Quick Assist: Braced Bow
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DMG Multiplier | 84.3% | 92% | 99.7% | 107.4% | 115.1% | 122.8% | 130.5% | 138.2% | 145.9% | 153.6% | 161.3% | 169% | 176.7% | 184.4% | 192.1% | 199.8% |
| Daze Multiplier | 84.3% | 88.2% | 92.1% | 96% | 99.9% | 103.8% | 107.7% | 111.6% | 115.5% | 119.4% | 123.3% | 127.2% | 131.1% | 135% | 138.9% | 142.8% |
Defensive Assist: Yugamae
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Light Defensive Daze Multiplier | 247.6% | 258.9% | 270.2% | 281.5% | 292.8% | 304.1% | 315.4% | 326.7% | 338% | 349.3% | 360.6% | 371.9% | 383.2% | 394.5% | 405.8% | 417.1% |
| Heavy Defensive Daze Multiplier | 295.2% | 308.7% | 322.2% | 335.7% | 349.2% | 362.7% | 376.2% | 389.7% | 403.2% | 416.7% | 430.2% | 443.7% | 457.2% | 470.7% | 484.2% | 497.7% |
| Chain Defensive Daze Multiplier | 119.2% | 124.7% | 130.2% | 135.7% | 141.2% | 146.7% | 152.2% | 157.7% | 163.2% | 168.7% | 174.2% | 179.7% | 185.2% | 190.7% | 196.2% | 201.7% |
Assist Follow-Up: Yugamae - Slash
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DMG Multiplier | 307.1% | 335.1% | 363.1% | 391.1% | 419.1% | 447.1% | 475.1% | 503.1% | 531.1% | 559.1% | 587.1% | 615.1% | 643.1% | 671.1% | 699.1% | 727.1% |
| Daze Multiplier | 263.3% | 275.3% | 287.3% | 299.3% | 311.3% | 323.3% | 335.3% | 347.3% | 359.3% | 371.3% | 383.3% | 395.3% | 407.3% | 419.3% | 431.3% | 443.3% |
Special Attack3
Special Attack: Nowhere to Hide
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DMG Multiplier | 52.3% | 57.1% | 61.9% | 66.7% | 71.5% | 76.3% | 81.1% | 85.9% | 90.7% | 95.5% | 100.3% | 105.1% | 109.9% | 114.7% | 119.5% | 124.3% |
| Daze Multiplier | 52.3% | 54.7% | 57.1% | 59.5% | 61.9% | 64.3% | 66.7% | 69.1% | 71.5% | 73.9% | 76.3% | 78.7% | 81.1% | 83.5% | 85.9% | 88.3% |
EX Special Attack: Nowhere to Run
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DMG Multiplier | 449.3% | 490.2% | 531.1% | 572% | 612.9% | 653.8% | 694.7% | 735.6% | 776.5% | 817.4% | 858.3% | 899.2% | 940.1% | 981% | 1021.9% | 1062.8% |
| Daze Multiplier | 449% | 469.5% | 490% | 510.5% | 531% | 551.5% | 572% | 592.5% | 613% | 633.5% | 654% | 674.5% | 695% | 715.5% | 736% | 756.5% |
| Energy Cost | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 |
EX Special Attack: Nowhere to Run - Patrol
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DMG Multiplier | 513.1% | 559.8% | 606.5% | 653.2% | 699.9% | 746.6% | 793.3% | 840.0% | 886.7% | 933.4% | 980.1% | 1026.8% | 1073.5% | 1120.2% | 1166.9% | 1213.6% |
| Daze Multiplier | 465.7% | 486.9% | 508.1% | 529.3% | 550.5% | 571.7% | 592.9% | 614.1% | 635.3% | 656.5% | 677.7% | 698.9% | 720.1% | 741.3% | 762.5% | 783.7% |
| Energy Cost | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 |
Chain Attack3
Chain Attack: Kai - Hanare
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DMG Multiplier | 517.6% | 564.7% | 611.8% | 658.9% | 706% | 753.1% | 800.2% | 847.3% | 894.4% | 941.5% | 988.6% | 1035.7% | 1082.8% | 1129.9% | 1177% | 1224.1% |
| Daze Multiplier | 183.4% | 191.8% | 200.2% | 208.6% | 217% | 225.4% | 233.8% | 242.2% | 250.6% | 259% | 267.4% | 275.8% | 284.2% | 292.6% | 301% | 309.4% |
Ultimate: Zanshin
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DMG Multiplier | 1953.9% | 2131.6% | 2309.3% | 2487% | 2664.7% | 2842.4% | 3020.1% | 3197.8% | 3375.5% | 3553.2% | 3730.9% | 3908.6% | 4086.3% | 4264% | 4441.7% | 4619.4% |
| Daze Multiplier | 106.9% | 111.8% | 116.7% | 121.6% | 126.5% | 131.4% | 136.3% | 141.2% | 146.1% | 151% | 155.9% | 160.8% | 165.7% | 170.6% | 175.5% | 180.4% |
Zanshin - Scattered Blossoms
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DMG Multiplier | 236.5% | 258% | 279.5% | 301% | 322.5% | 344% | 365.5% | 387% | 408.5% | 430% | 451.5% | 473% | 494.5% | 516% | 537.5% | 559% |
| Daze Multiplier | 32.1% | 33.6% | 35.1% | 36.6% | 38.1% | 39.6% | 41.1% | 42.6% | 44.1% | 45.6% | 47.1% | 48.6% | 50.1% | 51.6% | 53.1% | 54.6% |
Core Skill1
Core Passive: Day Break
| Lv | Lv.1 | Lv.2 (A) | Lv.3 (B) | Lv.4 (C) | Lv.5 (D) | Lv.6 (E) | Lv.7 (F) |
|---|---|---|---|---|---|---|---|
| Dash Attack: Hiten no Tsuru - Slash CRIT Rate Increase | 10.6% | 13% | 15.4% | 17.8% | 20.2% | 22.6% | 25% |
| Dash Attack: Hiten no Tsuru - Slash CRIT DMG Increase per stack of Gleaming Edge | 6% | 7% | 8% | 9% | 10% | 11% | 12% |
| CRIT Rate | - | +4.8% | - | +4.8% | - | +4.8% | - |
| Base ATK | - | - | +25 | - | +25 | - | +25 |
| Awakened Potential: Focus | - | Sure Shot I | Sure Shot II | Sure Shot III | Sure Shot IV | Sure Shot V | Sure Shot VI |
| ATK increases when activating EX Special Attack, Chain Attack, or Ultimate | - | - | 4% | 6% | 8% | 10% | 12% |
| Ignore target's Electric RES for 12s when activating Dash Attack: Hiten no Tsuru - Slash and Chasing Thunder | - | - | 5% | 7.5% | 10% | 12.5% | 15% |
Mindscapes — how far is worth it?
The maximum stack limit of Electro Prison from Basic Attack: Ha-Oto no Ya increases to 14 stacks. When an Electro Quiver is triggered, 2 consecutive Ha-Oto no Ya will be fired at the target. "I'm not like some stubborn idiots who insist on facing the enemy head-on." "Be it a straightforward assault or an underhanded attack from the shadows, anything that gets me off work earlier is good in my eyes~"
When using an Chain Attack or Ultimate, Harumasa gains 7 stacks of Electro Blitz, up to a max of 7 stacks. While possessing Electro Blitz, the DMG of Dash Attack: Hiten no Tsuru - Slash increases by 50%. Consume 1 stack of Electro Blitz once Dash Attack: Hiten no Tsuru - Slash ends. "Don't look at me like that, I'm actually real frail, y'know~" Harumasa lazily sprawls across his office desk. "So... how 'bout picking someone else for this mission?"
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 "...Don't worry, this isn't enough to kill me." He wipes the blood from the corner of his mouth with a smile and readies his bow once more. "After all, I'm going to live to make it everyone's problem."
Electro Prison now lasts for 20s. When Dash Attack: Hiten no Tsuru - Slash hits enemies, Harumasa gains 30 Decibels once per use of this skill. Upon activating an Ultimate, apply the maximum stacks of Electro Prison to all on-field enemies. Harumasa is occasionally full of energy and motivation... When there's only five minutes left until he can get off work.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 "I want vacations, freedom, to be happy every day!" "Just kidding. I want to live."
After Ha-Oto no Ya hits Stunned enemies or enemies under Attribute Anomalies, Harumasa will ignore 15% of the target's Electric RES for 12s. Every 12 times an enemy is hit by Ha-Oto no Ya, trigger an extra electromagnetic explosion, dealing 1,500% of Harumasa's ATK to the target as Electric DMG. "My master taught me a lot of things, like how to draw a bow, how to wield a blade, and how to survive in this world with this body of mine." "...What happened after that?" "Well, after that... he left me."
Stats & Materials by Ascension Milestone
| Lv. | Before | After | Materials for this milestone |
|---|---|---|---|
| Lv.1 | HP: - ATK: - DEF: - [Recommended] ATK, CRIT Rate & CRIT DMG: - |
HP: 595 ATK: 132 DEF: 48 [Recommended] ATK, CRIT Rate & CRIT DMG: - |
|
| Lv.10 | HP: 1322 ATK: 204 DEF: 106 [Recommended] ATK, CRIT Rate & CRIT DMG: - |
HP: 1731 ATK: 251 DEF: 139 [Recommended] ATK, CRIT Rate & CRIT DMG: - |
Denny ×24,000
Basic Offense Certification Seal ×4
|
| Lv.20 | HP: 2539 ATK: 331 DEF: 205 [Recommended] ATK, CRIT Rate & CRIT DMG: - |
HP: 2947 ATK: 378 DEF: 238 [Recommended] ATK, CRIT Rate & CRIT DMG: - |
Denny ×56,000
Advanced Offense Certification Seal ×12
|
| Lv.30 | HP: 3755 ATK: 458 DEF: 304 [Recommended] ATK, CRIT Rate & CRIT DMG: - |
HP: 4164 ATK: 505 DEF: 337 [Recommended] ATK, CRIT Rate & CRIT DMG: - |
Denny ×120,000
Advanced Offense Certification Seal ×20
|
| Lv.40 | HP: 4972 ATK: 586 DEF: 402 [Recommended] ATK, CRIT Rate & CRIT DMG: - |
HP: 5381 ATK: 633 DEF: 436 [Recommended] ATK, CRIT Rate & CRIT DMG: - |
Denny ×200,000
Pioneer's Certification Seal ×10
|
| Lv.50 | HP: 6189 ATK: 713 DEF: 502 [Recommended] ATK, CRIT Rate & CRIT DMG: - |
HP: 6597 ATK: 760 DEF: 535 [Recommended] ATK, CRIT Rate & CRIT DMG: - |
Denny ×400,000
Pioneer's Certification Seal ×20
|
| Lv.60 | HP: - ATK: - DEF: - [Recommended] ATK, CRIT Rate & CRIT DMG: - |
HP: 7405 ATK: 840 DEF: 600 [Recommended] ATK, CRIT Rate & CRIT DMG: - |
Total materials across the whole ascension path
Materials Needed to Lv60
Total Denny for the character alone (ascension + basic skills + core skill A→F): about 1,706,000 Denny — W-Engine and Drive Discs not included.
Official Name in Other Languages
Banner History
It's been 580 days since Harumasa's banner last closed — no new rerun announced yet.
Alongside: Miyabi
Voice Actors & Character Info
Background & Lore
More unlocks as Trust with this character increases in-game.
How to read this build page
Every Agent build page has 4 parts: a stat table by level, W-Engine/Drive Disc suggestions, a Mindscape roadmap, and recommended teams. Read them in that order — stats tell you "what you need", gear tells you "where to get it", Mindscape tells you "is it worth pulling", teams tell you "who to pair with". The section below explains how to read each part, and it applies the same way to every character on the site.
How to read the stat table and level
The stat table shows values at the ascension breakpoints (usually the final one, e.g. Lv60) — these are BASE stats with no gear added, useful for comparing Agents or checking whether you've ascended far enough. CRIT Rate and CRIT DMG are shown separately because they set the damage ceiling once Drive Disc substats stack on top. If your real stats are lower than the table, you likely haven't fully ascended or leveled yet — it's not a build mistake.
Why the W-Engine and Drive Disc picks make sense
Most Agents have a "signature" W-Engine designed for their exact role, plus a few cheaper standard-banner substitutes. Missing the signature isn't a dead end — most Agents keep most of their power with a well-matched substitute, just short by some amount of total damage.
- Drive Disc sets (2pc + 4pc) are picked for the set effect that fits that Agent's playstyle (mono-element, Anomaly, stun, and so on).
- Substats follow a priority that changes by role: Attack-type Agents usually chase CRIT Rate/CRIT DMG before ATK%; Anomaly-type Agents add Anomaly Proficiency to that mix; Stun/Support roles often value survivability or energy stats over pure CRIT.
These weights differ per character — follow the exact substat priority table above rather than applying one formula to every role.
Is Mindscape worth chasing
General rule: M0 (no duplicates) already clears the game's hardest content, even for S-rank Agents. Mindscape is a duplicate-fueled upgrade system, and each level costs more resources for a smaller power gain. For most Agents, the best value stop is usually M1–M2 (where some key effects unlock), while M6 is almost always for players chasing the absolute ceiling, not a requirement. Check the Mindscape section in the table above for that specific Agent's numbers.
Skill priority by role
There's no single order for every Agent, but the general pattern by role is:
- Attack: level the main damage skill first (Basic or Special Attack depending on kit), Dash/Dodge last.
- Stun: prioritize whichever skill builds Daze/Stun fastest, since the stun window is where the whole team dumps damage.
- Support: prioritize buff or energy-generating skills over personal damage — this role's value comes from lifting the whole team.
- Anomaly: prioritize the skill that stacks anomaly buildup, since most of the damage comes from the triggered effect, not the direct hit.
Always level the Core Skill steadily alongside the rest — it's a baseline stat that affects the whole rotation, not just one move.
Where to dig deeper
This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:
- Tier list to see where this Agent stands against the full roster.
- Teams for full in-game comps, including Bangboo and rotation order.
- Disc score to check how your current gear scores against the benchmark.
Agents of the same attribute
Harumasa FAQ
What is the best W-Engine for Harumasa?
Harumasa performs best with Zanshin Herb Case. See alternatives and required stats in the Gear section above.
Is Harumasa worth pulling?
Worth building if you like Electric Attackers and have a good Stunner: he pins down single-target damage very cleanly, and pairing him with Dialyn makes his power leap. His weaknesses are a heavy dependence on his team (he needs Stun + buffs) and being fairly picky about CRIT sub-stats; solo or on a weak team, he falls off hard.
What is the best team for Harumasa?
Harumasa works best in the Classic Stun team. Full members and rotation are in the Teams section.
Who voices Harumasa in Zenless Zone Zero?
Harumasa (faction Hollow Special Operations Section 6, birthday July 19th) is voiced according to the official credits published on the HoYoverse Wiki. See the full English/Japanese/Korean/Chinese voice actor list in the "Voice Actors & Character Info" block above — this data is pulled directly from the official wiki, not guessed.
Which Mindscape of Harumasa is worth investing in?
Harumasa has 6 Mindscape tiers (M1-M6), each unlocking its own effect detailed in the "Mindscape" block above (official wording). Mindscapes cost Mindscape Cinema currency farmed from limited banners, so weigh it against your budget — F2P players usually stop at M0-M1 and prioritize W-Engine and Drive Discs before pushing Mindscape higher.
How much Denny and how many materials to level Harumasa to Lv60?
Leveling Harumasa to max Lv60 (ascension + basic skills to 12 + core skill A→F) costs roughly 1,706,000 Denny, plus role-specific ascension materials, attribute-specific skill chips, high-dimensional data, and weekly boss drops — see the full list with exact quantities in the "Materials Needed" block above, sourced from the game's official leveling tables.
















