Rank S

Harumasa

Electric Attack SlashPierce Tier S Released · ver 1.4

An Electric Attack agent who wields a bow, funneling his damage through his EX Special (a rain of arrows) inside the Stun window; he needs a Stunner and Electric buffs alongside him.

Updated for version 3.1 · 07/08/2026
30-second summary

Tier S · Attack · Electric. BiS: Zanshin Herb Case. An Electric Attack agent who wields a bow, funneling his damage through his EX Special (a rain of arrows) inside the Stun window; he needs a Stunner and Electric buffs alongside him.

Building Harumasa — just follow the numbers

Base stats

Level 60, max promotion (computed from game data)
HP7,405
ATK840
DEF600
Impact90
CRIT Rate5%
CRIT DMG50%

Recommended build

Best W-Engines

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

Recommended Drive Discs

4pc Shadow Harmony buffs Dash Attacks and adds ATK/CRIT Rate, fitting Harumasa's shooting style; 2pc Woodpecker Electro adds CRIT Rate.
4pc Thunder Metal gives a big ATK boost while enemies are Shocked; pair it with 2pc Woodpecker Electro if your team has a steady Shock source.
Stat priority

4: CRIT Rate / CRIT DMG · 5: Electric DMG · 6: ATK%

Prioritize CRIT Rate/CRIT DMG > ATK% > PEN

Skill priority: EX Special/Special > Basic > Core > Assist > Chain

Recommended teams

Classic Stun
Harumasa
Dialyn Upgrade
Harumasa
Astra Yao
Quick verdict

Worth building if you like Electric Attackers and have a good Stunner: he pins down single-target damage very cleanly, and pairing him with Dialyn makes his power leap. His weaknesses are a heavy dependence on his team (he needs Stun + buffs) and being fairly picky about CRIT sub-stats; solo or on a weak team, he falls off hard.

Role Ranking

See how Harumasa compares with other Attack agents in the overall tier list.
Tier A among Attack agents

The list below is pulled straight from the overall Tier List, keeping only the 16 agents who share the Attack role. Order within each tier is NOT a strength ranking — it simply groups agents by their original tier.

View the full overall tier list →

Stat targets

Level 60 targets (/appmatch): beginner ATK ~2,000 / Crit Rate 50% / Crit DMG 100%; M0 WITHOUT signature ATK 2,500-2,800 / CR 75% / CD 150%; M0 WITH Zanshin Herb Case ATK ~2,500 / CR 55% / CD 170% (the engine hands over 10-20% CR, so you can relax disc CR and pile on CD). The key threshold: keep at least ~75% Crit Rate off-signature — because Harumasa spams Dash Attacks, low CR tanks his crit rate and makes burst inconsistent. Main stats: disc 4 CR/CD (~1:2 ratio) · disc 5 Electric DMG or ATK% · disc 6 ATK%. Substat priority: Crit Rate = Crit DMG > ATK% > PEN.

Rotation & combos

1) OPENER: swap in, hold Basic or use EX Special to apply Electro Prison to the target; against multiple foes pan your aim to spread stacks. 2) Once a target has 2+ Electro Prison, a Cross mark appears → unlocking the enhanced Dash Attack. 3) MAIN LOOP: wait for your Stunner (Qingyi/Dialyn) to break the enemy, then SPAM Dash Attacks to burn all Cross marks — this is her largest damage source. 4) Weave in EX Special to refill stacks and keep Electro Prison from expiring. 5) ULTIMATE (Firmament Star): fire it inside the stun window for burst, then loop back to step 3. Core idea: dump all Dash Attacks precisely inside the stun window.

Pros
  • Extremely clean single-target burst: his Dash Attack chains melt bosses in the stun window, one of the tidiest Electric Attackers for focused damage.
  • High mobility: the Dash Attack is both his damage and a repositioning move, making it easy to dodge and reposition mid-combo.
  • Near-free (gift/easy-to-own agent) yet still S-tier — a huge value pick for F2P, needing only CRIT disc investment to carry single-target content.
  • Cheap-but-strong teams: an F2P Anby + Nicole core already works well, and upgrading to Qingyi + Astra/Rina makes his power jump.
Cons
  • Heavily Stun-reliant: his damage only spikes while the enemy is stunned — short stun windows or a weak Stunner tank his output (per).
  • Demanding CRIT substats: needs ~75% Crit Rate off-signature for consistent Dash crits, requiring fairly heavy disc farming.
  • Steep skill curve: the Electro Prison → Cross mark → Dash-spam rhythm demands precise execution and stun-window timing, harder than a point-and-shoot Attacker.

Recommended Bangboo

Plugboo — Top pick: Plugboo adds ~25% Elemental DMG that lands directly on Harum... Electroboo — F2P pick: Electroboo builds Electric anomaly (Shock), fitting a Thunde...

Endgame mode fit

Shiyu Defense

Excellent in Shiyu Defense: single-target / few-enemy stages are his home turf — with Qingyi + Astra Yao or Qingyi + Rina, his Dash Attack chains dumped into the stun window can melt a boss in one cycle. the community place him among the strong Electric Attackers, just under a few top carries due to his stun-uptime dependence.

Deadly Assault

Mid-to-solid in Deadly Assault: crowds of high-HP enemies aren't his forte (he's a single-target specialist), but M4's AoE stacking and a Shock team (Grace/Yanagi + Thunder Metal set) help spread his damage wider. As long as a Stunner keeps breaks flowing he scores decently; without stun he drops off hard.

Skills

Basic Attack4

Basic Attack: Cloud Piercer
Press to activate:Launch up to five piercing attacks ahead, dealing Physical DMG and Electric DMG.When the 5th hit of the Basic Attack hits an enemy, it generates 2 Electro Quivers. After activating a Chain Attack, the next time Harumasa activates the 5th hit of Basic Attack: Cloud Piercer and hits an enemy with it, it generates 6 Electro Quivers.

Basic Attack: Cloud Piercer - Drift
During Basic Attack: Cloud Piercer, drag the and press to activate:Shoot a ranged piercing attack and reposition towards the corresponding drag direction, dealing Physical DMG.

Basic Attack: Falling Feather
After the 5th hit of Basic Attack: Cloud Piercer, a Special Attack, an EX Special Attack, or a Chain Attack, hold to activate:Immediately shoot Falling Feather at enemies ahead, dealing Electric DMG.Hold to aim at a target and release to activate:After drawing the bowstring and aiming, shoot Falling Feather at the target, dealing Electric DMG.

Basic Attack: Ha-Oto no Ya
When the 5th hit of Basic Attack: Cloud Piercer/EX Special Attack/Chain Attack hits an enemy or the ground, it can generate 2/6/6 Electro Quivers. If there are no Electro Quivers on the field when any squad member applies an Attribute Anomaly to an enemy, generate 6 Electro Quivers. This effect can trigger once every 12s.There can be up to 6 Electro Quivers present at a time. If there are any Electro Quivers present when Harumasa fires and hits enemies with Falling Feather, the Electro Quivers will activate and fire Ha-Oto no Ya at the enemies hit by Falling Feather, dealing Electric DMG.Ha-Oto no Ya will apply Electro Prison to enemies hit, stacking up to 8 times and lasting 10s, repeated triggers reset the duration. While a target has at least 2 stacks of Electro Prison, they will be X-Marked.

Dodge4

Dodge: Quick Flash
Press to activate:A quick dash dodge. Character is invulnerable while using this skill.

Dash Attack: Hiten no Tsuru
Press during a dodge to activate:Launch multiple piercing attacks ahead, dealing Physical DMG.

Dodge Counter: Hidden Edge
Press during a Perfect Dodge to activate:Pierces enemies in front, dealing Electric DMG.Character is invulnerable while using this skill.

Dash Attack: Hiten no Tsuru - Slash
While there are X-Marked enemies on the field, Harumasa will enter the Awakened state, switching Dash Attack: Hiten no Tsuru for Dash Attack: Hiten no Tsuru - Slash. While in the Awakened state, press during a dodge to activate:Rush forwards to the closest X-Marked enemy and execute a powerful slash, dealing Electric DMG.When the slash hits the target, it consumes 2 stacks of Electro Prison. With less than 2 stacks of Electro Prison, X-Marked will be removed from the enemy. Before X-Marked is removed, repeatedly press to repeatedly use Dash Attack: Hiten no Tsuru - Slash. While no X-Marked enemies exist on the field, Harumasa leaves the Awakened state. While in the Awakened state, press after Basic Attack: Falling Feather to quickly follow up with Dash Attack: Hiten no Tsuru - Slash. During skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%.[Awakened Potential]While there are X-Marked enemies on the field, Harumasa will enter the Awakened state, switching Dash Attack: Hiten no Tsuru for Dash Attack: Hiten no Tsuru - Slash. While in the Awakened state, press to activate:Rush forward to the closest X-Marked enemy and execute a powerful slash, dealing Electric DMG. Hitting a Stunned enemy triggers Chasing Thunder, dealing 1 instance of additional Electric DMG.When the slash hits the target, it consumes 2 stacks of Electro Prison. With less than 2 stacks of Electro Prison, X-Marked will be removed from the enemy. Before X-Marked is removed, repeatedly press to repeatedly use Dash Attack: Hiten no Tsuru - Slash. While no X-Marked enemies exist on the field, Harumasa leaves the Awakened state. While in the Awakened state, press to after Basic Attack: Falling Feather to quickly follow up with Dash Attack: Hiten no Tsuru - Slash. Enemy attacks can be blocked during the 1st hit of the skill. The pursuit effect of the second and third hits is increased. During skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%.

Assist3

Quick Assist: Braced Bow
When the on-field character is launched, press to activate:Unleash a piercing attack at enemies ahead, dealing Electric DMG.Character is invulnerable while using this skill.

Defensive Assist: Yugamae
When the on-field character is about to be attacked, press to activate:Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

Assist Follow-Up: Yugamae - Slash
Press after a Defensive Assist to activate:Unleash a series of slashes at enemies ahead, dealing Electric DMG.Character is invulnerable while using this skill.

Special Attack3

Special Attack: Nowhere to Hide
Press to activate:Launch an arrow forward, dealing Electric DMG.Anti-Interrupt level is increased while using this skill.

EX Special Attack: Nowhere to Run
With enough Energy, press to activate:Launch daggers and an enhanced arrow ahead, dealing massive Electric DMG.When the enhanced arrow hits an enemy or the ground, it generates 6 Electro Quivers. Character is invulnerable while using this skill.

EX Special Attack: Nowhere to Run - Patrol
[Skill unlocked after Awakening Potential]With enough energy, press after using the 4th/5th attack of Basic Attack: Cloud Piercer, Dash Attack: Hiten no Tsuru - Slash, an Ultimate, Dodge Counter: Hidden Edge, or Quick Assist: Braced Bow to activate:Fire enhanced arrows forward in rapid succession, dealing massive Electric DMG.When the first enhanced arrow hits an enemy or the ground, 6 Electro Quivers are generated. When the final enhanced arrow hits an enemy, it activates the Electro Quivers on the field, firing Ha-Oto no Ya at the target, dealing Electric DMG.When the target's Electro Prison stacks are close to the maximum, fewer Electro Quivers will be activated. Character is invulnerable while using this skill.

Chain Attack3

Chain Attack: Kai - Hanare
When a Chain Attack is triggered, select the character to activate:Unleash a piercing attack on enemies in a large area ahead then fire an enhanced arrow, dealing massive Electric DMG.When the arrow hits the ground, it generates 6 Electro Quivers. Character is invulnerable while using this skill.

Ultimate: Zanshin
When Decibel Rating is at Maximum, press to activate:Unleash a piercing attack on enemies in a large area ahead, dealing massive Electric DMG.Character is invulnerable while using this skill.

Zanshin - Scattered Blossoms
[Skill unlocked after Awakening Potential]Activates ALT Automatically after Ultimate:Unleashes a wide-area piercing attack against enemies in front, dealing Electric DMG. This is considered Ultimate DMG.Character is invulnerable while using this skill.

Core Skill3

Core Passive: Day Break
The CRIT Rate of Dash Attack: Hiten no Tsuru - Slash increases by 10.6%, and when Harumasa's Dash Attack: Hiten no Tsuru - Slash triggers a critical hit against an enemy, he gains 1 stack of Gleaming Edge, for up to a maximum of 3 stacks per use of the skill and stacking up to 6 times, lasting 5s, repeated triggers reset the duration. Each stack of Gleaming Edge increases the CRIT DMG of Dash Attack: Hiten no Tsuru - Slash by 6%.[Awakened Potential]The CRIT Rate of Dash Attack: Hiten no Tsuru - Slash, Chasing Thunder, and Ultimate increase by 10.6%. When Harumasa's Dash Attack: Hiten no Tsuru - Slash/Ultimate triggers a critical hit against an enemy, he gains 1/6 stacks of Gleaming Edge. Dash Attack: Hiten no Tsuru - Slash can grant a maximum of 3 stacks per activation, and Gleaming Edge can stack up to 6 times, lasting 5s. Repeated triggers reset the duration. Each stack of Gleaming Edge increases the CRIT DMG of Dash Attack: Hiten no Tsuru - Slash, Chasing Thunder, and Ultimate by 6%.*Stats shown are at Base level.

Additional Ability: Overclock
When another character in your squad is a Stun or Anomaly character:When Harumasa's attacks hit Stunned enemies or enemies under Attribute Anomaly, his DMG increases by 40%. When Harumasa's Falling Feather hits Stunned enemies or enemies under Attribute Anomaly, it will apply 2 stacks of Electro Prison to the target.

Potential Awakening: Focus
When activating an EX Special Attack, Chain Attack, or Ultimate, increases ATK by 4%.Dash Attack: Hiten no Tsuru - Slash and Chasing Thunder ignore 5% of the target's Electric RES for 12s. Repeated triggers reset the duration. Extends the duration of Core Passive's Gleaming Edge to 10s.*Stats shown are at Base level.

Skill Coefficients by Level

DMG/Daze % per skill level — straight from the official coefficient table, higher level = higher %.
Basic Attack4

Basic Attack: Cloud Piercer

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
1st-Hit DMG Multiplier42.4%46.3%50.1%54.1%58%61.9%65.8%69.7%73.6%77.5%81.4%85.3%89.2%93.1%97.0%100.8%
2nd-Hit DMG Multiplier39.8%43.5%47.2%50.9%54.6%58.3%62%65.7%69.4%73.1%76.8%80.5%84.2%87.9%91.6%95.3%
3rd-Hit DMG Multiplier70.9%77.4%83.9%90.4%96.9%103.4%109.9%116.4%122.9%129.4%135.9%142.4%148.9%155.4%161.9%168.4%
4th-Hit DMG Multiplier90.1%98.3%106.5%114.7%122.9%131.1%139.3%147.5%155.7%163.9%172.1%180.3%188.5%196.7%204.9%213.1%
5th-Hit DMG Multiplier132.9%145%157.1%169.2%181.3%193.4%205.5%217.6%229.7%241.8%253.9%266%278.1%290.2%302.3%314.4%
1st-Hit Daze Multiplier26.5%27.8%29.1%30.4%31.7%33%34.3%35.6%36.9%38.2%39.5%40.8%42.1%43.4%44.7%46%
2nd-Hit Daze Multiplier44.3%46.4%48.5%50.5%52.7%54.8%56.9%59%61.1%63.2%65.3%67.4%69.5%71.6%73.7%75.8%
3rd-Hit Daze Multiplier66.1%69.2%72.3%75.4%78.5%81.6%84.7%87.8%90.9%94%97.1%100.2%103.3%106.4%109.5%112.6%
4th-Hit Daze Multiplier89.6%93.7%97.8%101.9%106%110.1%114.2%118.3%122.4%126.5%130.6%134.7%138.8%142.9%147%151.1%
5th-Hit Daze Multiplier115.4%120.7%126%131.3%136.6%141.9%147.2%152.5%157.8%163.1%168.4%173.7%179%184.3%189.6%194.9%

Basic Attack: Cloud Piercer - Drift

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier69.5%75.9%82.3%88.7%95.1%101.5%107.9%114.3%120.7%127.1%133.5%139.9%146.3%152.7%159.1%165.5%
Daze Multiplier48.7%51%53.3%55.6%57.9%60.2%62.5%64.8%67.1%69.4%71.7%74%76.3%78.6%80.9%83.2%

Basic Attack: Falling Feather

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier105.4%115%124.6%134.2%143.8%153.4%163%172.6%182.2%191.8%201.4%211%220.6%230.2%239.8%249.4%
Daze Multiplier52.7%55.1%57.5%59.9%62.3%64.7%67.1%69.5%71.9%74.3%76.7%79.1%81.5%83.9%86.3%88.7%

Basic Attack: Ha-Oto no Ya

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier15.9%17.4%18.9%20.4%21.9%23.4%24.9%26.4%27.9%29.4%30.9%32.4%33.9%35.4%36.9%38.4%
Daze Multiplier0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%0%
Dodge4

Dash Attack: Hiten no Tsuru

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier80.7%88.1%95.5%102.9%110.3%117.7%125.1%132.5%139.9%147.3%154.7%162.1%169.5%176.9%184.3%191.7%
Daze Multiplier40.4%42.3%44.2%46.1%48%49.9%51.8%53.7%55.6%57.5%59.4%61.3%63.2%65.1%67%68.9%

Dodge Counter: Hidden Edge

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier219.6%239.6%259.6%279.6%299.6%319.6%339.6%359.6%379.6%399.6%419.6%439.6%459.6%479.6%499.6%519.6%
Daze Multiplier194.3%203.2%212.1%221%229.9%238.8%247.7%256.6%265.5%274.4%283.3%292.2%301.1%310%318.9%327.8%

Dash Attack: Hiten no Tsuru - Slash

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
1st-Hit DMG Multiplier162.3%177.1%191.9%206.7%221.5%236.3%251.1%265.9%280.7%295.5%310.3%325.1%339.9%354.7%369.5%384.3%
2nd-Hit DMG Multiplier166.6%181.8%197%212.2%227.4%242.6%257.8%273%288.2%303.4%318.6%333.8%349%364.2%379.4%394.6%
3rd-Hit DMG Multiplier189.6%206.9%224.2%241.5%258.8%276.1%293.4%310.7%328%345.3%362.6%379.9%397.2%414.5%431.8%449.1%
1st-Hit Daze Multiplier66%69%72%75%78%81%84%87%90%93%96%99%102%105%108%111%
2nd-Hit Daze Multiplier45.9%48%50.1%52.2%54.3%56.4%58.5%60.6%62.7%64.8%66.9%69%71.1%73.2%75.3%77.4%
3rd-Hit Daze Multiplier49.5%51.8%54.1%56.4%58.7%61%63.3%65.6%67.9%70.2%72.5%74.8%77.1%79.4%81.7%84%

Chasing Thunder

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
Additional DMG Multiplier41.2%45.0%48.8%52.6%56.4%60.2%64.0%67.8%71.6%75.4%79.2%83.0%86.8%90.6%94.4%98.2%
Assist3

Quick Assist: Braced Bow

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier84.3%92%99.7%107.4%115.1%122.8%130.5%138.2%145.9%153.6%161.3%169%176.7%184.4%192.1%199.8%
Daze Multiplier84.3%88.2%92.1%96%99.9%103.8%107.7%111.6%115.5%119.4%123.3%127.2%131.1%135%138.9%142.8%

Defensive Assist: Yugamae

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
Light Defensive Daze Multiplier247.6%258.9%270.2%281.5%292.8%304.1%315.4%326.7%338%349.3%360.6%371.9%383.2%394.5%405.8%417.1%
Heavy Defensive Daze Multiplier295.2%308.7%322.2%335.7%349.2%362.7%376.2%389.7%403.2%416.7%430.2%443.7%457.2%470.7%484.2%497.7%
Chain Defensive Daze Multiplier119.2%124.7%130.2%135.7%141.2%146.7%152.2%157.7%163.2%168.7%174.2%179.7%185.2%190.7%196.2%201.7%

Assist Follow-Up: Yugamae - Slash

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier307.1%335.1%363.1%391.1%419.1%447.1%475.1%503.1%531.1%559.1%587.1%615.1%643.1%671.1%699.1%727.1%
Daze Multiplier263.3%275.3%287.3%299.3%311.3%323.3%335.3%347.3%359.3%371.3%383.3%395.3%407.3%419.3%431.3%443.3%
Special Attack3

Special Attack: Nowhere to Hide

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier52.3%57.1%61.9%66.7%71.5%76.3%81.1%85.9%90.7%95.5%100.3%105.1%109.9%114.7%119.5%124.3%
Daze Multiplier52.3%54.7%57.1%59.5%61.9%64.3%66.7%69.1%71.5%73.9%76.3%78.7%81.1%83.5%85.9%88.3%

EX Special Attack: Nowhere to Run

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier449.3%490.2%531.1%572%612.9%653.8%694.7%735.6%776.5%817.4%858.3%899.2%940.1%981%1021.9%1062.8%
Daze Multiplier449%469.5%490%510.5%531%551.5%572%592.5%613%633.5%654%674.5%695%715.5%736%756.5%
Energy Cost60606060606060606060606060606060

EX Special Attack: Nowhere to Run - Patrol

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier513.1%559.8%606.5%653.2%699.9%746.6%793.3%840.0%886.7%933.4%980.1%1026.8%1073.5%1120.2%1166.9%1213.6%
Daze Multiplier465.7%486.9%508.1%529.3%550.5%571.7%592.9%614.1%635.3%656.5%677.7%698.9%720.1%741.3%762.5%783.7%
Energy Cost60606060606060606060606060606060
Chain Attack3

Chain Attack: Kai - Hanare

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier517.6%564.7%611.8%658.9%706%753.1%800.2%847.3%894.4%941.5%988.6%1035.7%1082.8%1129.9%1177%1224.1%
Daze Multiplier183.4%191.8%200.2%208.6%217%225.4%233.8%242.2%250.6%259%267.4%275.8%284.2%292.6%301%309.4%

Ultimate: Zanshin

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier1953.9%2131.6%2309.3%2487%2664.7%2842.4%3020.1%3197.8%3375.5%3553.2%3730.9%3908.6%4086.3%4264%4441.7%4619.4%
Daze Multiplier106.9%111.8%116.7%121.6%126.5%131.4%136.3%141.2%146.1%151%155.9%160.8%165.7%170.6%175.5%180.4%

Zanshin - Scattered Blossoms

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier236.5%258%279.5%301%322.5%344%365.5%387%408.5%430%451.5%473%494.5%516%537.5%559%
Daze Multiplier32.1%33.6%35.1%36.6%38.1%39.6%41.1%42.6%44.1%45.6%47.1%48.6%50.1%51.6%53.1%54.6%
Core Skill1

Core Passive: Day Break

LvLv.1Lv.2 (A)Lv.3 (B)Lv.4 (C)Lv.5 (D)Lv.6 (E)Lv.7 (F)
Dash Attack: Hiten no Tsuru - Slash CRIT Rate Increase10.6%13%15.4%17.8%20.2%22.6%25%
Dash Attack: Hiten no Tsuru - Slash CRIT DMG Increase per stack of Gleaming Edge6%7%8%9%10%11%12%
CRIT Rate-+4.8%-+4.8%-+4.8%-
Base ATK--+25-+25-+25
Awakened Potential: Focus-Sure Shot ISure Shot IISure Shot IIISure Shot IVSure Shot VSure Shot VI
ATK increases when activating EX Special Attack, Chain Attack, or Ultimate--4%6%8%10%12%
Ignore target's Electric RES for 12s when activating Dash Attack: Hiten no Tsuru - Slash and Chasing Thunder--5%7.5%10%12.5%15%

Mindscapes — how far is worth it?

M1 "High Spirit" Worth it

The maximum stack limit of Electro Prison from Basic Attack: Ha-Oto no Ya increases to 14 stacks. When an Electro Quiver is triggered, 2 consecutive Ha-Oto no Ya will be fired at the target. "I'm not like some stubborn idiots who insist on facing the enemy head-on." "Be it a straightforward assault or an underhanded attack from the shadows, anything that gets me off work earlier is good in my eyes~"

M2 Languish Situational

When using an Chain Attack or Ultimate, Harumasa gains 7 stacks of Electro Blitz, up to a max of 7 stacks. While possessing Electro Blitz, the DMG of Dash Attack: Hiten no Tsuru - Slash increases by 50%. Consume 1 stack of Electro Blitz once Dash Attack: Hiten no Tsuru - Slash ends. "Don't look at me like that, I'm actually real frail, y'know~" Harumasa lazily sprawls across his office desk. "So... how 'bout picking someone else for this mission?"

M3 White Lies Low value

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 "...Don't worry, this isn't enough to kill me." He wipes the blood from the corner of his mouth with a smile and readies his bow once more. "After all, I'm going to live to make it everyone's problem."

M4 Occasionally Motivated Situational

Electro Prison now lasts for 20s. When Dash Attack: Hiten no Tsuru - Slash hits enemies, Harumasa gains 30 Decibels once per use of this skill. Upon activating an Ultimate, apply the maximum stacks of Electro Prison to all on-field enemies. Harumasa is occasionally full of energy and motivation... When there's only five minutes left until he can get off work.

M5 No One Knows Low value

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 "I want vacations, freedom, to be happy every day!" "Just kidding. I want to live."

M6 Tacit Understanding Worth it

After Ha-Oto no Ya hits Stunned enemies or enemies under Attribute Anomalies, Harumasa will ignore 15% of the target's Electric RES for 12s. Every 12 times an enemy is hit by Ha-Oto no Ya, trigger an extra electromagnetic explosion, dealing 1,500% of Harumasa's ATK to the target as Electric DMG. "My master taught me a lot of things, like how to draw a bow, how to wield a blade, and how to survive in this world with this body of mine." "...What happened after that?" "Well, after that... he left me."

Stats & Materials by Ascension Milestone

HP/ATK/DEF before-after each milestone, with required materials — straight from the official ascension table.
Lv.BeforeAfterMaterials for this milestone
Lv.1
HP: -
ATK: -
DEF: -
[Recommended] ATK, CRIT Rate & CRIT DMG: -
HP: 595
ATK: 132
DEF: 48
[Recommended] ATK, CRIT Rate & CRIT DMG: -
Lv.10
HP: 1322
ATK: 204
DEF: 106
[Recommended] ATK, CRIT Rate & CRIT DMG: -
HP: 1731
ATK: 251
DEF: 139
[Recommended] ATK, CRIT Rate & CRIT DMG: -
Denny ×24,000
Basic Offense Certification Seal ×4
Lv.20
HP: 2539
ATK: 331
DEF: 205
[Recommended] ATK, CRIT Rate & CRIT DMG: -
HP: 2947
ATK: 378
DEF: 238
[Recommended] ATK, CRIT Rate & CRIT DMG: -
Denny ×56,000
Advanced Offense Certification Seal ×12
Lv.30
HP: 3755
ATK: 458
DEF: 304
[Recommended] ATK, CRIT Rate & CRIT DMG: -
HP: 4164
ATK: 505
DEF: 337
[Recommended] ATK, CRIT Rate & CRIT DMG: -
Denny ×120,000
Advanced Offense Certification Seal ×20
Lv.40
HP: 4972
ATK: 586
DEF: 402
[Recommended] ATK, CRIT Rate & CRIT DMG: -
HP: 5381
ATK: 633
DEF: 436
[Recommended] ATK, CRIT Rate & CRIT DMG: -
Denny ×200,000
Pioneer's Certification Seal ×10
Lv.50
HP: 6189
ATK: 713
DEF: 502
[Recommended] ATK, CRIT Rate & CRIT DMG: -
HP: 6597
ATK: 760
DEF: 535
[Recommended] ATK, CRIT Rate & CRIT DMG: -
Denny ×400,000
Pioneer's Certification Seal ×20
Lv.60
HP: -
ATK: -
DEF: -
[Recommended] ATK, CRIT Rate & CRIT DMG: -
HP: 7405
ATK: 840
DEF: 600
[Recommended] ATK, CRIT Rate & CRIT DMG: -

Total materials across the whole ascension path

Denny ×800,000 Basic Offense Certification Seal ×4 Advanced Offense Certification Seal ×32 Pioneer's Certification Seal ×30

Materials Needed to Lv60

Reverse-derived from ZZZ's official leveling tables — totals from Lv1 to Lv60 across all 3 ascension tiers.

Total Denny for the character alone (ascension + basic skills + core skill A→F): about 1,706,000 Denny — W-Engine and Drive Discs not included.

Official Name in Other Languages

Official name of Harumasa across each server/language — handy when searching with the local spelling.
Tiếng Việt · English · Deutsch · Español · Français · Indonesia · Português · ไทย Harumasa
日本語 浅羽悠真
한국어 하루마사
繁體中文 · 简体中文 悠真
Русский Харумаса

Voice Actors & Character Info

GenderMale
FactionHollow Special Operations Section 6
BirthdayJuly 19th
English VAMicah Solusod
Chinese VAXu Xiang (徐翔)
Japanese VAKakihara Tetsuya (柿原徹也)
Korean VA정의택 (Jung Ui-taek)

Background & Lore

Asaba Harumasa, a member of Hollow Special Operations Section 6. Possessing exceptional Ether aptitude since he was young and being dubbed a prodigy, he entered HSO after graduating with outstanding merit. Was originally a member of a certain ace division within HSO, but later left due to various reasons, joining Miyabi's team instead. He possesses a carefree and laidback attitude, and his only wish is to achieve acceptable results with minimum effort. After efficiently taking care of his work to the lowest acceptable standard, he will hurry to use all the remainder of his available time to rest (slack off). He claims he uses a bow to better slack off, as it effectively lowers the amount of running he has to do. Asaba Harumasa has poor health, and over-exercise sometimes triggers his illness. He often uses this reason to apply for sick leave, though no one knows what he does with this time off. Either way, it's probably not resting. Increase Trust to Close to unlock more Asaba Harumasa has a very rare illness, Ether Aptitude Regression Syndrome. This illness causes certain parts of the patient's body to mutate, wrecking their constitution, but also giving them unusually exceptional Ether aptitude. In the late stages of the illness, the patient's body will rapidly deteriorate, losing their Ether aptitude and sensory functions while under immense pain, eventually resulting in death. If the patient's illness worsens in late stages while in a Hollow, they'll quickly be corrupted into an Ethereal. Those who suffer from Ether Aptitude Regression Syndrome do not live long. Currently, the longest-lived person with this illness died at the age of 26. There is no known method to completely cure this disease. Belle Harumasa sure is good at slacking off… Hey Wise, maybe we should learn from him. Wise Harumasa can only slack off because he manages to complete his work with efficiency. Let's try mastering that skill first…

More unlocks as Trust with this character increases in-game.

How to read this build page

Every Agent build page has 4 parts: a stat table by level, W-Engine/Drive Disc suggestions, a Mindscape roadmap, and recommended teams. Read them in that order — stats tell you "what you need", gear tells you "where to get it", Mindscape tells you "is it worth pulling", teams tell you "who to pair with". The section below explains how to read each part, and it applies the same way to every character on the site.

How to read the stat table and level

The stat table shows values at the ascension breakpoints (usually the final one, e.g. Lv60) — these are BASE stats with no gear added, useful for comparing Agents or checking whether you've ascended far enough. CRIT Rate and CRIT DMG are shown separately because they set the damage ceiling once Drive Disc substats stack on top. If your real stats are lower than the table, you likely haven't fully ascended or leveled yet — it's not a build mistake.

Why the W-Engine and Drive Disc picks make sense

Most Agents have a "signature" W-Engine designed for their exact role, plus a few cheaper standard-banner substitutes. Missing the signature isn't a dead end — most Agents keep most of their power with a well-matched substitute, just short by some amount of total damage.

  • Drive Disc sets (2pc + 4pc) are picked for the set effect that fits that Agent's playstyle (mono-element, Anomaly, stun, and so on).
  • Substats follow a priority that changes by role: Attack-type Agents usually chase CRIT Rate/CRIT DMG before ATK%; Anomaly-type Agents add Anomaly Proficiency to that mix; Stun/Support roles often value survivability or energy stats over pure CRIT.

These weights differ per character — follow the exact substat priority table above rather than applying one formula to every role.

Is Mindscape worth chasing

General rule: M0 (no duplicates) already clears the game's hardest content, even for S-rank Agents. Mindscape is a duplicate-fueled upgrade system, and each level costs more resources for a smaller power gain. For most Agents, the best value stop is usually M1–M2 (where some key effects unlock), while M6 is almost always for players chasing the absolute ceiling, not a requirement. Check the Mindscape section in the table above for that specific Agent's numbers.

Skill priority by role

There's no single order for every Agent, but the general pattern by role is:

  • Attack: level the main damage skill first (Basic or Special Attack depending on kit), Dash/Dodge last.
  • Stun: prioritize whichever skill builds Daze/Stun fastest, since the stun window is where the whole team dumps damage.
  • Support: prioritize buff or energy-generating skills over personal damage — this role's value comes from lifting the whole team.
  • Anomaly: prioritize the skill that stacks anomaly buildup, since most of the damage comes from the triggered effect, not the direct hit.

Always level the Core Skill steadily alongside the rest — it's a baseline stat that affects the whole rotation, not just one move.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this Agent stands against the full roster.
  • Teams for full in-game comps, including Bangboo and rotation order.
  • Disc score to check how your current gear scores against the benchmark.

Agents of the same attribute

Harumasa FAQ

What is the best W-Engine for Harumasa?

Harumasa performs best with Zanshin Herb Case. See alternatives and required stats in the Gear section above.

Is Harumasa worth pulling?

Worth building if you like Electric Attackers and have a good Stunner: he pins down single-target damage very cleanly, and pairing him with Dialyn makes his power leap. His weaknesses are a heavy dependence on his team (he needs Stun + buffs) and being fairly picky about CRIT sub-stats; solo or on a weak team, he falls off hard.

What is the best team for Harumasa?

Harumasa works best in the Classic Stun team. Full members and rotation are in the Teams section.

Who voices Harumasa in Zenless Zone Zero?

Harumasa (faction Hollow Special Operations Section 6, birthday July 19th) is voiced according to the official credits published on the HoYoverse Wiki. See the full English/Japanese/Korean/Chinese voice actor list in the "Voice Actors & Character Info" block above — this data is pulled directly from the official wiki, not guessed.

Which Mindscape of Harumasa is worth investing in?

Harumasa has 6 Mindscape tiers (M1-M6), each unlocking its own effect detailed in the "Mindscape" block above (official wording). Mindscapes cost Mindscape Cinema currency farmed from limited banners, so weigh it against your budget — F2P players usually stop at M0-M1 and prioritize W-Engine and Drive Discs before pushing Mindscape higher.

How much Denny and how many materials to level Harumasa to Lv60?

Leveling Harumasa to max Lv60 (ascension + basic skills to 12 + core skill A→F) costs roughly 1,706,000 Denny, plus role-specific ascension materials, attribute-specific skill chips, high-dimensional data, and weekly boss drops — see the full list with exact quantities in the "Materials Needed" block above, sourced from the game's official leveling tables.

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