Rina
Rank S

Rina

Electric Support Tier A

An off-field Support specializing in stacking PEN Ratio (DEF penetration) for the whole team, while also spreading Shock with her pair of electric pets.

Updated for version 3.0 · 03/07/2026
30-second summary

Tier A · Support · Electric. BiS: Weeping Cradle. An off-field Support specializing in stacking PEN Ratio (DEF penetration) for the whole team, while also spreading Shock with her pair of electric pets.

Base stats
Level 60, max promotion (computed from game data)
HP8,609
ATK642
DEF600
Impact83
CRIT Rate5%
CRIT DMG50%
Recommended build

Best W-Engines

Recommended Drive Discs

Moonlight Lullaby 4pc keeps a nearly 100% uptime DMG buff, paired with Swing Jazz 2pc for energy.
Astral Voice 4pc buffs strongly for teams that use Quick Assist a lot—a flexible alternative.
Stat priority

4: ATK% · 5: PEN Ratio · 6: Energy Regen (swap to ATK% if you have enough energy)

PEN > ATK% > Energy Regen > flat ATK

Skill priority: Core Skill = Special Attack first (boosts the PEN buff), Assist/Basic later

Recommended teams
Armor-Piercing Electric
Harumasa
Harumasa
Rina
Rina
Soldier 0 PEN
Soldier 0 - Anby
Soldier 0 - Anby
Rina
Rina
Quick verdict

Rina is still a reliable PEN Ratio buffer for any DEF-penetration team, especially Electric carries. But newer supports (Astra Yao, Lucia) have surpassed her in total buffing, so only prioritize her if your team needs PEN. Great to use if you already have her; if not, don't force the pull.

Stat targets

Endgame targets (per game8/mistermenplays): ATK 2,200+ / HP 10,000+ / DEF 800+ / Anomaly Proficiency 220+ / PEN Ratio 40%+. KEY THRESHOLD: aim for ~72% PEN Ratio so the team receives the full 30% Core buff cap (Passive 6) — below that it scales down (buff = 25% of Rina's PEN Ratio + a flat amount, capped at 30%). Main stats: slot 4 ATK% · slot 5 PEN Ratio · slot 6 Energy Regen. Substat priority (per game8): Anomaly Proficiency > ATK% > PEN Ratio = flat ATK. As a buffer, having enough energy to cycle EX Special matters more than raw ATK.

Rotation & combos

1) OPENER: swap Rina in, press EX Special (when energy allows) to send Drusilla & Anastella at the enemy — the moment the pets strike, the whole team gains the PEN Ratio buff. 2) SWAP TO CARRY: immediately switch to your DPS/Stunner (Harumasa, Soldier 0 Anby, Qingyi...); the pets keep attacking off-field, holding the PEN buff while the carry bursts. 3) LOOP: when the pets return to Rina (M1 adds 5.5s), swap back and re-press EX Special / Basic to redeploy them. 4) ULT / CHAIN: fire when the group ult is ready to refresh buffs and pile on more Shock. 5) ELECTRIC TEAMS: Rina's Additional Ability extends Shock from 10s to 13s → keep at least one Shock applier active to bank the ~30% bonus damage.

Mindscapes — how far is worth it?
M1 Worth it

After being sent to attack, Drusilla & Anastella linger 5.5s longer before returning to Rina; the Core (Mini Destruction Partner) PEN Ratio buff to allies within 10m is raised to 130% of its value. This is her BEST mindscape as a support: longer pet uptime means near-continuous PEN buff and fewer swaps back to redeploy. Prydwen calls M1 a 'big QOL upgrade'. If an F2P has spares, stop here.

M2 Low value

On entering combat / swapping in, Rina's own DMG +15% for 12s (once per 18s). It's a PERSONAL damage buff, but Rina sits off-field as a PEN buffer almost the whole fight, so her personal damage rarely matters — low value for a pure support role.

M3 Low value

Basic / Assist / Dodge / Special / Chain Attack +2 levels. A small flat bump with no gameplay change; just a stepping stone toward M4/M6.

M4 Low value

While both Drusilla and Anastella are deployed, Rina's Energy Regen +0.5/s. Only slightly speeds up EX Special / rotation cadence — a very minor sustain gain, not worth pulling for on its own.

M5 Low value

All skills +2 levels again. Still just flat numbers, a bridge to M6 — low value.

M6 Worth it

When an EX Special / Chain Attack / Ultimate hits an enemy, the WHOLE squad gains +15% Electric DMG for 8s. A genuine team buff that adds straight to an Electric carry's output — her strongest mindscape and the only real reason to chase M6. Whale-tier; most players stop at M0/M1.

Pros
  • Rare PEN Ratio buffer: grants the whole team 25% of Rina's PEN Ratio + a flat amount, capped at 30% — raw armor penetration that suits any carry losing damage to enemy DEF (especially Electric carries).
  • Nearly hands-free off-field buffing: just deploy the pets and swap, taking no field time from the carry — a simple rotation that's beginner-friendly.
  • Extends Shock for Electric teams: her Additional Ability raises Shock duration from 10s to 13s → higher uptime and roughly 30% more total Electric anomaly damage.
  • High movement speed makes it easy to reposition the pets around enemies — light execution, few mistakes.
Cons
  • Rina herself is PEN-Ratio-hungry: below ~72% PEN her team buff falls short of the 30% cap, so an under-PEN Rina feels weak and awkward to play — demanding disc RNG and farming.
  • Slow skill animations: her Special/EX inputs are sluggish, easy to fumble timing if you rush the rotation.
  • Power-crept by 3.0: newer supports (Astra Yao, Lucia) out-buff her overall; only prioritize Rina when a team genuinely needs PEN Ratio — don't chase her otherwise.
Recommended Bangboo
Plugboo — S-rank Electric bangboo: with 2+ Electric agents its Chain Attack buil... Electroboo — A-rank Electric bangboo, craftable — the F2P alternative with the same...
Endgame mode fit
Shiyu Defense

Fits Shiyu Defense when paired with armor-piercing Electric carries: the PEN Ratio buff lets Harumasa / Soldier 0 Anby burst inside Qingyi's stun window. Rina scores nothing herself but raises the whole team's damage ceiling. In 3.0 she's a 'solid' rather than 'top' support — pick her when the team needs DEF penetration; with Astra Yao available you'll usually prefer Astra.

Deadly Assault

Also usable in Deadly Assault with Electric/Shock teams: PEN Ratio plus the 13s Shock extension helps stack anomaly on multiple high-HP foes and keeps output steady across long stages. Not a highlight like a carry, but a dependable buff floor when bosses have high DEF.

Skills
Basic Attack2

Basic Attack: Whack the Dimwit
Press to activate:Order Drusilla and Anastella to attack up to 4 times, dealing Physical DMG and Electric DMG.Performing other actions with Rina during Drusilla and Anastella's attacks will not interrupt Rina's Basic Attack combo count.

Basic Attack: Shoo the Fool
Hold or to activate:Calls back Drusilla and Anastella to swing them around for a ranged attack, dealing Electric DMG.Anti-Interrupt level is increased while using this skill.

Dodge3

Dodge: Dress Adjustment
Press to activate: A rapid dodge. Character is invulnerable while using this skill.

Dash Attack: Sudden Surprise
Press during a dodge to activate: Order Drusilla and Anastella to execute a piercing attack, dealing Physical DMG.

Dodge Counter: Bangboo Callback
Press during a Perfect Dodge to activate: Order Drusilla and Anastella to spin forward and trigger an explosion, dealing Electric DMG. Character is invulnerable while using this skill.

Assist3

Quick Assist: Duple Meter Allemande
When the character on field is launched, press to activate: Order Drusilla and Anastella to spin forward and trigger an explosion, dealing Electric DMG. Character is invulnerable while using this skill.

Evasive Assist: Triple Meter Courante
When the character on field is about to be attacked, press to activate: Dodges the enemy's attack and activates Vital View. Character is invulnerable while using this skill.

Assist Follow-Up: Quadruple Meter Gavotte
Press after an Evasive Assist to activate: Order Drusilla and Anastella to push forward and generate an electrical vortex, dealing Electric DMG. Character is invulnerable while using this skill.

Special Attack2

Special Attack: Beat the Blockhead
Press to activate: Order Anastella to execute a downward smash, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.

EX Special Attack: Dimwit Disappearing Trick
With enough Energy, press to activate: Order Anastella to execute multiple downward smashes, dealing massive Electric DMG. Character is invulnerable while using this skill. A Quick Assist is triggered when this skill hits an enemy.

Chain Attack2

Chain Attack: Code of Conduct
When a Chain Attack is triggered, select the character to activate: Order Drusilla and Anastella to push forward and generate a ball-shaped electrical field that deals massive Electric DMG. During this skill, Drusilla and Anastella are unable to perform Basic Attacks, Dash Attacks, Special Attacks, and EX Special Attacks, but can be recalled to Rina's side through Basic Attack: Shoo the Fool. Character is invulnerable while using this skill. A Quick Assist is triggered when this skill hits an enemy.

Ultimate: The Queen's Attendants
When Decibel Rating is at Maximum, press to activate: Order Drusilla and Anastella to spin forward, dealing massive Electric DMG. During this skill, Drusilla and Anastella are unable to respond to Basic Attack, Dash Attack, Special Attack, or EX Special Attack commands, but can be recalled to Rina's side through Basic Attack: Shoo the Fool. Upon activating this skill, the other squad members recover 10 Energy. The next character to switch in recovers an additional 20 Energy. Character is invulnerable while using this skill. A Quick Assist is triggered when this skill hits an enemy.

Core Skill2

Core Passive: Mini Destruction Partner
When ordering Drusilla or Anastella to attack, other squad members' PEN Ratio increases together with Rina's, by 25% of Rina's PEN Ratio + 6%, up to 30%. The effect ends when both Drusilla and Anastella return to Rina.

Additional Ability: Banquet of Perfection
When another character in your squad shares the same Attribute or Faction: Increases the duration of Shock inflicted on enemies by any character by 3s. When Shocked enemies are on the field, all squad members' Electric DMG increases by 10%.

Agents of the same attribute
Rina FAQ
What is the best W-Engine for Rina?

Rina performs best with Weeping Cradle. See alternatives and required stats in the Gear section above.

Is Rina worth pulling?

Rina is still a reliable PEN Ratio buffer for any DEF-penetration team, especially Electric carries. But newer supports (Astra Yao, Lucia) have surpassed her in total buffing, so only prioritize her if your team needs PEN. Great to use if you already have her; if not, don't force the pull.

What is the best team for Rina?

Rina works best in the Armor-Piercing Electric team. Full members and rotation are in the Teams section.

Up next for you…