Bestiary — Zenless Zone Zero Enemies & Bosses
214 ZZZ enemies/bosses from official data — weaknesses, resistances, item drops, and countering Agents.
This ZZZ Bestiary is a full database of 214 enemies and bosses pulled straight from official game data, covering every Hollow monster you'll fight — grouped by type (mostly Ethereal, Organic, Machine) with each entry's elemental weaknesses, damage resistances, and item drops. Use it before a run to check what an enemy is weak to, or after a fight to see which Agent counters it best.
The Enemy Variant Rule — why names carry Energized/Ionized/Overclocked
ZZZ doesn't pick variant tags at random. Cross-checking 27 enemy groups that have 2+ forms across all 210 pages, every tag in the name carries EXACTLY one weakness-shift rule — the numbers below are counted straight from official data, not a guess:
| Variant tag | Enemies that shifted weakness | New weakness | Added resistance |
|---|---|---|---|
| Energized Variant | 21/21 | Fire | Electric |
| Ionized Variant | 3/3 | Ether | Ice |
| Overclocked Variant | 3/3 | Ether | Physical |
| Notorious Variant | 0/5 | — | — |
| Newborn Variant | 0/2 | — | — |
Dominant weakness by enemy type
Each enemy TYPE (Ethereal, Organic, Machine) leans toward 1-2 elements most individuals are weak to — the shares below are counted from every page with recorded weakness data, not an absolute 100% rule (exceptions exist).
| Enemy type | Pages | Most common weakness |
|---|---|---|
| Ethereal | 88 | Ether (55/88) Ice (41/88) |
| Organic | 43 | Physical (32/43) Fire (26/43) |
| Machine | 31 | Electric (20/31) Fire (9/31) |
| Sacrifice | 5 | Electric (4/5) Physical (2/5) |
Attribute Anomaly & Disorder by element
Dealing repeated damage of the same element builds up an Attribute Anomaly — each element triggers its own effect, and some of them interrupt the exact enemy type that's naturally weak to it:
| Element | Anomaly | Effect |
|---|---|---|
| Fire | Burn | Deals continuous Fire DMG over time; when it triggers, it interrupts Organic-type enemies' actions. |
| Ice | Shatter | Immobilizes the target in place, deals Ice DMG when it ends, and increases the CRIT DMG the target takes while immobilized. |
| Electric | Shock | Target takes additional Electric DMG at intervals; when it triggers, it interrupts Machine-type enemies' actions. |
| Ether | Corruption | Target takes additional Ether DMG over time; when it triggers, it interrupts Ethereal-type enemies' actions. |
| Physical | Assault | Instantly interrupts the enemy's current action, deals a large burst of Physical DMG, and increases the Daze the target takes afterward. |
If an enemy already carrying one Attribute Anomaly gets hit with a DIFFERENT element's Anomaly, the two stack into a Disorder — dealing far more stagger and damage than either effect alone.
214 enemies/bosses · 172/214 Weakness
Ether Mutants (75)
Thugs (22)
Corrupted (20)
Rebel Soldiers (26)
Special (27)
Other (44)
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