Metro Goblin - Energized
Metro Goblin - Energized is weak to Fire — bring Agents of this element for higher damage and a faster fight.
Resistance
Countering Agents
Combat Intel
The publisher hasn't released this content in English yet. We do NOT machine-translate or invent it — it will appear automatically once HoYoWiki publishes the official English version.
Variant Tier
This is the "Energized" variant of the base enemy — under the general mechanic shared by the Ether Mutant faction, most Energized variants are weak to Fire and resist Electric, and hit harder than the base form.
Other variants of Metro Goblin
Dominant weakness by enemy type
Ethereal: 55/88 — Ether · Corruption: Target takes additional Ether DMG over time; when it triggers, it interrupts Ethereal-type enemies' actions.
Dominant weakness by enemy type · Attribute Anomaly & Disorder by element →
Profile
"Huh? I saw this sign a few minutes ago. Have we been going in circles?" "No… That 'road sign' has been following us!"
FAQ
What element is Metro Goblin - Energized weak to?
According to official HoYoWiki data, Metro Goblin - Energized is weak to Fire — build a team with Agents of this element to defeat it faster and maximize damage output during the fight.
Which characters should I use against Metro Goblin - Energized?
Prioritize Agents of the Fire element since it matches Metro Goblin - Energized's weakness, then add a support or Anomaly unit to shorten the fight and reduce the damage you take.
What items does Metro Goblin - Energized drop?
There's currently no drop data published by HoYoWiki for Metro Goblin - Energized — this bestiary page will update automatically once the official source adds it.











