Soldier 11
Rank S

Soldier 11

Fire Attack Tier B

A Fire main DPS with a traditional Basic Attack playstyle, dumping big damage through Charged attacks once she stacks enough fire.

Updated for version 3.0 · 03/07/2026
30-second summary

Tier B · Attack · Fire. BiS: The Brimstone. A Fire main DPS with a traditional Basic Attack playstyle, dumping big damage through Charged attacks once she stacks enough fire.

Base stats
Level 60, max promotion (computed from game data)
HP7,673
ATK813
DEF612
Impact93
CRIT Rate5%
CRIT DMG50%
Recommended build

Best W-Engines

Recommended Drive Discs

4pc Woodpecker stacks CRIT DMG off Basic/Dodge Counter chains, 2pc Inferno raises Fire DMG.
4pc Inferno Metal pumps Fire DMG directly, 2pc Woodpecker adds CRIT Rate for smoother combos.
Stat priority

4: CRIT Rate / CRIT DMG · 5: Fire DMG · 6: ATK%

Prioritize CRIT Rate/DMG > ATK% > PEN

Skill priority: Basic Attack > Special > Chain > Assist

Recommended teams
Belobog Fire
Soldier 11
Soldier 11
Astra Double Buff
Soldier 11
Soldier 11
Astra Yao
Astra Yao
Quick verdict

Soldier 11 is a simple 1.0-era Fire DPS — solid damage if you nail the Charged rhythm, but Evelyn, Burnice, and newer Fire comps have long since left her behind. Her kit leans on double Chain, so she needs a good support (Astra) to reach full power. Only invest if you're fond of her or short on Fire DPS; she's not a pull priority in the 3.0 meta.

Stat targets

No source pins exact Lv60 ATK/CRIT numbers, so this is qualitative (per game8/prydwen). Disc main stats: Slot 4 CRIT Rate or CRIT DMG · Slot 5 Fire DMG · Slot 6 ATK%. Substat priority: CRIT Rate ≈ CRIT DMG > ATK% > PEN. The key goal is pushing CRIT Rate as close to 100% as possible so her Fire Suppression slashes never miss a crit, then stack CRIT DMG and ATK. As a pure Attacker any Attack engine that gives the ATK/CR/CD trio works; don't invent hard numbers — farm substats in the order above until Crit Rate is near the cap.

Rotation & combos

1) OPENER: fire EX Special to fire-enchant and enter Fire Suppression (with M1 the energy is already there). 2) INTO COMBO: run the enchanted Basic string — each Fire Suppression slash deals Fire DMG; try to reach the 4th slash (her strongest hit). 3) As Fire Suppression is about to expire, re-enchant with EX Special / Chain, then continue the Basic string. 4) CHAIN/ULT: line up Chain and Ultimate inside the enemy's stun window for multiplied damage (with M6 these load Charge to ignore 25% Fire RES); in a fire team, let Soldier 11's Chain go LAST once the enemy is Dazed. 5) Safety: without M4, dodge incoming counters before committing to the 4th slash, since that hit is easily interrupted.

Mindscapes — how far is worth it?
M1 Situational

Rapid Heat: on battle entry / swap-in, if Energy is <40 it is restored to 80 (once per 50s). Pure QoL: it does NOT raise paper damage, but it lets her open a rotation with an instant EX Special into Fire Suppression, reducing the need for perfect play (per prydwen/game8). Nice to have, not a reason to pull.

M2 Worth it

Scorching Convergence: on triggering Fire Suppression, Basic / Dash / Dodge Counter DMG +3% per stack, up to 12 stacks (+36% total), lasting 15s. This is the BEST-VALUE stop point: it feeds straight into her core damage (Fire Suppression slashes are ~50% of her total), is easy to keep at max stacks in her long combos, and stays up reliably. game8/prydwen both treat M2 as the most worthwhile cap for a standard-banner agent.

M3 Low value

Basic / Dodge / Assist / Special / Chain +2 levels. A flat numbers bump with no gameplay change — low value, just a stepping stone to M4.

M4 Situational

Indulgent Blaze: when Fire Suppression triggers on the 4th Basic hit, she gains 18% DMG reduction and INVULNERABILITY during the move. No paper damage, but huge QoL: her 4th slash is her strongest yet most interruptible hit — M4 insures that you actually land it. Great for F2P grinding endgame full of counterattacks. If you're already going past M2, this is the most comfortable milestone.

M5 Low value

Basic / Dodge / Assist / Special / Chain +2 levels again. Still just flat numbers, a bridge to M6 — low value.

M6 Worth it

Scorching Flow: using EX Special / Chain / Ultimate grants 8 stacks of Charge (max 8); each Fire Suppression trigger consumes 1 stack, making that move IGNORE 25% of the target's Fire RES. Her biggest damage jump and it's multiplicative, covering nearly her whole Fire Suppression string after each buff. Very strong but whale-tier — as a standard-banner agent, collecting 6 copies takes a long time; most stop at M2, only those with spare dupes aim for M6.

Pros
  • A dead-simple Fire Attacker, point-and-shoot: her output comes from the Fire Suppression Basic string with no anomaly or complex resource management — very beginner-friendly.
  • Stable Fire damage with high multipliers concentrated in the Fire Suppression slashes (~50% of total) — when you keep the rhythm, output is very consistent and free of anomaly RNG.
  • Cheap and accessible: as a standard-banner agent she's easy for F2P to get; her signature The Brimstone isn't mandatory — A-rank Attack engines (Cannon Rotor) or off-element S-ranks (Steel Cushion) still give solid total damage.
Cons
  • Left behind by the meta: newer Fire DPS (Evelyn, Burnice, Fire Disorder comps) far outclass her in both damage ceiling and flexibility — Soldier 11 is now a sentimental or stopgap pick when short on Fire DPS (B-tier in the 3.0 meta).
  • Her 4th slash (biggest hit) is easily interrupted without M4 — in endgame full of counters and boss movement you can lose her most important damage, demanding a stable combat window and good timing.
  • Almost no team utility (no buffs, no meaningful shred beyond her own Fire RES) — she needs a good stunner + Fire support (Koleda/Lucy/Astra) to reach full power, and is less self-sufficient than modern DPS.
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Endgame mode fit
Shiyu Defense

Better suited to Shiyu Defense thanks to its single/low-target nature: a mono-fire team (Koleda to stun + Lucy/Ben, or add Astra) dumps the Fire Suppression string into the Daze window to melt bosses. Still clears floors, but scoring/clear speed trails newer Fire DPS; a reliable pick for fans or Fire-DPS-starved rosters, not a leaderboard carry.

Deadly Assault

Weaker in Deadly Assault: the mode favors multiple high-HP foes and rewards big breaks, while Soldier 11 is a single-target DPS with no strong AoE or team utility. She still contributes if well-built and paired with a good stunner/support, but struggles to hit top scores — prefer slotting her into single-target lanes.

Skills
Basic Attack2

Basic Attack: Warmup Sparks
Press to activate: Unleashes up to 4 slashes, dealing Physical DMG.

Basic Attack: Fire Suppression
Press at the right moment to activate: Unleashes a set of more powerful slashes, dealing Fire DMG.

Dodge4

Dodge: Tempered Fire
Press to activate:A quick dash dodge.Character is invulnerable while using this skill.

Dash Attack: Blazing Fire
Press during a dodge to activate: Slashes enemies in front, dealing Physical DMG.

Dash Attack: Fire Suppression
Press during a dodge to activate: Slashes enemies in front, dealing Fire DMG.

Dodge Counter: Backdraft
Press during a Perfect Dodge to activate: Executes a powerful slash against enemies in front, dealing massive Fire DMG. Character is invulnerable while using this skill.

Assist3

Quick Assist: Covering Fire
When the on-field character is launched, press to activate: Slashes enemies in front, dealing Fire DMG. Character is invulnerable while using this skill.

Defensive Assist: Hold the Line
When the character on field is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

Assist Follow-Up: Reignition
Press after a Defensive Assist to activate: Charge and cross slash enemies in front, dealing Fire DMG. Character is invulnerable while using this skill.

Special Attack2

Special Attack: Raging Fire
Press to activate: Slashes enemies nearby, dealing Fire DMG. Anti-Interrupt level is increased while using this skill.

EX Special Attack: Fervent Fire
With enough Energy, press to activate:Slashes enemies nearby, dealing massive Fire DMG.Character is invulnerable while using this skill.After using this skill, Soldier 11's Basic Attacks and Dash Attacks will trigger Fire Suppression for up to 30s or 8 times.

Chain Attack2

Chain Attack: Uplifting Flame
When a Chain Attack is triggered, select the character to activate:Unleashes a powerful upward slash at enemies in a small area, dealing massive Fire DMG.Character is invulnerable while using this skill.After using this skill, Soldier 11's Basic Attacks and Dash Attacks trigger Fire Suppression for the next 30s, up to 8 times.

Ultimate: Bellowing Flame
When Decibel Rating is at Maximum, press to activate:Unleashes a powerful upward slash at enemies in a small area, dealing massive Fire DMG.Character is invulnerable while using this skill.After using this skill, Soldier 11's Basic Attacks and Dash Attacks trigger Fire Suppression for the next 30s, up to 8 times.

Core Skill2

Core Passive: Heatwave
When triggering Fire Suppression during a Basic Attack or Dash Attack, increase that attack's DMG by 35%.*Stats shown are at Base level.

Additional Ability: Fields of Fire
When another character in your squad shares the same Attribute or Faction: Soldier 11 deals 10% more Fire DMG. When attacking Stunned enemies, this effect is further enhanced by an additional 22.5%.

Agents of the same attribute
Soldier 11 FAQ
What is the best W-Engine for Soldier 11?

Soldier 11 performs best with The Brimstone. See alternatives and required stats in the Gear section above.

Is Soldier 11 worth pulling?

Soldier 11 is a simple 1.0-era Fire DPS — solid damage if you nail the Charged rhythm, but Evelyn, Burnice, and newer Fire comps have long since left her behind. Her kit leans on double Chain, so she needs a good support (Astra) to reach full power. Only invest if you're fond of her or short on Fire DPS; she's not a pull priority in the 3.0 meta.

What is the best team for Soldier 11?

Soldier 11 works best in the Belobog Fire team. Full members and rotation are in the Teams section.

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