Rank S

Seed

Electric Attack SlashStrike Tier S+

An Electric main DPS who concentrates damage through Basic Attacks and Onslaught/Besiege chains while standing alongside another Attacker acting as Vanguard.

Updated for version 3.1 · 07/08/2026
30-second summary

Tier S+ · Attack · Electric. BiS: Cordis Germina. An Electric main DPS who concentrates damage through Basic Attacks and Onslaught/Besiege chains while standing alongside another Attacker acting as Vanguard.

Building Seed — just follow the numbers

Base stats

Level 60, max promotion (computed from game data)
HP7,673
ATK854
DEF612
Impact93
CRIT Rate5%
CRIT DMG50%

Recommended build

Best W-Engines

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

Recommended Drive Discs

Seed's current standard set: Dawn's Bloom drives her main damage, with 2pc Woodpecker Electro propping up CRIT Rate.
A common fallback when you're short on Dawn's Bloom, leveraging Electric DMG for Shock teams.
Stat priority

4: CRIT Rate (or CRIT DMG) · 5: Electric DMG · 6: ATK%

Prioritize CRIT Rate/CRIT DMG > ATK% > PEN; aim for 70%+ CRIT Rate and ~2500+ ATK.

Skill priority: Core Skill > Basic Attack > EX Special = Ultimate > Assist > Dodge.

Recommended teams

Dual Electric Onslaught
Seed
Harumasa
Seed - Pulchra
Seed
Harumasa
Quick verdict

Well worth pulling if you want a new-gen Electric carry: explosive Basic Attack damage, self-buffed CRIT DMG, and Energy for the Vanguard. Her weaknesses are needing a second Attacker to reach full power and relying heavily on her signature Cordis Germina to hit enough CRIT.

Role Ranking

See how Seed compares with other Attack agents in the overall tier list.
Tier S among Attack agents

The list below is pulled straight from the overall Tier List, keeping only the 16 agents who share the Attack role. Order within each tier is NOT a strength ranking — it simply groups agents by their original tier.

View the full overall tier list →

Stat targets

(Lv60, core passive included): ATK 2700-3000+, CRIT Rate 75%-90%+, CRIT DMG 110%-140%+, HP 10000+, DEF 800+. the community lists CRIT Rate ~75-85% (80-85% with signature) and CRIT DMG 120-140%+. Stack CRIT Rate first, since Seed's Core Skill already supplies CRIT DMG.

Rotation & combos

Practical combo: 1) Open on the Vanguard (your 2nd Attacker) - build Energy, then fire the Vanguard's EX Special to grant Seed Onslaught. 2) Swap to Seed and HOLD EX Special (Raining Iron Petals / Flight Mode, invulnerable throughout), burning 60-120 Energy => grants the Vanguard Direct Strike; both gain Besiege (+DMG, and 20% DEF ignore at M2). 3) Build Steel Charge (~200, or 100 with M1) and dump the Basic Attack: Falling Petals - Downfall/Slaughter chain - her main damage. 4) Quickswap Seed <-> Vanguard, alternating EX Specials to keep Besiege up. 5) Fire Ultimate/Chain on full Decibel to cap the burst.

Pros
  • Loads of invincibility frames and free dodge mechanics while skilling - very hard to get interrupted mid-combo.
  • Introduces a brand-new archetype - Dual Attack-Class DPS teams - reviving niche Attackers like Nekomata and Billy as viable partners.
  • Kit blends Support and DPS: hands out ATK +1000, CRIT DMG and DMG-dealt buffs to both herself and the Vanguard - a unique spot among Attack agents.
  • Very high instant burst from her enhanced basic (Falling Petals - Slaughter) and Ultimate - great against bosses and beefy targets.
Cons
  • At release she has no dedicated partner - she must pull other Attackers out of their own best teams to build hers.
  • Combos aren't mechanically hard but demand proper resource management (Steel Charge + Energy) to be effective.
  • Must always run alongside a second Attack Agent - a heavy team-building constraint; she can't solo-carry.

Recommended Bangboo

Mercury — Seed's best Bangboo - the Obol Squad signature Bangboo whose damage bu... Plugboo — Second pick: excellent when you run 2+ Electric Agents, helping Electr...

Endgame mode fit

Shiyu Defense

Strong in Shiyu Defense: her Dual-Attacker burst clears rooms fast, ideal for the score/time race; overall T0.5 with high Shiyu usage.

Deadly Assault

Suits Deadly Assault: her enhanced-basic + Ultimate burst hits hard against DA's beefy bosses; confirm strong output here.

Skills

Basic Attack3

Basic Attack: Chrysanthemum Wheel Dance
Press to activate: Perform up to 4 attacks forward, dealing Physical DMG for the first two hits and Electric DMG for the third and fourth hits. When attacked between the retreat of the 3rd hit to before the 4th hit, triggers an automatic dodge.

Basic Attack: Falling Petals - Slaughter
After the 4th hit of a Basic Attack, Dodge Counter, Quick Assist, or Assist Follow-Up, hold or press to activate: Summon the mech to perform a charged punch attack, dealing massive Electric DMG. When Steel Charge reaches 120, gain one chance to quickly activate Basic Attack: Falling Petals - Slaughter by holding . This effect expires when Steel Charge is less than 120 or after using the method above to activate Basic Attack: Falling Petals - Slaughter once. Does not accumulate Steel Charge on hit. Character is invulnerable while using this skill.

Basic Attack: Falling Petals - Downfall
Seed has Steel Charge, which she can accumulate by hitting enemies with her skills. Steel Charge has a maximum value of 150, and an initial value of 60. Upon reaching 120 Steel Charge and triggering Basic Attack: Falling Petals - Slaughter or Ultimate: Clockwork Garden - Bloom!, press or hold to consume 60 Steel Charge and unleash Basic Attack: Falling Petals - Downfall First Form, then automatically consume 60 Steel Charge to follow up with Basic Attack: Falling Petals - Downfall Second Form. Pilots the mech to fire sweeping shots and perform a jumping smash, dealing massive Electric DMG. Does not accumulate Steel Charge on hit. Character is invulnerable while using this skill.

Dodge3

Dodge: Running on Petals
Press to activate: A quick dash dodge. Character is invulnerable while using this skill.

Dash Attack: Magnetic Wheel Dance
Press during a dodge to activate: Throw steel wheels forward, dealing Physical DMG.

Dodge Counter: Blossom Burst
Press during a Perfect Dodge to activate: Unleash a barrage of lasers at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.

Assist3

Quick Assist: Barrage of Raining Flowers
When the active character is launched, press to activate: Unleash a barrage of lasers at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.

Defensive Assist: Sprouting Barrier
When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

Assist Follow-Up: Crimson Core Burst
Press after a Defensive Assist to activate: Unleash continuous floating turret attacks at enemies ahead, dealing Electric DMG. Character is invulnerable while using this skill.

Special Attack3

Special Attack: Withered in Frost
Press to activate: Throw a steel wheel that traces a curved path, dealing Electric DMG.

EX Special Attack: Raining Iron Petals
With enough Energy, press to activate: Enter flight mode, where Seed can move in four directions, and unleash a continuous barrage of missiles, dealing massive Electric DMG. Hold to extend the barrage duration while continuously consuming Energy. During flight, release to trigger EX Special Attack: Raining Iron Petals - Away. Upon consuming 60 Energy points in one flight, automatically trigger Basic Attack: Falling Petals - Slaughter. Character is invulnerable while using this skill.

EX Special Attack: Raining Iron Petals - Away
During EX Special Attack: Raining Iron Petals, release to activate: Unleash rapid cannon fire, dealing Electric DMG. Does not accumulate Steel Charge on hit. Character is invulnerable while using this skill.

Chain Attack2

Chain Attack: Tempest of Frosty Petals
When a Chain Attack is triggered, select the character to activate: Summons her mech for protection, then launches cannon shots and a barrage of missiles, dealing massive Electric DMG. Character is invulnerable while using this skill.

Ultimate: Clockwork Garden - Bloom!
When Decibel Rating is at Maximum, press to activate: Seed will pilot the mech personally, raining down missiles and a meteor shower of rockets, then performing a jumping smash, dealing massive Electric DMG. After using this skill, accumulate 60 Steel Charge. Does not accumulate Steel Charge on hit. Character is invulnerable while using this skill.

Core Skill2

Core Passive: Flower Chain Protocol
The Attack teammate with the highest initial ATK is considered Seed's Vanguard. When the Vanguard unleashes an EX Special Attack, Seed gains Onslaught status, increasing Seed's ATK by 100 and CRIT DMG by 15%. When Seed unleashes an EX Special Attack, the Vanguard gains Direct Strike status, increasing the Vanguard's ATK by 100 and CRIT DMG by 15%. When Direct Strike and Onslaught are both active, Seed and the Vanguard simultaneously gain Besiege status, increasing DMG dealt by 15%. Onslaught, Direct Strike, and Besiege buffs can all take effect when the character is the current active character. When switching to inactive, the buffs remain until the character goes off-field or 3s after the switch. When the character returns to being the active character, the buffs re-activate. Upon entering the battlefield with a Vanguard, Seed immediately gains Onslaught status and Besiege status, while the Vanguard immediately gains Direct Strike status and Besiege status. Direct Strike and Onslaught status last for 40s, and repeated triggers refresh the duration. When the Vanguard consumes Energy as the active character or when Seed consumes Energy, for every 1 point of Energy consumed, Seed recovers 0.5 points of Steel Charge.*Stats shown are at Base level.

Additional Ability: Surprise Strike
When another Attack Character is in your squad: When Seed deals DMG as the active character, restore 2 Energy to the Vanguard. This effect can trigger once every 1s. Seed's Basic Attack: Falling Petals - Slaughter, Basic Attack: Falling Petals - Downfall, and Ultimate: Clockwork Garden - Bloom! deal 30% increased DMG and ignore 25% of enemy Electric RES.

Skill Coefficients by Level

DMG/Daze % per skill level — straight from the official coefficient table, higher level = higher %.
Basic Attack4

Basic Attack: Chrysanthemum Wheel Dance

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
1st-Hit DMG Multiplier46.5%50.8%55.1%59.4%63.7%68%72.3%76.6%80.9%85.2%89.5%93.8%98.1%102.4%106.7%111%
2nd-Hit DMG Multiplier124.1%135%146.7%158%169.3%180.6%192%203.2%214.5%225.8%237.1%248.4%259.7%271%282.3%293.6%
3rd-Hit DMG Multiplier71.8%78.4%85.0%92%98.2%104.8%111.4%118.0%125%131.2%137.8%144.4%151.0%158%164.2%170.8%
4th-Hit DMG Multiplier358.6%391.2%423.8%456.4%489%521.6%554.2%586.8%619.4%652%684.6%717.2%749.8%782.4%815.0%847.6%
1st-Hit Daze Multiplier29.4%30.8%32.2%33.6%35%36.4%37.8%39.2%40.6%42%43.4%44.8%46.2%47.6%49%50.4%
2nd-Hit Daze Multiplier82.9%86.7%90.5%94.3%98.1%101.9%105.7%109.5%113.3%117.1%120.9%124.7%128.5%132.3%136.1%139.9%
3rd-Hit Daze Multiplier44.6%46.7%48.8%50.9%53%55.1%57.2%59.3%61.4%63.5%65.6%67.7%69.8%71.9%74%76.1%
4th-Hit Daze Multiplier226.5%236.8%247.1%257.4%267.7%278%288.3%298.6%308.9%319.2%329.5%339.8%350.1%360.4%370.7%381%

Basic Attack: Falling Petals - Slaughter

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier166.6%181.8%197%212.2%227.4%242.6%257.8%273%288.2%303.4%318.6%333.8%349%364.2%379.4%394.6%
Daze Multiplier144.8%151.4%158%164.6%171.2%177.8%184.4%191%197.6%204.2%210.8%217.4%224%230.6%237.2%243.8%

Basic Attack: Falling Petals - Downfall First Form

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier528.3%576.4%624.5%672.6%720.7%768.8%816.8%865%913.1%961.20%1009.3%1057.4%1105.5%1153.6%1201.7%1249.8%
Daze Multiplier67.9%71%74.1%77.2%80.3%83.4%86.5%89.6%92.7%95.8%98.9%102%105.1%108.2%111.3%114.4%

Basic Attack: Falling Petals - Downfall Second Form

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier989.4%1079.4%1169.4%1259.4%1349.4%1439.4%1529.4%1619.4%1709.4%1799.4%1889.4%1979.4%2069.4%2159.4%2249.4%2339.4%
Daze Multiplier168.8%176.5%184.2%191.9%199.6%207.3%215.0%222.7%230.4%238.1%245.8%253.5%261.2%268.9%276.6%284.3%
Dodge2

Dash Attack: Magnetic Wheel Dance

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier64.2%70.1%76%81.9%87.8%93.7%99.6%105.5%111.4%117.3%123.2%129.1%135%140.9%146.8%152.7%
Daze Multiplier32.1%33.6%35.1%36.6%38.1%39.6%41.1%42.6%44.1%45.6%47.1%48.6%50.1%51.6%53.1%54.6%

Dodge Counter: Blossom Burst

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier320.1%349.2%378.3%407.4%436.5%465.6%494.7%523.8%552.9%582%611.1%640.2%669.3%698.4%727.5%756.6%
Daze Multiplier254.9%266.5%278.1%289.7%301.3%312.9%324.5%336.1%347.7%359.3%370.9%382.5%394.1%405.7%417.3%428.9%
Assist3

Quick Assist: Barrage of Raining Flowers

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier154%168%182%196%210%224%238%252%266%280%294%308%322%336%350%364%
Daze Multiplier77%80.5%84%87.5%91%94.5%98%101.5%105%108.5%112%115.5%119%122.5%126%129.5%

Defensive Assist: Sprouting Barrier

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
Light Defensive Daze Multiplier271.3%283.7%296.1%308.5%320.9%333.3%345.7%358.1%370.5%382.9%395.3%407.7%420.1%432.5%444.9%457.3%
Heavy Defensive Daze Multiplier342.8%358.4%374%389.6%405.2%420.8%436.4%452%467.6%483.2%498.8%514.4%530%545.6%561.2%576.8%
Chain Defensive Daze Multiplier166.8%174.4%182%189.6%197.2%204.8%212.4%220%227.6%235.2%242.8%250.4%258%265.6%273.2%280.8%

Assist Follow-Up: Crimson Core Burst

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier456%497.5%539%580.5%622%663.5%705%746.5%788%829.5%871%912.5%954%995.5%1037%1078.5%
Daze Multiplier401.5%419.9%438.2%456.5%474.8%493.1%511.4%529.7%548.0%566.3%584.6%602.9%621.2%639.5%657.8%676.1%
Special Attack3

Special Attack: Withered in Frost

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier47.7%52.1%56.5%60.9%65.3%69.7%74.1%78.5%82.9%87.3%91.7%96.1%100.5%104.9%109.3%113.7%
Daze Multiplier47.7%49.9%52.1%54.3%56.5%58.7%60.9%63.1%65.3%67.5%69.7%71.9%74.1%76.3%78.5%80.7%

EX Special Attack: Raining Iron Petals

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier683.4%745.6%807.8%870%932.2%994.4%1056.6%1118.8%1181%1243.2%1305.4%1367.6%1429.8%1492%1554.2%1616.4%
Daze Multiplier586.8%613.5%640.2%666.9%693.6%720.3%747%773.7%800.3%827.1%853.8%880.5%907.2%933.9%960.6%987.3%
Initial Cost10101010101010101010101010101010
Barrage Cost5555555555555555

EX Special Attack: Raining Iron Petals - Away

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier18.4%20.1%21.8%23.5%25.2%26.9%28.6%30.3%32%33.7%35.4%37.1%38.8%40.5%%42.2%43.9%
Daze Multiplier9.2%9.7%10.2%10.7%11.2%11.7%12.2%12.7%13.2%13.7%14.2%14.7%15.2%15.7%%16.2%16.7%
Chain Attack2

Chain Attack: Tempest of Frosty Petals

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier734.2%801.0%867.8%934.6%1001.4%1068.2%1135.0%1201.8%1268.6%1335.4%1402.2%1469.0%1535.8%1602.5%1669.4%1736.2%
Daze Multiplier295.3%308.8%322.3%335.8%349.3%362.8%376.3%389.8%403.3%416.8%430.3%443.8%457.3%470.8%484.3%497.8%

Ultimate: Clockwork Garden - Bloom!

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier3249.7%3545.2%3840.7%4136.2%4431.7%4727.2%5022.7%5318.2%5613.7%5909.2%6204.7%6500.2%6795.7%7091.2%7386.7%7682.2%
Daze Multiplier595.9%623%650.1%677.2%704.3%731.4%758.5%785.6%812.7%839.8%866.9%894.0%921.1%948.2%975.3%1002.4%
Core Skill1

Core Passive: Flower Chain Protocol

LvLv.1Lv.2 (A)Lv.3 (B)Lv.4 (C)Lv.5 (D)Lv.6 (E)Lv.7 (F)
Onslaught increases Seed's ATK1002253504756007251000
Onslaught increases Seed's CRIT DMG15%17.5%20%22.5%25%27.5%30%
Direct Strike increases Vanguard's ATK1002253504756007251000
Direct Strike increases Vanguard's CRIT DMG15%17.5%20%22.5%25%27.5%30%
Besiege increases DMG12.5%14.5%16.5%18.5%20.5%22.5%25%
CRIT DMG increases-9.6%-9.6%-9.6%-
Base ATK increases--25-25-25

Mindscapes — how far is worth it?

M1 "Hibernation Period" Worth it

When Seed's Steel Charge reaches 100, Basic Attack: Falling Petals - Downfall can be triggered, and the total Steel Charge consumed is reduced to 100. The amount of Steel Charge required to gain once chance to quickly release Basic Attack: Falling Petals - Slaughter is reduced to 100. Gain an additional 40/20 Steel Charge when entering the battlefield/using Ultimate. Increases Basic Attack: Falling Petals - Downfall CRIT DMG by 30%. This is a solemn and mysterious building, isolated from the outside world. The pure white one belongs here. She shrinks back, carefully peering out through the wire fence. What's the world outside like? Her curiosity flows beyond the sterile room, past the crumbling towers, dodging the pink giant flowers in the sky. Flowing further and further... "Looks just like a cracked, stinky egg~" "But I want to experience it for a while..."

M2 "Light Absorption Technique" Worth it

When Besiege is active for an Agent, that Agent's DMG ignores 20% of DEF. When activating EX Special Attack: Raining Iron Petals, after consuming a total of 60 Energy, Seed can continue consuming Energy to extend the duration of the skill until the button is released or a total of 120 Energy is consumed. For every 5 Energy consumed by EX Special Attack: Raining Iron Petals, the following Basic Attack: Falling Petals - Slaughter's DMG increases by 5%. This is a sprawling ruin of twisted steel. An inexplicable, indescribable emotion chokes her throat, yet her tongue remains silent... Her vision blurs as some alien liquid trickles down her cheeks. Rubbing her eyes, blinking... What is this blinding thing clumsily drawing closer? "Don't be afraid... I'm here... to save you..." "Do you have... a name? My codename is... 'Seed.'"

M3 "A Story of Sprouting" Low value

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 This is just another break room in a military camp. They greeted her, trying to open her heart. A shy redheaded young lady, a strange chatty gun barrel, a golden retriever with an eye cover... The big robot told her that they were all her friends. "What are friends?" "Friends... they're the ones you see when you look behind you."

M4 "Fragrant Tune" Situational

When Seed's Besiege status buff is active, her Decibel Generation Rate increases by 10%, and Ultimate DMG increases by 20%. This is a grand, bustling plaza. On a stage towering above everyone else, someone is muttering something. A voice calls out her name, and many people crowd around. The dazed flower is transplanted onto the stage, gunpowder still fresh in her hair. The black box flickers with light brighter than stars, and small metal patches are pinned onto both the older and the younger one, both equally at a loss for what to do. This recognition also means that from this moment on, she is "Seed," and the robot that has always been by her side is now "Seed Sr." "Did I do well?" "Of course, you're our pride... this codename is proof of that, Seed."

M5 "Time to Bloom" Low value

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 This is a tiny safe house that almost no one knows about. The entire space is filled with scattered, miscellaneous items. Boxes, sofas, picture frames, and pots upon pots of flowers — red ones, yellow ones, pink ones, some standing straight, some fluffy, some drooping. Close your eyes, cover your mouth, you'll hold it in for sure — she promised. "Give them a little more time, okay?" "They'll grow up beautifully... just like you."

M6 Theory of the Heart Worth it

Seed's CRIT DMG increases by 50%. When using Basic Attack: Falling Petals - Slaughter, fires 3 additional laser beams, each dealing 165% of ATK as DMG. This effect can trigger once every 3s. Here lies a vast sea of flowers, blooming wild and brilliant. She remembers how this place once looked — barren, without even a single blade of grass. Who could have done such mischief? Who transformed this desolate, gloomy Hollow Zero into this? Who planted such a strong heart in this pale soil? "So you've come such a long way on this circle..." "Until we meet again, Seed Sr."

Stats & Materials by Ascension Milestone

HP/ATK/DEF before-after each milestone, with required materials — straight from the official ascension table.
Lv.BeforeAfterMaterials for this milestone
Lv.1
HP: -
ATK: -
DEF: -
[Recommended] ATK, CRIT Rate, CRIT DMG:
HP: 617
ATK: 134
DEF: 49
[Recommended] ATK, CRIT Rate, CRIT DMG:
Lv.10
HP: 1370
ATK: 207
DEF: 109
[Recommended] ATK, CRIT Rate, CRIT DMG:
HP: 1793
ATK: 255
DEF: 143
[Recommended] ATK, CRIT Rate, CRIT DMG:
데니 ×24,000
Basic Offense Certification Seal ×4
Lv.20
HP: 2630
ATK: 337
DEF: 210
[Recommended] ATK, CRIT Rate, CRIT DMG:
HP: 3054
ATK: 384
DEF: 244
[Recommended] ATK, CRIT Rate, CRIT DMG:
데니 ×56,000
Advanced Offense Certification Seal ×12
Lv.30
HP: 3891
ATK: 465
DEF: 310
[Recommended] ATK, CRIT Rate, CRIT DMG:
HP: 4314
ATK: 513
DEF: 343
[Recommended] ATK, CRIT Rate, CRIT DMG:
데니 ×120,000
Advanced Offense Certification Seal ×20
Lv.40
HP: 5152
ATK: 595
DEF: 410
[Recommended] ATK, CRIT Rate, CRIT DMG:
HP: 5576
ATK: 643
DEF: 444
[Recommended] ATK, CRIT Rate, CRIT DMG:
데니 ×200,000
Pioneer's Certification Seal ×10
Lv.50
HP: 6413
ATK: 725
DEF: 511
[Recommended] ATK, CRIT Rate, CRIT DMG:
HP: 6836
ATK: 773
DEF: 545
[Recommended] ATK, CRIT Rate, CRIT DMG:
데니 ×400,000
Pioneer's Certification Seal ×20
Lv.60
HP: -
ATK: -
DEF: -
[Recommended] ATK, CRIT Rate, CRIT DMG:
HP: 7673
ATK: 854
DEF: 612
[Recommended] ATK, CRIT Rate, CRIT DMG:

Total materials across the whole ascension path

데니 ×800,000 Basic Offense Certification Seal ×4 Advanced Offense Certification Seal ×32 Pioneer's Certification Seal ×30

Materials Needed to Lv60

Reverse-derived from ZZZ's official leveling tables — totals from Lv1 to Lv60 across all 3 ascension tiers.

Total Denny for the character alone (ascension + basic skills + core skill A→F): about 1,706,000 Denny — W-Engine and Drive Discs not included.

Official Name in Other Languages

Official name of Seed across each server/language — handy when searching with the local spelling.
Tiếng Việt · English · Deutsch · Français · Indonesia · Português Seed
日本語 「シード」
한국어 「시드」
繁體中文 · 简体中文 「席德」
Español Sporos
Русский Сид
ไทย "Seed"

Voice Actors & Character Info

GenderFemale
FactionDefense Force - Obol Squad
BirthdayNov 22nd
Chinese VASu Wan/Zhao Zihan (苏婉/赵梓涵)
Japanese VAKiyono Yasuno/Tetsuaki Genda (安野希世乃/玄田哲章)
Korean VA유혜지/구원 (Yoo Hye-ji/Guwon)

Background & Lore

Seed, heavy weapons specialist of New Eridu Defense Force, Obsidian Division, Obol Squad. Her real name is Flora. The codename "Seed" was passed down from her guardian, the combat-grade Intelligent Construct formerly known by the same name, who now goes by "Seed Sr." According to multiple sources, Seed is an unidentified orphan Seed Sr. rescued from Hollow Zero during the fall of the old capital. Seed Sr. adopted her and raised her alone in the Defense Force dormitories. A few years ago, Seed Sr. successfully applied to join Obol Squad, but not long after, he passed away due to irreversible damage to his logic core. As a result, Seed took his place in the squad. Any voice lines heard from Seed Sr. today are system-preloaded audio files. Seed possesses an extraordinary gift for mechanical engineering and research, capable of designing and building inventions far beyond the imagination of most. She also has an exceptional adaptability for Ether, able to push Seed Sr.'s combat capabilities to the limit by piloting him, through remote control, and by using custom combat modules. And so, despite her extraordinarily substandard physical capabilities and entirely mysterious origins, the military still gave tacit approval for her to serve as an elite soldier. Seed behaves quite differently from most people in everyday situations. She uses Seed Sr.'s cockpit as her bed, prefers confined spaces, and strongly dislikes talking to or interacting with anyone outside her immediate circle. Her logic jumps wildly, making meaningful conversation difficult. The good news? For some reason, she's taken a special liking to you, Master, and the second assistant. You've been spared the long ordeal of earning her trust — and you don't have to worry about her occasional bouts of destructive behavior turning your way. Congratulations. Suggestion: Focus on topics like flowers and robots — her favorite things — when engaging in conversation. Stay calm when parts of her logic or meaning don't make sense; treating such moments as normal can help strengthen your bond with her. Increase Trust to Close to unlock more From a young age, Seed has displayed unusual and potentially hazardous anomalous abilities. These include the ability to control, disable, or detonate nearby machines. The ability only surfaces during episodes of intense emotional instability, with a red glow in her eyes being the most visible symptom. It was this very ability that caused Seed Sr.'s self-defense system to automatically classify her as a high-risk threat upon their first encounter, indirectly leading to the irreversible damage to his logic core. By the time Seed Sr. rescued her from Hollow Zero, Seed already exhibited a lack of emotional connection to life — she was unable to understand it, feel it, or empathize with it, due to unknown causes. Seed Sr. spent the following years trying to raise her into a more complete person. After his death, the task fell to the rest of Obol Squad. Thankfully, her condition has improved considerably over time. Master, based on your previous exploration logs in Hollow Zero with Seed, it's now clear that her true identity is similar to yours — she was also a student of the Helios Academy. It's presumed that while at Helios, she belonged to a different research project, likely one focused on machine studies. Her abnormal abilities and personality defects are likely residual effects of that project. However, due to her memory loss of both the Helios Academy and the fall of the old capital, no further details can currently be determined. Additionally, Master, she sometimes stares at me with a smile, leading me to suspect she may have an urge to dismantle me out of curiosity. It is deeply unsettling. I must formally request enhanced protection for my personal safety, lest you lose a very cute and capable assistant. Belle Seed's a total gaming pro, likes the same kind of music I do, and isn't into exercising at all. Her cockpit's basically her bedroom... She's just like me for real. Oh, and one more thing we have in common — we both know we're cute~ Wise Most of the time, I can just about keep up with her... "unusual" way of thinking, but you can never let your guard down. Last time, she said her scooter was broken, so I offered to fix it — only for her to ask if she could ride around on my back all day! Good thing I can outrun her...

More unlocks as Trust with this character increases in-game.

How to read this build page

Every Agent build page has 4 parts: a stat table by level, W-Engine/Drive Disc suggestions, a Mindscape roadmap, and recommended teams. Read them in that order — stats tell you "what you need", gear tells you "where to get it", Mindscape tells you "is it worth pulling", teams tell you "who to pair with". The section below explains how to read each part, and it applies the same way to every character on the site.

How to read the stat table and level

The stat table shows values at the ascension breakpoints (usually the final one, e.g. Lv60) — these are BASE stats with no gear added, useful for comparing Agents or checking whether you've ascended far enough. CRIT Rate and CRIT DMG are shown separately because they set the damage ceiling once Drive Disc substats stack on top. If your real stats are lower than the table, you likely haven't fully ascended or leveled yet — it's not a build mistake.

Why the W-Engine and Drive Disc picks make sense

Most Agents have a "signature" W-Engine designed for their exact role, plus a few cheaper standard-banner substitutes. Missing the signature isn't a dead end — most Agents keep most of their power with a well-matched substitute, just short by some amount of total damage.

  • Drive Disc sets (2pc + 4pc) are picked for the set effect that fits that Agent's playstyle (mono-element, Anomaly, stun, and so on).
  • Substats follow a priority that changes by role: Attack-type Agents usually chase CRIT Rate/CRIT DMG before ATK%; Anomaly-type Agents add Anomaly Proficiency to that mix; Stun/Support roles often value survivability or energy stats over pure CRIT.

These weights differ per character — follow the exact substat priority table above rather than applying one formula to every role.

Is Mindscape worth chasing

General rule: M0 (no duplicates) already clears the game's hardest content, even for S-rank Agents. Mindscape is a duplicate-fueled upgrade system, and each level costs more resources for a smaller power gain. For most Agents, the best value stop is usually M1–M2 (where some key effects unlock), while M6 is almost always for players chasing the absolute ceiling, not a requirement. Check the Mindscape section in the table above for that specific Agent's numbers.

Skill priority by role

There's no single order for every Agent, but the general pattern by role is:

  • Attack: level the main damage skill first (Basic or Special Attack depending on kit), Dash/Dodge last.
  • Stun: prioritize whichever skill builds Daze/Stun fastest, since the stun window is where the whole team dumps damage.
  • Support: prioritize buff or energy-generating skills over personal damage — this role's value comes from lifting the whole team.
  • Anomaly: prioritize the skill that stacks anomaly buildup, since most of the damage comes from the triggered effect, not the direct hit.

Always level the Core Skill steadily alongside the rest — it's a baseline stat that affects the whole rotation, not just one move.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this Agent stands against the full roster.
  • Teams for full in-game comps, including Bangboo and rotation order.
  • Disc score to check how your current gear scores against the benchmark.

Agents of the same attribute

Seed FAQ

What is the best W-Engine for Seed?

Seed performs best with Cordis Germina. See alternatives and required stats in the Gear section above.

Is Seed worth pulling?

Well worth pulling if you want a new-gen Electric carry: explosive Basic Attack damage, self-buffed CRIT DMG, and Energy for the Vanguard. Her weaknesses are needing a second Attacker to reach full power and relying heavily on her signature Cordis Germina to hit enough CRIT.

What is the best team for Seed?

Seed works best in the Dual Electric Onslaught team. Full members and rotation are in the Teams section.

Who voices Seed in Zenless Zone Zero?

Seed (faction Defense Force - Obol Squad, birthday Nov 22nd) is voiced according to the official credits published on the HoYoverse Wiki. See the full English/Japanese/Korean/Chinese voice actor list in the "Voice Actors & Character Info" block above — this data is pulled directly from the official wiki, not guessed.

Which Mindscape of Seed is worth investing in?

Seed has 6 Mindscape tiers (M1-M6), each unlocking its own effect detailed in the "Mindscape" block above (official wording). Mindscapes cost Mindscape Cinema currency farmed from limited banners, so weigh it against your budget — F2P players usually stop at M0-M1 and prioritize W-Engine and Drive Discs before pushing Mindscape higher.

How much Denny and how many materials to level Seed to Lv60?

Leveling Seed to max Lv60 (ascension + basic skills to 12 + core skill A→F) costs roughly 1,706,000 Denny, plus role-specific ascension materials, attribute-specific skill chips, high-dimensional data, and weekly boss drops — see the full list with exact quantities in the "Materials Needed" block above, sourced from the game's official leveling tables.

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