Rank S

Qingyi

Electric Stun Strike Tier S

An Electric Stun agent who builds Daze extremely fast with charged Basics and buffs the Stun Multiplier so carries deal extra damage during the stun.

Updated for version 3.1 · 07/08/2026
30-second summary

Tier S · Stun · Electric. BiS: Ice-Jade Teapot. An Electric Stun agent who builds Daze extremely fast with charged Basics and buffs the Stun Multiplier so carries deal extra damage during the stun.

Building Qingyi — just follow the numbers

Base stats

Level 60, max promotion (computed from game data)
HP8,250
ATK683
DEF612
Impact118
CRIT Rate5%
CRIT DMG50%

Recommended build

Best W-Engines

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

Recommended Drive Discs

Shockstar Disco 4pc raises Impact/Daze for faster stuns, with Swing Jazz 2pc supplying energy to cycle EX.
King of the Summit 4pc is a strong alternative set for stunners, with Shockstar Disco 2pc keeping up Impact.
Stat priority

4: ATK% · 5: Electric DMG · 6: Impact

Impact > ATK% > Energy Regen > CRIT

Skill priority: Basic Attack → Core Skill → Special Attack → Assist → Dodge

Recommended teams

Standard Cop Squad
Zhu Yuan
Qingyi
Mono Electric
Harumasa
Qingyi
Quick verdict

Qingyi is still one of the best stunners in the game: fast Daze buildup, a rare Stun Multiplier buff, and smooth quick-swaps. Very much worth building since almost any carry team can slot her in. Her drawbacks are needing to time her charged Basics correctly and benefiting heavily from her signature Ice-Jade Teapot.

Role Ranking

See how Qingyi compares with other Stun agents in the overall tier list.
Tier A among Stun agents

The list below is pulled straight from the overall Tier List, keeping only the 11 agents who share the Stun role. Order within each tier is NOT a strength ranking — it simply groups agents by their original tier.

View the full overall tier list →

Stat targets

Main stats : Slot 4 Crit Rate or Crit DMG (equal priority), Slot 5 Electric DMG (or ATK%), Slot 6 Impact. The key threshold is IMPACT: Qingyi's Core turns each Impact point ABOVE 120 into +6 ATK, capping at +600 ATK around 220 Impact — so aim for ~180-220 Impact, past 220 gives almost nothing extra. In practice substats only push her to ~184 Impact, so just maximize Impact. Substat priority: Crit Rate/Crit DMG > ATK% > PEN > Anomaly Proficiency; some Energy Regen helps EX Special uptime but should NOT go on Slot 6 (Slot 6 is always Impact).

Rotation & combos

1) OPENER: use EX Special (Flash Connect) to enter her Voltage-charging state and bank initial Voltage. 2) Spam Basic Attack to the 3rd hit to stack Voltage fast. 3) At >=75% Voltage HOLD Basic for the empowered charged attack that dumps a big chunk of Daze — holding to 100% Voltage makes it hit even harder (at a time cost). 4) Weave Dodge Counters for stability and to stack her Subjugation debuff. 5) ON STUN: quick-swap to the carry immediately — Qingyi's Subjugation raises the Stun DMG multiplier so the carry deals far more in the stun window. Repeat from step 2.

Pros
  • Top-tier stunner (Tier 0 stun): builds Daze extremely fast and consistently, breaking enemies quicker than most other stunners.
  • Rare buff: her Subjugation debuff directly raises the team's Stun DMG multiplier, amplifying the carry's damage in the stun window — something very few stunners provide.
  • Flexible Voltage: dump at 75% for a fast stun or hold to 100% for a bigger hit — adjustable to the pace of the fight and how tanky the enemy is.
  • Extremely universal: fits almost any carry, especially electric teams (Zhu Yuan, Harumasa, Soldier 0…) — F2P players can build teams around her easily.
Cons
  • Pure stunner/support — cannot be a main DPS, her own damage output is low.
  • Timing-dependent: you must chain Basics to the 3rd hit then hold the charged attack at the right Voltage — more execution than a passive point-and-stun unit.
  • Leans heavily on M1 and her signature Ice-Jade Teapot; without them her Voltage builds slower and the stun cadence is less smooth.

Recommended Bangboo

Resonaboo — Bangboo focused on Impact/stun support, resonating when the team has 2... Electroboo — Electric bangboo that builds Electric Anomaly and triggers its Additio...

Endgame mode fit

Shiyu Defense

Excellent in Shiyu Defense: one of the best stunners for opening single-target burst windows — fast Daze plus her Stun DMG multiplier buff lets the carry (Zhu Yuan/Harumasa/Ellen…) clear a whole side while the enemy is stunned. rate Qingyi a high-tier stunner.

Deadly Assault

Still strong in Deadly Assault: a universal stunner that opens the window for an electric/ether carry to nuke high-HP bosses during the stun — shines most alongside a strong Attacker (Zhu Yuan, Harumasa, Soldier 0). On stages that favor pure Anomaly comps she shines a touch less but keeps her slot thanks to her versatility.

Skills

Basic Attack5

Basic Attack: Penultimate
Press to activate:Launch up to four strikes forward, dealing Physical DMG and Electric DMG.During the 3rd-hit, repeatedly press to continue the attack, continuously striking the enemy. Using Dodge during this period will not interrupt Qingyi's Basic Attack combo count. During the 3rd hit, stop pressing to interrupt the continuous attack, transitioning automatically to the 4th hit.If the continuous attack lasts for a certain time, the 4th hit will be enhanced. Anti-Interrupt Level is increased and DMG received is reduced by 40% during the 3rd and 4th hit.

Basic Attack: Penultimate - Enhanced
Press to activate:Launch up to four strikes forward, dealing Physical DMG and Electric DMG.During the 3rd-hit, repeatedly press to continue the attack, continuously striking the enemy. Using Dodge during this period will not interrupt Qingyi's Basic Attack combo count. During the 3rd hit, stop pressing to interrupt the continuous attack, transitioning automatically to the 4th hit.If the continuous attack lasts for a certain time, the 4th hit will be enhanced. Anti-Interrupt Level is increased and DMG received is reduced by 40% during the 3rd and 4th hit.

Basic Attack: Enchanted Blossoms
Press to activate: Launches a forward rush attack, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.

Basic Attack: Enchanted Moonlit Blossoms
During the Flash Connect state, hold to activate:Launch five consecutive forward rush attacks, then execute a Finishing Move that inflicts massive Electric DMG. Release during the move to trigger the Finishing Move early. Activate the Finishing Move just before the character is attacked to trigger Perfect Dodge. Anti-Interrupt level is increased and DMG received is reduced by 40% during the rush attack. Qingyi is invulnerable during the Finishing Move.

Flash Connect
When Qingyi deals Electric DMG with a skill, she accumulates Flash Connect Voltage. When Flash Connect Voltage reaches 75%, she will enter the Flash Connect state. When using her Basic Attack: Enchanted Moonlit Blossoms, Qingyi will consume all Flash Connect Voltage and exit the Flash Connect state. For every 1% of Flash Connect Voltage consumed over 75%, her Damage and Daze inflicted by this skill will be increased by 1%/0.5%. Basic Attack: Enchanted Moonlit Blossoms itself does not accumulate Flash Connect Voltage.

Dodge3

Dodge: Swan Song
Press to activate: A quick dash dodge. Character is invulnerable while using this skill.

Dash Attack: Breach
Press during a Dodge to activate:Dash forward and then launch an upward slash, dealing Physical DMG.

Dodge Counter: Lingering Sentiments
Press during a Perfect Dodge to activate: Leap into the air and then perform a downward strike, dealing Electric DMG. Character is invulnerable while using this skill.

Assist3

Quick Assist: Wind Through the Pines
When the on-field character is launched, press to activate: Leap into the air and perform a downward strike, dealing Electric DMG. Character is invulnerable while using this skill.

Defensive Assist: Graceful Embellishment
When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

Assist Follow-Up: Song of the Clear River
Press after a Defensive Assist to activate: Dash forward quickly and inject electrical energy into the ground, then pull back to trigger an explosion, dealing Electric DMG.Character is invulnerable while using this skill.

Special Attack3

Special Attack: Sunlit Glory
Press to activate: Quickly strikes upward, followed by a downward smash, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.

EX Special Attack: Moonlit Begonia
With enough Energy, press to activate: Quickly strikes upward and leaps into the air, turning around to launch a series of strikes, then follows up with a powerful downward smash, dealing massive Electric DMG. Hold to consume additional energy to increase the combo hits of the series of strikes. Character is invulnerable while using this skill. After executing the move, you can immediately follow up with the 3rd-hit of a Basic Attack.

EX Special Attack: Moonlit Begonia - Hold
With enough Energy, press to activate:Quickly strikes upward and leaps into the air, turning around to launch a series of strikes, then follows up with a powerful downward smash, dealing massive Electric DMG.Hold to consume additional energy to increase the combo hits of the series of strikes. Character is invulnerable while using this skill. After executing the move, you can immediately follow up with the 3rd-hit of a Basic Attack.

Chain Attack2

Chain Attack: Tranquil Serenade
When a Chain Attack is triggered, select Qingyi to activate: Launch a series of powerful strikes over a large area in front, dealing massive Electric DMG.When this attack hits an enemy, the skill's DMG increases by 3% for every stack of Subjugation in Core Passive: Eternal Seasons the target has. Character is invulnerable while using this skill.

Ultimate: Eight Sounds of Ganzhou
When Decibel Rating is at Maximum, press to activate: Launch a series of powerful strikes over a large area in front, followed by a Finishing Move, dealing massive Electric DMG. Character is invulnerable while using this skill.

Core Skill2

Core Passive: Eternal Seasons
When Qingyi lands a Finishing Strike on an enemy with her Basic Attack: Enchanted Moonlit Blossoms, it applies 5 stacks of Subjugation to the enemy, stacking up to 20 times. Each stack of Subjugation increases the target's Stun DMG Multiplier by 2%. For each rush attack performed during Basic Attack: Enchanted Moonlit Blossoms, the finishing strike will apply 1 extra stack of Subjugation. If Perfect Dodge is triggered when using the finishing strike, it directly applies Subjugation. When applying Subjugation to normal and elite enemies, the target receives double the stacks. When the target recovers from being Stunned, the corresponding stacks of Subjugation are reset.

Additional Ability: Three Verses of Farewell at Yang Pass
Activated when there is at least 1 Attack-type character or a character from the same faction in your squad:Basic Attacks deal 20% increased Daze. If Qingyi's Impact is greater than 120, each point over increases her ATK by 6, up to a maximum of 600.

Skill Coefficients by Level

DMG/Daze % per skill level — straight from the official coefficient table, higher level = higher %.
Basic Attack3

Basic Attack: Penultimate

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
1st-Hit DMG Multiplier47.2%51.5%55.8%60.1%64.4%68.7%73%77.3%81.6%85.9%90.2%94.5%98.8%103.1%107.4%111.7%
1st-Hit DMG Multiplier (ALT)110.3%120.4%130.5%140.6%150.7%160.8%170.9%181%191.1%201.2%211.3%221.4%231.5%241.6%251.7%261.8%
2nd-Hit DMG Multiplier122.1%133.2%144.3%155.4%166.5%177.6%188.7%199.8%210.9%222%233.1%244.2%255.3%266.4%277.5%288.6%
3rd-Hit DMG Multiplier17.6%19.2%20.8%22.4%24%25.6%27.2%28.8%30.4%32%33.6%35.2%36.8%38.4%40%41.6%
4th-Hit DMG Multiplier106.4%116.1%125.8%135.5%145.2%154.9%164.6%174.3%184%193.7%203.3%213.1%222.8%232.5%242.2%251.9%
4th-Hit DMG Multiplier (Enhanced)234.4%255.8%277.2%298.6%320%341.4%362.8%384.2%405.6%427%448.4%469.8%491.2%512.6%534%555.4%
1st-Hit Daze Multiplier23.6%24.7%25.8%26.9%28%29.1%30.2%31.3%32.4%33.5%34.6%35.7%36.8%37.9%39%40.1%
1st-Hit Daze Multiplier (ALT)55.2%57.8%60.4%63%65.6%68.2%70.8%73.4%76%78.6%81.2%83.8%86.4%89%91.6%94.2%
2nd-Hit Daze Multiplier82.2%86%89.8%93.6%97.4%101.1%105%108.8%112.6%116.4%120.2%124%127.8%131.6%135.4%139.2%
3rd-Hit Daze Multiplier19.1%20%20.9%21.8%22.7%23.6%24.5%25.4%26.3%27.2%28.1%29%29.9%30.8%31.7%32.6%
4th-Hit Daze Multiplier106.3%111.2%116.1%121%125.9%130.8%135.7%140.6%145.5%150.4%155.3%160.2%165.1%170%174.9%179.8%
4th-Hit Daze Multiplier (Enhanced)204.6%214.1%223.5%232.9%242.3%251.7%261.1%270.5%279.9%289.3%298.7%308.1%317.5%326.9%336.3%345.7%

Basic Attack: Enchanted Blossoms

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier85.6%93.4%101.1%109%116.8%124.6%132.4%140.2%148%155.8%163.6%171.4%179.2%187%194.8%202.6%
Daze Multiplier85.6%89.5%93.4%97.3%101.2%105.1%109%112.9%116.8%120.7%124.6%128.5%132.4%136.3%140.2%144.1%

Basic Attack: Enchanted Moonlit Blossoms

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
Rush Attack DMG Multiplier448.7%489.5%530.3%571.1%611.9%652.7%693.5%734.3%775.1%815.9%856.7%897.5%938.3%979.1%1019.9%1060.7%
Finishing Strike DMG Multiplier394.4%430.3%466.2%502.1%538%573.9%609.8%645.7%681.6%717.5%753.4%789.3%825.2%861.1%897%932.9%
Rush Attack Daze Multiplier271.9%284.3%296.7%309.1%321.5%333.9%346.3%358.7%371.1%383.5%395.9%408.3%420.7%433.1%445.5%457.9%
Finishing Strike Daze Multiplier217.6%227.5%237.4%247.3%257.2%267.1%277%286.9%296.8%306.7%316.6%326.5%336.4%346.3%356.2%366.1%
Dodge2

Dash Attack: Breach

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier49.5%54%58.5%63%67.5%72%76.5%81%85.5%90%94.5%99%103.5%108%112.5%117%
Daze Multiplier24.8%26%27.2%28.4%29.6%30.8%32%33.2%34.4%35.6%36.8%38%39.2%40.4%41.6%42.8%

Dodge Counter: Lingering Sentiments

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier284%309.9%335.8%361.7%387.6%413.5%439.4%465.3%491.2%517.1%543%568.9%594.8%620.7%646.6%672.5%
Daze Multiplier190.4%199.1%207.8%216.5%225.2%233.9%242.6%251.3%260%268.7%277.4%286.1%294.8%303.5%312.2%320.9%
Assist3

Quick Assist: Wind Through the Pines

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier133.9%146.1%158.3%170.5%182.7%194.9%207.1%219.3%231.5%243.7%255.9%268.1%280.3%292.5%304.7%316.9%
Daze Multiplier133.9%140%146.1%152.2%158.3%164.4%170.5%176.6%182.7%188.8%194.9%201%207.1%213.2%219.3%225.4%

Defensive Assist: Graceful Embellishment

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
Light Defensive Daze Multiplier249.3%260.7%272.1%283.5%294.9%306.3%317.7%329.1%340.5%351.9%363.3%374.7%386.1%397.5%408.9%420.3%
Heavy Defensive Daze Multiplier304.3%318.2%332.1%346%359.9%373.8%387.7%401.5%415.5%429.4%443.3%457.2%471.1%485%498.9%512.8%
Chain Defensive Daze Multiplier128.3%134.2%140.1%146%151.9%157.8%163.7%169.6%175.5%181.4%187.3%193.2%199.1%205%210.9%216.8%

Assist Follow-Up: Song of the Clear River

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier376.4%410.7%445%479.3%513.6%547.9%582.2%616.5%650.8%685.1%719.4%753.7%788%822.3%856.6%890.9%
Daze Multiplier279%291.7%304.4%317.1%329.8%342.5%355.2%367.9%380.6%393.3%406%418.7%431.4%444.1%456.8%469.5%
Special Attack2

Special Attack: Sunlit Glory

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier62.4%68.1%73.8%79.5%85.2%90.9%96.6%102.3%108%113.7%119.4%125.1%130.8%136.5%142.2%147.9%
Daze Multiplier62.4%65.3%68.2%71.1%74%76.9%79.8%82.7%85.6%88.5%91.4%94.3%97.2%100.1%103%105.9%

EX Special Attack: Moonlit Begonia

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier602.8%657.7%712.6%767.5%822.4%877.3%932.2%987.1%1042%1096.9%1151.8%1206.7%1261.6%1316.5%1371.4%1426.3%
Daze Multiplier444.3%464.6%484.9%505.2%525.5%545.8%566.1%586.4%606.7%627%647.3%667.6%687.9%708.2%728.5%748.8%
Energy Cost60606060606060606060606060606060
Additional Energy Cost20202020202020202020202020202020
Chain Attack2

Chain Attack: Tranquil Serenade

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier647.9%706.8%765.7%824.6%883.5%942.4%1001.3%1060.2%1119.1%1178%1236.9%1295.8%1354.7%1413.6%1472.5%1531.4%
Daze Multiplier209%218.5%228%237.5%247%256.5%266%275.5%285%294.5%304%313.5%323%332.5%342%351.5%

Ultimate: Eight Sounds of Ganzhou

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier1670.7%1822.6%1974.5%2126.4%2278.3%2430.2%2582.1%2734%2885.9%3037.8%3189.7%3341.6%3493.5%3645.4%3797.3%3949.2%
Daze Multiplier1097.1%1147%1196.9%1246.8%1296.7%1346.6%1396.5%1446.4%1496.3%1546.2%1596.1%1646%1695.9%1745.8%1795.7%1845.6%
Core Skill1

Core Passive: Eternal Seasons

LvLv.1Lv.2 (A)Lv.3 (B)Lv.4 (C)Lv.5 (D)Lv.6 (E)Lv.7 (F)
Subjugation Stun DMG Multiplier2%2.4%2.7%3%3.4%3.7%4%
Base Impact-+6-+6-+6-
Base ATK--+25-+25-+25

Mindscapes — how far is worth it?

M1 Insulation Breakdown Worth it

When Qingyi enters combat, Flash Connect Voltage is instantly restored to its maximum, and the accumulation rate is increased by 30%. When using her Basic Attack: Enchanted Moonlit Blossoms, if Flash Connect Voltage is at its maximum, the attack will reduce the defense of the enemy it hits by 15%, and Qingyi’s CRIT Rate against that enemy will increase by 20% for 15s. "While there will be no threat to your life, we kindly request you do not resist arrest..." The direction and intensity of the current have been precisely calculated to ensure that every suspect receives a safe electric shock experience.

M2 Minimal Effort, Maximum Impact Situational

The Stun DMG Multiplier increase provided by each stack of Subjugation in Core Passive: Eternal Seasons increases to 135% of its original value. When Qingyi’s attack hits an enemy and the stacks of Subjugation she applies reaches its maximum stacks, her Daze dealt to the target increases by 15%. An ancient combat technique mentioned in old texts. It seems to have started as a martial arts technique, rather than a staff technique. “Don’t be so constrained, the arm itself can be used like a three-section staff, mhm.”

M3 Drink Hot Water Low value

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 “Young people should be mindful of their health, and drinking more hot water is a good start.” Qingyi always appears comforted when she drinks from her thermos. But be careful if she offers you a drink– “Even 100-degree Celsius boiling water doesn’t faze her…” One Public Security Officer who encountered this left such a note.

M4 Stable Arc Barrier Low value

Upon entering or exiting Flash Connect State, gain a shield equal to 10% of Qingyi’s Max HP. If a previous shield is still active when the shield effect refreshes, Qingyi generates 5 Energy. This Energy generation effect can be triggered once every 10s. By reverse-engineering Automatons from the old civilization, the White Star Institute developed the Arc Barrier, a technology that combines defense, attack, and electrical energy conversion. “As the saying goes: Water can float a boat or sink it. Physics has a saying: Electric current flows like water. Therefore: Electric current can be used both offensively and defensively. It’s a fantastic combination.”

M5 Youthful Spirit Low value

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv.+2 “Great, young people should be courageous and try new things. Keep it up!” It sometimes feels like Qingyi’s encouragement is lazy and teasing, but if you really get into trouble, just rely on her. After all, she’s been around for centuries and can handle anything.

M6 Eight Meridians Worth it

The Interrupt Level of Basic Attack: Enchanted Moonlit Blossoms is greatly increased, and the CRIT DMG is increased by an additional 100% When Qingyi hits an enemy with her Basic Attack: Enchanted Moonlit Blossoms, the target’s Resistance to all Attribute DMG is increased by 20% for 15s. A theory about the human circulatory system documented in ancient texts from the old civilization. It’s said those who fully master this theory can instantly disable an opponent in a fight. “How about trying the pressure points that cause itching next time? Who should be the guinea pig? Manager? Or Zhu Yuan?”

Stats & Materials by Ascension Milestone

HP/ATK/DEF before-after each milestone, with required materials — straight from the official ascension table.
Lv.BeforeAfterMaterials for this milestone
Lv.1
HP: -
ATK: -
DEF: -
[Recommended] Impact: -
HP: 663
ATK: 109
DEF: 49
[Recommended] Impact: -
Lv.10
HP: 1473
ATK: 166
DEF: 109
[Recommended] Impact: -
HP: 1928
ATK: 205
DEF: 143
[Recommended] Impact: -
Denny ×24,000
Basic Stun Certification Seal ×4
Lv.20
HP: 2828
ATK: 270
DEF: 210
[Recommended] Impact: -
HP: 3284
ATK: 309
DEF: 244
[Recommended] Impact: -
Denny ×56,000
Advanced Stun Certification Seal ×12
Lv.30
HP: 4184
ATK: 373
DEF: 310
[Recommended] Impact: -
HP: 4639
ATK: 412
DEF: 343
[Recommended] Impact: -
Denny ×120,000
Advanced Stun Certification Seal ×20
Lv.40
HP: 5540
ATK: 476
DEF: 410
[Recommended] Impact: -
HP: 5995
ATK: 515
DEF: 444
[Recommended] Impact: -
Denny ×200,000
Buster Certification Seal ×10
Lv.50
HP: 6895
ATK: 579
DEF: 511
[Recommended] Impact: -
HP: 7350
ATK: 618
DEF: 545
[Recommended] Impact: -
Denny ×400,000
Buster Certification Seal ×20
Lv.60
HP: -
ATK: -
DEF: -
[Recommended] Impact: -
HP: 8250
ATK: 683
DEF: 612
[Recommended] Impact: -

Total materials across the whole ascension path

Denny ×800,000 Basic Stun Certification Seal ×4 Advanced Stun Certification Seal ×32 Buster Certification Seal ×30

Materials Needed to Lv60

Reverse-derived from ZZZ's official leveling tables — totals from Lv1 to Lv60 across all 3 ascension tiers.

Total Denny for the character alone (ascension + basic skills + core skill A→F): about 1,706,000 Denny — W-Engine and Drive Discs not included.

Official Name in Other Languages

Official name of Qingyi across each server/language — handy when searching with the local spelling.
Tiếng Việt · English · Deutsch · Español · Français · Indonesia · Português · ไทย Qingyi
日本語 · 繁體中文 · 简体中文 青衣
한국어 청의
Русский Цинъи

Voice Actors & Character Info

GenderFemale
FactionCriminal Investigation Special Response Team
BirthdayJan 1
English VAKira Buckland
Chinese VAXiao Sibai (皛四白)
Japanese VAAbo Maria (阿保まりあ)
Korean VA김순미 (Kim Soon-mi)

Background & Lore

Qingyi is a rookie officer in the Criminal Investigation Special Response Team. As an artificial human, her personality is derived from ancient cultural texts from the old civilization. Her body, known as an "Automaton," is an intelligent construct composed of biological materials. Recommended by White Star Institute, she was assigned to Public Security as a rookie officer partnered with Zhu Yuan. Qingyi always exhibits an easygoing, laid-back demeanor, not restricted by rules. In contrast to modern individuals affected by today's society, Qingyi frequently proposes unexpected solutions to problems. Qingyi always carries a cup of hot water and takes occasional sips. "Drinking hot water is good for your health." Suggestion: Approaching Qingyi is also an ill-considered decision that may compromise your cover. Please remember your true identity as a Proxy. Increase Trust to Close to unlock more Qingyi's full name is officially designated as "01 Neo-Genesis VI." This code is marked on a specific location of Qingyi's body, abbreviated as "01NG Ⅵ." The researcher from White Star Institute who discovered her thought her code name looked like QING YI, so that's what he called her — Qingyi. Belle Why does Fairy only warn us once when it comes to Qingyi? She warned us to "remember our true identity" so many times when she gave suggestions about Zhu Yuan! Wise Because even if she knew, she'd pretend she didn't… She might even have already guessed.

More unlocks as Trust with this character increases in-game.

How to read this build page

Every Agent build page has 4 parts: a stat table by level, W-Engine/Drive Disc suggestions, a Mindscape roadmap, and recommended teams. Read them in that order — stats tell you "what you need", gear tells you "where to get it", Mindscape tells you "is it worth pulling", teams tell you "who to pair with". The section below explains how to read each part, and it applies the same way to every character on the site.

How to read the stat table and level

The stat table shows values at the ascension breakpoints (usually the final one, e.g. Lv60) — these are BASE stats with no gear added, useful for comparing Agents or checking whether you've ascended far enough. CRIT Rate and CRIT DMG are shown separately because they set the damage ceiling once Drive Disc substats stack on top. If your real stats are lower than the table, you likely haven't fully ascended or leveled yet — it's not a build mistake.

Why the W-Engine and Drive Disc picks make sense

Most Agents have a "signature" W-Engine designed for their exact role, plus a few cheaper standard-banner substitutes. Missing the signature isn't a dead end — most Agents keep most of their power with a well-matched substitute, just short by some amount of total damage.

  • Drive Disc sets (2pc + 4pc) are picked for the set effect that fits that Agent's playstyle (mono-element, Anomaly, stun, and so on).
  • Substats follow a priority that changes by role: Attack-type Agents usually chase CRIT Rate/CRIT DMG before ATK%; Anomaly-type Agents add Anomaly Proficiency to that mix; Stun/Support roles often value survivability or energy stats over pure CRIT.

These weights differ per character — follow the exact substat priority table above rather than applying one formula to every role.

Is Mindscape worth chasing

General rule: M0 (no duplicates) already clears the game's hardest content, even for S-rank Agents. Mindscape is a duplicate-fueled upgrade system, and each level costs more resources for a smaller power gain. For most Agents, the best value stop is usually M1–M2 (where some key effects unlock), while M6 is almost always for players chasing the absolute ceiling, not a requirement. Check the Mindscape section in the table above for that specific Agent's numbers.

Skill priority by role

There's no single order for every Agent, but the general pattern by role is:

  • Attack: level the main damage skill first (Basic or Special Attack depending on kit), Dash/Dodge last.
  • Stun: prioritize whichever skill builds Daze/Stun fastest, since the stun window is where the whole team dumps damage.
  • Support: prioritize buff or energy-generating skills over personal damage — this role's value comes from lifting the whole team.
  • Anomaly: prioritize the skill that stacks anomaly buildup, since most of the damage comes from the triggered effect, not the direct hit.

Always level the Core Skill steadily alongside the rest — it's a baseline stat that affects the whole rotation, not just one move.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this Agent stands against the full roster.
  • Teams for full in-game comps, including Bangboo and rotation order.
  • Disc score to check how your current gear scores against the benchmark.

Agents of the same attribute

Qingyi FAQ

What is the best W-Engine for Qingyi?

Qingyi performs best with Ice-Jade Teapot. See alternatives and required stats in the Gear section above.

Is Qingyi worth pulling?

Qingyi is still one of the best stunners in the game: fast Daze buildup, a rare Stun Multiplier buff, and smooth quick-swaps. Very much worth building since almost any carry team can slot her in. Her drawbacks are needing to time her charged Basics correctly and benefiting heavily from her signature Ice-Jade Teapot.

What is the best team for Qingyi?

Qingyi works best in the Standard Cop Squad team. Full members and rotation are in the Teams section.

Who voices Qingyi in Zenless Zone Zero?

Qingyi (faction Criminal Investigation Special Response Team, birthday Jan 1) is voiced according to the official credits published on the HoYoverse Wiki. See the full English/Japanese/Korean/Chinese voice actor list in the "Voice Actors & Character Info" block above — this data is pulled directly from the official wiki, not guessed.

Which Mindscape of Qingyi is worth investing in?

Qingyi has 6 Mindscape tiers (M1-M6), each unlocking its own effect detailed in the "Mindscape" block above (official wording). Mindscapes cost Mindscape Cinema currency farmed from limited banners, so weigh it against your budget — F2P players usually stop at M0-M1 and prioritize W-Engine and Drive Discs before pushing Mindscape higher.

How much Denny and how many materials to level Qingyi to Lv60?

Leveling Qingyi to max Lv60 (ascension + basic skills to 12 + core skill A→F) costs roughly 1,706,000 Denny, plus role-specific ascension materials, attribute-specific skill chips, high-dimensional data, and weekly boss drops — see the full list with exact quantities in the "Materials Needed" block above, sourced from the game's official leveling tables.

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