Qingyi
An Electric Stun agent who builds Daze extremely fast with charged Basics and buffs the Stun Multiplier so carries deal extra damage during the stun.
Tier S · Stun · Electric. BiS: Ice-Jade Teapot. An Electric Stun agent who builds Daze extremely fast with charged Basics and buffs the Stun Multiplier so carries deal extra damage during the stun.
Best W-Engines
Recommended Drive Discs
4: ATK% · 5: Electric DMG · 6: Impact
Impact > ATK% > Energy Regen > CRIT
Skill priority: Basic Attack → Core Skill → Special Attack → Assist → Dodge
Qingyi is still one of the best stunners in the game: fast Daze buildup, a rare Stun Multiplier buff, and smooth quick-swaps. Very much worth building since almost any carry team can slot her in. Her drawbacks are needing to time her charged Basics correctly and benefiting heavily from her signature
Ice-Jade Teapot.
Main stats (per game8/prydwen): Slot 4 Crit Rate or Crit DMG (equal priority), Slot 5 Electric DMG (or ATK%), Slot 6 Impact. The key threshold is IMPACT: Qingyi's Core turns each Impact point ABOVE 120 into +6 ATK, capping at +600 ATK around 220 Impact — so aim for ~180-220 Impact, past 220 gives almost nothing extra (per game8). In practice substats only push her to ~184 Impact, so just maximize Impact. Substat priority: Crit Rate/Crit DMG > ATK% > PEN > Anomaly Proficiency; some Energy Regen helps EX Special uptime but should NOT go on Slot 6 (Slot 6 is always Impact).
1) OPENER: use EX Special (Flash Connect) to enter her Voltage-charging state and bank initial Voltage. 2) Spam Basic Attack to the 3rd hit to stack Voltage fast. 3) At >=75% Voltage HOLD Basic for the empowered charged attack that dumps a big chunk of Daze — holding to 100% Voltage makes it hit even harder (at a time cost). 4) Weave Dodge Counters for stability and to stack her Subjugation debuff. 5) ON STUN: quick-swap to the carry immediately — Qingyi's Subjugation raises the Stun DMG multiplier so the carry deals far more in the stun window. Repeat from step 2.
Qingyi's most valuable Mindscape (~+20% overall) and a genuine playstyle change: start battle at max Voltage, +30% Voltage accumulation speed, and DEF reduction on the enemy at 100% Voltage. It lets her reach her charged attack almost instantly and smooths her whole stun cadence. STOP HERE (M1): game8/prydwen both rank M1 as her number-one priority — it even out-values her signature Ice-Jade Teapot — so for most players M1 is the ideal cap.
Raises the Stun DMG multiplier from her Subjugation debuff to ~133-135% of its base value (roughly 80% → ~107%), and grants +15% Daze when hitting an enemy at max Subjugation stacks. A modest bump: the buff only applies once debuffs are fully stacked, which usually happens late in the combo — helpful for the carry but no playstyle change.
Grants +2 levels to Basic Attack, Dodge, Assist, Special Attack and Chain Attack. Flat numbers only, no mechanical change — low value, just a stepping stone to M4.
Survival-oriented: grants shields on dodge state changes. Minimal combat impact, barely affects her Daze output or team damage — not worth pulling for on its own.
Again +2 levels to Basic Attack, Dodge, Assist, Special Attack and Chain Attack. Still just flat numbers, a bridge to M6 — low value.
The second big jump (~+32% overall): boosts her charged attack's interrupt power, grants herself +100% Crit DMG, and reduces the enemy's all-element RES by 20%. The RES shred buffs the whole team, making it very strong — but it's whale-tier; most players stop at M1, and only those with spare resources aim for M6 (skipping the bland M3-M5).
- Top-tier stunner (Tier 0 stun): builds Daze extremely fast and consistently, breaking enemies quicker than most other stunners.
- Rare buff: her Subjugation debuff directly raises the team's Stun DMG multiplier, amplifying the carry's damage in the stun window — something very few stunners provide.
- Flexible Voltage: dump at 75% for a fast stun or hold to 100% for a bigger hit — adjustable to the pace of the fight and how tanky the enemy is.
- Extremely universal: fits almost any carry, especially electric teams (Zhu Yuan, Harumasa, Soldier 0…) — F2P players can build teams around her easily.
- Pure stunner/support — cannot be a main DPS, her own damage output is low.
- Timing-dependent: you must chain Basics to the 3rd hit then hold the charged attack at the right Voltage — more execution than a passive point-and-stun unit.
- Leans heavily on M1 and her signature Ice-Jade Teapot; without them her Voltage builds slower and the stun cadence is less smooth.
Excellent in Shiyu Defense: one of the best stunners for opening single-target burst windows — fast Daze plus her Stun DMG multiplier buff lets the carry (Zhu Yuan/Harumasa/Ellen…) clear a whole side while the enemy is stunned. game8/prydwen both rate Qingyi a high-tier stunner.
Still strong in Deadly Assault: a universal stunner that opens the window for an electric/ether carry to nuke high-HP bosses during the stun — shines most alongside a strong Attacker (Zhu Yuan, Harumasa, Soldier 0). On stages that favor pure Anomaly comps she shines a touch less but keeps her slot thanks to her versatility.
Basic Attack5
Basic Attack: Penultimate
Press to activate:Launch up to four strikes forward, dealing Physical DMG and Electric DMG.During the 3rd-hit, repeatedly press to continue the attack, continuously striking the enemy. Using Dodge during this period will not interrupt Qingyi's Basic Attack combo count.During the 3rd hit, stop pressing to interrupt the continuous attack, transitioning automatically to the 4th hit.If the continuous attack lasts for a certain time, the 4th hit will be enhanced.Anti-Interrupt Level is increased and DMG received is reduced by 40% during the 3rd and 4th hit.
Basic Attack: Penultimate - Enhanced
Press to activate:Launch up to four strikes forward, dealing Physical DMG and Electric DMG.During the 3rd-hit, repeatedly press to continue the attack, continuously striking the enemy. Using Dodge during this period will not interrupt Qingyi's Basic Attack combo count.During the 3rd hit, stop pressing to interrupt the continuous attack, transitioning automatically to the 4th hit.If the continuous attack lasts for a certain time, the 4th hit will be enhanced.Anti-Interrupt Level is increased and DMG received is reduced by 40% during the 3rd and 4th hit.
Basic Attack: Enchanted Blossoms
Press to activate: Launches a forward rush attack, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.
Basic Attack: Enchanted Moonlit Blossoms
During the Flash Connect state, hold to activate:Launch five consecutive forward rush attacks, then execute a Finishing Move that inflicts massive Electric DMG. Release during the move to trigger the Finishing Move early.Activate the Finishing Move just before the character is attacked to trigger Perfect Dodge.Anti-Interrupt level is increased and DMG received is reduced by 40% during the rush attack. Qingyi is invulnerable during the Finishing Move.
Flash Connect
When Qingyi deals Electric DMG with a skill, she accumulates Flash Connect Voltage. When Flash Connect Voltage reaches 75%, she will enter the Flash Connect state. When using her Basic Attack: Enchanted Moonlit Blossoms, Qingyi will consume all Flash Connect Voltage and exit the Flash Connect state. For every 1% of Flash Connect Voltage consumed over 75%, her Damage and Daze inflicted by this skill will be increased by 1%/0.5%. Basic Attack: Enchanted Moonlit Blossoms itself does not accumulate Flash Connect Voltage.
Dodge3
Dodge: Swan Song
Press to activate: A quick dash dodge. Character is invulnerable while using this skill.
Dash Attack: Breach
Press during a Dodge to activate:Dash forward and then launch an upward slash, dealing Physical DMG.
Dodge Counter: Lingering Sentiments
Press during a Perfect Dodge to activate: Leap into the air and then perform a downward strike, dealing Electric DMG. Character is invulnerable while using this skill.
Assist3
Quick Assist: Wind Through the Pines
When the on-field character is launched, press to activate: Leap into the air and perform a downward strike, dealing Electric DMG. Character is invulnerable while using this skill.
Defensive Assist: Graceful Embellishment
When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
Assist Follow-Up: Song of the Clear River
Press after a Defensive Assist to activate: Dash forward quickly and inject electrical energy into the ground, then pull back to trigger an explosion, dealing Electric DMG.Character is invulnerable while using this skill.
Special Attack3
Special Attack: Sunlit Glory
Press to activate: Quickly strikes upward, followed by a downward smash, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.
EX Special Attack: Moonlit Begonia
With enough Energy, press to activate: Quickly strikes upward and leaps into the air, turning around to launch a series of strikes, then follows up with a powerful downward smash, dealing massive Electric DMG. Hold to consume additional energy to increase the combo hits of the series of strikes. Character is invulnerable while using this skill. After executing the move, you can immediately follow up with the 3rd-hit of a Basic Attack.
EX Special Attack: Moonlit Begonia - Hold
With enough Energy, press to activate:Quickly strikes upward and leaps into the air, turning around to launch a series of strikes, then follows up with a powerful downward smash, dealing massive Electric DMG.Hold to consume additional energy to increase the combo hits of the series of strikes.Character is invulnerable while using this skill.After executing the move, you can immediately follow up with the 3rd-hit of a Basic Attack.
Chain Attack2
Chain Attack: Tranquil Serenade
When a Chain Attack is triggered, select Qingyi to activate: Launch a series of powerful strikes over a large area in front, dealing massive Electric DMG.When this attack hits an enemy, the skill's DMG increases by 3% for every stack of Subjugation in Core Passive: Eternal Seasons the target has. Character is invulnerable while using this skill.
Ultimate: Eight Sounds of Ganzhou
When Decibel Rating is at Maximum, press to activate: Launch a series of powerful strikes over a large area in front, followed by a Finishing Move, dealing massive Electric DMG. Character is invulnerable while using this skill.
Core Skill2
Core Passive: Eternal Seasons
When Qingyi lands a Finishing Strike on an enemy with her Basic Attack: Enchanted Moonlit Blossoms, it applies 5 stacks of Subjugation to the enemy, stacking up to 20 times. Each stack of Subjugation increases the target's Stun DMG Multiplier by 2%. For each rush attack performed during Basic Attack: Enchanted Moonlit Blossoms, the finishing strike will apply 1 extra stack of Subjugation. If Perfect Dodge is triggered when using the finishing strike, it directly applies Subjugation. When applying Subjugation to normal and elite enemies, the target receives double the stacks. When the target recovers from being Stunned, the corresponding stacks of Subjugation are reset.
Additional Ability: Three Verses of Farewell at Yang Pass
Activated when there is at least 1 Attack-type character or a character from the same faction in your squad:Basic Attacks deal 20% increased Daze. If Qingyi's Impact is greater than 120, each point over increases her ATK by 6, up to a maximum of 600.
What is the best W-Engine for Qingyi?
Qingyi performs best with Ice-Jade Teapot. See alternatives and required stats in the Gear section above.
Is Qingyi worth pulling?
Qingyi is still one of the best stunners in the game: fast Daze buildup, a rare Stun Multiplier buff, and smooth quick-swaps. Very much worth building since almost any carry team can slot her in. Her drawbacks are needing to time her charged Basics correctly and benefiting heavily from her signature Ice-Jade Teapot.
What is the best team for Qingyi?
Qingyi works best in the Standard Cop Squad team. Full members and rotation are in the Teams section.





